diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html index 6b7f865cc..e473cac7d 100644 --- a/Documentation/AI.AI_A2A_Cap.html +++ b/Documentation/AI.AI_A2A_Cap.html @@ -2915,7 +2915,7 @@ Use the method AI_A2A_CAP.SetEngageZone

AI_A2A_CAP:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3213,7 +3213,7 @@ Have a look at the class Core.Event#EVENT

AI_A2A_CAP:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -10506,7 +10506,7 @@ A random value in this bracket is then applied in the waypoint routing generatio

AI_A2A_CAP:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -10525,7 +10525,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -12510,7 +12510,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_A2A_CAP:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -12532,7 +12532,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 8561dadd1..8aee9386a 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4157,7 +4157,7 @@ The following parameters were given to the :New method of AI_A2A_GCICAP, and mea

AI_A2A_DISPATCHER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -4455,7 +4455,7 @@ Have a look at the class Core.Event#EVENT

AI_A2A_DISPATCHER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -4870,11 +4870,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -11490,11 +11493,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -12752,11 +12758,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -14316,11 +14325,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -15054,7 +15066,7 @@ They will lock the parking spot.

AI_A2A_DISPATCHER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -15073,7 +15085,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -17058,7 +17070,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_A2A_DISPATCHER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -17080,7 +17092,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 2b87eabff..394aa1acf 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4145,7 +4145,7 @@ of the squadron are destroyed. This is to keep consistency of air operations and

AI_A2G_DISPATCHER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -4443,7 +4443,7 @@ Have a look at the class Core.Event#EVENT

AI_A2G_DISPATCHER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -4926,14 +4926,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -13418,14 +13415,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -14760,14 +14754,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -16404,14 +16395,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -17167,7 +17155,7 @@ multiplied by the Overhead and rounded up to the smallest integer.

AI_A2G_DISPATCHER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -17186,7 +17174,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -19171,7 +19159,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_A2G_DISPATCHER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -19193,7 +19181,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html index d0d762cf5..12d70b623 100644 --- a/Documentation/AI.AI_AIR_Dispatcher.html +++ b/Documentation/AI.AI_AIR_Dispatcher.html @@ -3911,7 +3911,7 @@ of the squadron will be destroyed. This to keep consistency of air operations no

AI_AIR_DISPATCHER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -4209,7 +4209,7 @@ Have a look at the class Core.Event#EVENT

AI_AIR_DISPATCHER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -13707,7 +13707,7 @@ multiplied by the Overhead and rounded up to the smallest integer.

AI_AIR_DISPATCHER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -13726,7 +13726,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -15711,7 +15711,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_AIR_DISPATCHER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -15733,7 +15733,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 776ebffaf..f7bce7cdd 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -2613,7 +2613,7 @@ and the resulting state will be the To state.

AI_AIR:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2911,7 +2911,7 @@ Have a look at the class Core.Event#EVENT

AI_AIR:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3074,17 +3074,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -3184,28 +3173,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -5913,17 +5880,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -6023,28 +5979,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -6671,17 +6605,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -6781,28 +6704,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -8317,17 +8218,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -8427,28 +8317,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -9185,7 +9053,7 @@ A random value in this bracket is then applied in the waypoint routing generatio

AI_AIR:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -9204,7 +9072,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -11189,7 +11057,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_AIR:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -11211,7 +11079,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html index 35bcdf473..20d168758 100644 --- a/Documentation/AI.AI_Air_Patrol.html +++ b/Documentation/AI.AI_Air_Patrol.html @@ -2856,7 +2856,7 @@ Use the method AI.AI_CAP

AI_AIR_PATROL:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3154,7 +3154,7 @@ Have a look at the class Core.Event#EVENT

AI_AIR_PATROL:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -10078,7 +10078,7 @@ A random value in this bracket is then applied in the waypoint routing generatio

AI_AIR_PATROL:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -10097,7 +10097,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -12082,7 +12082,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_AIR_PATROL:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -12104,7 +12104,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 81a2dae76..d95a38328 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2029,7 +2029,7 @@ Controls a network of short range air/missile defense groups.

AI_AIR_SQUADRON:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2327,7 +2327,7 @@ Have a look at the class Core.Event#EVENT

AI_AIR_SQUADRON:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -4407,7 +4407,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

AI_AIR_SQUADRON:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -4426,7 +4426,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -6411,7 +6411,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_AIR_SQUADRON:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -6433,7 +6433,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Bai.html b/Documentation/AI.AI_Bai.html index 43ab9da29..2382b6172 100644 --- a/Documentation/AI.AI_Bai.html +++ b/Documentation/AI.AI_Bai.html @@ -3053,7 +3053,7 @@ is the point where a map object is to be destroyed (like a bridge).

