diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 62cfd00e9..8042f10ba 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4645,17 +4645,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_A2G_DISPATCHER.DefenderPatrolIndex - - -
@@ -12999,17 +12988,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_A2G_DISPATCHER.DefenderPatrolIndex - - -
@@ -14327,17 +14305,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_A2G_DISPATCHER.DefenderPatrolIndex - - -
@@ -15961,17 +15928,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_A2G_DISPATCHER.DefenderPatrolIndex - - -
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index e64916f7c..92d1a1679 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2634,7 +2634,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -2672,9 +2672,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

-
@@ -4667,7 +4664,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -4705,9 +4702,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

-
@@ -5282,7 +5276,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -5320,9 +5314,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

-
@@ -6789,7 +6780,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -6827,9 +6818,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

-
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index a9b0a9df2..a1c53577b 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2621,17 +2621,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - -
- -
@@ -4405,17 +4394,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
- - -
@@ -5031,17 +5009,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
- - -
@@ -6549,17 +6516,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
- - -
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 1c3405b6d..c690312c6 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3137,9 +3137,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

-
@@ -6387,9 +6384,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

-
@@ -7134,9 +7128,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

-
@@ -8773,9 +8764,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

-
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index f7d452eea..8cf26ce7e 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1824,9 +1824,6 @@ Controls a network of short range air/missile defense groups.

- -

Then we register the new group in the database

- @@ -1838,6 +1835,20 @@ Controls a network of short range air/missile defense groups.

+ + + +
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
@@ -3131,9 +3142,6 @@ This works for ground only groups.

- -

Then we register the new group in the database

- @@ -3145,6 +3153,20 @@ This works for ground only groups.

+ + + +
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index c389d3b2f..93042a750 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -16157,17 +16157,6 @@ BASE:TraceOnOff( false )

the y coordinate in meters.

- - - -
-
- - -POINT_VEC2.z - - -
@@ -16966,17 +16955,6 @@ BASE:TraceOnOff( false )

the y coordinate in meters.

- - - -
-
- - -POINT_VEC2.z - - -
@@ -24700,17 +24678,6 @@ Creates a line on the F10 map from one point to another.

the y coordinate in meters.

- - - -
-
- - -POINT_VEC2.z - - -
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 035e55cfd..963af8414 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2715,7 +2715,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2ASystem @@ -2775,6 +2775,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -4809,7 +4820,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2ASystem @@ -4869,6 +4880,17 @@ It is advised to use this method at the start of the mission.

+
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 4d64cb3a1..cd41639ea 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2730,36 +2730,6 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

SPAWN.communication

- - - - - -

SPAWN.frequency

- - - - - -

SPAWN.livery_id

- - - - - -

SPAWN.modulation

- - - - - -

SPAWN.skill

- - @@ -3392,6 +3362,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -3447,6 +3420,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -3505,17 +3492,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitAirbase - - -
@@ -3549,17 +3525,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -3615,6 +3580,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -3626,38 +3605,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- -SPAWN.SpawnInitLivery - - - -
- -
-
-
- - -SPAWN.SpawnInitModu - - - -
- -
-
-
- - #string -SPAWN.SpawnInitSkill - - +

By default, no InitLimit

@@ -3690,7 +3639,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxGroups @@ -3704,7 +3653,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxUnitsAlive @@ -3850,6 +3799,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -3862,7 +3822,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -3914,61 +3874,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

-
- -
-
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.livery_id - - - -
- -
-
-
- - -SPAWN.modulation - - - -
- -
-
-
- - -SPAWN.skill - - -
@@ -8788,6 +8693,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -8843,6 +8751,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -8901,17 +8823,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitAirbase - - -
@@ -8945,17 +8856,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -9011,6 +8911,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -9022,38 +8936,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- -SPAWN.SpawnInitLivery - - - -
- -
-
-
- - -SPAWN.SpawnInitModu - - - -
- -
-
-
- - #string -SPAWN.SpawnInitSkill - - +

