diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html index 2630a0825..6371bfa5c 100644 --- a/Documentation/AI.AI_AIR_Dispatcher.html +++ b/Documentation/AI.AI_AIR_Dispatcher.html @@ -4303,6 +4303,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Aircraft is on a pickup mission.
-Aircraft is on a pickup mission.
-Aircraft is on a pickup mission.
-Aircraft is on a pickup mission.
-self.CargoObject:Destroy()
- -Now we spawn the new group based on the template created.
-self.CargoObject:Destroy()
- -Now we spawn the new group based on the template created.
-Overwrite unit names by default with group name.
+By default, no InitLimit
- - - -When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -8704,17 +8685,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. - - -Overwrite unit names by default with group name.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index db523b717..fe25b0d6f 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3285,17 +3285,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -Set current case.
-Set stack flag.
+Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+Make player section lead if he was not before.
+Coordinate of the mark.
+Coordinate of the mark.
+Coordinate of the mark.
+