diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html index 30c1e71fe..84e3c50e1 100644 --- a/Documentation/AI.AI_A2A_Cap.html +++ b/Documentation/AI.AI_A2A_Cap.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index d4899627e..a2f91b888 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_A2A_GCI.html b/Documentation/AI.AI_A2A_GCI.html index 845036a5a..435e70203 100644 --- a/Documentation/AI.AI_A2A_GCI.html +++ b/Documentation/AI.AI_A2A_GCI.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html index 00c0423c9..d8088d20d 100644 --- a/Documentation/AI.AI_A2A_Patrol.html +++ b/Documentation/AI.AI_A2A_Patrol.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html index bc8383b8c..bc1c9f767 100644 --- a/Documentation/AI.AI_A2G_BAI.html +++ b/Documentation/AI.AI_A2G_BAI.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html index d3639cbe9..27b192586 100644 --- a/Documentation/AI.AI_A2G_CAS.html +++ b/Documentation/AI.AI_A2G_CAS.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index ef141afef..f8b4fc281 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html index 170a2c26e..57c70aae4 100644 --- a/Documentation/AI.AI_A2G_SEAD.html +++ b/Documentation/AI.AI_A2G_SEAD.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html index 3d8aa8bd5..da62dad5e 100644 --- a/Documentation/AI.AI_AIR_Dispatcher.html +++ b/Documentation/AI.AI_AIR_Dispatcher.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index d2d803f9d..e3387b73c 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Air_Engage.html b/Documentation/AI.AI_Air_Engage.html index ffee02b91..cc7d80a73 100644 --- a/Documentation/AI.AI_Air_Engage.html +++ b/Documentation/AI.AI_Air_Engage.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html index 0c51015db..18900bd76 100644 --- a/Documentation/AI.AI_Air_Patrol.html +++ b/Documentation/AI.AI_Air_Patrol.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 37c7768aa..6d668da32 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Bai.html b/Documentation/AI.AI_Bai.html index b387d85eb..652c48995 100644 --- a/Documentation/AI.AI_Bai.html +++ b/Documentation/AI.AI_Bai.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html index c9303fa36..37ea79904 100644 --- a/Documentation/AI.AI_Balancer.html +++ b/Documentation/AI.AI_Balancer.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Cap.html b/Documentation/AI.AI_Cap.html index 633a1abcc..8bef80d0b 100644 --- a/Documentation/AI.AI_Cap.html +++ b/Documentation/AI.AI_Cap.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index a4670c96e..95949de3b 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html index 9b8b0b8e2..4f2c084db 100644 --- a/Documentation/AI.AI_Cargo_APC.html +++ b/Documentation/AI.AI_Cargo_APC.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 21134c936..aaa4f9d2f 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -2503,6 +2519,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Set destination airbase for next :Route() command.

+ @@ -2536,9 +2555,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -2564,9 +2580,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -4293,6 +4306,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Set destination airbase for next :Route() command.

+ @@ -4326,9 +4342,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -4354,9 +4367,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -4925,6 +4935,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Set destination airbase for next :Route() command.

+ @@ -4958,9 +4971,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -4986,9 +4996,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -6450,6 +6457,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Set destination airbase for next :Route() command.

+ @@ -6483,9 +6493,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -6511,9 +6518,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html index c8a874f43..6cd041848 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher.html +++ b/Documentation/AI.AI_Cargo_Dispatcher.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html index e4207e3e1..b7ac4d560 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_APC.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html index 1ca4b34f2..89619861b 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html index 462f36ada..431f06a60 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html index a4016d08a..0bd30e573 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 60c3992bd..eee8bbd0a 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html index e4006521d..5e3413bb9 100644 --- a/Documentation/AI.AI_Cargo_Ship.html +++ b/Documentation/AI.AI_Cargo_Ship.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Cas.html b/Documentation/AI.AI_Cas.html index 1b032dc20..f255c3e00 100644 --- a/Documentation/AI.AI_Cas.html +++ b/Documentation/AI.AI_Cas.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html index 6de8ddf43..8191185fa 100644 --- a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html +++ b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html index 27d671ff5..225b4b930 100644 --- a/Documentation/AI.AI_Escort.html +++ b/Documentation/AI.AI_Escort.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html index 7e1b48329..a4b160a01 100644 --- a/Documentation/AI.AI_Escort_Dispatcher.html +++ b/Documentation/AI.AI_Escort_Dispatcher.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html index 9f555e56e..7c9e9bdb6 100644 --- a/Documentation/AI.AI_Formation.html +++ b/Documentation/AI.AI_Formation.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 56e18aac1..af00ca858 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -3011,6 +3027,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

This table contains the targets detected during patrol.

+ @@ -6258,6 +6277,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -7002,6 +7024,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -8639,6 +8664,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ diff --git a/Documentation/Actions.Account.html b/Documentation/Actions.Account.html index 641840dcb..592da286d 100644 --- a/Documentation/Actions.Account.html +++ b/Documentation/Actions.Account.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Actions.Assign.html b/Documentation/Actions.Assign.html index 665d765f1..d8abbef03 100644 --- a/Documentation/Actions.Assign.html +++ b/Documentation/Actions.Assign.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Actions.Assist.html b/Documentation/Actions.Assist.html index ce23b1947..23a690f41 100644 --- a/Documentation/Actions.Assist.html +++ b/Documentation/Actions.Assist.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Actions.Route.html b/Documentation/Actions.Route.html index 313922621..bdbf89cd2 100644 --- a/Documentation/Actions.Route.html +++ b/Documentation/Actions.Route.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index ee99ae321..463069a1f 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 64926c924..6f49ac537 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 6cae0f95d..d9420fb0d 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -1724,10 +1740,27 @@ Controls a network of SAM sites.

+CARGO_GROUP.CargoCarrier + + + + +

self.CargoObject:Destroy()

+ +
+ + +
+
+ + CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
@@ -3042,10 +3075,27 @@ This works for ground only groups.

+CARGO_GROUP.CargoCarrier + + + + +

self.CargoObject:Destroy()

+ +
+ + +
+
+ + CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html index 4ceaf7207..3bcd2254d 100644 --- a/Documentation/Cargo.CargoSlingload.html +++ b/Documentation/Cargo.CargoSlingload.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 8358ee597..d32e1fd7c 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -1631,6 +1647,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

+ + + +
+
+ + #number +CARGO_UNIT.RunCount + + +
@@ -2346,6 +2373,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

+ + + +
+
+ + #number +CARGO_UNIT.RunCount + + +
diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html index 4ea2a2c70..71b99e1e8 100644 --- a/Documentation/Core.Base.html +++ b/Documentation/Core.Base.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html index d2bae84de..3cd8466d8 100644 --- a/Documentation/Core.Database.html +++ b/Documentation/Core.Database.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html index 9dad768d4..abd1ffb23 100644 --- a/Documentation/Core.Event.html +++ b/Documentation/Core.Event.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 8139b9dd3..ecb4b0cd3 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html index ef1c0b024..f68ed02fe 100644 --- a/Documentation/Core.Goal.html +++ b/Documentation/Core.Goal.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html index f32f77e12..83771dea2 100644 --- a/Documentation/Core.Menu.html +++ b/Documentation/Core.Menu.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html index 524672e4d..729745916 100644 --- a/Documentation/Core.Message.html +++ b/Documentation/Core.Message.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index fb51e0350..b4e89d5d0 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -4831,9 +4847,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Coordinates.

