diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html
index 58b478ff5..6ff130ce0 100644
--- a/Documentation/AI.AI_Air_Dispatcher.html
+++ b/Documentation/AI.AI_Air_Dispatcher.html
@@ -4667,6 +4667,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -9986,6 +9997,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -11301,6 +11323,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -12918,6 +12951,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html
index bd32bb155..2a879dbc4 100644
--- a/Documentation/AI.AI_Air_Squadron.html
+++ b/Documentation/AI.AI_Air_Squadron.html
@@ -2726,17 +2726,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3808,17 +3797,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index d3accf3d6..501a0f188 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -2909,17 +2909,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -2978,6 +2967,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a pickup mission.
+
@@ -4696,17 +4688,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -4765,6 +4746,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a pickup mission.
+
@@ -5325,17 +5309,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -5394,6 +5367,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a pickup mission.
+
@@ -6842,17 +6818,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -6911,6 +6876,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a pickup mission.
+
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html
index c1e4d826a..789adfdd6 100644
--- a/Documentation/Cargo.CargoCrate.html
+++ b/Documentation/Cargo.CargoCrate.html
@@ -1951,6 +1951,17 @@ Therefore, this class is considered to be deprecated
Field(s)
+
@@ -2619,6 +2630,17 @@ Therefore, this class is considered to be deprecated
Field(s)
+
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index f4a674435..887e60609 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -2006,6 +2006,9 @@ Therefore, this class is considered to be deprecated
+
+
Then we register the new group in the database
+
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index a0468b404..e1a2c6a05 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -1894,6 +1894,17 @@ Therefore, this class is considered to be deprecated
+
+
+
+
+
+
CARGO_UNIT.CargoInAir
@@ -1912,6 +1923,17 @@ Therefore, this class is considered to be deprecated
Set cargo object.
+
+
+
+
@@ -2598,6 +2620,17 @@ Therefore, this class is considered to be deprecated
+
+
+
+
+
+
CARGO_UNIT.CargoInAir
@@ -2616,6 +2649,17 @@ Therefore, this class is considered to be deprecated
Set cargo object.
+
+
+
+
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index 0dd03eeeb..a464556e6 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -3025,11 +3025,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -3069,7 +3072,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SETTINGS.Metric
@@ -5193,11 +5196,14 @@ It is advised to use this method at the start of the mission.
@@ -5237,7 +5243,7 @@ It is advised to use this method at the start of the mission.
- #boolean
+
SETTINGS.Metric
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index 0855da213..7ef04cf98 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -3208,24 +3208,12 @@ and any spaces before and after the resulting name are removed.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
- |
-
-
- SPAWN.communication |
-
-
|
SPAWN.frequency |
- |
-
-
- SPAWN.hidden |
-
-
|
@@ -3244,12 +3232,6 @@ and any spaces before and after the resulting name are removed.
SPAWN.skill |
- |
-
-
- SPAWN.uncontrolled |
-
-
|
@@ -4108,17 +4090,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4320,9 +4291,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Overwrite unit names by default with group name.
-
@@ -4334,6 +4302,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ By default, no InitLimit
+
@@ -4378,6 +4349,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4449,7 +4431,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
SPAWN.SpawnMaxGroups
@@ -4463,7 +4445,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
SPAWN.SpawnMaxUnitsAlive
@@ -4631,6 +4613,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4739,17 +4732,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4761,17 +4743,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4805,17 +4776,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -10707,17 +10667,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -10919,9 +10868,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Overwrite unit names by default with group name.
-
@@ -10933,6 +10879,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. By default, no InitLimit
+
@@ -10977,6 +10926,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -11048,7 +11008,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #number
SPAWN.SpawnMaxGroups
@@ -11062,7 +11022,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #number
SPAWN.SpawnMaxUnitsAlive
@@ -11230,6 +11190,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -11338,17 +11309,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -11360,17 +11320,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -11404,17 +11353,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index aaada4da0..efded844c 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -2134,6 +2134,24 @@ such as position and heading.
SPAWNSTATIC:_SpawnStatic(Template, CountryID) |
Spawns a new static using a given template.
+ |
+
+
+ SPAWNSTATIC.heliport_callsign_id |
+
+
+ |
+
+
+ SPAWNSTATIC.heliport_frequency |
+
+
+ |
+
+
+ SPAWNSTATIC.heliport_modulation |
+
+
|
@@ -3170,6 +3188,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -4830,6 +4881,39 @@ Handy if you spawn from cargo statics which have resources already set.
