diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html
index 30c1e71fe..84e3c50e1 100644
--- a/Documentation/AI.AI_A2A_Cap.html
+++ b/Documentation/AI.AI_A2A_Cap.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html
index d4899627e..a2f91b888 100644
--- a/Documentation/AI.AI_A2A_Dispatcher.html
+++ b/Documentation/AI.AI_A2A_Dispatcher.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_A2A_GCI.html b/Documentation/AI.AI_A2A_GCI.html
index 845036a5a..435e70203 100644
--- a/Documentation/AI.AI_A2A_GCI.html
+++ b/Documentation/AI.AI_A2A_GCI.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html
index 00c0423c9..d8088d20d 100644
--- a/Documentation/AI.AI_A2A_Patrol.html
+++ b/Documentation/AI.AI_A2A_Patrol.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html
index bc8383b8c..bc1c9f767 100644
--- a/Documentation/AI.AI_A2G_BAI.html
+++ b/Documentation/AI.AI_A2G_BAI.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html
index d3639cbe9..27b192586 100644
--- a/Documentation/AI.AI_A2G_CAS.html
+++ b/Documentation/AI.AI_A2G_CAS.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html
index ef141afef..f8b4fc281 100644
--- a/Documentation/AI.AI_A2G_Dispatcher.html
+++ b/Documentation/AI.AI_A2G_Dispatcher.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html
index 170a2c26e..57c70aae4 100644
--- a/Documentation/AI.AI_A2G_SEAD.html
+++ b/Documentation/AI.AI_A2G_SEAD.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html
index 3d8aa8bd5..da62dad5e 100644
--- a/Documentation/AI.AI_AIR_Dispatcher.html
+++ b/Documentation/AI.AI_AIR_Dispatcher.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html
index d2d803f9d..e3387b73c 100644
--- a/Documentation/AI.AI_Air.html
+++ b/Documentation/AI.AI_Air.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Air_Engage.html b/Documentation/AI.AI_Air_Engage.html
index ffee02b91..cc7d80a73 100644
--- a/Documentation/AI.AI_Air_Engage.html
+++ b/Documentation/AI.AI_Air_Engage.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html
index 0c51015db..18900bd76 100644
--- a/Documentation/AI.AI_Air_Patrol.html
+++ b/Documentation/AI.AI_Air_Patrol.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html
index 37c7768aa..6d668da32 100644
--- a/Documentation/AI.AI_Air_Squadron.html
+++ b/Documentation/AI.AI_Air_Squadron.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Bai.html b/Documentation/AI.AI_Bai.html
index b387d85eb..652c48995 100644
--- a/Documentation/AI.AI_Bai.html
+++ b/Documentation/AI.AI_Bai.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html
index c9303fa36..37ea79904 100644
--- a/Documentation/AI.AI_Balancer.html
+++ b/Documentation/AI.AI_Balancer.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Cap.html b/Documentation/AI.AI_Cap.html
index 633a1abcc..8bef80d0b 100644
--- a/Documentation/AI.AI_Cap.html
+++ b/Documentation/AI.AI_Cap.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html
index a4670c96e..95949de3b 100644
--- a/Documentation/AI.AI_Cargo.html
+++ b/Documentation/AI.AI_Cargo.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html
index 9b8b0b8e2..4f2c084db 100644
--- a/Documentation/AI.AI_Cargo_APC.html
+++ b/Documentation/AI.AI_Cargo_APC.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index 21134c936..aaa4f9d2f 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -2503,6 +2519,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Set destination airbase for next :Route() command.
+
@@ -2536,9 +2555,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a depoly mission.
-
@@ -2564,9 +2580,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
@@ -4293,6 +4306,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Set destination airbase for next :Route() command.
+
@@ -4326,9 +4342,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a depoly mission.
-
@@ -4354,9 +4367,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
@@ -4925,6 +4935,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Set destination airbase for next :Route() command.
+
@@ -4958,9 +4971,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a depoly mission.
-
@@ -4986,9 +4996,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
@@ -6450,6 +6457,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Set destination airbase for next :Route() command.
+
@@ -6483,9 +6493,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a depoly mission.
-
@@ -6511,9 +6518,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html
index c8a874f43..6cd041848 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html
index e4207e3e1..b7ac4d560 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_APC.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
index 1ca4b34f2..89619861b 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
index 462f36ada..431f06a60 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
index a4016d08a..0bd30e573 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html
index 60c3992bd..eee8bbd0a 100644
--- a/Documentation/AI.AI_Cargo_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Helicopter.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html
index e4006521d..5e3413bb9 100644
--- a/Documentation/AI.AI_Cargo_Ship.html
+++ b/Documentation/AI.AI_Cargo_Ship.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Cas.html b/Documentation/AI.AI_Cas.html
index 1b032dc20..f255c3e00 100644
--- a/Documentation/AI.AI_Cas.html
+++ b/Documentation/AI.AI_Cas.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
index 6de8ddf43..8191185fa 100644
--- a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
+++ b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html
index 27d671ff5..225b4b930 100644
--- a/Documentation/AI.AI_Escort.html
+++ b/Documentation/AI.AI_Escort.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html
index 7e1b48329..a4b160a01 100644
--- a/Documentation/AI.AI_Escort_Dispatcher.html
+++ b/Documentation/AI.AI_Escort_Dispatcher.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html
index 9f555e56e..7c9e9bdb6 100644
--- a/Documentation/AI.AI_Formation.html
+++ b/Documentation/AI.AI_Formation.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html
index 56e18aac1..af00ca858 100644
--- a/Documentation/AI.AI_Patrol.html
+++ b/Documentation/AI.AI_Patrol.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -3011,6 +3027,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ This table contains the targets detected during patrol.
+
@@ -6258,6 +6277,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
+
@@ -7002,6 +7024,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
+
@@ -8639,6 +8664,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
+
diff --git a/Documentation/Actions.Account.html b/Documentation/Actions.Account.html
index 641840dcb..592da286d 100644
--- a/Documentation/Actions.Account.html
+++ b/Documentation/Actions.Account.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Actions.Assign.html b/Documentation/Actions.Assign.html
index 665d765f1..d8abbef03 100644
--- a/Documentation/Actions.Assign.html
+++ b/Documentation/Actions.Assign.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Actions.Assist.html b/Documentation/Actions.Assist.html
index ce23b1947..23a690f41 100644
--- a/Documentation/Actions.Assist.html
+++ b/Documentation/Actions.Assist.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Actions.Route.html b/Documentation/Actions.Route.html
index 313922621..bdbf89cd2 100644
--- a/Documentation/Actions.Route.html
+++ b/Documentation/Actions.Route.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html
index ee99ae321..463069a1f 100644
--- a/Documentation/Cargo.Cargo.html
+++ b/Documentation/Cargo.Cargo.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html
index 64926c924..6f49ac537 100644
--- a/Documentation/Cargo.CargoCrate.html
+++ b/Documentation/Cargo.CargoCrate.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index 6cae0f95d..d9420fb0d 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -1724,10 +1740,27 @@ Controls a network of SAM sites.
+
+
+
@@ -3042,10 +3075,27 @@ This works for ground only groups.
+
+
+
diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html
index 4ceaf7207..3bcd2254d 100644
--- a/Documentation/Cargo.CargoSlingload.html
+++ b/Documentation/Cargo.CargoSlingload.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index 8358ee597..d32e1fd7c 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -1631,6 +1647,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
Set cargo object.
+
+
+
+
@@ -2346,6 +2373,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
Set cargo object.
