diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 62cfd00e9..8042f10ba 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4645,17 +4645,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-self.CargoObject:Destroy()
- -Now we spawn the new group based on the template created.
-self.CargoObject:Destroy()
- -Now we spawn the new group based on the template created.
-the y coordinate in meters.
+ + + +the y coordinate in meters.
+ + + +the y coordinate in meters.
+ + + +SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
+By default, no InitLimit
When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+ + + +The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
+By default, no InitLimit
@@ -8931,14 +8985,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. @@ -9130,17 +9181,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. - - -switch alarm state RED
- @@ -6331,9 +6328,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -switch alarm state RED
- diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html index a2252032a..5a8e56340 100644 --- a/Documentation/Functional.Rat.html +++ b/Documentation/Functional.Rat.html @@ -4318,6 +4318,42 @@ and any spaces before and after the resulting name are removed.RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Set case to that of lead.
+ @@ -38680,6 +38749,20 @@ BASE:TraceOnOff( false ) + +Set stack flag.
+ +Set section lead of player flight.
-Set new time stamp.
+Set time stamp.
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 103392709..0a4e41efb 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -3451,7 +3451,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defautable of CSAR unit names
+Replacement woundedGroups
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +holds #CTLD_ENGINEERING objects
-Beacons
-tables
-time to repair a unit/group
+noob catch
holds #CTLD_ENGINEERING objects
-Beacons
-tables
-time to repair a unit/group
+noob catch
holds #CTLD_ENGINEERING objects
-Beacons
-tables
-time to repair a unit/group
+noob catch
set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+