- @@ -11573,9 +11586,6 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t - -

Coordinates.

- @@ -14694,6 +14704,17 @@ BASE:TraceOnOff( false )

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
@@ -15492,6 +15513,17 @@ BASE:TraceOnOff( false )

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
@@ -22165,6 +22197,17 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
diff --git a/Documentation/Core.Radio.html b/Documentation/Core.Radio.html index f1e092f27..1117ecb19 100644 --- a/Documentation/Core.Radio.html +++ b/Documentation/Core.Radio.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Core.RadioQueue.html b/Documentation/Core.RadioQueue.html index d6957065d..3084eed4c 100644 --- a/Documentation/Core.RadioQueue.html +++ b/Documentation/Core.RadioQueue.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Core.RadioSpeech.html b/Documentation/Core.RadioSpeech.html index 523f26708..904476973 100644 --- a/Documentation/Core.RadioSpeech.html +++ b/Documentation/Core.RadioSpeech.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html index 5bd8053cc..9c8ede219 100644 --- a/Documentation/Core.Report.html +++ b/Documentation/Core.Report.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html index 10155b83a..4db278d3c 100644 --- a/Documentation/Core.ScheduleDispatcher.html +++ b/Documentation/Core.ScheduleDispatcher.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html index d409b7ba2..30ae6144b 100644 --- a/Documentation/Core.Scheduler.html +++ b/Documentation/Core.Scheduler.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html index 6fca2199a..cd0ceb5ee 100644 --- a/Documentation/Core.Set.html +++ b/Documentation/Core.Set.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 251eb312f..1146616b3 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -2589,7 +2605,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2ASystem @@ -2600,7 +2616,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2GSystem @@ -2649,6 +2665,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -4680,7 +4707,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2ASystem @@ -4691,7 +4718,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2GSystem @@ -4740,6 +4767,17 @@ It is advised to use this method at the start of the mission.

+
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 9701b94e2..6aa467150 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+
+
+
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -2634,6 +2650,12 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.uncontrolled

+ + @@ -3236,9 +3258,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

-
@@ -3294,20 +3313,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -3330,6 +3335,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -3410,6 +3426,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -3465,6 +3492,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -3487,6 +3528,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitModex + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModu + + +
@@ -3678,17 +3741,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -3701,7 +3753,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -3753,6 +3805,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

+ + + +
+
+ + +SPAWN.uncontrolled + + +
@@ -8572,9 +8635,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

- @@ -8630,20 +8690,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -8666,6 +8712,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -8746,6 +8803,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -8801,6 +8869,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -8823,6 +8905,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitModex + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModu + + +
@@ -9014,17 +9118,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -9037,7 +9130,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -9089,6 +9182,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

+ + + +
+
+ + +SPAWN.uncontrolled + + +
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index e337a619b..ae80d0ab3 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -1769,24 +1785,6 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

- - - -

SPAWNSTATIC.heliport_callsign_id

- - - - - -

SPAWNSTATIC.heliport_frequency

- - - - - -

SPAWNSTATIC.heliport_modulation

- - @@ -2670,39 +2668,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWNSTATIC.heliport_callsign_id - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_frequency - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_modulation - - -
@@ -3924,39 +3889,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWNSTATIC.heliport_callsign_id - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_frequency - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_modulation - - -
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index dec2394ee..84a93c4b2 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html index 61561b3f2..6beecde48 100644 --- a/Documentation/Core.Timer.html +++ b/Documentation/Core.Timer.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html index da3d1efa2..1d1d4e629 100644 --- a/Documentation/Core.UserFlag.html +++ b/Documentation/Core.UserFlag.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Core.UserSound.html b/Documentation/Core.UserSound.html index 17b0e05c3..330d58798 100644 --- a/Documentation/Core.UserSound.html +++ b/Documentation/Core.UserSound.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html index be512a755..ce3d1506f 100644 --- a/Documentation/Core.Velocity.html +++ b/Documentation/Core.Velocity.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 0f9ea72a6..94eabdcff 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/DCS.html b/Documentation/DCS.html index 5ed1b2a1e..389f4a94e 100644 --- a/Documentation/DCS.html +++ b/Documentation/DCS.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/ENUMS.html b/Documentation/ENUMS.html index 950ef8fe4..e101dff3a 100644 --- a/Documentation/ENUMS.html +++ b/Documentation/ENUMS.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 4195351cd..4999b3de2 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Functional.Arty.html b/Documentation/Functional.Arty.html index 3684d2502..1a2ad9919 100644 --- a/Documentation/Functional.Arty.html +++ b/Documentation/Functional.Arty.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html index 90236bca7..2daa66e62 100644 --- a/Documentation/Functional.CleanUp.html +++ b/Documentation/Functional.CleanUp.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index e0ad4d90f..01edbb4b0 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 8d56b9551..7d2cbfe9a 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -18535,6 +18551,17 @@ BASE:TraceOnOff( false ) + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -23226,6 +23253,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -24973,6 +25011,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html index fa0a8fc6c..6b495ca89 100644 --- a/Documentation/Functional.Escort.html +++ b/Documentation/Functional.Escort.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Functional.FOX.html b/Documentation/Functional.FOX.html index 650f3ecda..44fcd54fe 100644 --- a/Documentation/Functional.FOX.html +++ b/Documentation/Functional.FOX.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 72e3cdfa1..bea54b3ed 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -2029,6 +2045,17 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75% + + + +
+
+ + +MANTIS.AWACS_Prefix + + +
@@ -2189,6 +2216,17 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

Prefix to build the #SET_GROUP for SAM sites

+ + + +
+
+ + #SHORAD +MANTIS.Shorad + + +
diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html index beb26976f..7d4797ba3 100644 --- a/Documentation/Functional.MissileTrainer.html +++ b/Documentation/Functional.MissileTrainer.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 115c2dc63..f192c0535 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html index 6d3640b0f..04e353141 100644 --- a/Documentation/Functional.PseudoATC.html +++ b/Documentation/Functional.PseudoATC.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html index aa791470e..4193954bf 100644 --- a/Documentation/Functional.Range.html +++ b/Documentation/Functional.Range.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html index 25e913687..a877f2a4a 100644 --- a/Documentation/Functional.Rat.html +++ b/Documentation/Functional.Rat.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -4220,6 +4236,12 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.uncontrolled

+ + diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index de5f6cac8..0ed2a244a 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html index 68366536c..0ee069ccd 100644 --- a/Documentation/Functional.Sead.html +++ b/Documentation/Functional.Sead.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -1418,7 +1434,7 @@ Controls a network of SAM sites.

Authors: FlightControl, applevangelist

-

Last Update: Dec 2020

+

Last Update: Feb 2021


@@ -1477,7 +1493,13 @@ Controls a network of SAM sites.

-

SEAD.New(table, self, SEADGroupPrefixes)

+

SEAD.Harms

+ + + + + +

SEAD:New(table, SEADGroupPrefixes)

Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.

@@ -1485,7 +1507,7 @@ Controls a network of SAM sites.