+
+
+
+
diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html
index 4ea2a2c70..71b99e1e8 100644
--- a/Documentation/Core.Base.html
+++ b/Documentation/Core.Base.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html
index d2bae84de..3cd8466d8 100644
--- a/Documentation/Core.Database.html
+++ b/Documentation/Core.Database.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html
index 9dad768d4..abd1ffb23 100644
--- a/Documentation/Core.Event.html
+++ b/Documentation/Core.Event.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html
index 8139b9dd3..ecb4b0cd3 100644
--- a/Documentation/Core.Fsm.html
+++ b/Documentation/Core.Fsm.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html
index ef1c0b024..f68ed02fe 100644
--- a/Documentation/Core.Goal.html
+++ b/Documentation/Core.Goal.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html
index f32f77e12..83771dea2 100644
--- a/Documentation/Core.Menu.html
+++ b/Documentation/Core.Menu.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html
index 524672e4d..729745916 100644
--- a/Documentation/Core.Message.html
+++ b/Documentation/Core.Message.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index fb51e0350..b4e89d5d0 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -4831,9 +4847,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Coordinates.
-
@@ -11573,9 +11586,6 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-
- Coordinates.
-
@@ -14694,6 +14704,17 @@ BASE:TraceOnOff( false )
the y coordinate in meters.
+
+
+
+
@@ -15492,6 +15513,17 @@ BASE:TraceOnOff( false )
the y coordinate in meters.
+
+
+
+
@@ -22165,6 +22197,17 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
the y coordinate in meters.
+
+
+
+
diff --git a/Documentation/Core.Radio.html b/Documentation/Core.Radio.html
index f1e092f27..1117ecb19 100644
--- a/Documentation/Core.Radio.html
+++ b/Documentation/Core.Radio.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Core.RadioQueue.html b/Documentation/Core.RadioQueue.html
index d6957065d..3084eed4c 100644
--- a/Documentation/Core.RadioQueue.html
+++ b/Documentation/Core.RadioQueue.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Core.RadioSpeech.html b/Documentation/Core.RadioSpeech.html
index 523f26708..904476973 100644
--- a/Documentation/Core.RadioSpeech.html
+++ b/Documentation/Core.RadioSpeech.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html
index 5bd8053cc..9c8ede219 100644
--- a/Documentation/Core.Report.html
+++ b/Documentation/Core.Report.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html
index 10155b83a..4db278d3c 100644
--- a/Documentation/Core.ScheduleDispatcher.html
+++ b/Documentation/Core.ScheduleDispatcher.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html
index d409b7ba2..30ae6144b 100644
--- a/Documentation/Core.Scheduler.html
+++ b/Documentation/Core.Scheduler.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html
index 6fca2199a..cd0ceb5ee 100644
--- a/Documentation/Core.Set.html
+++ b/Documentation/Core.Set.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index 251eb312f..1146616b3 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -2589,7 +2605,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
SETTINGS.A2ASystem
@@ -2600,7 +2616,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
SETTINGS.A2GSystem
@@ -2649,6 +2665,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4680,7 +4707,7 @@ It is advised to use this method at the start of the mission.
-
+ #string
SETTINGS.A2ASystem
@@ -4691,7 +4718,7 @@ It is advised to use this method at the start of the mission.
-
+ #string
SETTINGS.A2GSystem
@@ -4740,6 +4767,17 @@ It is advised to use this method at the start of the mission.
+
+
+
+
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index 9701b94e2..6aa467150 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -2634,6 +2650,12 @@ and any spaces before and after the resulting name are removed.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
+
+
+
+ SPAWN.uncontrolled
+
+
@@ -3236,9 +3258,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -3294,20 +3313,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
- #number
-
SPAWN.SpawnCount
-
-
-
-
-
The internal counter of the amount of spawning the has happened since SpawnStart.
-
@@ -3330,6 +3335,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3410,6 +3426,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3465,6 +3492,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3487,6 +3528,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -3678,17 +3741,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3701,7 +3753,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+ When the first Spawn executes, all the Groups need to be made visible before start.
@@ -3753,6 +3805,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+
+
+
+
@@ -8572,9 +8635,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -8630,20 +8690,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
- #number
-
SPAWN.SpawnCount
-
-
-
-
-
The internal counter of the amount of spawning the has happened since SpawnStart.
-
@@ -8666,6 +8712,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -8746,6 +8803,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -8801,6 +8869,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -8823,6 +8905,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
@@ -9014,17 +9118,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -9037,7 +9130,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+ When the first Spawn executes, all the Groups need to be made visible before start.
@@ -9089,6 +9182,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+
+
+
+
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index e337a619b..ae80d0ab3 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -1769,24 +1785,6 @@ such as position and heading.
SPAWNSTATIC:_SpawnStatic(Template, CountryID)
Spawns a new static using a given template.
-
-
-
- SPAWNSTATIC.heliport_callsign_id
-
-
-
-
-
- SPAWNSTATIC.heliport_frequency
-
-
-
-
-
- SPAWNSTATIC.heliport_modulation
-
-
@@ -2670,39 +2668,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
@@ -3924,39 +3889,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index dec2394ee..84a93c4b2 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html
index 61561b3f2..6beecde48 100644
--- a/Documentation/Core.Timer.html
+++ b/Documentation/Core.Timer.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html
index da3d1efa2..1d1d4e629 100644
--- a/Documentation/Core.UserFlag.html
+++ b/Documentation/Core.UserFlag.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Core.UserSound.html b/Documentation/Core.UserSound.html
index 17b0e05c3..330d58798 100644
--- a/Documentation/Core.UserSound.html
+++ b/Documentation/Core.UserSound.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html
index be512a755..ce3d1506f 100644
--- a/Documentation/Core.Velocity.html
+++ b/Documentation/Core.Velocity.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index 0f9ea72a6..94eabdcff 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/DCS.html b/Documentation/DCS.html
index 5ed1b2a1e..389f4a94e 100644
--- a/Documentation/DCS.html
+++ b/Documentation/DCS.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/ENUMS.html b/Documentation/ENUMS.html
index 950ef8fe4..e101dff3a 100644
--- a/Documentation/ENUMS.html
+++ b/Documentation/ENUMS.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index 4195351cd..4999b3de2 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Functional.Arty.html b/Documentation/Functional.Arty.html
index 3684d2502..1a2ad9919 100644
--- a/Documentation/Functional.Arty.html
+++ b/Documentation/Functional.Arty.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html
index 90236bca7..2daa66e62 100644
--- a/Documentation/Functional.CleanUp.html
+++ b/Documentation/Functional.CleanUp.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index e0ad4d90f..01edbb4b0 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index 8d56b9551..7d2cbfe9a 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -18535,6 +18551,17 @@ BASE:TraceOnOff( false )
+
+
+
+
@@ -23226,6 +23253,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
@@ -24973,6 +25011,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html
index fa0a8fc6c..6b495ca89 100644
--- a/Documentation/Functional.Escort.html
+++ b/Documentation/Functional.Escort.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Functional.FOX.html b/Documentation/Functional.FOX.html
index 650f3ecda..44fcd54fe 100644
--- a/Documentation/Functional.FOX.html
+++ b/Documentation/Functional.FOX.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 72e3cdfa1..bea54b3ed 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -2029,6 +2045,17 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
+
+
+
+
@@ -2189,6 +2216,17 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
Prefix to build the #SET_GROUP for SAM sites
+
+
+
+
diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html
index beb26976f..7d4797ba3 100644
--- a/Documentation/Functional.MissileTrainer.html
+++ b/Documentation/Functional.MissileTrainer.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index 115c2dc63..f192c0535 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html
index 6d3640b0f..04e353141 100644
--- a/Documentation/Functional.PseudoATC.html
+++ b/Documentation/Functional.PseudoATC.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html
index aa791470e..4193954bf 100644
--- a/Documentation/Functional.Range.html
+++ b/Documentation/Functional.Range.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html
index 25e913687..a877f2a4a 100644
--- a/Documentation/Functional.Rat.html
+++ b/Documentation/Functional.Rat.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -4220,6 +4236,12 @@ and any spaces before and after the resulting name are removed.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
+
+
+
+ RAT.uncontrolled
+
+
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index de5f6cac8..0ed2a244a 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html
index 68366536c..0ee069ccd 100644
--- a/Documentation/Functional.Sead.html
+++ b/Documentation/Functional.Sead.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -1418,7 +1434,7 @@ Controls a network of SAM sites.
Authors: FlightControl , applevangelist
-Last Update: Dec 2020
+Last Update: Feb 2021
@@ -1477,7 +1493,13 @@ Controls a network of SAM sites.