By default, no InitLimit

@@ -9086,7 +8970,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxGroups @@ -9100,7 +8984,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxUnitsAlive @@ -9246,6 +9130,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -9258,7 +9153,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -9310,61 +9205,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

-
- - -
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.livery_id - - - -
- -
-
-
- - -SPAWN.modulation - - - -
- -
-
-
- - -SPAWN.skill - - -
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index fb3740096..8315dc7c3 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1865,6 +1865,24 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

+ + + +

SPAWNSTATIC.heliport_callsign_id

+ + + + + +

SPAWNSTATIC.heliport_frequency

+ + + + + +

SPAWNSTATIC.heliport_modulation

+ + @@ -2778,6 +2796,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWNSTATIC.heliport_callsign_id + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_frequency + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_modulation + + +
@@ -3999,6 +4050,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWNSTATIC.heliport_callsign_id + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_frequency + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_modulation + + +
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 0b858fece..b0b52b35e 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2670,6 +2670,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
@@ -3883,6 +3916,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
@@ -5387,6 +5453,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index f9c0193b2..076540207 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3445,17 +3445,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -6624,17 +6613,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -7445,17 +7423,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -8236,17 +8203,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -9919,17 +9875,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 8f0d5d08b..b6eb5ef46 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -18918,6 +18918,17 @@ BASE:TraceOnOff( false ) + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -23609,6 +23620,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -25355,6 +25377,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 027f59eb2..f0d445450 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2148,20 +2148,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive

- -
- -
@@ -2392,20 +2378,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive

- -
- -
diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html index ad8a1cf33..743d12cdf 100644 --- a/Documentation/Functional.Rat.html +++ b/Documentation/Functional.Rat.html @@ -3358,6 +3358,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -4318,36 +4324,6 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

RAT.communication

- - - - - -

RAT.frequency

- - - - - -

RAT.livery_id

- - - - - -

RAT.modulation

- - - - - -

RAT.skill

- - @@ -6719,6 +6695,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -14599,6 +14586,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -20534,6 +20532,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 46d29fd7c..c519d83b1 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -38624,7 +38624,7 @@ BASE:TraceOnOff( false ) -

Set case of f

+

Set case to that of lead.

@@ -38683,6 +38683,20 @@ BASE:TraceOnOff( false ) + +
+
+ + +AIRBOSS.PlayerData.flag + + + + +

Decrease stack/flag. Human player needs to take care himself.

+ +
+
@@ -38817,7 +38831,7 @@ BASE:TraceOnOff( false ) -

Set section lead of player flight.

+

Make player section lead if he was not before.

@@ -38864,7 +38878,7 @@ BASE:TraceOnOff( false ) -

Set new time stamp.

+

Set time stamp.

diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 25a2483df..dd726306c 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -1914,7 +1914,7 @@ Create a late-activated single infantry unit as template in the mission editor a

CSAR:_EventHandler(EventData)

- +

(Internal) Event handler.

@@ -2215,6 +2215,12 @@ Create a late-activated single infantry unit as template in the mission editor a

CSAR.inTransitGroups

+ + + +

CSAR.index

+ + @@ -3451,7 +3457,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.FreeVHFFrequencies @@ -3703,39 +3709,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.csarUnits - -

table of CSAR unit names

-
- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -3834,6 +3823,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -5849,12 +5849,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

CSAR:_EventHandler(EventData)

- - - -

TODO: Split in functions per Event type -- (Internal) Event handler. - @param #CSAR self

+

(Internal) Event handler.

