- #string
+
FSM._StartState
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index 8b2525dd8..0dd03eeeb 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -3025,14 +3025,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -3072,11 +3069,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -5185,14 +5193,11 @@ It is advised to use this method at the start of the mission.
@@ -5232,11 +5237,22 @@ It is advised to use this method at the start of the mission.
+
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index f2a43b4af..167de1ea7 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -3211,13 +3211,7 @@ and any spaces before and after the resulting name are removed.
- SPAWN.communication |
-
-
- |
-
-
- SPAWN.frequency |
+ SPAWN.hidden |
|
@@ -3912,11 +3906,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SPAWN.AIOnOff
+
+
The AI is on by default when spawning a group.
+
@@ -4096,6 +4093,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4154,17 +4162,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4308,6 +4305,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -4339,15 +4369,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
SPAWN.SpawnInitSADL
+ #string
+
SPAWN.SpawnInitSkill
-
-
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
- we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-
@@ -4595,7 +4621,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+ When the first Spawn executes, all the Groups need to be made visible before start.
@@ -4676,18 +4702,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
SPAWN.frequency
+
SPAWN.hidden
@@ -10431,11 +10446,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #boolean
SPAWN.AIOnOff
+
+
The AI is on by default when spawning a group.
+
@@ -10615,6 +10633,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10673,17 +10702,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -10827,6 +10845,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
@@ -10858,15 +10909,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
SPAWN.SpawnInitSADL
+ #string
+
SPAWN.SpawnInitSkill
-
-
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
- we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-
@@ -11114,7 +11161,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+ When the first Spawn executes, all the Groups need to be made visible before start.
@@ -11195,18 +11242,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-SPAWN.communication
-
-
-
-
-
-
-
-
-
-
-
SPAWN.frequency
+
SPAWN.hidden
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index 0d48900ed..968e19357 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -3143,7 +3143,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
SPAWNSTATIC.TemplateStaticUnit
@@ -4788,7 +4788,7 @@ Handy if you spawn from cargo statics which have resources already set.
- #table
+
SPAWNSTATIC.TemplateStaticUnit
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 96117265e..469238f2a 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -2099,6 +2099,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
MANTIS:GetCommandCenter() |
Function to get the HQ object for further use
+ |
+
+
+ MANTIS.Groupset |
+
+
|
@@ -4357,17 +4363,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The #DETECTION_AREAS object for AWACS
-
-
-
-
@@ -4401,17 +4396,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4489,6 +4473,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+
+
+
+
@@ -4511,17 +4506,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The ME name of the HQ object
-
-
-
-
@@ -4550,7 +4534,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_Long
@@ -4561,7 +4545,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_Medium
@@ -4572,7 +4556,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_PointDef
@@ -4583,7 +4567,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_Short
@@ -5114,6 +5098,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
switch alarm state RED
+
@@ -5125,9 +5112,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
self.SAMCheckRanges = {}
-
@@ -9250,17 +9234,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The #DETECTION_AREAS object for AWACS
-
-
-
-
@@ -9294,17 +9267,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
-
-
-
@@ -9382,6 +9344,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+
+
+
+
@@ -9404,17 +9377,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The ME name of the HQ object
-
-
-
-
@@ -9443,7 +9405,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table
+
MANTIS.SAM_Table_Long
@@ -9454,7 +9416,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table
+
MANTIS.SAM_Table_Medium
@@ -9465,7 +9427,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table
+
MANTIS.SAM_Table_PointDef
@@ -9476,7 +9438,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table
+
MANTIS.SAM_Table_Short
@@ -10007,6 +9969,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+
switch alarm state RED
+
@@ -10018,9 +9983,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
-
self.SAMCheckRanges = {}
-
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index 924c76921..5fd1f69e8 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -2429,6 +2429,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+ #number
+
MOVEMENT.AliveUnits
+
+
+
+
+
Contains the counter how many units are currently alive.
+
+
+
+
@@ -2659,6 +2673,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+ #number
+
MOVEMENT.AliveUnits
+
+
+
+
+
Contains the counter how many units are currently alive.
+
+
+
+
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index 464b8d7bb..7ce44a1d7 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -3551,12 +3551,6 @@ manager:Stop(7200)
RAT.termtype |
Type of terminal to be used when spawning at an airbase.
- |
-
-
- RAT.type |
-
-
|
@@ -4767,13 +4761,7 @@ and any spaces before and after the resulting name are removed.
- RAT.communication |
-
-
- |
-
-
- RAT.frequency |
+ RAT.hidden |
|
@@ -7341,17 +7329,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -15232,17 +15209,6 @@ Initializes the ratcraft array and group menu.
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -22146,17 +22112,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.Type of terminal to be used when spawning at an airbase.
-
-
-
-
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index a97f42e19..42addf3dd 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -3067,6 +3067,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
SCORING.AutoSavePath
@@ -3267,7 +3278,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -3278,7 +3289,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
SCORING.AutoSavePath
@@ -6190,7 +6212,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -6201,7 +6223,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyonfratricide
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 65672db7c..998ae92ba 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -41401,20 +41401,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
-
-
AIRBOSS.PlayerData.grade
@@ -41433,6 +41419,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+
+
+
+
@@ -41568,9 +41565,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
Set section lead of player flight.