SEAD.OnEventShot(EventData, self)

-

Detects if an SA site was shot with an anti radiation missile.

+

Detects if an SAM site was shot with an anti radiation missile.

@@ -1498,6 +1520,12 @@ Controls a network of SAM sites.

SEAD:UpdateSet(SEADGroupPrefixes)

Update the active SEAD Set

+ + + +

SEAD:_CheckHarms(WeaponName)

+ +

Check if a known HARM was fired

@@ -2022,6 +2050,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #table +SEAD.Harms + + + + +

TODO Complete list? +- Missile enumerators + @field Harms

+
@@ -2031,7 +2075,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

SEAD.New(table, self, SEADGroupPrefixes)

+

SEAD:New(table, SEADGroupPrefixes)

Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.

@@ -2059,16 +2103,6 @@ Chances are big that the missile will miss.

-
-
-

- self -

-
-
-

-
-

@@ -2105,7 +2139,7 @@ SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26

SEAD.OnEventShot(EventData, self)

-

Detects if an SA site was shot with an anti radiation missile.

+

Detects if an SAM site was shot with an anti radiation missile.

In this case, take evasive actions based on the skill level set within the ME.

@@ -2230,6 +2264,48 @@ SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26
+ + + +
+ +
+

SEAD:_CheckHarms(WeaponName)

+
+ +

Check if a known HARM was fired

+ +
+
+

Defined in:

+
+

SEAD

+
+

Parameter:

+
+
+

+ #string + WeaponName +

+
+
+

+
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

Returns true for a match

+ +
+
+
+
@@ -2244,6 +2320,22 @@ SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 + + + +
+
+ + #table +SEAD.Harms + + + + +

TODO Complete list? +- Missile enumerators + @field Harms

+
diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html new file mode 100644 index 000000000..f0cf30297 --- /dev/null +++ b/Documentation/Functional.Shorad.html @@ -0,0 +1,6335 @@ + + + + + + + + + + + + + + + +
+

+ +

+
+
+ + +Banner Image +
+
+

Module Functional.Shorad

+
+
+ +

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

+ + +

Uses events to detect a missile attack

+ +
+ +

Missions:

+ +

SHORAD - Short Range Air Defense

+ +
+ +

Author : *applevangelist *

+ + +
+

Global(s)

+
+ + + + + +

Global SHORAD

+

The worst thing that can happen to a good cause is, not to be skillfully attacked, but to be ineptly defended. - Frédéric Bastiat

+ +

Simple Class for a more intelligent Short Range Air Defense System

+ +

SHORAD

+

Moose derived missile intercepting short range defense system +Protects a network of SAM sites.

+
+
+
+
+ + #SHORAD +SHORAD + +

The worst thing that can happen to a good cause is, not to be skillfully attacked, but to be ineptly defended. - Frédéric Bastiat

+ +

Simple Class for a more intelligent Short Range Air Defense System

+ +

SHORAD

+

Moose derived missile intercepting short range defense system +Protects a network of SAM sites.

+ + +

Uses events to switch on the defense groups closest to the enemy +Integrate with Functional.Mantis#MANTIS to complete the defensive system setup.

+ +

Usage

+ +

Set up a #SET_GROUP for the SAM sites to be protected:

+ +
   `local SamSet = SET_GROUP:New():FilterPrefixes("Red SAM"):FilterCoalitions("red"):FilterStart()`   
+
+ +

By default, SHORAD will defense against both HARMs and AG-Missiles with short to medium range. The default defense probability is 70-90%. +When a missile is detected, SHORAD will activate defense groups in the given radius around the target for 10 minutes. It will not react to friendly fire.

+ +

Start a new SHORAD system, parameters are:

+ +
    +
  • Name: Name of this SHORAD.

  • +
  • ShoradPrefix: Filter for the Shorad #SET_GROUP.

  • +
  • Samset: The #SET_GROUP of SAM sites to defend.

  • +
  • Radius: Defense radius in meters.

  • +
  • ActiveTimer: Determines how many seconds the systems stay on red alert after wake-up call.

  • +
  • Coalition: Coalition, i.e. "blue", "red", or "neutral".*

    + +

    myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")

  • +
+ +

Customize options

+ +
    +
  • SHORAD:SwitchDebug(debug)
  • +
  • SHORAD:SwitchHARMDefense(onoff)
  • +
  • SHORAD:SwitchAGMDefense(onoff)
  • +
  • SHORAD:SetDefenseLimits(low,high)
  • +
  • SHORAD:SetActiveTimer(seconds)
  • +
  • SHORAD:SetDefenseRadius(meters)
  • +
  • SHORAD:SetActiveTimer(seconds)
  • +
  • SHORAD:SetDefenseRadius(meters)
  • +
+ + +
+ +
+

Type(s)

+ +
+ SHORAD +, extends Core.Base#BASE +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from SHORADDescription

SHORAD.@

+

Core.Set#SET_GROUP} Samset The set of SAM groups to defend

+

SHORAD.ActiveGroups

+

Table for the timer function

+

SHORAD.ActiveTimer

+

How long a Shorad stays active after wake-up in seconds

+

SHORAD.ClassName

+ +

SHORAD.Coalition

+

The coalition of this Shorad

+

SHORAD.DefendHarms

+

Default true, intercept incoming HARMS

+

SHORAD.DefendMavs

+

Default true, intercept incoming AG-Missiles

+

SHORAD.DefenseHighProb

+

Default 90, maximim detection limit

+

SHORAD.DefenseLowProb

+

Default 70, minimum detection limit

+

SHORAD.Harms

+ +

SHORAD.Mavs

+

TODO complete list?

+

SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition)

+

Instantiates a new SHORAD object

+

SHORAD:OnEventShot(EventData)

+

Main function - work on the EventData

+

SHORAD.Prefixes

+

String to be used to build the Core.Set

+

SHORAD.Radius

+

Shorad defense radius in meters

+

SHORAD:SetActiveTimer(seconds)

+

Set the number of seconds a SHORAD site will stay active

+

SHORAD:SetDefenseLimits(low, high)

+

Set defense probability limits

+

SHORAD:SetDefenseRadius(meters)

+

Set the number of meters for the SHORAD defense zone

+

SHORAD:SwitchAGMDefense(onoff)

+

Switch defense for AGMs

+

SHORAD:SwitchDebug(debug)

+

Switch debug state

+

SHORAD:SwitchHARMDefense(onoff)

+

Switch defense for HARMs

+

SHORAD:WakeUpShorad(TargetGroup, Radius, ActiveTimer)

+

Wake up #SHORADs in a zone with diameter Radius for ActiveTimer seconds

+

SHORAD:_CheckCoalition(Coalition)

+

Check the coalition of the attacker

+

SHORAD:_CheckHarms(WeaponName)

+

Check if a HARM was fired

+

SHORAD:_CheckMavs(WeaponName)

+

Check if a Maverick was fired

+

SHORAD:_CheckShotAtSams(TargetGroupName)

+

Check if the missile is aimed at a SAM site

+

SHORAD:_CheckShotAtShorad(TargetGroupName)

+

Check if the missile is aimed at a SHORAD

+

SHORAD:_InitState()

+

Initially set all groups to alarm state GREEN

+

SHORAD:_ShotIsDetected()

+

Calculate if the missile shot is detected

+

SHORAD.debug

+

Set the debug state

+

SHORAD.lid

+

The log ID for the dcs.log

+

SHORAD.name

+

Name of this Shorad

+
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from BASEDescription

SHORAD.ClassID

+

The ID number of the class.