@@ -7888,7 +7883,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.FreeVHFFrequencies @@ -8140,39 +8135,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.csarUnits - -

table of CSAR unit names

-
- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -8271,6 +8249,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -10099,7 +10088,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.FreeVHFFrequencies @@ -10351,39 +10340,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.csarUnits - -

table of CSAR unit names

-
- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -10482,6 +10454,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 2d20e9e40..f905135b0 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -1594,6 +1594,12 @@ Create the late-activated troops, vehicles (no statics at this point!) that will -- add infantry unit called "Anti-Tank" using templates "AA" and "AA"", of type TROOP with size 4. No weight. We only have 2 in stock: my_ctld:AddTroopsCargo("Anti-Air",{"AA","AA2"},CTLD_CARGO.Enum.TROOPS,4,nil,2) + -- add an engineers unit called "Wrenches" using template "Engineers", of type ENGINEERS with size 2. Engineers can be loaded, dropped, + -- and extracted like troops. However, they will seek to build and/or repair crates found in a given radius. Handy if you can\'t stay + -- to build or repair or under fire. + my_ctld:AddTroopsCargo("Wrenches",{"Engineers"},CTLD_CARGO.Enum.ENGINEERS,4) + myctld.EngineerSearch = 2000 -- teams will search for crates in this radius. + -- add vehicle called "Humvee" using template "Humvee", of type VEHICLE, size 2, i.e. needs two crates to be build -- vehicles and FOB will be spawned as crates in a LOAD zone first. Once transported to DROP zones, they can be build into the objects my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2) @@ -1607,6 +1613,7 @@ Create the late-activated troops, vehicles (no statics at this point!) that will -- add crates to repair FOB or VEHICLE type units - the 2nd parameter needs to match the template you want to repair my_ctld:AddCratesRepair("Humvee Repair","Humvee",CTLD_CARGO.Enum.REPAIR,1) + my_ctld.repairtime = 300 -- takes 300 seconds to repair something

1.3 Add logistics zones

@@ -1632,8 +1639,7 @@ Create the late-activated troops, vehicles (no statics at this point!) that will -- Add a zone of type SHIP to our setup. Players can load troops and crates from this ship -- "Tarawa" is the unitname (callsign) of the ship from the ME. Players can load, if they are inside the zone. -- The ship is 240 meters long and 20 meters wide. - -- Note that smoke, flares, beacons don't work for this type of loadzone (yet). Also, you need to adjust - -- the max hover height to deck height plus 5 meters or so for loading to work. + -- Note that you need to adjust the max hover height to deck height plus 5 meters or so for loading to work. -- When the ship is moving, forcing hoverload might not be a good idea. my_ctld:AddCTLDZone("Tarawa",CTLD.CargoZoneType.SHIP,SMOKECOLOR.Blue,true,true,240,20) @@ -1655,6 +1661,7 @@ Create the late-activated troops, vehicles (no statics at this point!) that will my_ctld.smokedistance = 2000 -- Only smoke or flare zones if requesting player unit is this far away (in meters) my_ctld.suppressmessages = false -- Set to true if you want to script your own messages. my_ctld.repairtime = 300 -- Number of seconds it takes to repair a unit. + my_ctld.cratecountry = country.id.GERMANY -- ID of crates. Don\'t forget to change this matching your coalition!

2.1 User functions

@@ -1665,19 +1672,20 @@ Create the late-activated troops, vehicles (no statics at this point!) that will
   -- E.g. update unit capabilities for testing. Please stay realistic in your mission design.
    -- Make a Gazelle into a heavy truck, this type can load both crates and troops and eight of each type:
-   my_ctld:UnitCapabilities("SA342L", true, true, 8, 8)
+   my_ctld:UnitCapabilities("SA342L", true, true, 8, 8, 12)
 
-   Default unit type capabilities are:
+   -- Default unit type capabilities are:
 
