diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 6b643e3d1..8a31035bc 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4975,11 +4975,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+No loading happened, so we need to pickup something else.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-This table contains the targets detected during patrol.
- @@ -6632,9 +6629,6 @@ The default interval is 30 seconds. - -This table contains the targets detected during patrol.
- @@ -7379,9 +7373,6 @@ The default interval is 30 seconds. - -This table contains the targets detected during patrol.
- @@ -9014,9 +9005,6 @@ The default interval is 30 seconds. - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 93888a1de..095a3acc9 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -2005,6 +2005,20 @@ Therefore, this class is considered to be deprecatedself.CargoObject:Destroy()
+ +Now we spawn the new group based on the template created.
-Builds a set of clients that are only active.
+Builds a set of units which exist and are alive.
Builds a set of units which exist and are alive.
+ +When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -10361,17 +10361,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. - - -Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 8f6aaf23f..0db443bfe 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3982,7 +3982,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauFunction to get the HQ object for further use
+The #DETECTION_AREAS object for AWACS
+ + + +Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+ + + +The ME name of the HQ object
+ + + +self.SAMCheckRanges = {}
+The #DETECTION_AREAS object for AWACS
+Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+The ME name of the HQ object
+ + + +self.SAMCheckRanges = {}
+Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Set time stamp.
-Band modulation.
+table of CSAR unit names
+Replacement woundedGroups
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-tables
-Folderpath.
+#1570
-time to repairor build a unit/group
+noob catch
use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-tables
-Folderpath.
+#1570
-time to repairor build a unit/group
+noob catch
use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-tables
-Folderpath.
+#1570
-time to repairor build a unit/group
+noob catch
Can transport crate.
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+