- SEAD.New(table, self, SEADGroupPrefixes)
+ SEAD.Harms
+
+
+
+
+
+ SEAD:New(table, SEADGroupPrefixes)
Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
@@ -1485,7 +1507,7 @@ Controls a network of SAM sites.
SEAD.OnEventShot(EventData, self)
-Detects if an SA site was shot with an anti radiation missile.
+Detects if an SAM site was shot with an anti radiation missile.
@@ -1498,6 +1520,12 @@ Controls a network of SAM sites.
SEAD:UpdateSet(SEADGroupPrefixes)
Update the active SEAD Set
+
+
+
+ SEAD:_CheckHarms(WeaponName)
+
+Check if a known HARM was fired
@@ -2022,6 +2050,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+ #table
+
SEAD.Harms
+
+
+
+
+
TODO Complete list?
+- Missile enumerators
+ @field Harms
+
@@ -2031,7 +2075,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
@@ -2059,16 +2103,6 @@ Chances are big that the missile will miss.
-
@@ -2105,7 +2139,7 @@ SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26
-
Detects if an SA site was shot with an anti radiation missile.
+
Detects if an SAM site was shot with an anti radiation missile.
In this case, take evasive actions based on the skill level set within the ME.
@@ -2230,6 +2264,48 @@ SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26
+
+
+
+
+
+
+
+
Check if a known HARM was fired
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ WeaponName
+
+
+
+
+
Return value:
+
+
+
+
+
Returns true for a match
+
+
+
+
+
@@ -2244,6 +2320,22 @@ SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26
+
+
+
+
+
+
+ #table
+
SEAD.Harms
+
+
+
+
+
TODO Complete list?
+- Missile enumerators
+ @field Harms
+
diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html
new file mode 100644
index 000000000..f0cf30297
--- /dev/null
+++ b/Documentation/Functional.Shorad.html
@@ -0,0 +1,6335 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Close ×
+
+
+
+
+
+
+
+
+
AI -- (R2.2) - Models the process of Combat Air Patrol (CAP) for airplanes.
+
+
+
+
+
+
+
+
+
+
+
AI - (R2.2) - Manages the process of an automatic A2A defense system based on an EWR network targets and coordinating CAP and GCI.
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.2) - Models the process of Ground Controlled Interception (GCI) for airplanes.
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.2) - Models the process of air patrol of airplanes.
+
+
+
+
+
+
+
+
+
+
+
AI -- Models the process of air to ground BAI engagement for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- Models the process of air to ground engagement for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.
+
+
+
+
+
+
+
+
+
+
+
AI -- Models the process of air to ground SEAD engagement for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI - Create an automated AIR defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the process of AI air operations.
+
+
+
+
+
+
+
+
+
+
+
AI -- Models the process of air to ground engagement for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- Models the process of A2G patrolling and engaging ground targets for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI - Models squadrons for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- Peform Battlefield Area Interdiction (BAI) within an engagement zone.
+
+
+
+
+
+
+
+
+
+
+
AI -- Balance player slots with AI to create an engaging simulation environment, independent of the amount of players.
+
+
+
+
+
+
+
+
+
+
+
AI -- Perform Combat Air Patrolling (CAP) for airplanes.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the intelligent transportation of infantry and other cargo.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the intelligent transportation of cargo using ground vehicles.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the intelligent transportation of cargo using airplanes.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the intelligent transportation of infantry and other cargo.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the intelligent transportation of infantry and other cargo using APCs.
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.4) - Models the intelligent transportation of infantry and other cargo using Planes.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
+
+
+
+
+
+
+
+
+
+
+
AI - Models the intelligent transportation of cargo using helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
+
+
+
+
+
+
+
+
+
+
+
AI -- Perform Close Air Support (CAS) near friendlies.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the assignment of AI escorts to player flights upon request using the radio menu.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Taking the lead of AI escorting your flight or of other AI, upon request using the menu.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the automatic assignment of AI escorts to player flights.
+
+
+
+
+
+
+
+
+
+
+
AI -- Build large airborne formations of aircraft.
+
+
+
+
+
+
+
+
+
+
+
AI -- Perform Air Patrolling for airplanes.
+
+
+
+
+
+
+
+
+
+
+
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Unit s.
+
+
+
+
+
+
+
+
+
+
+
(SP) (MP) (FSM) Accept or reject process for player (task) assignments.
+
+
+
+
+
+
+
+
+
+
+
(SP) (MP) (FSM) Route AI or players through waypoints or to zones.
+
+
+
+
+
+
+
+
+
+
+
(SP) (MP) (FSM) Route AI or players through waypoints or to zones.
+
+
+
+
+
+
+
+
+
+
+
Cargo - Management of CARGO logistics, that can be transported from and to transportation carriers.
+
+
+
+
+
+
+
+
+
+
+
Cargo -- Management of single cargo crates, which are based on a Static object.
+
+
+
+
+
+
+
+
+
+
+
Cargo - Management of grouped cargo logistics, which are based on a Wrapper.Group object.
+
+
+
+
+
+
+
+
+
+
+
Cargo -- Management of single cargo crates, which are based on a Static object.
+
+
+
+
+
+
+
+
+
+
+
Cargo - Management of single cargo logistics, which are based on a Wrapper.Unit object.
+
+
+
+
+
+
+
+
+
+
+
Core - The base class within the framework.
+
+
+
+
+
+
+
+
+
+
+
Core - Manages several databases containing templates, mission objects, and mission information.
+
+
+
+
+
+
+
+
+
+
+
Core - Models DCS event dispatching using a publish-subscribe model.
+
+
+
+
+
+
+
+
+
+
+
Core - FSM (Finite State Machine) are objects that model and control long lasting business processes and workflow.
+
+
+
+
+
+
+
+
+
+
+
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
+
Core - Manage hierarchical menu structures and commands for players within a mission.
+
+
+
+
+
+
+
+
+
+
+
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Defines an extensive API to manage 3D points in the DCS World 3D simulation space.
+
+
+
+
+
+
+
+
+
+
+
Core - Is responsible for everything that is related to radio transmission and you can hear in DCS, be it TACAN beacons, Radio transmissions.
+
+
+
+
+
+
+
+
+
+
+
Core - Queues Radio Transmissions.
+
+
+
+
+
+
+
+
+
+
+
Core - Makes the radio talk.
+
+
+
+
+
+
+
+
+
+
+
Core - Provides a handy means to create messages and reports.
+
+
+
+
+
+
+
+
+
+
+
Core -- SCHEDULEDISPATCHER dispatches the different schedules.
+
+
+
+
+
+
+
+
+
+
+
Core - Prepares and handles the execution of functions over scheduled time (intervals).
+
+
+
+
+
+
+
+
+
+
+
Core - Define collections of objects to perform bulk actions and logically group objects.
+
+
+
+
+
+
+
+
+
+
+
Core - Manages various settings for running missions, consumed by moose classes and provides a menu system for players to tweak settings in running missions.
+
+
+
+
+
+
+
+
+
+
+
Core - Spawn dynamically new groups of units in running missions.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Core - Management of spotting logistics, that can be activated and deactivated upon command.
+
+
+
+
+
+
+
+
+
+
+
Core - Timer scheduler.
+
+
+
+
+
+
+
+
+
+
+
Core - Manage user flags to interact with the mission editor trigger system and server side scripts.
+
+
+
+
+
+
+
+
+
+
+
Core - Manage user sound.
+
+
+
+
+
+
+
+
+
+
+
Core - Models a velocity or speed, which can be expressed in various formats according the settings.
+
+
+
+
+
+
+
+
+
+
+
Core - Define zones within your mission of various forms, with various capabilities.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Utilities Enumerators.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Monitor airbase traffic and regulate speed while taxiing.
+
+
+
+
+
+
+
+
+
+
+
Functional - Control artillery units.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Keep airbases clean of crashing or colliding airplanes, and kill missiles when being fired at airbases.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Management of target Designation .