+

SHORAD.ClassName

+

The name of the class.

+

SHORAD.ClassNameAndID

+

The name of the class concatenated with the ID number of the class.

+

SHORAD:ClearState(Object, StateName)

+

Clear the state of an object.

+

SHORAD:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)

+

Creation of a Birth Event.

+

SHORAD:CreateEventCrash(EventTime, Initiator)

+

Creation of a Crash Event.

+

SHORAD:CreateEventDead(EventTime, Initiator)

+

Creation of a Dead Event.

+

SHORAD:CreateEventPlayerEnterAircraft(PlayerUnit)

+

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+

SHORAD:CreateEventRemoveUnit(EventTime, Initiator)

+

Creation of a Remove Unit Event.

+

SHORAD:CreateEventTakeoff(EventTime, Initiator)

+

Creation of a Takeoff Event.

+

SHORAD:E(Arguments)

+

Log an exception which will be traced always.

+

SHORAD:EventDispatcher()

+

Returns the event dispatcher

+

SHORAD:EventRemoveAll()

+

Remove all subscribed events

+

SHORAD:F(Arguments)

+

Trace a function call.

+

SHORAD:F2(Arguments)

+

Trace a function call level 2.

+

SHORAD:F3(Arguments)

+

Trace a function call level 3.

+

SHORAD:GetClassID()

+

Get the ClassID of the class instance.

+

SHORAD:GetClassName()

+

Get the ClassName of the class instance.

+

SHORAD:GetClassNameAndID()

+

Get the ClassName + ClassID of the class instance.

+

SHORAD:GetEventPriority()

+

Get the Class Event processing Priority.

+

SHORAD:GetParent(Child, FromClass)

+

This is the worker method to retrieve the Parent class.

+

SHORAD:GetState(Object, Key)

+

Get a Value given a Key from the Object.

+

SHORAD:HandleEvent(EventID, EventFunction)

+

Subscribe to a DCS Event.

+

SHORAD:I(Arguments)

+

Log an information which will be traced always.

+

SHORAD:Inherit(Child, Parent)

+

This is the worker method to inherit from a parent class.

+

SHORAD:IsInstanceOf(ClassName)

+

This is the worker method to check if an object is an (sub)instance of a class.

+

SHORAD:IsTrace()

+

Enquires if tracing is on (for the class).

+

SHORAD:New()

+

BASE constructor.

+

SHORAD:OnEvent(EventData)

+

Occurs when an object is completely destroyed.

+

SHORAD:OnEventBaseCaptured(EventData)

+

Occurs when a ground unit captures either an airbase or a farp.

+

SHORAD:OnEventBirth(EventData)

+

Occurs when any object is spawned into the mission.

+

SHORAD:OnEventCrash(EventData)

+

Occurs when any aircraft crashes into the ground and is completely destroyed.

+

SHORAD:OnEventDead(EventData)

+

Occurs when an object is dead.

+

SHORAD:OnEventDetailedFailure(EventData)

+

Unknown precisely what creates this event, likely tied into newer damage model.

+

SHORAD:OnEventEjection(EventData)

+

Occurs when a pilot ejects from an aircraft +initiator : The unit that has ejected

+

SHORAD:OnEventEngineShutdown(EventData)

+

Occurs when any aircraft shuts down its engines.

+

SHORAD:OnEventEngineStartup(EventData)

+

Occurs when any aircraft starts its engines.

+

SHORAD:OnEventHit(EventData)

+

Occurs whenever an object is hit by a weapon.

+

SHORAD:OnEventHumanFailure(EventData)

+

Occurs when any system fails on a human controlled aircraft.

+

SHORAD:OnEventKill(EventData)

+

Occurs on the death of a unit.

+

SHORAD:OnEventLand(EventData)

+

Occurs when an aircraft lands at an airbase, farp or ship +initiator : The unit that has landed +place: Object that the unit landed on.

+

SHORAD:OnEventLandingAfterEjection(EventData)

+

Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.

+

SHORAD:OnEventMarkAdded(EventData)

+

Occurs when a new mark was added.

+

SHORAD:OnEventMarkChange(EventData)

+

Occurs when a mark text was changed.

+

SHORAD:OnEventMarkRemoved(EventData)

+

Occurs when a mark was removed.

+

SHORAD:OnEventMissionEnd(EventData)

+

Occurs when a mission ends

+

SHORAD:OnEventMissionStart(EventData)

+

Occurs when a mission starts

+

SHORAD:OnEventPilotDead(EventData)

+

Occurs when the pilot of an aircraft is killed.

+

SHORAD:OnEventPlayerEnterAircraft(EventData)

+

Occurs when a player enters a slot and takes control of an aircraft.

+

SHORAD:OnEventPlayerEnterUnit(EventData)

+

Occurs when any player assumes direct control of a unit.

+

SHORAD:OnEventPlayerLeaveUnit(EventData)

+

Occurs when any player relieves control of a unit to the AI.

+

SHORAD:OnEventRefueling(EventData)

+

Occurs when an aircraft connects with a tanker and begins taking on fuel.

+

SHORAD:OnEventRefuelingStop(EventData)

+

Occurs when an aircraft is finished taking fuel.

+

SHORAD:OnEventScore(EventData)

+

Occurs when any modification to the "Score" as seen on the debrief menu would occur.

+

SHORAD:OnEventShootingEnd(EventData)

+

Occurs when any unit stops firing its weapon.

+

SHORAD:OnEventShootingStart(EventData)

+

Occurs when any unit begins firing a weapon that has a high rate of fire.

+

SHORAD:OnEventShot(EventData)

+

Occurs whenever any unit in a mission fires a weapon.

+

SHORAD:OnEventTakeoff(EventData)

+

Occurs when an aircraft takes off from an airbase, farp, or ship.

+

SHORAD:OnEventUnitLost(EventData)

+

Occurs when the game thinks an object is destroyed.

+

SHORAD:ScheduleOnce(Start, SchedulerFunction, ...)

+

Schedule a new time event.

+

SHORAD:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)

+

Schedule a new time event.

+

SHORAD:ScheduleStop(SchedulerFunction)

+

Stops the Schedule.

+

SHORAD.Scheduler

+ +

SHORAD:SetEventPriority(EventPriority)

+

Set the Class Event processing Priority.

+

SHORAD:SetState(Object, Key, Value)

+

Set a state or property of the Object given a Key and a Value.

+

SHORAD:T(Arguments)

+

Trace a function logic level 1.

+

SHORAD:T2(Arguments)

+

Trace a function logic level 2.

+

SHORAD:T3(Arguments)

+

Trace a function logic level 3.

+

SHORAD:TraceAll(TraceAll)

+

Trace all methods in MOOSE

+

SHORAD:TraceClass(Class)

+

Set tracing for a class

+

SHORAD:TraceClassMethod(Class, Method)

+

Set tracing for a specific method of class

+

SHORAD:TraceLevel(Level)

+

Set trace level

+

SHORAD:TraceOff()

+

Set trace off.

