From 1593465e1b34c18a44830a1b2c87592050363089 Mon Sep 17 00:00:00 2001
From: MooseBotter No loading happened, so we need to pickup something else. No loading happened, so we need to pickup something else. No loading happened, so we need to pickup something else. No loading happened, so we need to pickup something else. Set destination airbase for next :Route() command. Aircraft is on a depoly mission. Aircraft is on a pickup mission. Set destination airbase for next :Route() command. Aircraft is on a depoly mission. Aircraft is on a pickup mission. Set destination airbase for next :Route() command. Aircraft is on a depoly mission. Aircraft is on a pickup mission. Set destination airbase for next :Route() command. Aircraft is on a depoly mission. Aircraft is on a pickup mission. This table contains the targets detected during patrol.Field(s)
Field(s)
Field(s)
Field(s)
This table contains the targets detected during patrol.
+ @@ -7436,6 +7442,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -9068,6 +9077,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index c1e4d826a..789adfdd6 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1951,6 +1951,17 @@ Therefore, this class is considered to be deprecatedself.CargoObject:Destroy()
+ +Then we register the new group in the database
-Set cargo object.
+Set cargo object.
+BASE:E( {PlayerUnit:GetName(), A2GSystem } )
-BASE:E( {PlayerUnit:GetName(), A2GSystem } )
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+The internal counter of the amount of spawning the has happened since SpawnStart.
-self:T2( { self.SpawnTemplatePrefix, Vec2} )
+we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
-we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +Log SAM status in dcs.log every cycle if true
-switch alarm state RED
+Log SAM status in dcs.log every cycle if true
-switch alarm state RED
+Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Also decrease flag for section members of flight.
+Decrease stack/flag. Human player needs to take care himself.
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Set Stable Hover
+Set time stamp.
+VNAO Edit - Added
+VNAO Edit - Added
Band modulation.
- - - -table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -holds #CTLD_ENGINEERING objects
+Smokes and Flares
+enfore engineer build only?
-holds #CTLD_ENGINEERING objects
+Smokes and Flares
+enfore engineer build only?
-holds #CTLD_ENGINEERING objects
+Smokes and Flares
+enfore engineer build only?
-Location (if set) where to get this cargo item.
-Location (if set) where to get this cargo item.
-set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Stack by pointer.
-Stack by pointer.
-