+
+
+
+
+
+
+
+
+
+
+
Functional -- Models the detection of enemy units by FACs or RECCEs and group them according various methods.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Taking the lead of AI escorting your flight.
+
+
+
+
+
+
+
+
+
+
+
Functional - (R2.5) - Yet Another Missile Trainer.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Modular, Automatic and Network capable Targeting and Interception System for Air Defenses
+
+
+
+
MANTIS - Moose derived Modular, Automatic and Network capable Targeting and Interception System
+Controls a network of SAM sites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Train missile defence and deflection.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Limit the movement of simulaneous moving ground vehicles.
+
+
+
+
+
+
+
+
+
+
+
Functional - Rudimentary ATC.
+
+
+
+
+
+
+
+
+
+
+
Functional - Range Practice.
+
+
+
+
+
+
+
+
+
+
+
Functional - Create random airtraffic in your missions.
+
+
+
+
+
+
+
+
+
+
+
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
+
+
+
+
+
+
+
+
+
+
+
Functional - Suppress fire of ground units when they get hit.
+
+
+
+
+
+
+
+
+
+
+
Functional - Simulation of logistic operations.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Models the process to zone guarding and capturing.
+
+
+
+
+
+
+
+
+
+
+
Functional (WIP) -- Base class that models processes to achieve goals involving a Zone.
+
+
+
+
+
+
+
+
+
+
+
Functional (WIP) -- Base class that models processes to achieve goals involving a Zone and Cargo.
+
+
+
+
+
+
+
+
+
+
+
Functional (WIP) -- Base class that models processes to achieve goals involving a Zone for a Coalition.
+
+
+
+
+
+
+
+
+
+
+
Ops - Manages aircraft CASE X recoveries for carrier operations (X=I, II, III).
+
+
+
+
+
+
+
+
+
+
+
Ops - Automatic Terminal Information Service (ATIS).
+
+
+
+
+
+
+
+
+
+
+
Ops - Recovery tanker for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- A command center governs multiple missions, and takes care of the reporting and communications.
+
+
+
+
+
+
+
+
+
+
+
Tasking - This module contains the DETECTION_MANAGER class and derived classes.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- A mission models a goal to be achieved through the execution and completion of tasks by human players.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- A task object governs the main engine to administer human taskings.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- Controls the information of a Task.
+
+
+
+
+
+
+
+
+
+
+
Tasking - The TASK_Protect models tasks for players to protect or capture specific zones.
+
+
+
+
+
+
+
+
+
+
+
Tasking - The TASK_A2A models tasks for players in Air to Air engagements.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Dynamically allocates A2A tasks to human players, based on detected airborne targets through an EWR network.
+
+
+
+
+
+
+
+
+
+
+
Tasking - The TASK_A2G models tasks for players in Air to Ground engagements.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- Dynamically allocates A2G tasks to human players, based on detected ground targets through reconnaissance.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- Base class to model tasks for players to transport cargo.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- Orchestrates the task for players to execute CSAR for downed pilots.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Creates and manages player TASK_CARGO tasks.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- Models tasks for players to transport cargo.
+
+
+
+
+
+
+
+
+
+
+
This module contains the TASK_MANAGER class and derived classes.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Creates and manages player TASK_ZONE_CAPTURE tasks.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
This module contains derived utilities taken from the MIST framework, which are excellent tools to be reused in an OO environment.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- AIRBASE is a wrapper class to handle the DCS Airbase objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- CLIENT wraps DCS Unit objects acting as a Client or Player within a mission.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- CONTROLLABLE is an intermediate class wrapping Group and Unit classes "controllers".
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- GROUP wraps the DCS Class Group objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- OBJECT wraps the DCS Object derived objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- POSITIONABLE wraps DCS classes that are "positionable".
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- SCENERY models scenery within the DCS simulator.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- STATIC wraps the DCS StaticObject class.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - UNIT is a wrapper class for the DCS Class Unit.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Module Functional.Shorad
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
+
+
+
Uses events to detect a missile attack
+
+
+
+
Missions:
+
+
+
+
+
+
Author : *applevangelist *
+
+
+
+
Global(s)
+
+
+
+
Global SHORAD
+
+The worst thing that can happen to a good cause is, not to be skillfully attacked, but to be ineptly defended. - Frédéric Bastiat
+
+Simple Class for a more intelligent Short Range Air Defense System
+
+SHORAD
+Moose derived missile intercepting short range defense system
+Protects a network of SAM sites.
+
+
+
+
+
+
+
+
#SHORAD
+
SHORAD
+
+
The worst thing that can happen to a good cause is, not to be skillfully attacked, but to be ineptly defended. - Frédéric Bastiat
+
+
Simple Class for a more intelligent Short Range Air Defense System
+
+
SHORAD
+
Moose derived missile intercepting short range defense system
+Protects a network of SAM sites.
+
+
+
Uses events to switch on the defense groups closest to the enemy
+Integrate with Functional.Mantis#MANTIS to complete the defensive system setup.
+
+
Usage
+
+
Set up a #SET_GROUP for the SAM sites to be protected:
+
+
`local SamSet = SET_GROUP:New():FilterPrefixes("Red SAM"):FilterCoalitions("red"):FilterStart()`
+
+
+
By default, SHORAD will defense against both HARMs and AG-Missiles with short to medium range. The default defense probability is 70-90%.
+When a missile is detected, SHORAD will activate defense groups in the given radius around the target for 10 minutes. It will not react to friendly fire.
+
+
Start a new SHORAD system, parameters are:
+
+
+ Name: Name of this SHORAD.
+ ShoradPrefix: Filter for the Shorad #SET_GROUP.
+ Samset: The #SET_GROUP of SAM sites to defend.
+ Radius: Defense radius in meters.
+ ActiveTimer: Determines how many seconds the systems stay on red alert after wake-up call.
+ Coalition: Coalition, i.e. "blue", "red", or "neutral".*
+
+ myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")
+
+
+
Customize options
+
+
+ SHORAD:SwitchDebug(debug)
+ SHORAD:SwitchHARMDefense(onoff)
+ SHORAD:SwitchAGMDefense(onoff)
+ SHORAD:SetDefenseLimits(low,high)
+ SHORAD:SetActiveTimer(seconds)
+ SHORAD:SetDefenseRadius(meters)
+ SHORAD:SetActiveTimer(seconds)
+ SHORAD:SetDefenseRadius(meters)
+
+
+
+
+
+
+
Type(s)
+
+
+
+
+
+ Fields and Methods inherited from SHORAD
+ Description
+
+
+ SHORAD.@
+
+Core.Set#SET_GROUP} Samset The set of SAM groups to defend
+
+
+
+ SHORAD.ActiveGroups
+
+Table for the timer function
+
+
+
+ SHORAD.ActiveTimer
+
+How long a Shorad stays active after wake-up in seconds
+
+
+
+ SHORAD.ClassName
+
+
+
+
+
+ SHORAD.Coalition
+
+The coalition of this Shorad
+
+
+
+ SHORAD.DefendHarms
+
+Default true, intercept incoming HARMS
+
+
+
+ SHORAD.DefendMavs
+
+Default true, intercept incoming AG-Missiles
+
+
+
+ SHORAD.DefenseHighProb
+
+Default 90, maximim detection limit
+
+
+
+ SHORAD.DefenseLowProb
+
+Default 70, minimum detection limit
+
+
+
+ SHORAD.Harms
+
+
+
+
+
+ SHORAD.Mavs
+
+TODO complete list?