AI_BAI_ZONE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3351,7 +3351,7 @@ Have a look at the class Core.Event#EVENT

AI_BAI_ZONE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -11890,7 +11890,7 @@ Note that this method is required, as triggers the next route when patrolling fo

AI_BAI_ZONE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -11909,7 +11909,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -13894,7 +13894,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_BAI_ZONE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -13916,7 +13916,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html index c039d6d44..862e941f2 100644 --- a/Documentation/AI.AI_Balancer.html +++ b/Documentation/AI.AI_Balancer.html @@ -2280,7 +2280,7 @@ otherwise the AI_BALANCER will trigger a Destroy event, and the

AI_BALANCER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2578,7 +2578,7 @@ Have a look at the class Core.Event#EVENT

AI_BALANCER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -5882,7 +5882,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

AI_BALANCER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5901,7 +5901,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -7886,7 +7886,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_BALANCER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -7908,7 +7908,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Cap.html b/Documentation/AI.AI_Cap.html index 2374c59bb..1fff30e6d 100644 --- a/Documentation/AI.AI_Cap.html +++ b/Documentation/AI.AI_Cap.html @@ -2967,7 +2967,7 @@ Use the method AI_CAP_ZONE.SetEngageZone

AI_CAP_ZONE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3265,7 +3265,7 @@ Have a look at the class Core.Event#EVENT

AI_CAP_ZONE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -11479,7 +11479,7 @@ Note that this method is required, as triggers the next route when patrolling fo

AI_CAP_ZONE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -11498,7 +11498,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -13483,7 +13483,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_CAP_ZONE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -13505,7 +13505,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index fee5c7608..c9895f133 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2332,7 +2332,7 @@ Please consult the Cargo.Cargo module for more in

AI_CARGO:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2630,7 +2630,7 @@ Have a look at the class Core.Event#EVENT

AI_CARGO:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -2755,7 +2755,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Wrapper.Group#GROUP AI_CARGO.CargoCarrier @@ -4785,7 +4785,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Wrapper.Group#GROUP AI_CARGO.CargoCarrier @@ -5397,7 +5397,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Wrapper.Group#GROUP AI_CARGO.CargoCarrier @@ -6897,7 +6897,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Wrapper.Group#GROUP AI_CARGO.CargoCarrier @@ -7657,7 +7657,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

AI_CARGO:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -7676,7 +7676,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -9661,7 +9661,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_CARGO:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -9683,7 +9683,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html index c57ba54cf..64ff29acc 100644 --- a/Documentation/AI.AI_Cargo_APC.html +++ b/Documentation/AI.AI_Cargo_APC.html @@ -2570,7 +2570,7 @@ The APCs will follow nearby roads as much as possible, to ensure fast and clean

AI_CARGO_APC:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2868,7 +2868,7 @@ Have a look at the class Core.Event#EVENT

AI_CARGO_APC:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -9579,7 +9579,7 @@ AICargoAPC:SetCombatRadius( false )

AI_CARGO_APC:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -9598,7 +9598,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -11583,7 +11583,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_CARGO_APC:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -11605,7 +11605,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 8c32f4083..27653b343 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2322,7 +2322,7 @@ time is not so much of an issue ...

AI_CARGO_AIRPLANE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2620,7 +2620,7 @@ Have a look at the class Core.Event#EVENT

AI_CARGO_AIRPLANE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -2742,20 +2742,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -2814,6 +2800,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+
@@ -4532,20 +4521,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -4604,6 +4579,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+
@@ -5164,20 +5142,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -5236,6 +5200,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+
@@ -6684,20 +6651,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -6756,6 +6709,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+
@@ -7467,7 +7423,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

AI_CARGO_AIRPLANE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -7486,7 +7442,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -9471,7 +9427,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_CARGO_AIRPLANE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -9493,7 +9449,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html index e8304da24..4ad00bdd0 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher.html +++ b/Documentation/AI.AI_Cargo_Dispatcher.html @@ -2937,7 +2937,7 @@ Use AI_CARGO_DISPATCHER.SetHomeZon

AI_CARGO_DISPATCHER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3235,7 +3235,7 @@ Have a look at the class Core.Event#EVENT

AI_CARGO_DISPATCHER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -8390,7 +8390,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )

AI_CARGO_DISPATCHER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -8409,7 +8409,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -10394,7 +10394,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_CARGO_DISPATCHER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -10416,7 +10416,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html index f437a615f..7bd3f00cd 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_APC.html @@ -2578,7 +2578,7 @@ Use AI_CARGO_DISPATCHER_APC.Se

AI_CARGO_DISPATCHER_APC:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2876,7 +2876,7 @@ Have a look at the class Core.Event#EVENT

AI_CARGO_DISPATCHER_APC:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -7759,7 +7759,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )

AI_CARGO_DISPATCHER_APC:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -7778,7 +7778,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -9763,7 +9763,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_CARGO_DISPATCHER_APC:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -9785,7 +9785,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html index 872de30fb..863a902c9 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html @@ -2489,7 +2489,7 @@ Check out the AI.AI

