-
+ #boolean
SETTINGS.Metric
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index 30fb804f9..b39bf153f 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -3227,13 +3227,25 @@ and any spaces before and after the resulting name are removed.
- SPAWN.hidden |
+ SPAWN.frequency |
|
- SPAWN.speed |
+ SPAWN.livery_id |
+
+
+ |
+
+
+ SPAWN.modulation |
+
+
+ |
+
+
+ SPAWN.skill |
|
@@ -3974,9 +3986,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -4043,20 +4052,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
- #number
-
SPAWN.SpawnCount
-
-
-
-
-
The internal counter of the amount of spawning the has happened since SpawnStart.
-
@@ -4148,6 +4143,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4283,6 +4289,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4312,6 +4329,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+
+
+
+
@@ -4525,17 +4553,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4651,7 +4668,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
SPAWN.hidden
+
SPAWN.frequency
@@ -4662,7 +4679,29 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
SPAWN.skill
@@ -10447,9 +10486,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -10516,20 +10552,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
- #number
-
SPAWN.SpawnCount
-
-
-
-
-
The internal counter of the amount of spawning the has happened since SpawnStart.
-
@@ -10621,6 +10643,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10756,6 +10789,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10785,6 +10829,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+
+
+
+
@@ -10998,17 +11053,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -11124,7 +11168,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-SPAWN.hidden
+SPAWN.frequency
@@ -11135,7 +11179,29 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-SPAWN.speed
+SPAWN.livery_id
+
+
+
+
+
+
+
+
+
+
+
+
SPAWN.skill
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index c4325e6d6..1bdfc9267 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -3123,7 +3123,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
SPAWNSTATIC.TemplateStaticUnit
@@ -4735,7 +4735,7 @@ Handy if you spawn from cargo statics which have resources already set.
- #table
+
SPAWNSTATIC.TemplateStaticUnit
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index 51c1c0fc2..a05c844e3 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -2974,6 +2974,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -4257,6 +4290,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -5779,6 +5845,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index 2c20e80ca..9d21eb21c 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -4089,7 +4089,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
ATC_GROUND.Airbases
@@ -4105,9 +4105,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Kickspeed
-
@@ -4677,7 +4674,7 @@ An airbase can be specified to set the maximum kick speed for.
- #table
+
ATC_GROUND.Airbases
@@ -4693,9 +4690,6 @@ An airbase can be specified to set the maximum kick speed for.
-
-
Kickspeed
-
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index 04ca01dd8..6cca916ca 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -2668,17 +2668,6 @@ Use the method DESIGNATE.SetMission() to
-
-
-
-
@@ -2690,17 +2679,6 @@ Use the method DESIGNATE.SetMission() to
-
-
-
-
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index 570c90ae1..b3e7a9d18 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -20000,28 +20000,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
-
@@ -20154,17 +20132,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
@@ -20182,7 +20149,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
@@ -24941,17 +24886,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
-
-
@@ -24969,7 +24903,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
@@ -26716,17 +26628,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
-
-
@@ -26744,7 +26645,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number
+
DETECTION_BASE.RefreshTimeInterval
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 2bfc4afbf..6138cb824 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -2132,12 +2132,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
MANTIS:GetCommandCenter() |
Function to get the HQ object for further use
- |
-
-
- MANTIS.Groupset |
-
-
|
@@ -4294,8 +4288,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -4398,17 +4403,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
-
-
-
-
@@ -4431,6 +4425,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The ME name of the HQ object
+
+
+
+
@@ -4459,7 +4464,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_Long
@@ -4470,7 +4475,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_Medium
@@ -4481,7 +4486,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_Short
@@ -5034,6 +5039,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
switch alarm state RED
+
@@ -5045,6 +5053,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
self.SAMCheckRanges = {}
+
@@ -9059,8 +9070,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
@@ -9163,17 +9185,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
-
-
-
-
@@ -9196,6 +9207,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The ME name of the HQ object
+
+
+
+
@@ -9224,7 +9246,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table
+
MANTIS.SAM_Table_Long
@@ -9235,7 +9257,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table
+
MANTIS.SAM_Table_Medium
@@ -9246,7 +9268,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table
+
MANTIS.SAM_Table_Short
@@ -9799,6 +9821,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+
switch alarm state RED
+
@@ -9810,6 +9835,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+
self.SAMCheckRanges = {}
+
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index 241a713a6..166bd8a8d 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -4783,13 +4783,25 @@ and any spaces before and after the resulting name are removed.