+
+
+
+ SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition)
+
+Instantiates a new SHORAD object
+
+
+
+ SHORAD:OnEventShot(EventData)
+
+Main function - work on the EventData
+
+
+
+ SHORAD.Prefixes
+
+String to be used to build the Core.Set
+
+
+
+ SHORAD.Radius
+
+Shorad defense radius in meters
+
+
+
+ SHORAD:SetActiveTimer(seconds)
+
+Set the number of seconds a SHORAD site will stay active
+
+
+
+ SHORAD:SetDefenseLimits(low, high)
+
+Set defense probability limits
+
+
+
+ SHORAD:SetDefenseRadius(meters)
+
+Set the number of meters for the SHORAD defense zone
+
+
+
+ SHORAD:SwitchAGMDefense(onoff)
+
+Switch defense for AGMs
+
+
+
+ SHORAD:SwitchDebug(debug)
+
+Switch debug state
+
+
+
+ SHORAD:SwitchHARMDefense(onoff)
+
+Switch defense for HARMs
+
+
+
+ SHORAD:WakeUpShorad(TargetGroup, Radius, ActiveTimer)
+
+Wake up #SHORADs in a zone with diameter Radius for ActiveTimer seconds
+
+
+
+ SHORAD:_CheckCoalition(Coalition)
+
+Check the coalition of the attacker
+
+
+
+ SHORAD:_CheckHarms(WeaponName)
+
+Check if a HARM was fired
+
+
+
+ SHORAD:_CheckMavs(WeaponName)
+
+Check if a Maverick was fired
+
+
+
+ SHORAD:_CheckShotAtSams(TargetGroupName)
+
+Check if the missile is aimed at a SAM site
+
+
+
+ SHORAD:_CheckShotAtShorad(TargetGroupName)
+
+Check if the missile is aimed at a SHORAD
+
+
+
+ SHORAD:_InitState()
+
+Initially set all groups to alarm state GREEN
+
+
+
+ SHORAD:_ShotIsDetected()
+
+Calculate if the missile shot is detected
+
+
+
+ SHORAD.debug
+
+Set the debug state
+
+
+
+ SHORAD.lid
+
+The log ID for the dcs.log
+
+
+
+ SHORAD.name
+
+Name of this Shorad
+
+
+
+
+
+
+
+ Fields and Methods inherited from BASE
+ Description
+
+
+ SHORAD.ClassID
+
+The ID number of the class.
+
+
+
+ SHORAD.ClassName
+
+The name of the class.
+
+
+
+ SHORAD.ClassNameAndID
+
+The name of the class concatenated with the ID number of the class.
+
+
+
+ SHORAD:ClearState(Object, StateName)
+
+Clear the state of an object.
+
+
+
+ SHORAD:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)
+
+Creation of a Birth Event.
+
+
+
+ SHORAD:CreateEventCrash(EventTime, Initiator)
+
+Creation of a Crash Event.
+
+
+
+ SHORAD:CreateEventDead(EventTime, Initiator)
+
+Creation of a Dead Event.
+
+
+
+ SHORAD:CreateEventPlayerEnterAircraft(PlayerUnit)
+
+Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+ SHORAD:CreateEventRemoveUnit(EventTime, Initiator)
+
+Creation of a Remove Unit Event.
+
+
+
+ SHORAD:CreateEventTakeoff(EventTime, Initiator)
+
+Creation of a Takeoff Event.
+
+
+
+ SHORAD:E(Arguments)
+
+Log an exception which will be traced always.
+
+
+
+ SHORAD:EventDispatcher()
+
+Returns the event dispatcher
+
+
+
+ SHORAD:EventRemoveAll()
+
+Remove all subscribed events
+
+
+
+ SHORAD:F(Arguments)
+
+Trace a function call.
+
+
+
+ SHORAD:F2(Arguments)
+
+Trace a function call level 2.
+
+
+
+ SHORAD:F3(Arguments)
+
+Trace a function call level 3.
+
+
+
+ SHORAD:GetClassID()
+
+Get the ClassID of the class instance.
+
+
+
+ SHORAD:GetClassName()
+
+Get the ClassName of the class instance.
+
+
+
+ SHORAD:GetClassNameAndID()
+
+Get the ClassName + ClassID of the class instance.
+
+
+
+ SHORAD:GetEventPriority()
+
+Get the Class Event processing Priority.
+
+
+
+ SHORAD:GetParent(Child, FromClass)
+
+This is the worker method to retrieve the Parent class.
+
+
+
+ SHORAD:GetState(Object, Key)
+
+Get a Value given a Key from the Object.
+
+
+
+ SHORAD:HandleEvent(EventID, EventFunction)
+
+Subscribe to a DCS Event.
+
+
+
+ SHORAD:I(Arguments)
+
+Log an information which will be traced always.
+
+
+
+ SHORAD:Inherit(Child, Parent)
+
+This is the worker method to inherit from a parent class.
+
+
+
+ SHORAD:IsInstanceOf(ClassName)
+
+This is the worker method to check if an object is an (sub)instance of a class.
+
+
+
+ SHORAD:IsTrace()
+
+Enquires if tracing is on (for the class).
+
+
+
+ SHORAD:New()
+
+BASE constructor.
+
+
+
+ SHORAD:OnEvent(EventData)
+
+Occurs when an object is completely destroyed.
+
+
+
+ SHORAD:OnEventBaseCaptured(EventData)
+
+Occurs when a ground unit captures either an airbase or a farp.
+
+
+
+ SHORAD:OnEventBirth(EventData)
+
+Occurs when any object is spawned into the mission.
+
+
+
+ SHORAD:OnEventCrash(EventData)
+
+Occurs when any aircraft crashes into the ground and is completely destroyed.
+
+
+
+ SHORAD:OnEventDead(EventData)
+
+Occurs when an object is dead.
+
+
+
+ SHORAD:OnEventDetailedFailure(EventData)
+
+Unknown precisely what creates this event, likely tied into newer damage model.
+
+
+
+ SHORAD:OnEventEjection(EventData)
+
+Occurs when a pilot ejects from an aircraft
+initiator : The unit that has ejected
+
+
+
+ SHORAD:OnEventEngineShutdown(EventData)
+
+Occurs when any aircraft shuts down its engines.
+
+
+
+ SHORAD:OnEventEngineStartup(EventData)
+
+Occurs when any aircraft starts its engines.
+
+
+
+ SHORAD:OnEventHit(EventData)
+
+Occurs whenever an object is hit by a weapon.
+
+
+
+ SHORAD:OnEventHumanFailure(EventData)
+
+Occurs when any system fails on a human controlled aircraft.
+
+
+
+ SHORAD:OnEventKill(EventData)
+
+Occurs on the death of a unit.
+
+
+
+ SHORAD:OnEventLand(EventData)
+
+Occurs when an aircraft lands at an airbase, farp or ship
+initiator : The unit that has landed
+place: Object that the unit landed on.
+
+
+
+ SHORAD:OnEventLandingAfterEjection(EventData)
+
+Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+
+
+
+ SHORAD:OnEventMarkAdded(EventData)
+
+Occurs when a new mark was added.
+
+
+
+ SHORAD:OnEventMarkChange(EventData)
+
+Occurs when a mark text was changed.
+
+
+
+ SHORAD:OnEventMarkRemoved(EventData)
+
+Occurs when a mark was removed.
+
+
+
+ SHORAD:OnEventMissionEnd(EventData)
+
+Occurs when a mission ends
+
+
+
+ SHORAD:OnEventMissionStart(EventData)
+
+Occurs when a mission starts
+
+
+
+ SHORAD:OnEventPilotDead(EventData)
+
+Occurs when the pilot of an aircraft is killed.
+
+
+
+ SHORAD:OnEventPlayerEnterAircraft(EventData)
+
+Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
+ SHORAD:OnEventPlayerEnterUnit(EventData)
+
+Occurs when any player assumes direct control of a unit.
+
+
+
+ SHORAD:OnEventPlayerLeaveUnit(EventData)
+
+Occurs when any player relieves control of a unit to the AI.
+
+
+
+ SHORAD:OnEventRefueling(EventData)
+
+Occurs when an aircraft connects with a tanker and begins taking on fuel.
+
+
+
+ SHORAD:OnEventRefuelingStop(EventData)
+
+Occurs when an aircraft is finished taking fuel.
+
+
+
+ SHORAD:OnEventScore(EventData)
+
+Occurs when any modification to the "Score" as seen on the debrief menu would occur.
+
+
+
+ SHORAD:OnEventShootingEnd(EventData)
+
+Occurs when any unit stops firing its weapon.
