diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index ef141afef..793be37f4 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4519,6 +4519,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Set destination airbase for next :Route() command.
+Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
+Aircraft is on a depoly mission.
+ @@ -4345,6 +4360,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -4913,6 +4931,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Set destination airbase for next :Route() command.
+ @@ -4946,6 +4967,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -4971,6 +4995,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -6432,6 +6459,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Set destination airbase for next :Route() command.
+ @@ -6465,6 +6495,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -6490,6 +6523,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 3466f6b43..0ef22b6b2 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1742,6 +1742,9 @@ Controls a network of SAM sites. + +Then we register the new group in the database
+ @@ -3074,6 +3077,9 @@ This works for ground only groups. + +Then we register the new group in the database
+ diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 8358ee597..d96706807 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1602,17 +1602,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardlesSet cargo object.
+Set cargo object.
+the y coordinate in meters.
+ + + +the y coordinate in meters.
+ + + +the y coordinate in meters.
+ + + +Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -3337,6 +3334,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +Spawns a new static using a given template.
- myredmantis = MANTIS:New("myredmantis","Red SAM","Red EWR",nil,"red",false)
+
myredmantis = MANTIS:New("myredmantis","Red SAM","Red EWR",nil,"red",false)
myredmantis:Start()
[optional] Use
@@ -1504,7 +1504,7 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%If you want to use a separate AWACS unit (default detection range: 250km) to support your EWR system, use e.g. the following setup:
- mybluemantis = MANTIS:New("bluemantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
+
mybluemantis = MANTIS:New("bluemantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
mybluemantis:Start()
Contains the counter how many units are currently alive
+ +Contains the counter how many units are currently alive
+ +Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+ + + +Type of terminal to be used when spawning at an airbase.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Set case to that of lead.
- @@ -37786,20 +37849,6 @@ BASE:TraceOnOff( false ) - -Set stack flag.
- -Set section lead of player flight.
+Make player section lead if he was not before.
Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+Text displayed in the mark panel.
- - - -