+

SHORAD:TraceOn()

+

Set trace on.

+

SHORAD:TraceOnOff(TraceOnOff)

+

Set trace on or off +Note that when trace is off, no BASE.Debug statement is performed, increasing performance! +When Moose is loaded statically, (as one file), tracing is switched off by default.

+

SHORAD:UnHandleEvent(EventID)

+

UnSubscribe to a DCS event.

+

SHORAD._

+ +

SHORAD:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)

+

Trace a function call.

+

SHORAD:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)

+

Trace a function logic.

+

SHORAD.__

+ +

SHORAD:onEvent(event)

+ +
+
+ + +
+
+
+ +
+ +
+
+ + + +
+

Field(s)

+
+
+
+ + #table +SHORAD.ActiveGroups + +

Table for the timer function

+ +
+ +
+
+
+ + #number +SHORAD.ActiveTimer + +

How long a Shorad stays active after wake-up in seconds

+ +
+ +
+
+
+ + #string +SHORAD.ClassName + + + +
+ +
+
+
+ + #string +SHORAD.Coalition + +

The coalition of this Shorad

+ +
+ +
+
+
+ + #boolean +SHORAD.DefendHarms + +

Default true, intercept incoming HARMS

+ +
+ +
+
+
+ + #boolean +SHORAD.DefendMavs + +

Default true, intercept incoming AG-Missiles

+ +
+ +
+
+
+ + #number +SHORAD.DefenseHighProb + +

Default 90, maximim detection limit

+ +
+ +
+
+
+ + #number +SHORAD.DefenseLowProb + +

Default 70, minimum detection limit

+ +
+ +
+
+
+ + #table +SHORAD.Harms + + + + +

TODO Complete list? +- Missile enumerators + @field Harms

+ +
+ +
+
+
+ + #table +SHORAD.Mavs + +

TODO complete list?

+ +
+ +
+
+
+ + #string +SHORAD.Prefixes + +

String to be used to build the Core.Set

+ +
+ +
+
+
+ + #number +SHORAD.Radius + +

Shorad defense radius in meters

+ +
+ +
+
+
+ + #boolean +SHORAD.debug + +

Set the debug state

+ +
+ +
+
+
+ + #string +SHORAD.lid + +

The log ID for the dcs.log

+ +
+ +
+
+
+ + #string +SHORAD.name + +

Name of this Shorad

+ +
+ +
+
+

Function(s)

+
+
+ + + +

Instantiates a new SHORAD object

+ +
+
+

Defined in:

+
+

SHORAD

+
+

Parameters:

+
+
+

+ #string + Name +

+
+
+ +

Name of this SHORAD

+ +
+
+
+
+

+ #string + ShoradPrefix +

+
+
+ +

Filter for the Shorad #SET_GROUP

+ +
+
+
+
+

+ Core.Set#SET_GROUP + Samset +

+
+
+ +

The #SET_GROUP of SAM sites to defend

+ +
+
+
+
+

+ #number + Radius +

+
+
+ +

Defense radius in meters, used to switch on groups

+ +
+
+
+
+

+ #number + ActiveTimer +

+
+
+ +

Determines how many seconds the systems stay on red alert after wake-up call

+ +
+
+
+
+

+ #string + Coalition +

+
+
+ +

Coalition, i.e. "blue", "red", or "neutral"

+ +
+
+
+ +
+
+ +
+ + + +

Main function - work on the EventData

+ +
+
+

Defined in:

+
+

SHORAD

+
+

Parameter:

+
+
+

+ EventData +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Set the number of seconds a SHORAD site will stay active

+ +
+
+

Defined in:

+
+

SHORAD

+
+

Parameter:

+
+
+

+ #number + seconds +

+
+
+ +

Number of seconds systems stay active

+ +
+
+
+ +
+
+ +
+ + + +

Set defense probability limits

+ +
+
+

Defined in:

+
+

SHORAD

+
+

Parameters:

+
+
+

+ #number + low +

+
+
+ +

Minimum detection limit, integer 1-100

+ +
+
+
+
+

+ #number + high +

+
+
+ +

Maximum detection limit integer 1-100

+ +
+
+
+ +
+
+ +
+ + + +

Set the number of meters for the SHORAD defense zone

+ +
+
+

Defined in:

+
+

SHORAD

+
+

Parameter:

+
+
+

+ #number + meters +

+
+
+ +

Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active

+ +
+
+
+ +
+
+ +
+ + + +

Switch defense for AGMs

+ +
+
+

Defined in:

+
+

SHORAD

+
+

Parameter:

+
+
+

+ #boolean + onoff +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Switch debug state

+ +
+
+

Defined in:

+
+

SHORAD

+
+

Parameter:

+
+
+

+ #boolean + debug +

+
+
+ +

Switch debug on (true) or off (false)

+ +
+
+
+ +
+
+ +
+ + + +

Switch defense for HARMs

+ +
+
+

Defined in:

+
+

SHORAD

+
+

Parameter:

+
+
+

+ #boolean + onoff +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Wake up #SHORADs in a zone with diameter Radius for ActiveTimer seconds

+ +
+
+

Defined in:

+
+

SHORAD

+
+

Parameters:

+
+
+

+ #string + TargetGroup +

+
+
+ +

Name of the target group used to build the #ZONE

+ +
+
+
+
+

+ #number + Radius +

+
+
+ +

Radius of the #ZONE

+ +
+
+
+
+

+ #number + ActiveTimer +

+
+
+ +

Number of seconds to stay active

+ +
+
+
+ +
+
+ +
+ + + +

Check the coalition of the attacker

+ +
+
+

Defined in:

+
+

SHORAD

+
+

Parameter:

+
+
+

+ #string + Coalition +

+
+
+ +

name

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

Returns false for a match

+ +
+
+
+ +
+
+ +
+ + + +

Check if a HARM was fired

+ +
+
+

Defined in:

+
+

SHORAD

+
+

Parameter:

+
+
+

+ #string + WeaponName +

+
+
+

+
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

Returns true for a match

+ +
+
+
+ +
+
+ +
+ + + +

Check if a Maverick was fired

+ +
+
+

Defined in:

+
+

SHORAD

+
+

Parameter:

+
+
+

+ #string + WeaponName +

+
+
+

+
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

Returns true for a match

+ +
+
+
+ +
+
+ +
+ + + +

Check if the missile is aimed at a SAM site

+ +
+
+

Defined in:

+
+

SHORAD

+
+

Parameter:

+
+
+

+ #string + TargetGroupName +

+
+
+ +

Name of the target group

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

Returns true for a match, else false

+ +
+
+
+ +
+
+ +
+ + + +

Check if the missile is aimed at a SHORAD

+ +
+
+

Defined in:

+
+

SHORAD

+
+

Parameter:

+
+
+

+ #string + TargetGroupName +

+
+
+ +

Name of the target group

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

Returns true for a match, else false

+ +
+
+
+ +
+
+ +
+ + + +

Initially set all groups to alarm state GREEN

+ +
+
+

Defined in:

+
+

SHORAD

+
+
+ +
+
+ +
+ + + +

Calculate if the missile shot is detected

+ +
+
+

Defined in:

+
+

SHORAD

+
+

Return value:

