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https://github.com/FlightControl-Master/MOOSE_DOCS.git
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@@ -1865,6 +1865,12 @@ If you want to obtain the complete <strong>3D position</strong> including orient
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).FindByName">UNIT:FindByName(UnitName)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Find a UNIT in the _DATABASE using the name of an existing DCS Unit.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetAPShells">UNIT:GetAPShells()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Get number of AP shells from a tank.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -1883,6 +1889,12 @@ If you want to obtain the complete <strong>3D position</strong> including orient
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetAmmunition">UNIT:GetAmmunition()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Get the number of ammunition and in particular the number of shells, rockets, bombs and missiles a unit currently has.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetArtiShells">UNIT:GetArtiShells()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Get number of artillery shells from an artillery unit.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -1931,6 +1943,12 @@ If you want to obtain the complete <strong>3D position</strong> including orient
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetGroup">UNIT:GetGroup()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Returns the unit's group if it exists and nil otherwise.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetHEShells">UNIT:GetHEShells()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Get number of HE shells from a tank.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -2067,6 +2085,24 @@ If you want to obtain the complete <strong>3D position</strong> including orient
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).HandleEvent">UNIT:HandleEvent(EventID, EventFunction)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Subscribe to a DCS Event.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).HasAPShells">UNIT:HasAPShells()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Checks if a tank still has AP shells.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).HasArtiShells">UNIT:HasArtiShells()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Checks if an artillery unit still has artillery shells.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).HasHEShells">UNIT:HasHEShells()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Checks if a tank still has HE shells.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -5032,6 +5068,36 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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</div>
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(UNIT).GetAPShells" ><strong>UNIT:GetAPShells()</strong></a></h2>
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</div>
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<p>Get number of AP shells from a tank.</p>
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<div id= "#Functions##GetAPShells" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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<div class="w3-margin-left">
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<p>UNIT</p>
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</div>
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<h2><strong>Return value:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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<p>#number:</p>
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</div>
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<div class="w3-half">
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<p>Number of AP shells </p>
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</div>
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</div>
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</div>
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</div>
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</div>
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@@ -5138,7 +5204,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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<div class="w3-half">
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<p>Number of shells left.</p>
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<p>Number of shells left. Shells include MG ammunition, AP and HE shells, and artillery shells where applicable.</p>
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</div>
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<div class="w3-half">
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@@ -5170,9 +5236,55 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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<div class="w3-half">
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<p>Number of artillery shells left (with explosive mass, included in shells; shells can also be machine gun ammo)</p>
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<p>Number of artillery shells left (with explosive mass, included in shells; HE will also be reported as artillery shells for tanks)</p>
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</div>
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<div class="w3-half">
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<p>#number:</p>
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</div>
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<div class="w3-half">
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<p>Number of tank AP shells left (for tanks, if applicable)</p>
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</div>
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<div class="w3-half">
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<p>#number:</p>
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</div>
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<div class="w3-half">
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<p>Number of tank HE shells left (for tanks, if applicable)</p>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(UNIT).GetArtiShells" ><strong>UNIT:GetArtiShells()</strong></a></h2>
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</div>
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<p>Get number of artillery shells from an artillery unit.</p>
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<div id= "#Functions##GetArtiShells" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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<div class="w3-margin-left">
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<p>UNIT</p>
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</div>
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<h2><strong>Return value:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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<p>#number:</p>
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</div>
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<div class="w3-half">
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<p>Number of artillery shells</p>
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</div>
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</div>
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</div>
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@@ -5440,6 +5552,36 @@ Animation arguments can be figured out by opening the respective 3d model in the
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</div>
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</div>
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</div>
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(UNIT).GetHEShells" ><strong>UNIT:GetHEShells()</strong></a></h2>
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</div>
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<p>Get number of HE shells from a tank.</p>
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<div id= "#Functions##GetHEShells" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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<div class="w3-margin-left">
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<p>UNIT</p>
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</div>
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<h2><strong>Return value:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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<p>#number:</p>
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</div>
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<div class="w3-half">
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<p>Number of HE shells</p>
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</div>
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</div>
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</div>
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</div>
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</div>
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@@ -6276,6 +6418,96 @@ The spawn sequence number and unit number are contained within the name after th
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</div>
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</div>
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</div>
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(UNIT).HasAPShells" ><strong>UNIT:HasAPShells()</strong></a></h2>
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</div>
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<p>Checks if a tank still has AP shells.</p>
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<div id= "#Functions##HasAPShells" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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<div class="w3-margin-left">
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<p>UNIT</p>
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</div>
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<h2><strong>Return value:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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<p>#boolean:</p>
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</div>
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<div class="w3-half">
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<p>HasAPShells </p>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(UNIT).HasArtiShells" ><strong>UNIT:HasArtiShells()</strong></a></h2>
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</div>
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<p>Checks if an artillery unit still has artillery shells.</p>
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<div id= "#Functions##HasArtiShells" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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<div class="w3-margin-left">
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<p>UNIT</p>
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</div>
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<h2><strong>Return value:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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<p>#boolean:</p>
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</div>
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<div class="w3-half">
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<p>HasArtiShells </p>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(UNIT).HasHEShells" ><strong>UNIT:HasHEShells()</strong></a></h2>
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</div>
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<p>Checks if a tank still has HE shells.</p>
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<div id= "#Functions##HasHEShells" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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<div class="w3-margin-left">
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<p>UNIT</p>
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</div>
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<h2><strong>Return value:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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<p>#boolean:</p>
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</div>
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<div class="w3-half">
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<p>HasHEShells </p>
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</div>
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</div>
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</div>
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</div>
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</div>
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Reference in New Issue
Block a user