+
+
+
+ SHORAD:OnEventShootingStart(EventData)
+
+Occurs when any unit begins firing a weapon that has a high rate of fire.
+
+
+
+ SHORAD:OnEventShot(EventData)
+
+Occurs whenever any unit in a mission fires a weapon.
+
+
+
+ SHORAD:OnEventTakeoff(EventData)
+
+Occurs when an aircraft takes off from an airbase, farp, or ship.
+
+
+
+ SHORAD:OnEventUnitLost(EventData)
+
+Occurs when the game thinks an object is destroyed.
+
+
+
+ SHORAD:ScheduleOnce(Start, SchedulerFunction, ...)
+
+Schedule a new time event.
+
+
+
+ SHORAD:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)
+
+Schedule a new time event.
+
+
+
+ SHORAD:ScheduleStop(SchedulerFunction)
+
+Stops the Schedule.
+
+
+
+ SHORAD.Scheduler
+
+
+
+
+
+ SHORAD:SetEventPriority(EventPriority)
+
+Set the Class Event processing Priority.
+
+
+
+ SHORAD:SetState(Object, Key, Value)
+
+Set a state or property of the Object given a Key and a Value.
+
+
+
+ SHORAD:T(Arguments)
+
+Trace a function logic level 1.
+
+
+
+ SHORAD:T2(Arguments)
+
+Trace a function logic level 2.
+
+
+
+ SHORAD:T3(Arguments)
+
+Trace a function logic level 3.
+
+
+
+ SHORAD:TraceAll(TraceAll)
+
+Trace all methods in MOOSE
+
+
+
+ SHORAD:TraceClass(Class)
+
+Set tracing for a class
+
+
+
+ SHORAD:TraceClassMethod(Class, Method)
+
+Set tracing for a specific method of class
+
+
+
+ SHORAD:TraceLevel(Level)
+
+Set trace level
+
+
+
+ SHORAD:TraceOff()
+
+Set trace off.
+
+
+
+ SHORAD:TraceOn()
+
+Set trace on.
+
+
+
+ SHORAD:TraceOnOff(TraceOnOff)
+
+Set trace on or off
+Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
+When Moose is loaded statically, (as one file), tracing is switched off by default.
+
+
+
+ SHORAD:UnHandleEvent(EventID)
+
+UnSubscribe to a DCS event.
+
+
+
+ SHORAD._
+
+
+
+
+
+ SHORAD:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)
+
+Trace a function call.
+
+
+
+ SHORAD:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)
+
+Trace a function logic.
+
+
+
+ SHORAD.__
+
+
+
+
+
+ SHORAD:onEvent(event)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Field(s)
+
+
+
+
+
+ #number
+
SHORAD.ActiveTimer
+
+
How long a Shorad stays active after wake-up in seconds
+
+
+
+
+
+
+
+
+
+
+
+
+
+ #table
+
SHORAD.Harms
+
+
+
+
+
TODO Complete list?
+- Missile enumerators
+ @field Harms
+
+
+
+
+
+
+
+
+
+ #number
+
SHORAD.Radius
+
+
Shorad defense radius in meters
+
+
+
+
+
+
+
+
+ #string
+
SHORAD.lid
+
+
The log ID for the dcs.log
+
+
+
+
+
+
+
Function(s)
+
+
+
+
+
+
Instantiates a new SHORAD object
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Name of this SHORAD
+
+
+
+
+
+
+ #string
+ ShoradPrefix
+
+
+
+
+
Filter for the Shorad #SET_GROUP
+
+
+
+
+
+
+
+
The #SET_GROUP of SAM sites to defend
+
+
+
+
+
+
+
+
Defense radius in meters, used to switch on groups
+
+
+
+
+
+
+ #number
+ ActiveTimer
+
+
+
+
+
Determines how many seconds the systems stay on red alert after wake-up call
+
+
+
+
+
+
+ #string
+ Coalition
+
+
+
+
+
Coalition, i.e. "blue", "red", or "neutral"
+
+
+
+
+
+
+
+
+
+
+
+
+
Main function - work on the EventData
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Set the number of seconds a SHORAD site will stay active
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #number
+ seconds
+
+
+
+
+
Number of seconds systems stay active
+
+
+
+
+
+
+
+
+
+
+
+
+
Set defense probability limits
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Minimum detection limit, integer 1-100
+
+
+
+
+
+
+
+
Maximum detection limit integer 1-100
+
+
+
+
+
+
+
+
+
+
+
+
+
Set the number of meters for the SHORAD defense zone
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
+
+
+
+
+
+
+
+
+
+
+
+
+
Switch defense for AGMs
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Switch debug state
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
Switch debug on (true) or off (false)
+
+
+
+
+
+
+
+
+
+
+
+
+
Switch defense for HARMs
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Wake up #SHORADs in a zone with diameter Radius for ActiveTimer seconds
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+ #string
+ TargetGroup
+
+
+
+
+
Name of the target group used to build the #ZONE
+
+
+
+
+
+
+
+
Radius of the #ZONE
+
+
+
+
+
+
+ #number
+ ActiveTimer
+
+
+
+
+
Number of seconds to stay active
+
+
+
+
+
+
+
+
+
+
+
+
+
Check the coalition of the attacker
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ Coalition
+
+
+
+
+
Return value:
+
+
+
+
+
Returns false for a match
+
+
+
+
+
+
+
+
+
+
+
+
+
Check if a HARM was fired
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ WeaponName
+
+
+
+
+
Return value:
+
+
+
+
+
Returns true for a match
+
+
+
+
+
+
+
+
+
+
+
+
+
Check if a Maverick was fired
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ WeaponName
+
+
+
+
+
Return value:
+
+
+
+
+
Returns true for a match
+
+
+
+
+
+
+
+
+
+
+
+
+
Check if the missile is aimed at a SAM site
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ TargetGroupName
+
+
+
+
+
Name of the target group
+
+
+
+
Return value:
+
+
+
+
+
Returns true for a match, else false
+
+
+
+
+
+
+
+
+
+
+
+
+
Check if the missile is aimed at a SHORAD
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ TargetGroupName
+
+
+
+
+
Name of the target group
+
+
+
+
Return value:
+
+
+
+
+
Returns true for a match, else false
+
+
+
+
+
+
+
+
+
+
+
+
+
Initially set all groups to alarm state GREEN
+
+
+
+
+
+
+
+
+
Calculate if the missile shot is detected
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
Returns true for a detection, else false
+
+
+
+
+
+
+
+
+
+
Field(s)
+
+
+
+
+
+ #number
+
SHORAD.ActiveTimer
+
+
How long a Shorad stays active after wake-up in seconds
+
+
+
+
+
+
+
+
+
+
+
+
+
+ #table
+
SHORAD.Harms
+
+
+
+
+
TODO Complete list?
+- Missile enumerators
+ @field Harms
+
+
+
+
+
+
+
+
+
+ #number
+
SHORAD.Radius
+
+
Shorad defense radius in meters
+
+
+
+
+
+
+
+
+ #string
+
SHORAD.lid
+
+
The log ID for the dcs.log
+
+
+
+
+
+
+
Function(s)
+
+
+
+
+
+
Clear the state of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that holds the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is should be cleared.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Birth Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+ #string
+ IniUnitName
+
+
+
+
+
The initiating unit name.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Crash Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Dead Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Remove Unit Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Takeoff Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Log an exception which will be traced always.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Returns the event dispatcher
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Remove all subscribed events
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function call.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function call level 2.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function call level 3.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassID of the class instance.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassID of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassName of the class instance.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassName of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassName + ClassID of the class instance.
+
+
+
The ClassName + ClassID is formatted as '%s#%09d'.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassName + ClassID of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the Class Event processing Priority.
+
+
+
The Event processing Priority is a number from 1 to 10,
+reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The Event processing Priority.
+
+
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to retrieve the Parent class.
+
+
+
Note that the Parent class must be passed to call the parent class method.
+
+
self:GetParent(self):ParentMethod()
+
+
+
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
This is the Child class from which the Parent class needs to be retrieved.
+
+
+
+
+
+
+ #BASE
+ FromClass
+
+
+
+
+
(Optional) The class from which to get the parent.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Get a Value given a Key from the Object.