+
+
+

#boolean:

+
+
+ +

Returns true for a detection, else false

+ +
+
+
+ +
+
+ +
+

Field(s)

+
+
+
+ + #table +SHORAD.ActiveGroups + +

Table for the timer function

+ +
+ +
+
+
+ + #number +SHORAD.ActiveTimer + +

How long a Shorad stays active after wake-up in seconds

+ +
+ +
+
+
+ + #string +SHORAD.ClassName + + + +
+ +
+
+
+ + #string +SHORAD.Coalition + +

The coalition of this Shorad

+ +
+ +
+
+
+ + #boolean +SHORAD.DefendHarms + +

Default true, intercept incoming HARMS

+ +
+ +
+
+
+ + #boolean +SHORAD.DefendMavs + +

Default true, intercept incoming AG-Missiles

+ +
+ +
+
+
+ + #number +SHORAD.DefenseHighProb + +

Default 90, maximim detection limit

+ +
+ +
+
+
+ + #number +SHORAD.DefenseLowProb + +

Default 70, minimum detection limit

+ +
+ +
+
+
+ + #table +SHORAD.Harms + + + + +

TODO Complete list? +- Missile enumerators + @field Harms

+ +
+ +
+
+
+ + #table +SHORAD.Mavs + +

TODO complete list?

+ +
+ +
+
+
+ + #string +SHORAD.Prefixes + +

String to be used to build the Core.Set

+ +
+ +
+
+
+ + #number +SHORAD.Radius + +

Shorad defense radius in meters

+ +
+ +
+
+
+ + #boolean +SHORAD.debug + +

Set the debug state

+ +
+ +
+
+
+ + #string +SHORAD.lid + +

The log ID for the dcs.log

+ +
+ +
+
+
+ + #string +SHORAD.name + +

Name of this Shorad

+ +
+ +
+
+

Function(s)

+
+
+ + + +

Clear the state of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Object +

+
+
+ +

The object that holds the Value set by the Key.

+ +
+
+
+
+

+ StateName +

+
+
+ +

The key that is should be cleared.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Birth Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+
+

+ #string + IniUnitName +

+
+
+ +

The initiating unit name.

+ +
+
+
+
+

+ place +

+
+
+

+
+
+
+
+

+ subplace +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Creation of a Crash Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Dead Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Remove Unit Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Takeoff Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Log an exception which will be traced always.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Returns the event dispatcher

+ +
+
+

Defined in:

+ +

Return value:

+
+ +
+ + + +
+
+
+ +
+
+ +
+ + + +

Remove all subscribed events

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Trace a function call.

+ + +

Must be at the beginning of the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function call level 2.

+ + +

Must be at the beginning of the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function call level 3.

+ + +

Must be at the beginning of the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Get the ClassID of the class instance.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

The ClassID of the class instance.

+ +
+
+
+ +
+
+ +
+ + + +

Get the ClassName of the class instance.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

The ClassName of the class instance.

+ +
+
+
+ +
+
+ +
+ + + +

Get the ClassName + ClassID of the class instance.

+ + +

The ClassName + ClassID is formatted as '%s#%09d'.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

The ClassName + ClassID of the class instance.

+ +
+
+
+ +
+
+ +
+ + + +

Get the Class Event processing Priority.

+ + +

The Event processing Priority is a number from 1 to 10, +reflecting the order of the classes subscribed to the Event to be processed.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

The Event processing Priority.

+ +
+
+
+ +
+
+ +
+ + + +

This is the worker method to retrieve the Parent class.

+ + +

Note that the Parent class must be passed to call the parent class method.

+ +
self:GetParent(self):ParentMethod()
+
+
+
+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #BASE + Child +

+
+
+ +

This is the Child class from which the Parent class needs to be retrieved.

+ +
+
+
+
+

+ #BASE + FromClass +

+
+
+ +

(Optional) The class from which to get the parent.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Get a Value given a Key from the Object.

+ + +

Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Object +

+
+
+ +

The object that holds the Value set by the Key.

+ +
+
+
+
+

+ Key +

+
+
+ +

The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.

+ +
+
+
+ +
+
+ +
+ + + +

Subscribe to a DCS Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Core.Event#EVENTS + EventID +

+
+
+ +

Event ID.

+ +
+
+
+
+

+ #function + EventFunction +

+
+
+ +

(optional) The function to be called when the event occurs for the unit.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Log an information which will be traced always.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

This is the worker method to inherit from a parent class.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Child +

+
+
+ +

is the Child class that inherits.

+ +
+
+
+
+

+ #BASE + Parent +

+
+
+ +

is the Parent class that the Child inherits from.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ +

Child

+ +
+
+
+ +
+
+ +
+ + + +

This is the worker method to check if an object is an (sub)instance of a class.

+ + + +

Examples:

+ +
    +
  • ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false

  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ ClassName +

+
+
+ +

is the name of the class or the class itself to run the check against

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Enquires if tracing is on (for the class).

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#boolean:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

BASE constructor.

+ + + +

This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.

+ +
function EVENT:New()
+  local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
+  return self
+end
+  
+
+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Occurs when an object is completely destroyed.

+ + +

initiator : The unit that is was destroyed.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a ground unit captures either an airbase or a farp.

+ + +

initiator : The unit that captured the base +place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any object is spawned into the mission.

+ + +

initiator : The unit that was spawned

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any aircraft crashes into the ground and is completely destroyed.

+ + +

initiator : The unit that has crashed

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an object is dead.

+ + +

initiator : The unit that is dead.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Unknown precisely what creates this event, likely tied into newer damage model.

+ + +

Will update this page when new information become available.

+ +
    +
  • initiator: The unit that had the failure.
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a pilot ejects from an aircraft +initiator : The unit that has ejected

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any aircraft shuts down its engines.

+ + +

initiator : The unit that is stopping its engines.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any aircraft starts its engines.

+ + +

initiator : The unit that is starting its engines.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs whenever an object is hit by a weapon.

+ + +

initiator : The unit object the fired the weapon +weapon: Weapon object that hit the target +target: The Object that was hit.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any system fails on a human controlled aircraft.

+ + +

initiator : The unit that had the failure

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs on the death of a unit.

+ + +

Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.

+ +
    +
  • initiator: The unit that killed the target
  • +
  • target: Target Object
  • +
  • weapon: Weapon Object
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft lands at an airbase, farp or ship +initiator : The unit that has landed +place: Object that the unit landed on.

+ + +

Can be an Airbase Object, FARP, or Ships

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.

+ + +

Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.

+ +
    +
  • initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
  • +
  • place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
  • +
  • subplace: is always 0 for unknown reasons.
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a new mark was added.

+ + +

MarkID: ID of the mark.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mark text was changed.

+ + +

MarkID: ID of the mark.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mark was removed.

+ + +

MarkID: ID of the mark.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mission ends

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mission starts

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when the pilot of an aircraft is killed.

+ + +

Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane. +initiator : The unit that the pilot has died in.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any player assumes direct control of a unit.

+ + +

initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any player relieves control of a unit to the AI.

+ + +

initiator : The unit that the player left.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft connects with a tanker and begins taking on fuel.

+ + +

initiator : The unit that is receiving fuel.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft is finished taking fuel.