+
+
+
+
+
+
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index 9acadba04..972038a83 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -4116,7 +4116,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
ATC_GROUND.Airbases
@@ -4701,7 +4701,7 @@ An airbase can be specified to set the maximum kick speed for.
-
+ #table
ATC_GROUND.Airbases
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index fd387ab40..3376e6091 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -2653,7 +2653,7 @@ Use the method
DESIGNATE.SetMission() to
-
DESIGNATE.LaseStart
+
DESIGNATE.LaseDuration
@@ -2663,8 +2663,8 @@ Use the method
DESIGNATE.SetMission() to
- #table
-
DESIGNATE.LaserCodes
+
+
DESIGNATE.LaseStart
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index 4765750c3..3b52159c9 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -20189,6 +20189,28 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
@@ -20321,17 +20343,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
@@ -20349,7 +20360,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
@@ -25086,17 +25119,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
-
-
@@ -25114,7 +25136,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
@@ -26839,17 +26883,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
-
-
@@ -26867,7 +26900,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
+ #number
DETECTION_BASE.RefreshTimeInterval
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index cd23343ae..61976c48f 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -2100,12 +2100,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
MANTIS:GetCommandCenter() |
Function to get the HQ object for further use
- |
-
-
- MANTIS.Groupset |
-
-
|
@@ -4388,8 +4382,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -4503,17 +4508,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
-
-
-
-
@@ -4536,6 +4530,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The ME name of the HQ object
+
+
+
+
@@ -4754,8 +4759,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
-
MANTIS.SkateNumber
+
+
MANTIS.SkateZones
@@ -5142,6 +5147,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
self.SAMCheckRanges = {}
+
@@ -9255,8 +9263,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
@@ -9370,17 +9389,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
-
-
-
-
@@ -9403,6 +9411,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The ME name of the HQ object
+
+
+
+
@@ -9621,8 +9640,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index 924c76921..5fd1f69e8 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -2429,6 +2429,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+ #number
+
MOVEMENT.AliveUnits
+
+
+
+
+
Contains the counter how many units are currently alive.
+
+
+
+
@@ -2659,6 +2673,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+ #number
+
MOVEMENT.AliveUnits
+
+
+
+
+
Contains the counter how many units are currently alive.
+
+
+
+
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index 653ca8982..2e50c5b09 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -3551,6 +3551,12 @@ manager:Stop(7200)
RAT.termtype |
Type of terminal to be used when spawning at an airbase.
+ |
+
+
+ RAT.type |
+
+
|
@@ -4758,24 +4764,12 @@ and any spaces before and after the resulting name are removed.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
- |
-
-
- RAT.communication |
-
-
|
RAT.frequency |
- |
-
-
- RAT.hidden |
-
-
|
@@ -4794,12 +4788,6 @@ and any spaces before and after the resulting name are removed.
RAT.skill |
- |
-
-
- RAT.uncontrolled |
-
-
|
@@ -7347,6 +7335,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Type of terminal to be used when spawning at an airbase.
+
+
+
+
@@ -15227,6 +15226,17 @@ Initializes the ratcraft array and group menu.
Type of terminal to be used when spawning at an airbase.
+
+
+
+
@@ -22130,6 +22140,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.Type of terminal to be used when spawning at an airbase.
+
+
+
+
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index dc837355a..42addf3dd 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -3067,6 +3067,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
SCORING.AutoSavePath
@@ -3267,7 +3278,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
SCORING.AutoSavePath
@@ -6190,7 +6212,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyoncoalitionchange
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index e86a47d36..74e9464a4 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -41994,7 +41994,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
VNAO Edit - Added
+
VNAO Edit - Added
@@ -42169,20 +42169,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
-
-
AIRBOSS.PlayerData.grade
@@ -42336,9 +42322,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
Make player section lead if he was not before.
-
@@ -42375,6 +42358,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
Set Stable Hover
+
@@ -42409,7 +42395,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Set new time stamp.
+
Set time stamp.
@@ -42547,7 +42533,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
VNAO Edit - Added
+
VNAO Edit - Added
@@ -42653,17 +42639,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Band modulation.
-
-
-
-
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index cea2ffee2..a87ccfea4 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -1760,7 +1760,7 @@
- Object oriented refactoring of Ciribob's fantastic CSAR script.
- - No need for extra MIST loading.
