diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html index e222cb23b..612854504 100644 --- a/Documentation/AI.AI_AIR_Dispatcher.html +++ b/Documentation/AI.AI_AIR_Dispatcher.html @@ -4259,6 +4259,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-Set destination airbase for next :Route() command.
+ +Set destination airbase for next :Route() command.
+ +Set destination airbase for next :Route() command.
+ +Set destination airbase for next :Route() command.
+ +the y coordinate in meters.
-the y coordinate in meters.
-the y coordinate in meters.
-Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-Overwrite unit names by default with group name.
-When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Overwrite unit names by default with group name.
-Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -9222,17 +9171,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. - - -Set case to that of lead.
- @@ -37727,6 +37724,17 @@ BASE:TraceOnOff( false )Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+ + + +Set time stamp.
- diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index 687360e33..67468c54b 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -2680,6 +2680,17 @@ but can separately be modified later in your mission using the + + + +