+
+
+
Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that holds the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.
+
+
+
+
+
+
+
+
+
+
+
+
+
Subscribe to a DCS Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+ #function
+ EventFunction
+
+
+
+
+
(optional) The function to be called when the event occurs for the unit.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Log an information which will be traced always.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to inherit from a parent class.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
is the Child class that inherits.
+
+
+
+
+
+
+
+
is the Parent class that the Child inherits from.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to check if an object is an (sub)instance of a class.
+
+
+
+
Examples:
+
+
+ ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
is the name of the class or the class itself to run the check against
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Enquires if tracing is on (for the class).
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
BASE constructor.
+
+
+
+
This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
+
+
function EVENT:New()
+ local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
+ return self
+end
+
+
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Occurs when an object is completely destroyed.
+
+
+
initiator : The unit that is was destroyed.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a ground unit captures either an airbase or a farp.
+
+
+
initiator : The unit that captured the base
+place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any object is spawned into the mission.
+
+
+
initiator : The unit that was spawned
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft crashes into the ground and is completely destroyed.
+
+
+
initiator : The unit that has crashed
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an object is dead.
+
+
+
initiator : The unit that is dead.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Unknown precisely what creates this event, likely tied into newer damage model.
+
+
+
Will update this page when new information become available.
+
+
+ initiator: The unit that had the failure.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a pilot ejects from an aircraft
+initiator : The unit that has ejected
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft shuts down its engines.
+
+
+
initiator : The unit that is stopping its engines.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft starts its engines.
+
+
+
initiator : The unit that is starting its engines.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs whenever an object is hit by a weapon.
+
+
+
initiator : The unit object the fired the weapon
+weapon: Weapon object that hit the target
+target: The Object that was hit.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any system fails on a human controlled aircraft.
+
+
+
initiator : The unit that had the failure
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs on the death of a unit.
+
+
+
Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
+
+
+ initiator: The unit that killed the target
+ target: Target Object
+ weapon: Weapon Object
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft lands at an airbase, farp or ship
+initiator : The unit that has landed
+place: Object that the unit landed on.
+
+
+
Can be an Airbase Object, FARP, or Ships
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+
+
+
Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
+
+
+ initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
+ place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
+ subplace: is always 0 for unknown reasons.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a new mark was added.
+
+
+
MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mark text was changed.
+
+
+
MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mark was removed.
+
+
+
MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mission ends
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mission starts
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when the pilot of an aircraft is killed.
+
+
+
Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
+initiator : The unit that the pilot has died in.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE : This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any player assumes direct control of a unit.
+
+
+
initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any player relieves control of a unit to the AI.
+
+
+
initiator : The unit that the player left.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft connects with a tanker and begins taking on fuel.
+
+
+
initiator : The unit that is receiving fuel.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft is finished taking fuel.
+
+
+
initiator : The unit that was receiving fuel.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any modification to the "Score" as seen on the debrief menu would occur.
+
+
+
There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any unit stops firing its weapon.
+
+
+
Event will always correspond with a shooting start event.
+initiator : The unit that was doing the shooting.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any unit begins firing a weapon that has a high rate of fire.
+
+
+
Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
+initiator : The unit that is doing the shooting.
+target: The unit that is being targeted.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs whenever any unit in a mission fires a weapon.
+
+
+
But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft takes off from an airbase, farp, or ship.
+
+
+
initiator : The unit that tookoff
+place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when the game thinks an object is destroyed.
+
+
+
+
+ initiator: The unit that is was destroyed.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Schedule a new time event.
+
+
+
Note that the schedule will only take place if the scheduler is started . Even for a single schedule event, the scheduler needs to be started also.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
+
+
+
+
+
+
+ #function
+ SchedulerFunction
+
+
+
+
+
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
+
+
+
+
+
+
+
+
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
+
+
+
+
Return value:
+
+
+
+
+
The ScheduleID of the planned schedule.
+
+
+
+
+
+
+
+
+
+
+
+
+
Schedule a new time event.
+
+
+
Note that the schedule will only take place if the scheduler is started . Even for a single schedule event, the scheduler needs to be started also.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
+
+
+
+
+
+
+
+
Specifies the interval in seconds when the scheduler will call the event function.
+
+
+
+
+
+
+ #number
+ RandomizeFactor
+
+
+
+
+
Specifies a randomization factor between 0 and 1 to randomize the Repeat.
+
+
+
+
+
+
+
+
Specifies the amount of seconds when the scheduler will be stopped.
+
+
+
+
+
+
+ #function
+ SchedulerFunction
+
+
+
+
+
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
+
+
+
+
+
+
+
+
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
+
+
+
+
Return value:
+
+
+
+
+
The ScheduleID of the planned schedule.
+
+
+
+
+
+
+
+
+
+
+
+
+
Stops the Schedule.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #function
+ SchedulerFunction
+
+
+
+
+
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
+
+
+
+
+
+
+
+
+
+
+
+
+
Set the Class Event processing Priority.
+
+
+
The Event processing Priority is a number from 1 to 10,
+reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #number
+ EventPriority
+
+
+
+
+
The Event processing Priority.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Set a state or property of the Object given a Key and a Value.
+
+
+
Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that will hold the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value to is stored in the object.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 1.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 2.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 3.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace all methods in MOOSE
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #boolean
+ TraceAll
+
+
+
+
+
true = trace all methods in MOOSE.
+
+
+
+
+
+
+
+
+
+
+
+
+
Set tracing for a class
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Set tracing for a specific method of class
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
Set trace level
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Set trace off.
+
+
+
+
Defined in:
+
+
Usage:
+
-- Switch the tracing Off
+BASE:TraceOff()
+
+
+
+
+
+
+
+
+
+
+
Set trace on.
+
+
+
+
Defined in:
+
+
Usage:
+
-- Switch the tracing On
+BASE:TraceOn()
+
+
+
+
+
+
+
+
+
+
+
Set trace on or off
+Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
+When Moose is loaded statically, (as one file), tracing is switched off by default.
+
+
+
So tracing must be switched on manually in your mission if you are using Moose statically.
+When moose is loading dynamically (for moose class development), tracing is switched on by default.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #boolean
+ TraceOnOff
+
+
+
+
+
Switch the tracing on or off.
+
+
+
+
Usage:
+
-- Switch the tracing On
+BASE:TraceOnOff( true )
+
+-- Switch the tracing Off
+BASE:TraceOnOff( false )
+
+
+
+
+
+
+
+
+
+
+
UnSubscribe to a DCS event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function call.
+
+
+
This function is private.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+ DebugInfoCurrentParam
+
+
+
+
+
+
+
+ DebugInfoFromParam
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+ DebugInfoCurrentParam
+
+
+
+
+
+
+
+ DebugInfoFromParam
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
TODO: Complete DCS#Event structure.
+- The main event handling function... This function captures all events generated for the class.
+ @param #BASE self
+ @param DCS#Event event
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html
index 0370ea5b0..54f50c79b 100644
--- a/Documentation/Functional.Suppression.html
+++ b/Documentation/Functional.Suppression.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html
index 2e3c1499e..cb6fa4912 100644
--- a/Documentation/Functional.Warehouse.html
+++ b/Documentation/Functional.Warehouse.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html
index a3b3864f4..07d654f66 100644
--- a/Documentation/Functional.ZoneCaptureCoalition.html
+++ b/Documentation/Functional.ZoneCaptureCoalition.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html
index a7eaf763d..d9ec14f49 100644
--- a/Documentation/Functional.ZoneGoal.html
+++ b/Documentation/Functional.ZoneGoal.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html
index 4cbe52ee0..124c49a3e 100644
--- a/Documentation/Functional.ZoneGoalCargo.html
+++ b/Documentation/Functional.ZoneGoalCargo.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html
index fc482183a..daf5ba78a 100644
--- a/Documentation/Functional.ZoneGoalCoalition.html
+++ b/Documentation/Functional.ZoneGoalCoalition.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 082303a45..051b5dc35 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -37786,6 +37802,20 @@ BASE:TraceOnOff( false )
+
+
@@ -37919,6 +37949,9 @@ BASE:TraceOnOff( false )
+
+
Set section lead of player flight.