+ - No need for extra MIST loading.
- Additional events to tailor your mission.
- Optional SpawnCASEVAC to create casualties without beacon (e.g. handling dead ground vehicles and create CASVAC requests).
@@ -1797,7 +1797,7 @@ Create a late-activated single infantry unit as template in the mission editor a
mycsar.coordtype = 1 -- Use Lat/Long DDM (0), Lat/Long DMS (1), MGRS (2), Bullseye imperial (3) or Bullseye metric (4) for coordinates.
mycsar.csarOncrash = false -- (WIP) If set to true, will generate a downed pilot when a plane crashes as well.
mycsar.enableForAI = false -- set to false to disable AI pilots from being rescued.
- mycsar.pilotRuntoExtractPoint = true -- Downed pilot will run to the rescue helicopter up to mycsar.extractDistance in meters.
+ mycsar.pilotRuntoExtractPoint = true -- Downed pilot will run to the rescue helicopter up to mycsar.extractDistance in meters.
mycsar.extractDistance = 500 -- Distance the downed pilot will start to run to the rescue helicopter.
mycsar.immortalcrew = true -- Set to true to make wounded crew immortal.
mycsar.invisiblecrew = false -- Set to true to make wounded crew insvisible.
@@ -1805,14 +1805,14 @@ Create a late-activated single infantry unit as template in the mission editor a
mycsar.mashprefix = {"MASH"} -- prefixes of #GROUP objects used as MASHes. Will also try to add ZONE and STATIC objects with this prefix once at startup.
mycsar.max_units = 6 -- max number of pilots that can be carried if #CSAR.AircraftType is undefined.
mycsar.messageTime = 15 -- Time to show messages for in seconds. Doubled for long messages.
- mycsar.radioSound = "beacon.ogg" -- the name of the sound file to use for the pilots\' radio beacons.
+ mycsar.radioSound = "beacon.ogg" -- the name of the sound file to use for the pilots\' radio beacons.
mycsar.smokecolor = 4 -- Color of smokemarker, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue.
mycsar.useprefix = true -- Requires CSAR helicopter #GROUP names to have the prefix(es) defined below.
- mycsar.csarPrefix = { "helicargo", "MEDEVAC"} -- #GROUP name prefixes used for useprefix=true - DO NOT use # in helicopter names in the Mission Editor!
+ mycsar.csarPrefix = { "helicargo", "MEDEVAC"} -- #GROUP name prefixes used for useprefix=true - DO NOT use # in helicopter names in the Mission Editor!
mycsar.verbose = 0 -- set to > 1 for stats output for debugging.
-- limit amount of downed pilots spawned by **ejection** events
mycsar.limitmaxdownedpilots = true
- mycsar.maxdownedpilots = 10
+ mycsar.maxdownedpilots = 10
-- allow to set far/near distance for approach and optionally pilot must open doors
mycsar.approachdist_far = 5000 -- switch do 10 sec interval approach mode, meters
mycsar.approachdist_near = 3000 -- switch to 5 sec interval approach mode, meters
@@ -1916,7 +1916,7 @@ Create a late-activated single infantry unit as template in the mission editor a
function my_csar:OnAfterRescued(from, event, to, heliunit, heliname, pilotssaved)
... your code here ...
- end
+ end
5. Spawn downed pilots at location to be picked up.
@@ -1927,7 +1927,7 @@ Create a late-activated single infantry unit as template in the mission editor a
my_csar:SpawnCSARAtZone( "CSAR_Start_1", coalition.side.BLUE, "Pilot Wagner", true )
--Create a casualty and CASEVAC request from a "Point" (VEC2) for the blue coalition --shagrat
- my_csar:SpawnCASEVAC(Point, coalition.side.BLUE)
+ my_csar:SpawnCASEVAC(Point, coalition.side.BLUE)
6. Save and load downed pilots - Persistance
@@ -1950,7 +1950,7 @@ There is a risk involved in doing that; if you do not know what that means, this
Caveat:
-Dropped troop noMessage and forcedesc parameters aren't saved.
+Dropped troop noMessage and forcedesc parameters aren't saved.
@@ -2717,6 +2717,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.
CSAR.inTransitGroups |
+ |
+
+
+ CSAR.index |
+
+
|
@@ -2866,7 +2872,7 @@ Dropped troop noMessage and forcedesc parameters aren't saved.
