From 160942e0c153278a9e7d18f43271e33d9b6642d3 Mon Sep 17 00:00:00 2001
From: MooseBotter Flash messages to player
Flash messages to player
+Flash messages to player
+Flash messages to player
+The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-No loading happened, so we need to pickup something else.
+ diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 9fe9eaf0b..3c3410b04 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -3094,22 +3094,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+self.CargoObject:Destroy()
+ +Then we register the new group in the database
-Starts the filtering.
+Builds a set of airbase objects in zones.
Builds a set of airbase objects in zones.
+ +SET_AIRBASE
++ #table + Zones +
+Table of Core.Zone#ZONE Zone objects, or a Core.Set#SET_ZONE
+ +self
+ +Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -4187,17 +4166,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -By default, no InitLimit
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -By default, no InitLimit
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -Spawns a new static using a given template.
-Returns an enumerator of the category for the specific object.
Returns an enumerator of the category for the specific object.
Returns an enumerator of the category for the specific object.
+ +The enumerator returned is dependent on the category of the object and how the function is called. +As of DCS 2.9.2 when this function is called on an Object, Unit, Weapon, or Airbase a 2nd value will be returned which details the object sub-category value.
Object
The object category (1=UNIT, 2=WEAPON, 3=STATIC, 4=BASE, 5=SCENERY, 6=Cargo)
+#number:
+The subcategory of the passed object, e.g. Unit.Category if a unit object was passed.
-Returns an enumerator of the category for the specific object.
+ +The enumerator returned is dependent on the category of the object and how the function is called. +As of DCS 2.9.2 when this function is called on an Object, Unit, Weapon, or Airbase a 2nd value will be returned which details the object sub-category value.
The object category (1=UNIT, 2=WEAPON, 3=STATIC, 4=BASE, 5=SCENERY, 6=Cargo)
+#number:
+The subcategory of the passed object, e.g. Unit.Category if a unit object was passed.
-The #DETECTION_AREAS object for AWACS
+The ME name of the HQ object
+self.SAMCheckRanges = {}
+The #DETECTION_AREAS object for AWACS
+The ME name of the HQ object
+self.SAMCheckRanges = {}
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index e0761c08f..785535bfc 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2451,20 +2451,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Set case of f
+Set case to that of lead.
Set stack flag.
+ +Set section lead of player flight.
-Set Stable Hover
+Band modulation.
+ + + +use as counter
- -holds #CTLD_ENGINEERING objects
-use as counter
- -holds #CTLD_ENGINEERING objects
-use as counter
- -holds #CTLD_ENGINEERING objects
-Can transport crate.
-Location (if set) where to get this cargo item.
-Location (if set) where to get this cargo item.
-template for a group of 10 paratroopers
-template for a group of 10 paratroopers
- - - -set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-Stack by pointer.
+Stack by pointer.
+Helper function to check for the correct terminal type including "artificial" ones.
+Get the category of this airbase.
Get the category of this airbase.
+ + +This is only a debug function because DCS 2.9 incorrectly returns heliports as airdromes.
+ +AIRBASE
+