+
diff --git a/Documentation/Ops.Atis.html b/Documentation/Ops.Atis.html
index 88f6d19e8..8bb9107b1 100644
--- a/Documentation/Ops.Atis.html
+++ b/Documentation/Ops.Atis.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html
index 51cecb0f2..3f8b1be25 100644
--- a/Documentation/Ops.RecoveryTanker.html
+++ b/Documentation/Ops.RecoveryTanker.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html
index 017691cf7..f9880bde0 100644
--- a/Documentation/Ops.RescueHelo.html
+++ b/Documentation/Ops.RescueHelo.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html
index 6b3197a9e..ef05e77bc 100644
--- a/Documentation/Tasking.CommandCenter.html
+++ b/Documentation/Tasking.CommandCenter.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html
index 67d76d70b..8ef4c4ca1 100644
--- a/Documentation/Tasking.DetectionManager.html
+++ b/Documentation/Tasking.DetectionManager.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html
index 38c12ecd9..f8c7372a3 100644
--- a/Documentation/Tasking.Mission.html
+++ b/Documentation/Tasking.Mission.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html
index 8191a194c..ea4c928d5 100644
--- a/Documentation/Tasking.Task.html
+++ b/Documentation/Tasking.Task.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -2724,6 +2740,17 @@ but can separately be modified later in your mission using the
+
+
+
+
@@ -7360,6 +7387,17 @@ If the Unit is part of the Task, true is returned.
+
+
+
+
diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html
index f62e06b86..13ceabe54 100644
--- a/Documentation/Tasking.TaskInfo.html
+++ b/Documentation/Tasking.TaskInfo.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Tasking.TaskZoneCapture.html b/Documentation/Tasking.TaskZoneCapture.html
index c44a23861..d6d686ce3 100644
--- a/Documentation/Tasking.TaskZoneCapture.html
+++ b/Documentation/Tasking.TaskZoneCapture.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Tasking.Task_A2A.html b/Documentation/Tasking.Task_A2A.html
index 370564995..11c0305ce 100644
--- a/Documentation/Tasking.Task_A2A.html
+++ b/Documentation/Tasking.Task_A2A.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index 47b0b6c07..81732a0fb 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Tasking.Task_A2G.html b/Documentation/Tasking.Task_A2G.html
index b844c8dc3..39c9c3034 100644
--- a/Documentation/Tasking.Task_A2G.html
+++ b/Documentation/Tasking.Task_A2G.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html
index a29feade8..d7d705cbc 100644
--- a/Documentation/Tasking.Task_A2G_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2G_Dispatcher.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -2958,14 +2974,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -3538,14 +3551,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4728,14 +4738,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -6225,14 +6232,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html
index 5d3cd03ad..3955f3023 100644
--- a/Documentation/Tasking.Task_Cargo.html
+++ b/Documentation/Tasking.Task_Cargo.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -3017,7 +3033,7 @@ based on the tasking capabilities defined in
-
+
Cargo.Cargo#CARGO
FSM_PROCESS.Cargo
diff --git a/Documentation/Tasking.Task_Cargo_CSAR.html b/Documentation/Tasking.Task_Cargo_CSAR.html
index 013559f1a..dfcaf01dc 100644
--- a/Documentation/Tasking.Task_Cargo_CSAR.html
+++ b/Documentation/Tasking.Task_Cargo_CSAR.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index 5fdabf7e1..0e0743207 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -2966,61 +2982,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
TASK_CARGO_DISPATCHER.DefaultDeployZones
diff --git a/Documentation/Tasking.Task_Cargo_Transport.html b/Documentation/Tasking.Task_Cargo_Transport.html
index bf522f206..623602819 100644
--- a/Documentation/Tasking.Task_Cargo_Transport.html
+++ b/Documentation/Tasking.Task_Cargo_Transport.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html
index 44f3599da..400138269 100644
--- a/Documentation/Tasking.Task_Manager.html
+++ b/Documentation/Tasking.Task_Manager.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html
index 024458c64..345c4ab32 100644
--- a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html
+++ b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Utilities.PROFILER.html b/Documentation/Utilities.PROFILER.html
index d524c8549..dea5293be 100644
--- a/Documentation/Utilities.PROFILER.html
+++ b/Documentation/Utilities.PROFILER.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Utils.html b/Documentation/Utils.html
index fdaa5cbfe..f9f752645 100644
--- a/Documentation/Utils.html
+++ b/Documentation/Utils.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html
index c1ecbe994..a6250346b 100644
--- a/Documentation/Wrapper.Airbase.html
+++ b/Documentation/Wrapper.Airbase.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html
index cfc21581a..66bffaf95 100644
--- a/Documentation/Wrapper.Client.html
+++ b/Documentation/Wrapper.Client.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -4076,7 +4092,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Alive.
+ Alive2.
@@ -5190,7 +5206,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Alive.
+ Alive2.
@@ -7330,7 +7346,7 @@ If the Unit is alive but not active, false is returned.
- Alive.
+ Alive2.
@@ -15785,7 +15801,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
- Alive.
+ Alive2.
@@ -19269,7 +19285,7 @@ Coordinates are dependent on the position of the maps origin.
- Alive.
+ Alive2.
@@ -19943,7 +19959,7 @@ If the Identifiable is alive, true is returned.
- Alive.
+ Alive2.
@@ -20223,7 +20239,7 @@ If the Identifiable is alive, true is returned.
- Alive.
+ Alive2.
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index d38e1d77c..dca836574 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index 51030a6f1..0b4490691 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -4590,7 +4606,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
GROUP.InitRespawnRandomizePositionOuter
diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html
index 19a7ed79c..c0a5d50c2 100644
--- a/Documentation/Wrapper.Identifiable.html
+++ b/Documentation/Wrapper.Identifiable.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index 61fa3f4de..8385e6fbd 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -2773,28 +2789,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -2879,7 +2873,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
-
MARKER.togroup
+
MARKER.toall
@@ -4879,28 +4873,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -4985,7 +4957,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
-
MARKER.togroup
+
MARKER.toall
@@ -6494,28 +6466,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -6600,7 +6550,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
-
MARKER.togroup
+
MARKER.toall
diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html
index bdebff94b..c2e63c85b 100644
--- a/Documentation/Wrapper.Object.html
+++ b/Documentation/Wrapper.Object.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html
index 4475c4391..974e88874 100644
--- a/Documentation/Wrapper.Positionable.html
+++ b/Documentation/Wrapper.Positionable.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -3355,17 +3371,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -6753,17 +6758,6 @@ Coordinates are dependent on the position of the maps origin.
-
-
-
-
@@ -7341,17 +7335,6 @@ If the Identifiable is alive, true is returned.
-
-
-
-
@@ -7535,17 +7518,6 @@ If the Identifiable is alive, true is returned.
-
-
-
-
diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html
index 52c68fcf1..86b3179a7 100644
--- a/Documentation/Wrapper.Scenery.html
+++ b/Documentation/Wrapper.Scenery.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html
index a65887643..b9c65a1a3 100644
--- a/Documentation/Wrapper.Static.html
+++ b/Documentation/Wrapper.Static.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html
index 841889ffe..dae82c0a8 100644
--- a/Documentation/Wrapper.Unit.html
+++ b/Documentation/Wrapper.Unit.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/index.html b/Documentation/index.html
index 7522e0b4b..cd41937a8 100644
--- a/Documentation/index.html
+++ b/Documentation/index.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
@@ -2387,6 +2403,23 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.
diff --git a/Documentation/routines.html b/Documentation/routines.html
index dfa3ab060..1673c8512 100644
--- a/Documentation/routines.html
+++ b/Documentation/routines.html
@@ -942,6 +942,22 @@ Controls a network of SAM sites.
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Short Range Air Defense System
+
+
+
+
SHORAD - Short Range Air Defense System
+Controls a network of short range AAA groups.