diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 55c335b27..abfb582c1 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5058,11 +5058,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+flash messages to players
-flash messages to players
-flash messages to players
-flash messages to players
-No loading happened, so we need to pickup something else.
+ diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index d91530284..48a4bc02a 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2937,9 +2937,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -2973,9 +2970,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -3001,9 +2995,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -4730,9 +4721,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -4766,9 +4754,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -4794,9 +4779,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -5365,9 +5347,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -5401,9 +5380,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -5429,9 +5405,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -6888,9 +6861,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -6924,9 +6894,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -6952,9 +6919,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 971141dec..1f363c654 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -2918,6 +2918,17 @@ All derived classes from CARGO follow the same state machine, expose the same ca + + + +Now we spawn the new group based on the template created.
+The AI is on by default when spawning a group.
-By default, no InitLimit
+ + + +The AI is on by default when spawning a group.
-Spawns a new static using a given template.
+Kickspeed
-Kickspeed
-The #DETECTION_AREAS object for AWACS
+ + + +The ME name of the HQ object
+ + + +self.SAMCheckRanges = {}
+The #DETECTION_AREAS object for AWACS
+ + + +The ME name of the HQ object
+ + + +self.SAMCheckRanges = {}
+Contains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Decrease stack/flag. Human player needs to take care himself.
+ +Set section lead of player flight.
-Set time stamp.
+table of CSAR unit names
+contain a table for each SAR with all units he has with the original names
- - - -table of CSAR unit names
+contain a table for each SAR with all units he has with the original names
- - - -table of CSAR unit names
+contain a table for each SAR with all units he has with the original names
- - - -use as counter
- -holds #CTLD_ENGINEERING objects
-tables
-Folderpath.
+Smokes and Flares
-time to repairor build a unit/group
+noob catch
use as counter
- -holds #CTLD_ENGINEERING objects
-tables
-Folderpath.
+Smokes and Flares
-time to repairor build a unit/group
+noob catch
use as counter
- -holds #CTLD_ENGINEERING objects
-tables
-Folderpath.
+Smokes and Flares
-time to repairor build a unit/group
+noob catch
Can transport crate.
-template for a group of 10 paratroopers
+template for a group of 10 paratroopers
+