diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 62cfd00e9..8042f10ba 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4645,17 +4645,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-Then we register the new group in the database
- @@ -1838,6 +1835,20 @@ Controls a network of short range air/missile defense groups. + + + +Now we spawn the new group based on the template created.
+Then we register the new group in the database
- @@ -3145,6 +3153,20 @@ This works for ground only groups. + + + +Now we spawn the new group based on the template created.
+the y coordinate in meters.
- - - -the y coordinate in meters.
- - - -the y coordinate in meters.
- - - -SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -3447,6 +3420,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+By default, no InitLimit
When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
-The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+By default, no InitLimit
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Spawns a new static using a given template.
+Contains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -Type of terminal to be used when spawning at an airbase.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+Set case of f
+Set case to that of lead.
@@ -38683,6 +38683,20 @@ BASE:TraceOnOff( false ) + +Decrease stack/flag. Human player needs to take care himself.
+ +Set section lead of player flight.
+Make player section lead if he was not before.
Set new time stamp.
+Set time stamp.
(Internal) Event handler.
table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+TODO: Split in functions per Event type -- (Internal) Event handler. - @param #CSAR self
+(Internal) Event handler.
table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+ -- E.g. update unit capabilities for testing. Please stay realistic in your mission design.
-- Make a Gazelle into a heavy truck, this type can load both crates and troops and eight of each type:
- my_ctld:UnitCapabilities("SA342L", true, true, 8, 8)
+ my_ctld:UnitCapabilities("SA342L", true, true, 8, 8, 12)
- Default unit type capabilities are:
+ -- Default unit type capabilities are:
- ["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4},
- ["SA342L"] = {type="SA342L", crates=false, troops=true, cratelimit = 0, trooplimit = 2},
- ["SA342M"] = {type="SA342M", crates=false, troops=true, cratelimit = 0, trooplimit = 4},
- ["SA342Minigun"] = {type="SA342Minigun", crates=false, troops=true, cratelimit = 0, trooplimit = 2},
- ["UH-1H"] = {type="UH-1H", crates=true, troops=true, cratelimit = 1, trooplimit = 8},
- ["Mi-8MT"] = {type="Mi-8MT", crates=true, troops=true, cratelimit = 2, trooplimit = 12},
- ["Ka-50"] = {type="Ka-50", crates=false, troops=false, cratelimit = 0, trooplimit = 0},
- ["Mi-24P"] = {type="Mi-24P", crates=true, troops=true, cratelimit = 1, trooplimit = 8},
- ["Mi-24V"] = {type="Mi-24V", crates=true, troops=true, cratelimit = 1, trooplimit = 8},
+ ["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12},
+ ["SA342L"] = {type="SA342L", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12},
+ ["SA342M"] = {type="SA342M", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12},
+ ["SA342Minigun"] = {type="SA342Minigun", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12},
+ ["UH-1H"] = {type="UH-1H", crates=true, troops=true, cratelimit = 1, trooplimit = 8, length = 15},
+ ["Mi-8MT"] = {type="Mi-8MTV2", crates=true, troops=true, cratelimit = 2, trooplimit = 12, length = 15},
+ ["Ka-50"] = {type="Ka-50", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 15},
+ ["Mi-24P"] = {type="Mi-24P", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18},
+ ["Mi-24V"] = {type="Mi-24V", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18},
+ ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25},
@@ -2388,7 +2396,7 @@ be loaded from the Rearm/Refuel menu, i.e. you can drop them into the field, but
CTLD:UnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit)
CTLD:UnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length)
User - Function to add/adjust unittype capabilities.
(Internal) Add radio beacon to zone.
Can transport crate.
+Name of the class.
+use as counter
+ +radio beacons
+country of crates spawned
+noob catch
+time to repair a unit/group
@@ -8464,7 +8556,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauUser - Function to add/adjust unittype capabilities.
@@ -8498,7 +8590,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauUnit can load crates.
+Unit can load crates. Default false.
Unit can load troops.
+Unit can load troops. Default false.
Unit can carry number of crates.
+Unit can carry number of crates. Default 0.
Unit can carry number of troops.
+Unit can carry number of troops. Default 0.
+ ++ #number + Length +
+Unit lenght (in mteres) for the load radius. Default 20.
(Internal) Add radio beacon to zone.
@@ -8614,6 +8719,19 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauModulation AM or FM.
++ #boolean + IsShip +
+If true zone is a ship.
+Name of the class.
+use as counter
+ +radio beacons
+country of crates spawned
+noob catch
+time to repair a unit/group
@@ -13518,6 +13708,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauName of the class.
+use as counter
+ +radio beacons
+country of crates spawned
+noob catch
+time to repair a unit/group
@@ -17902,6 +18164,17 @@ BASE:TraceOnOff( false )Can transport crate.
+ + + +set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-