- RAT.hidden |
+ RAT.frequency |
|
- RAT.speed |
+ RAT.livery_id |
+
+
+ |
+
+
+ RAT.modulation |
+
+
+ |
+
+
+ RAT.skill |
|
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 268400e5e..6d0eabf22 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -3265,7 +3265,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SCORING.penaltyoncoalitionchange
@@ -6188,7 +6188,7 @@ The scale magnifies the scores given to the players.
-
+ #boolean
SCORING.penaltyoncoalitionchange
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 9a154edc3..d3b4b1eb8 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -9777,17 +9777,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of LSO.
-
-
-
-
@@ -9799,17 +9788,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of marshal.
-
-
-
-
@@ -30147,17 +30125,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
-
-
-
-
@@ -30169,17 +30136,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
-
-
-
-
@@ -33259,17 +33215,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
-
-
-
-
@@ -33281,17 +33226,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
-
-
-
-
@@ -41296,7 +41230,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Set stack flag.
+ Decrease stack/flag. Human player needs to take care himself.
@@ -41513,6 +41447,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ Set time stamp.
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 96092b9e0..8ba155be1 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -2071,7 +2071,7 @@ Static shapes loadable into the Chinook and thus to be avoided
3.5 OnAfterCratesDropped
- This function is called when a player has deployed crates to a DROP zone:
+ This function is called when a player has deployed crates:
function my_ctld:OnAfterCratesDropped(From, Event, To, Group, Unit, Cargotable)
... your code here ...
@@ -2693,13 +2693,13 @@ If you use units build by multiple templates, they will effectively double on lo
- CTLD:InjectTroops(Zone, Cargo, Surfacetypes, PreciseLocation, Structure) |
+ CTLD:InjectTroops(Zone, Cargo, Surfacetypes, PreciseLocation, Structure, TimeStamp) |
(User) Pre-populate troops in the field.
|
- CTLD:InjectVehicles(Zone, Cargo, Surfacetypes, PreciseLocation, Structure) |
+ CTLD:InjectVehicles(Zone, Cargo, Surfacetypes, PreciseLocation, Structure, TimeStamp) |
(User) Pre-populate vehicles in the field.
|
@@ -2744,6 +2744,12 @@ If you use units build by multiple templates, they will effectively double on lo
CTLD:Load() |
Triggers the FSM event "Save".
+ |
+
+
+ CTLD.LoadedGroupsTable |
+
+
|
@@ -2804,6 +2810,12 @@ If you use units build by multiple templates, they will effectively double on lo
CTLD:OnAfterLoad(From, Event, To, path, filename) |
FSM Function OnAfterLoad.
+ |
+
+
+ CTLD:OnAfterLoaded(From, Event, To, LoadedGroups) |
+
+ FSM Function OnAfterLoaded.
|
@@ -3536,6 +3548,12 @@ If you use units build by multiple templates, they will effectively double on lo
CTLD.hoverautoloading |
+ |
+
+
+ CTLD.keeploadtable |
+
+
|
@@ -8192,17 +8210,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
-
-
-
-
@@ -8223,7 +8230,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.CtldUnits
@@ -8245,7 +8252,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.DroppedTroops
@@ -8270,11 +8277,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8317,7 +8327,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeUHFFrequencies
@@ -8333,6 +8343,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Beacons
+
@@ -8375,6 +8388,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
for troop/cargo drop via chute
+
+
+
+
@@ -8453,14 +8477,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8566,6 +8587,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -8835,6 +8867,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -8983,7 +9026,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- time to repairor build a unit/group
+ noob catch
@@ -9071,7 +9114,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
CTLD.troopdropzoneradius
@@ -10938,7 +10981,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
(User) Pre-populate troops in the field.
