From 131fc4c69670a1d034df6437576516b4225fe26d Mon Sep 17 00:00:00 2001
From: MooseBotter Flash messages to player
Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
+Set cargo object.
+Set cargo object.
+ + + +Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -4090,17 +4087,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -By default, no InitLimit
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
By default, no InitLimit
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Spawns a new static using a given template.
-world.searchObjects(objectcategory, volume, ObjectSeachHandler, any)
Searches a defined volume of 3d space for the specified objects within it and then can run function on each returned object.
+Weather functions for fog etc.
| Fields and Methods inherited from world.FogAnimation | +Description | +
|---|---|
| + | + + | +
| + | + + | +
| + | + |
= 47
+| Fields and Methods inherited from world.weather | +Description | +
|---|---|
| + |
+ Returns the current fog thickness. + |
+
| + |
+ Returns the current fog visibility distance. + |
+
| + |
+ Sets fog animation keys. + |
+
| + |
+ Sets the fog thickness instantly. + |
+
| + |
+ Instantly sets the maximum visibility distance of fog at sea level when looking at the horizon. |
Fog animation data structure.
+ +Weather functions.
+ +Returns the current fog thickness.
+ +world.weather
+#number:
+Fog thickness in meters. If there is no fog, zero is returned.
+ +Returns the current fog visibility distance.
+ +world.weather
+Sets fog animation keys.
+ + +Time is set in seconds and relative to the current simulation time, where time=0 is the current moment. +Time must be increasing. Previous animation is always discarded despite the data being correct.
+ +world.weather
++ #world.FogAnimation + animation +
+List of fog animations
+ +Sets the fog thickness instantly.
+ + +Any current fog animation is discarded.
+ +world.weather
++ #number + thickness +
+Fog thickness in meters. Set to zero to disable fog.
+ +Instantly sets the maximum visibility distance of fog at sea level when looking at the horizon.
+ + +Any current fog animation is discarded. Set zero to disable the fog.
+ +world.weather
++ #number + visibility +
+Max fog visibility in meters. Set to zero to disable fog.
+ +Kickspeed
+ @@ -4690,6 +4693,9 @@ An airbase can be specified to set the maximum kick speed for. + +Kickspeed
+ diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 04ca01dd8..293d912b8 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2668,17 +2668,6 @@ Use the method DESIGNATE.SetMission() to - - - -The #DETECTION_AREAS object for AWACS
- - - -The ME name of the HQ object
- - - -Prefix for logging
+self.SAMCheckRanges = {}
-The #DETECTION_AREAS object for AWACS
-The ME name of the HQ object
- - - -Prefix for logging
+self.SAMCheckRanges = {}
-Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+ + + +Type of terminal to be used when spawning at an airbase.
+ + + +Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Set current case.
+ @@ -41225,20 +41294,6 @@ When moose is loading dynamically (for moose class development), tracing is switAlso decrease flag for section members of flight.
- -Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+Make player section lead if he was not before.
+Set section lead of player flight.
@@ -41450,9 +41516,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set new time stamp.
- diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index bed1283d8..c714be7be 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2739,12 +2739,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.contain a table for each SAR with all units he has with the original names
- - - -contain a table for each SAR with all units he has with the original names
- - - -contain a table for each SAR with all units he has with the original names
- - - -Name of the class.
+ + + +use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-Name of the class.
+ + + +use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-Name of the class.
+ + + +use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-Location (if set) where to get this cargo item.
- - - -Location (if set) where to get this cargo item.
- - - -template for a group of 10 paratroopers
- - - -template for a group of 10 paratroopers
- - - -set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+ + + +Text displayed in the mark panel.
- - - -