+ + +

initiator : The unit that was receiving fuel.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any modification to the "Score" as seen on the debrief menu would occur.

+ + +

There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any unit stops firing its weapon.

+ + +

Event will always correspond with a shooting start event. +initiator : The unit that was doing the shooting.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any unit begins firing a weapon that has a high rate of fire.

+ + +

Most common with aircraft cannons (GAU-8), autocannons, and machine guns. +initiator : The unit that is doing the shooting. +target: The unit that is being targeted.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs whenever any unit in a mission fires a weapon.

+ + +

But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft takes off from an airbase, farp, or ship.

+ + +

initiator : The unit that tookoff +place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when the game thinks an object is destroyed.

+ + + +
    +
  • initiator: The unit that is was destroyed.
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Schedule a new time event.

+ + +

Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + Start +

+
+
+ +

Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.

+ +
+
+
+
+

+ #function + SchedulerFunction +

+
+
+ +

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

+ +
+
+
+
+

+ #table + ... +

+
+
+ +

Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

The ScheduleID of the planned schedule.

+ +
+
+
+ +
+
+ +
+ + + +

Schedule a new time event.

+ + +

Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + Start +

+
+
+ +

Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.

+ +
+
+
+
+

+ #number + Repeat +

+
+
+ +

Specifies the interval in seconds when the scheduler will call the event function.

+ +
+
+
+
+

+ #number + RandomizeFactor +

+
+
+ +

Specifies a randomization factor between 0 and 1 to randomize the Repeat.

+ +
+
+
+
+

+ #number + Stop +

+
+
+ +

Specifies the amount of seconds when the scheduler will be stopped.

+ +
+
+
+
+

+ #function + SchedulerFunction +

+
+
+ +

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

+ +
+
+
+
+

+ #table + ... +

+
+
+ +

Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

The ScheduleID of the planned schedule.

+ +
+
+
+ +
+
+ +
+ + + +

Stops the Schedule.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #function + SchedulerFunction +

+
+
+ +

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

+ +
+
+
+ +
+
+ +
+ + + +

Set the Class Event processing Priority.

+ + +

The Event processing Priority is a number from 1 to 10, +reflecting the order of the classes subscribed to the Event to be processed.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + EventPriority +

+
+
+ +

The Event processing Priority.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Set a state or property of the Object given a Key and a Value.

+ + +

Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Object +

+
+
+ +

The object that will hold the Value set by the Key.

+ +
+
+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value to is stored in the object.

+ +
+
+

Return value:

+
+
+
+
+ +

The Value set.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function logic level 1.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function logic level 2.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function logic level 3.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace all methods in MOOSE

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #boolean + TraceAll +

+
+
+ +

true = trace all methods in MOOSE.

+ +
+
+
+ +
+
+ +
+ + + +

Set tracing for a class

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #string + Class +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Set tracing for a specific method of class

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #string + Class +

+
+
+

+
+
+
+
+

+ #string + Method +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Set trace level

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + Level +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Set trace off.

+ +
+
+

Defined in:

+ +

Usage:

+
-- Switch the tracing Off
+BASE:TraceOff()
+ +
+ +
+
+ +
+ + + +

Set trace on.

+ +
+
+

Defined in:

+ +

Usage:

+
-- Switch the tracing On
+BASE:TraceOn()
+ +
+ +
+
+ +
+ + + +

Set trace on or off +Note that when trace is off, no BASE.Debug statement is performed, increasing performance! +When Moose is loaded statically, (as one file), tracing is switched off by default.

+ + +

So tracing must be switched on manually in your mission if you are using Moose statically. +When moose is loading dynamically (for moose class development), tracing is switched on by default.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #boolean + TraceOnOff +

+
+
+ +

Switch the tracing on or off.

+ +
+
+

Usage:

+
-- Switch the tracing On
+BASE:TraceOnOff( true )
+
+-- Switch the tracing Off
+BASE:TraceOnOff( false )
+ +
+ +
+
+ +
+ + + +

UnSubscribe to a DCS event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTS + EventID +

+
+
+ +

Event ID.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Trace a function call.

+ + +

This function is private.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+
+

+ DebugInfoCurrentParam +

+
+
+

+
+
+
+
+

+ DebugInfoFromParam +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Trace a function logic.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+
+

+ DebugInfoCurrentParam +

+
+
+

+
+
+
+
+

+ DebugInfoFromParam +

+
+
+

+
+
+
+ +
+
+ +
+ + + + + + +

TODO: Complete DCS#Event structure.
+- The main event handling function... This function captures all events generated for the class. + @param #BASE self + @param DCS#Event event

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ event +

+
+
+

+
+
+
+ +
+
+ +
+ +
+
+ + +
+ + + + diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html index 0370ea5b0..54f50c79b 100644 --- a/Documentation/Functional.Suppression.html +++ b/Documentation/Functional.Suppression.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html index 2e3c1499e..cb6fa4912 100644 --- a/Documentation/Functional.Warehouse.html +++ b/Documentation/Functional.Warehouse.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index a3b3864f4..07d654f66 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html index a7eaf763d..d9ec14f49 100644 --- a/Documentation/Functional.ZoneGoal.html +++ b/Documentation/Functional.ZoneGoal.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html index 4cbe52ee0..124c49a3e 100644 --- a/Documentation/Functional.ZoneGoalCargo.html +++ b/Documentation/Functional.ZoneGoalCargo.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html index fc482183a..daf5ba78a 100644 --- a/Documentation/Functional.ZoneGoalCoalition.html +++ b/Documentation/Functional.ZoneGoalCoalition.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 082303a45..051b5dc35 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -37786,6 +37802,20 @@ BASE:TraceOnOff( false ) + +
+
+ + +AIRBOSS.PlayerData.flag + + + + +

Decrease stack/flag. Human player needs to take care himself.

+ +
+
@@ -37919,6 +37949,9 @@ BASE:TraceOnOff( false ) + +

Set section lead of player flight.

+
diff --git a/Documentation/Ops.Atis.html b/Documentation/Ops.Atis.html index 88f6d19e8..8bb9107b1 100644 --- a/Documentation/Ops.Atis.html +++ b/Documentation/Ops.Atis.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html index 51cecb0f2..3f8b1be25 100644 --- a/Documentation/Ops.RecoveryTanker.html +++ b/Documentation/Ops.RecoveryTanker.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html index 017691cf7..f9880bde0 100644 --- a/Documentation/Ops.RescueHelo.html +++ b/Documentation/Ops.RescueHelo.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html index 6b3197a9e..ef05e77bc 100644 --- a/Documentation/Tasking.CommandCenter.html +++ b/Documentation/Tasking.CommandCenter.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html index 67d76d70b..8ef4c4ca1 100644 --- a/Documentation/Tasking.DetectionManager.html +++ b/Documentation/Tasking.DetectionManager.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html index 38c12ecd9..f8c7372a3 100644 --- a/Documentation/Tasking.Mission.html +++ b/Documentation/Tasking.Mission.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index 8191a194c..ea4c928d5 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -2724,6 +2740,17 @@ but can separately be modified later in your mission using the + + + +
+
+ + +TASK.TaskControlMenu + + +
@@ -7360,6 +7387,17 @@ If the Unit is part of the Task, true is returned.