@@ -11013,6 +11056,19 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
(Optional) String object describing the current structure of the injected group; mainly for load/save to keep current state setup.
+
+
+
+
+
+ #number
+ TimeStamp
+
+
+
+
+
(Optional) Timestamp used internally on re-loading from disk.
+
Return value:
@@ -11043,7 +11099,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
(User) Pre-populate vehicles in the field.
@@ -11118,6 +11174,19 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
(Optional) String object describing the current structure of the injected group; mainly for load/save to keep current state setup.
+
+
+
+
+
+ #number
+ TimeStamp
+
+
+
+
+
(Optional) Timestamp used internally on re-loading from disk.
+
Return value:
@@ -12249,6 +12318,78 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
FSM Function OnAfterLoaded.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+ #table
+ LoadedGroups
+
+
+
+
+
Table of loaded groups, each entry is a table with three values: Group, TimeStamp and CargoType.
+
+
+
+
+
@@ -19002,17 +19143,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
-
-
-
-
@@ -19033,7 +19163,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.CtldUnits
@@ -19055,7 +19185,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.DroppedTroops
@@ -19080,11 +19210,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -19127,7 +19260,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeUHFFrequencies
@@ -19143,6 +19276,9 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
Beacons
+
@@ -19185,6 +19321,17 @@ However, if you create a new folder inside the miz file, which contains the soun
for troop/cargo drop via chute
+
+
+
+
@@ -19263,14 +19410,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -19376,6 +19520,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
@@ -19645,6 +19800,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
@@ -19793,7 +19959,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- time to repairor build a unit/group
+ noob catch
@@ -19881,7 +20047,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number
+
CTLD.troopdropzoneradius
@@ -21466,17 +21632,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
-
-
-
-
@@ -21497,7 +21652,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.CtldUnits
@@ -21519,7 +21674,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.DroppedTroops
@@ -21544,11 +21699,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -21591,7 +21749,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeUHFFrequencies
@@ -21607,6 +21765,9 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
Beacons
+
@@ -21649,6 +21810,17 @@ However, if you create a new folder inside the miz file, which contains the soun
for troop/cargo drop via chute
+
+
+
+
@@ -21727,14 +21899,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -21840,6 +22009,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
@@ -22109,6 +22289,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
@@ -22257,7 +22448,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- time to repairor build a unit/group
+ noob catch
@@ -22345,7 +22536,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number
+
CTLD.troopdropzoneradius
@@ -26732,6 +26923,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Can transport crate.
+
+
+
+
@@ -26940,6 +27142,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Location (if set) where to get this cargo item.
+
+
+
+
@@ -28466,6 +28679,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Location (if set) where to get this cargo item.
+
+
+
+
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html
index dd6d68c3a..097318923 100644
--- a/Documentation/Tasking.Task.html
+++ b/Documentation/Tasking.Task.html
@@ -3043,6 +3043,17 @@ but can separately be modified later in your mission using the
+
+
+
+
@@ -7679,6 +7690,17 @@ If the Unit is part of the Task, true is returned.
+
+
+
+
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index f0932c2d3..9d1d71d75 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -3098,7 +3098,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
GROUP.InitRespawnRandomizePositionOuter
+
GROUP.InitRespawnRandomizePositionZone
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index 2ebf945ec..7d5a02085 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -3181,28 +3181,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -3280,6 +3258,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
+
+
+
+
+
@@ -5320,28 +5320,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -5419,6 +5397,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
+
+
+
+
+
@@ -6930,28 +6930,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -7029,6 +7007,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
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