CSAR:onbeforeReturning(From, Event, To, Heliname, Woundedgroupname, IsAirport, IsAirPort) |
- (Internal) Function called before Returning() event.
+(Internal) Function called before Returning() event.
|
@@ -4231,7 +4237,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CSAR.FreeVHFFrequencies
@@ -4588,7 +4594,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Core.Point#COORDINATE
+
CSAR.coordinate
@@ -4702,25 +4708,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
@@ -4844,6 +4836,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
contain a table for each SAR with all units he has with the original names
+
+
+
+
@@ -4856,7 +4859,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Set to true to make wounded crew insvisible
+
Set to true to make wounded crew insvisible
@@ -4992,7 +4995,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Time to show longer messages for in seconds
+
Time to show longer messages for in seconds
@@ -5017,7 +5020,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS
+ Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS
@@ -5049,20 +5052,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
@@ -5088,20 +5077,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
@@ -5198,7 +5173,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Use the Prefixed defined below, Requires Unit have the Prefix defined below
+
Use the Prefixed defined below, Requires Unit have the Prefix defined below
@@ -6345,7 +6320,7 @@ callsigns from playername or group name.
@@ -6463,7 +6438,7 @@ callsigns from playername or group name.
Usage:
If missions designers want to spawn downed pilots into the field, e.g. at mission begin, to give the helicopter guys work, they can do this like so:
-
+
-- Create casualty "CASEVAC" at coordinate Core.Point#COORDINATE for the blue coalition.
my_csar:SpawnCASEVAC( coordinate, coalition.side.BLUE )
@@ -6596,7 +6571,7 @@ callsigns from playername or group name.
Usage:
If missions designers want to spawn downed pilots into the field, e.g. at mission begin, to give the helicopter guys work, they can do this like so:
-
+
-- Create downed "Pilot Wagner" in #ZONE "CSAR_Start_1" at a random point for the blue coalition
my_csar:SpawnCSARAtZone( "CSAR_Start_1", coalition.side.BLUE, "Wagner", true, false, "Charly-1-1", "F5E" )
@@ -7527,7 +7502,7 @@ callsigns from playername or group name.
-
Coalition of message.
+
Coalition of message.
@@ -8340,7 +8315,7 @@ callsigns from playername or group name.
@@ -10196,7 +10171,7 @@ callsigns from playername or group name.
-(Internal) Function called before Returning() event.
+(Internal) Function called before Returning() event.
@@ -10542,7 +10517,7 @@ callsigns from playername or group name.
- #table
+
CSAR.FreeVHFFrequencies
@@ -10899,7 +10874,7 @@ callsigns from playername or group name.
-
Core.Point#COORDINATE
+
CSAR.coordinate
@@ -11013,25 +10988,11 @@ callsigns from playername or group name.
-
@@ -11155,6 +11116,17 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
+
+
+
+
@@ -11167,7 +11139,7 @@ callsigns from playername or group name.
-
Set to true to make wounded crew insvisible
+
Set to true to make wounded crew insvisible
@@ -11303,7 +11275,7 @@ callsigns from playername or group name.
-
Time to show longer messages for in seconds
+
Time to show longer messages for in seconds
@@ -11328,7 +11300,7 @@ callsigns from playername or group name.
-
Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS
+
Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS
@@ -11360,20 +11332,6 @@ callsigns from playername or group name.
-
-
@@ -11399,20 +11357,6 @@ callsigns from playername or group name.
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
@@ -11509,7 +11453,7 @@ callsigns from playername or group name.
-
Use the Prefixed defined below, Requires Unit have the Prefix defined below
+
Use the Prefixed defined below, Requires Unit have the Prefix defined below
@@ -13111,7 +13055,7 @@ callsigns from playername or group name.
- #table
+
CSAR.FreeVHFFrequencies
@@ -13468,7 +13412,7 @@ callsigns from playername or group name.
-
Core.Point#COORDINATE
+
CSAR.coordinate
@@ -13582,25 +13526,11 @@ callsigns from playername or group name.
-
@@ -13724,6 +13654,17 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
+
+
+
+
@@ -13736,7 +13677,7 @@ callsigns from playername or group name.
-
Set to true to make wounded crew insvisible
+
Set to true to make wounded crew insvisible
@@ -13872,7 +13813,7 @@ callsigns from playername or group name.
-
Time to show longer messages for in seconds
+
Time to show longer messages for in seconds
@@ -13897,7 +13838,7 @@ callsigns from playername or group name.
