From 127e82240017f98e828e144e10a3544129bcd2f5 Mon Sep 17 00:00:00 2001
From: MooseBotter Flash messages to player
Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Set destination airbase for next :Route() command.
- -Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a pickup mission.
+meter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
- @@ -7438,9 +7432,6 @@ The default interval is 30 seconds. - -This table contains the targets detected during patrol.
- @@ -9073,9 +9064,6 @@ The default interval is 30 seconds. - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index b40cd392a..67b8b830f 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1965,17 +1965,6 @@ Therefore, this class is considered to be deprecatedself.CargoObject:Destroy()
+ +Then we register the new group in the database
-Now we spawn the new group based on the template created.
-we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +The ME name of the HQ object
- - - -self.SAMCheckRanges = {}
- @@ -8818,17 +8782,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - - - -The ME name of the HQ object
- - - -self.SAMCheckRanges = {}
- diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 0b34c21cc..09456d65e 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2427,20 +2427,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Also decrease flag for section members of flight.
+ +Set section lead of player flight.
+Set Stable Hover
+ @@ -41433,6 +41519,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set new time stamp.
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 7aed7b261..c714be7be 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4217,7 +4217,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defautable of CSAR unit names
-Replacement woundedGroups
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+#1570
+noob catch
+time to repairor build a unit/group
use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+#1570
+noob catch
+time to repairor build a unit/group
use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+#1570
+noob catch
+time to repairor build a unit/group
template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-Stack by pointer.
-Stack by pointer.
-Coordinate of the mark.
+ + + +Text displayed in the mark panel.
- - - -Coordinate of the mark.
+ + + +Text displayed in the mark panel.
- - - -Coordinate of the mark.
+ + + +Text displayed in the mark panel.
- - - -