-   ["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4},
-   ["SA342L"] = {type="SA342L", crates=false, troops=true, cratelimit = 0, trooplimit = 2},
-   ["SA342M"] = {type="SA342M", crates=false, troops=true, cratelimit = 0, trooplimit = 4},
-   ["SA342Minigun"] = {type="SA342Minigun", crates=false, troops=true, cratelimit = 0, trooplimit = 2},
-   ["UH-1H"] = {type="UH-1H", crates=true, troops=true, cratelimit = 1, trooplimit = 8},
-   ["Mi-8MT"] = {type="Mi-8MT", crates=true, troops=true, cratelimit = 2, trooplimit = 12},
-   ["Ka-50"] = {type="Ka-50", crates=false, troops=false, cratelimit = 0, trooplimit = 0},
-   ["Mi-24P"] = {type="Mi-24P", crates=true, troops=true, cratelimit = 1, trooplimit = 8},
-   ["Mi-24V"] = {type="Mi-24V", crates=true, troops=true, cratelimit = 1, trooplimit = 8},
+   ["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12},
+   ["SA342L"] = {type="SA342L", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12},
+   ["SA342M"] = {type="SA342M", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12},
+   ["SA342Minigun"] = {type="SA342Minigun", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12},
+   ["UH-1H"] = {type="UH-1H", crates=true, troops=true, cratelimit = 1, trooplimit = 8, length = 15},
+   ["Mi-8MT"] = {type="Mi-8MTV2", crates=true, troops=true, cratelimit = 2, trooplimit = 12, length = 15},
+   ["Ka-50"] = {type="Ka-50", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 15},
+   ["Mi-24P"] = {type="Mi-24P", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18},
+   ["Mi-24V"] = {type="Mi-24V", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18},
+   ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25},
 
@@ -2388,7 +2396,7 @@ be loaded from the Rearm/Refuel menu, i.e. you can drop them into the field, but -

CTLD:UnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit)

+

CTLD:UnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length)

User - Function to add/adjust unittype capabilities.

@@ -2418,7 +2426,7 @@ be loaded from the Rearm/Refuel menu, i.e. you can drop them into the field, but -

CTLD:_AddRadioBeacon(Name, Sound, Mhz, Modulation)

+

CTLD:_AddRadioBeacon(Name, Sound, Mhz, Modulation, IsShip)

(Internal) Add radio beacon to zone.

@@ -2661,6 +2669,12 @@ be loaded from the Rearm/Refuel menu, i.e. you can drop them into the field, but

CTLD.coalitiontxt

+ + + +

CTLD.cratecountry

+ + @@ -3935,6 +3949,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

CTLD.UnitCapabilities.crates

Can transport crate.

+ + + +

CTLD.UnitCapabilities.length

+ + @@ -5501,6 +5521,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +CTLD.CargoCounter + + + +
+ +
@@ -5556,6 +5587,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -5587,7 +5629,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -5630,6 +5672,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CTLD.Engineers + + + + +

use as counter

+ +
+
@@ -5673,7 +5729,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeUHFFrequencies @@ -5850,6 +5906,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

radio beacons

+
+ +
+
+
+ + #table +CTLD.Spawned_Cargo + + +
@@ -5883,6 +5950,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -5960,6 +6038,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +CTLD.cratecountry + + + + +

country of crates spawned

+
@@ -6102,7 +6194,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repair a unit/group

@@ -8464,7 +8556,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

CTLD:UnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit)

+

CTLD:UnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length)

User - Function to add/adjust unittype capabilities.

@@ -8498,7 +8590,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Unit can load crates.

+

Unit can load crates. Default false.

@@ -8511,7 +8603,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Unit can load troops.

+

Unit can load troops. Default false.

@@ -8524,7 +8616,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Unit can carry number of crates.

+

Unit can carry number of crates. Default 0.

@@ -8537,7 +8629,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Unit can carry number of troops.

+

Unit can carry number of troops. Default 0.

+ +
+ +
+
+

+ #number + Length +

+
+
+ +

Unit lenght (in mteres) for the load radius. Default 20.

@@ -8549,7 +8654,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

CTLD:_AddRadioBeacon(Name, Sound, Mhz, Modulation)

+

CTLD:_AddRadioBeacon(Name, Sound, Mhz, Modulation, IsShip)

(Internal) Add radio beacon to zone.

@@ -8614,6 +8719,19 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Modulation AM or FM.

+
+ +
+
+

+ #boolean + IsShip +

+
+
+ +

If true zone is a ship.