-
Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS
+
Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS
@@ -13929,20 +13870,6 @@ callsigns from playername or group name.
-
-
@@ -13968,20 +13895,6 @@ callsigns from playername or group name.
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
@@ -14078,7 +13991,7 @@ callsigns from playername or group name.
-
Use the Prefixed defined below, Requires Unit have the Prefix defined below
+
Use the Prefixed defined below, Requires Unit have the Prefix defined below
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index fdd667420..a9334856f 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -8594,7 +8594,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.DroppedTroops
@@ -8619,14 +8619,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8791,14 +8788,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8874,6 +8868,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Smokes and Flares
+
+
+
+
@@ -8929,6 +8934,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -9076,17 +9092,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#1570
-
-
-
-
@@ -9489,7 +9494,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
CTLD.troopdropzoneradius
@@ -20999,7 +21004,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.DroppedTroops
@@ -21024,14 +21029,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -21196,14 +21198,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -21279,6 +21278,17 @@ However, if you create a new folder inside the miz file, which contains the soun
Smokes and Flares
+
+
+
+
@@ -21334,6 +21344,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
@@ -21481,17 +21502,6 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
-
-
-
-
@@ -21894,7 +21904,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number
+
CTLD.troopdropzoneradius
@@ -23532,7 +23542,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.DroppedTroops
@@ -23557,14 +23567,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -23729,14 +23736,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -23812,6 +23816,17 @@ However, if you create a new folder inside the miz file, which contains the soun
Smokes and Flares
+
+
+
+
@@ -23867,6 +23882,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
@@ -24014,17 +24040,6 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
-
-
-
-
@@ -24427,7 +24442,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number
+
CTLD.troopdropzoneradius
@@ -28999,6 +29014,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Can transport crate.
+
+
+
+
@@ -39567,6 +39593,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
template for a group of 10 paratroopers
+
+
+
+
@@ -40893,6 +40930,17 @@ Use either this method to integrate the Hercules **or** the one from the "normal
template for a group of 10 paratroopers
+
+
+
+
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html
index 700e3543c..dc1f84c65 100644
--- a/Documentation/Tasking.Task.html
+++ b/Documentation/Tasking.Task.html
@@ -3023,17 +3023,6 @@ but can separately be modified later in your mission using the
-
-
-
-
@@ -7670,17 +7659,6 @@ If the Unit is part of the Task, true is returned.
-
-
-
-
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html
index 20b2e29dd..61ebae231 100644
--- a/Documentation/Tasking.Task_A2G_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2G_Dispatcher.html
@@ -3372,14 +3372,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -3952,14 +3949,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -5142,14 +5136,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -6634,14 +6625,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html
index 108a91a6e..31a81d018 100644
--- a/Documentation/Tasking.Task_CARGO.html
+++ b/Documentation/Tasking.Task_CARGO.html
@@ -3363,7 +3363,7 @@ based on the tasking capabilities defined in
-
-
@@ -18027,17 +17994,6 @@ mygroup:WayPointExecute()
The DCS controllable class.
-
-
-
-
@@ -18060,28 +18016,6 @@ mygroup:WayPointExecute()
-
-
-
-
-
@@ -22061,17 +21995,6 @@ Coordinates are dependent on the position of the maps origin.
The DCS controllable class.
-
-
-
-
@@ -22094,28 +22017,6 @@ Coordinates are dependent on the position of the maps origin.
-
-
-
-
-
@@ -22647,17 +22548,6 @@ If the Identifiable is alive, true is returned.
The DCS controllable class.
-
-
-
-
@@ -22680,28 +22570,6 @@ If the Identifiable is alive, true is returned.
-
-
-
-
-
@@ -22834,17 +22702,6 @@ If the Identifiable is alive, true is returned.
The DCS controllable class.
-
-
-
-
@@ -22867,28 +22724,6 @@ If the Identifiable is alive, true is returned.
-
-
-
-
-
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html
index 0bec388ee..8c4b3bcc0 100644
--- a/Documentation/Wrapper.Positionable.html
+++ b/Documentation/Wrapper.Positionable.html
@@ -3971,6 +3971,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -8005,6 +8016,17 @@ Coordinates are dependent on the position of the maps origin.
+
+
+
+
@@ -8591,6 +8613,17 @@ If the Identifiable is alive, true is returned.
+
+
+
+
@@ -8778,6 +8811,17 @@ If the Identifiable is alive, true is returned.
+
+
+
+