+ + + +
+
+ + +TASK.TaskControlMenu + + +
diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html index f62e06b86..13ceabe54 100644 --- a/Documentation/Tasking.TaskInfo.html +++ b/Documentation/Tasking.TaskInfo.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Tasking.TaskZoneCapture.html b/Documentation/Tasking.TaskZoneCapture.html index c44a23861..d6d686ce3 100644 --- a/Documentation/Tasking.TaskZoneCapture.html +++ b/Documentation/Tasking.TaskZoneCapture.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Tasking.Task_A2A.html b/Documentation/Tasking.Task_A2A.html index 370564995..11c0305ce 100644 --- a/Documentation/Tasking.Task_A2A.html +++ b/Documentation/Tasking.Task_A2A.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 47b0b6c07..81732a0fb 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Tasking.Task_A2G.html b/Documentation/Tasking.Task_A2G.html index b844c8dc3..39c9c3034 100644 --- a/Documentation/Tasking.Task_A2G.html +++ b/Documentation/Tasking.Task_A2G.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index a29feade8..d7d705cbc 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -2958,14 +2974,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -3538,14 +3551,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -4728,14 +4738,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -6225,14 +6232,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html index 5d3cd03ad..3955f3023 100644 --- a/Documentation/Tasking.Task_Cargo.html +++ b/Documentation/Tasking.Task_Cargo.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -3017,7 +3033,7 @@ based on the tasking capabilities defined in
- + Cargo.Cargo#CARGO FSM_PROCESS.Cargo diff --git a/Documentation/Tasking.Task_Cargo_CSAR.html b/Documentation/Tasking.Task_Cargo_CSAR.html index 013559f1a..dfcaf01dc 100644 --- a/Documentation/Tasking.Task_Cargo_CSAR.html +++ b/Documentation/Tasking.Task_Cargo_CSAR.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 5fdabf7e1..0e0743207 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -2966,61 +2982,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-TASK_CARGO_DISPATCHER.CSARBriefing - - - -
- - -
-
- - -TASK_CARGO_DISPATCHER.CSARDeployZones - - - -
- -
-
-
- - -TASK_CARGO_DISPATCHER.CSARTaskName - - - -
- -
-
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
- -
-
-
- - TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4089,61 +4050,6 @@ This method can only be used once!

- -
-
- - -
-
- - -
-
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
- -
-
-
- - TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4991,61 +4897,6 @@ This method can only be used once!

- -
-
- - -
-
- - -
-
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
- -
-
-
- - TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6529,61 +6380,6 @@ This method can only be used once!

- -
-
- - -
-
- - -
-
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
- -
-
-
- - TASK_CARGO_DISPATCHER.DefaultDeployZones diff --git a/Documentation/Tasking.Task_Cargo_Transport.html b/Documentation/Tasking.Task_Cargo_Transport.html index bf522f206..623602819 100644 --- a/Documentation/Tasking.Task_Cargo_Transport.html +++ b/Documentation/Tasking.Task_Cargo_Transport.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+
+
+
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html index 44f3599da..400138269 100644 --- a/Documentation/Tasking.Task_Manager.html +++ b/Documentation/Tasking.Task_Manager.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+
+ +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html index 024458c64..345c4ab32 100644 --- a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html +++ b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Utilities.PROFILER.html b/Documentation/Utilities.PROFILER.html index d524c8549..dea5293be 100644 --- a/Documentation/Utilities.PROFILER.html +++ b/Documentation/Utilities.PROFILER.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Utils.html b/Documentation/Utils.html index fdaa5cbfe..f9f752645 100644 --- a/Documentation/Utils.html +++ b/Documentation/Utils.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html index c1ecbe994..a6250346b 100644 --- a/Documentation/Wrapper.Airbase.html +++ b/Documentation/Wrapper.Airbase.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index cfc21581a..66bffaf95 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -4076,7 +4092,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Alive.

+

Alive2.

@@ -5190,7 +5206,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Alive.

+

Alive2.

@@ -7330,7 +7346,7 @@ If the Unit is alive but not active, false is returned.

-

Alive.

+

Alive2.

@@ -15785,7 +15801,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of -

Alive.

+

Alive2.

@@ -19269,7 +19285,7 @@ Coordinates are dependent on the position of the maps origin.

-

Alive.

+

Alive2.

@@ -19943,7 +19959,7 @@ If the Identifiable is alive, true is returned.

-

Alive.

+

Alive2.

@@ -20223,7 +20239,7 @@ If the Identifiable is alive, true is returned.

-

Alive.

+

Alive2.

diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index d38e1d77c..dca836574 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 51030a6f1..0b4490691 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -4590,7 +4606,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-GROUP.InitRespawnRandomizePositionZone +GROUP.InitRespawnRandomizePositionInner + + + +
+ + +
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -8564,7 +8591,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -16999,7 +17037,18 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -20463,7 +20512,18 @@ Coordinates are dependent on the position of the maps origin.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -21117,7 +21177,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -21377,7 +21448,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html index 19a7ed79c..c0a5d50c2 100644 --- a/Documentation/Wrapper.Identifiable.html +++ b/Documentation/Wrapper.Identifiable.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+
+
+
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 61fa3f4de..8385e6fbd 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+
+
+
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -2773,28 +2789,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- - -
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -2879,7 +2873,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.togroup +MARKER.toall @@ -4879,28 +4873,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- - -
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -4985,7 +4957,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.togroup +MARKER.toall @@ -6494,28 +6466,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- - -
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -6600,7 +6550,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.togroup +MARKER.toall diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html index bdebff94b..c2e63c85b 100644 --- a/Documentation/Wrapper.Object.html +++ b/Documentation/Wrapper.Object.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 4475c4391..974e88874 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -3355,17 +3371,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - Core.Spot#SPOT -POSITIONABLE.Spot - - -
@@ -6753,17 +6758,6 @@ Coordinates are dependent on the position of the maps origin.

- - - -
-
- - Core.Spot#SPOT -POSITIONABLE.Spot - - -
@@ -7341,17 +7335,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
- - Core.Spot#SPOT -POSITIONABLE.Spot - - -
@@ -7535,17 +7518,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
- - Core.Spot#SPOT -POSITIONABLE.Spot - - -
diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html index 52c68fcf1..86b3179a7 100644 --- a/Documentation/Wrapper.Scenery.html +++ b/Documentation/Wrapper.Scenery.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html index a65887643..b9c65a1a3 100644 --- a/Documentation/Wrapper.Static.html +++ b/Documentation/Wrapper.Static.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index 841889ffe..dae82c0a8 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/index.html b/Documentation/index.html index 7522e0b4b..cd41937a8 100644 --- a/Documentation/index.html +++ b/Documentation/index.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

@@ -2387,6 +2403,23 @@ Controls a network of SAM sites.

Functional.Sead

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + + +
+
+ Image +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.

diff --git a/Documentation/routines.html b/Documentation/routines.html index dfa3ab060..1673c8512 100644 --- a/Documentation/routines.html +++ b/Documentation/routines.html @@ -942,6 +942,22 @@ Controls a network of SAM sites.

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

+

+ + +
+
+ +

+

Functional -- Short Range Air Defense System

+ +
+ +

SHORAD - Short Range Air Defense System +Controls a network of short range AAA groups.