+
@@ -11380,6 +11498,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +CTLD.CargoCounter + + + +
+ +
@@ -11435,6 +11564,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -11466,7 +11606,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -11509,6 +11649,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CTLD.Engineers + + + + +

use as counter

+ +
+
@@ -11552,7 +11706,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeUHFFrequencies @@ -11729,6 +11883,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

radio beacons

+
+ +
+
+
+ + #table +CTLD.Spawned_Cargo + + +
@@ -11762,6 +11927,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -11839,6 +12015,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +CTLD.cratecountry + + + + +

country of crates spawned

+
@@ -11981,7 +12171,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repair a unit/group

@@ -13518,6 +13708,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +CTLD.CargoCounter + + + +
+ +
@@ -13573,6 +13774,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -13604,7 +13816,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -13647,6 +13859,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CTLD.Engineers + + + + +

use as counter

+ +
+
@@ -13690,7 +13916,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeUHFFrequencies @@ -13867,6 +14093,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

radio beacons

+
+ +
+
+
+ + #table +CTLD.Spawned_Cargo + + +
@@ -13900,6 +14137,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -13977,6 +14225,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +CTLD.cratecountry + + + + +

country of crates spawned

+
@@ -14119,7 +14381,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repair a unit/group

@@ -17902,6 +18164,17 @@ BASE:TraceOnOff( false )

Can transport crate.

+ + + +
+
+ + #number +CTLD.UnitCapabilities.length + + +
@@ -22494,6 +22767,17 @@ BASE:TraceOnOff( false ) + + + +
+
+ + Core.Point#COORDINATE +CTLD_ENGINEERING.currwpt + + +
@@ -23147,6 +23431,17 @@ BASE:TraceOnOff( false ) + + + +
+
+ + Core.Point#COORDINATE +CTLD_ENGINEERING.currwpt + + +
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index 9995cb896..29350e6d5 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -2820,17 +2820,6 @@ but can separately be modified later in your mission using the - - - -
-
- - -TASK.TaskControlMenu - - -
@@ -7467,17 +7456,6 @@ If the Unit is part of the Task, true is returned.

- - - -
-
- - -TASK.TaskControlMenu - - -
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 32df93725..d9dfd7c14 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2814,7 +2814,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3539,7 +3539,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -4715,7 +4715,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6197,7 +6197,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index a40b02891..6dd368129 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3084,14 +3084,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -3664,14 +3661,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -4854,14 +4848,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -6350,14 +6341,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html index 36ac2b0f2..a0f6a6048 100644 --- a/Documentation/Tasking.Task_Cargo.html +++ b/Documentation/Tasking.Task_Cargo.html @@ -3113,7 +3113,7 @@ based on the tasking capabilities defined in
- Cargo.Cargo#CARGO + FSM_PROCESS.Cargo diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 0c1361d5d..756239625 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3088,50 +3088,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -3151,17 +3107,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
- @@ -4222,50 +4167,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -4285,17 +4186,6 @@ This method can only be used once!

-
- -
- @@ -5135,50 +5025,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -5198,17 +5044,6 @@ This method can only be used once!

-
- -
- @@ -6683,50 +6518,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -6746,17 +6537,6 @@ This method can only be used once!

-
- -
- diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 62741d344..483e80225 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -4746,7 +4746,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -8885,7 +8896,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -17426,7 +17448,18 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -20890,7 +20923,18 @@ Coordinates are dependent on the position of the maps origin.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -21544,7 +21588,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -21804,7 +21859,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index dd3091d5d..0ced76afd 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -2987,28 +2987,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #boolean -MARKER.tocoaliton - - - -
- -
-
-
- - #boolean -MARKER.togroup - - -
@@ -5093,28 +5071,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #boolean -MARKER.tocoaliton - - - -
- -
-
-
- - #boolean -MARKER.togroup - - -
@@ -6707,28 +6663,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #boolean -MARKER.tocoaliton - - - -
- -
-
-
- - #boolean -MARKER.togroup - - -