-
@@ -41593,6 +41587,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
Set Stable Hover
+
@@ -41626,6 +41623,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
Set time stamp.
+
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index ac374d9c7..98a478864 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -4683,14 +4683,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -5055,6 +5052,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
@@ -5080,6 +5091,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
@@ -10966,14 +10991,11 @@ callsigns from playername or group name.
@@ -11338,6 +11360,20 @@ callsigns from playername or group name.
+
+
@@ -11363,6 +11399,20 @@ callsigns from playername or group name.
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
@@ -13507,14 +13557,11 @@ callsigns from playername or group name.
@@ -13879,6 +13926,20 @@ callsigns from playername or group name.
+
+
@@ -13904,6 +13965,20 @@ callsigns from playername or group name.
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 0e0261b4b..5a43c1e31 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -8471,17 +8471,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -8551,17 +8540,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
-
-
-
-
@@ -8582,7 +8560,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.CtldUnits
@@ -8604,7 +8582,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.DroppedTroops
@@ -8629,28 +8607,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
@@ -8762,9 +8723,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Beacons
-
@@ -8818,14 +8776,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8854,11 +8809,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8904,7 +8862,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.Spawned_Cargo
@@ -8920,17 +8878,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -8975,6 +8922,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -9122,17 +9080,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#1570
-
-
-
-
@@ -9371,17 +9318,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
enfore engineer build only?
-
-
-
-
@@ -9436,7 +9372,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- time to repairor build a unit/group
+ noob catch
@@ -9535,7 +9471,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
CTLD.troopdropzoneradius
@@ -9573,9 +9509,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
sub categories
-
@@ -20707,17 +20640,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -20787,17 +20709,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
-
-
-
-
@@ -20818,7 +20729,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.CtldUnits
@@ -20840,7 +20751,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.DroppedTroops
@@ -20865,28 +20776,11 @@ However, if you create a new folder inside the miz file, which contains the soun
-
@@ -20998,9 +20892,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
Beacons
-
@@ -21054,14 +20945,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -21090,11 +20978,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -21140,7 +21031,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.Spawned_Cargo
@@ -21156,17 +21047,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -21211,6 +21091,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
@@ -21358,17 +21249,6 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
-
-
-
-
@@ -21607,17 +21487,6 @@ However, if you create a new folder inside the miz file, which contains the soun
enfore engineer build only?
-
-
-
-
@@ -21672,7 +21541,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- time to repairor build a unit/group
+ noob catch
@@ -21771,7 +21640,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number
+
CTLD.troopdropzoneradius
@@ -21809,9 +21678,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
sub categories
-
@@ -23301,17 +23167,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -23381,17 +23236,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
-
-
-
-
@@ -23412,7 +23256,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.CtldUnits
@@ -23434,7 +23278,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.DroppedTroops
@@ -23459,28 +23303,11 @@ However, if you create a new folder inside the miz file, which contains the soun
-
@@ -23592,9 +23419,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
Beacons
-
@@ -23648,14 +23472,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -23684,11 +23505,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -23734,7 +23558,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.Spawned_Cargo
@@ -23750,17 +23574,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -23805,6 +23618,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
@@ -23952,17 +23776,6 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
-
-
-
-
@@ -24201,17 +24014,6 @@ However, if you create a new folder inside the miz file, which contains the soun
enfore engineer build only?
-
-
-
-
@@ -24266,7 +24068,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- time to repairor build a unit/group
+ noob catch
@@ -24365,7 +24167,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number
+
CTLD.troopdropzoneradius
@@ -24403,9 +24205,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
sub categories
-
@@ -34876,17 +34675,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
@@ -35540,17 +35328,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
@@ -39519,17 +39296,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
template for a group of 10 paratroopers
-
-
-
-
@@ -40856,17 +40622,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal
template for a group of 10 paratroopers
-
-
-
-
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index ebf81be38..e483a40a6 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -3102,7 +3102,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
TASK_A2A_DISPATCHER.FlashNewTask
@@ -3827,7 +3827,7 @@ If too large, any airborne cap may not be able to reach the detected target area
+
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index 12767790a..239083d4f 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -4551,28 +4551,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The DCS controllable class.
-
-
-
-
-
@@ -17815,28 +17793,6 @@ mygroup:WayPointExecute()
The DCS controllable class.
-
-
-
-
-
@@ -21838,28 +21794,6 @@ Coordinates are dependent on the position of the maps origin.
The DCS controllable class.
-
-
-
-
-
@@ -22413,28 +22347,6 @@ If the Identifiable is alive, true is returned.
The DCS controllable class.
-
-
-
-
-
@@ -22589,28 +22501,6 @@ If the Identifiable is alive, true is returned.
The DCS controllable class.
-
-
-
-
-
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index 7de3bb33d..fc2334d8e 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -5658,18 +5658,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-