AI_CARGO_DISPATCHER_AIRPLANE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2787,7 +2787,7 @@ Have a look at the class Core.Event#EVENT

AI_CARGO_DISPATCHER_AIRPLANE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -7331,7 +7331,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )

AI_CARGO_DISPATCHER_AIRPLANE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -7350,7 +7350,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -9335,7 +9335,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_CARGO_DISPATCHER_AIRPLANE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -9357,7 +9357,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html index 819448719..3c46c4e9d 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html @@ -2527,7 +2527,7 @@ Use AI_CARGO_DISPATCHER

AI_CARGO_DISPATCHER_HELICOPTER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2825,7 +2825,7 @@ Have a look at the class Core.Event#EVENT

AI_CARGO_DISPATCHER_HELICOPTER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -7363,7 +7363,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )

AI_CARGO_DISPATCHER_HELICOPTER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -7382,7 +7382,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -9367,7 +9367,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_CARGO_DISPATCHER_HELICOPTER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -9389,7 +9389,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html index 5407f0c87..3b91d084b 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html @@ -2525,7 +2525,7 @@ Use AI_CARGO_DISPATCHER_SHIP.

AI_CARGO_DISPATCHER_SHIP:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2823,7 +2823,7 @@ Have a look at the class Core.Event#EVENT

AI_CARGO_DISPATCHER_SHIP:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -7406,7 +7406,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )

AI_CARGO_DISPATCHER_SHIP:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -7425,7 +7425,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -9410,7 +9410,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_CARGO_DISPATCHER_SHIP:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -9432,7 +9432,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index bfbdff06c..d9e6f52ac 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2393,7 +2393,7 @@ time is not so much of an issue ...

AI_CARGO_HELICOPTER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2691,7 +2691,7 @@ Have a look at the class Core.Event#EVENT

AI_CARGO_HELICOPTER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -2907,28 +2907,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -4831,28 +4825,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -5507,28 +5495,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -7071,28 +7053,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -7804,7 +7780,7 @@ Adjust if necessary.

AI_CARGO_HELICOPTER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -7823,7 +7799,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -9808,7 +9784,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_CARGO_HELICOPTER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -9830,7 +9806,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html index a8d2ef5ff..17eb9d3ec 100644 --- a/Documentation/AI.AI_Cargo_Ship.html +++ b/Documentation/AI.AI_Cargo_Ship.html @@ -2465,7 +2465,7 @@ coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo tr

AI_CARGO_SHIP:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2763,7 +2763,7 @@ Have a look at the class Core.Event#EVENT

AI_CARGO_SHIP:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -8700,7 +8700,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

AI_CARGO_SHIP:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -8719,7 +8719,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -10704,7 +10704,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_CARGO_SHIP:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -10726,7 +10726,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Cas.html b/Documentation/AI.AI_Cas.html index 9187b3b6e..ab5d6882d 100644 --- a/Documentation/AI.AI_Cas.html +++ b/Documentation/AI.AI_Cas.html @@ -2984,7 +2984,7 @@ It can be notified to go RTB through the RTB event.

AI_CAS_ZONE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3282,7 +3282,7 @@ Have a look at the class Core.Event#EVENT

AI_CAS_ZONE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -11715,7 +11715,7 @@ Note that this method is required, as triggers the next route when patrolling fo

AI_CAS_ZONE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -11734,7 +11734,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -13719,7 +13719,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_CAS_ZONE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -13741,7 +13741,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html index 5243e750b..43073bd43 100644 --- a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html +++ b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html @@ -2157,7 +2157,7 @@ Controls a network of short range air/missile defense groups.

AI_ESCORT_DISPATCHER_REQUEST:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2455,7 +2455,7 @@ Have a look at the class Core.Event#EVENT

AI_ESCORT_DISPATCHER_REQUEST:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -5242,7 +5242,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

AI_ESCORT_DISPATCHER_REQUEST:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5261,7 +5261,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -7246,7 +7246,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_ESCORT_DISPATCHER_REQUEST:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -7268,7 +7268,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html index 73f578a6a..8c50556a8 100644 --- a/Documentation/AI.AI_Escort.html +++ b/Documentation/AI.AI_Escort.html @@ -3414,7 +3414,7 @@ EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the

AI_ESCORT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3712,7 +3712,7 @@ Have a look at the class Core.Event#EVENT

AI_ESCORT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -17653,7 +17653,7 @@ EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the

AI_ESCORT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -17672,7 +17672,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -19657,7 +19657,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_ESCORT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -19679,7 +19679,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html index d9a3f0c65..6c5b55fc6 100644 --- a/Documentation/AI.AI_Escort_Dispatcher.html +++ b/Documentation/AI.AI_Escort_Dispatcher.html @@ -2155,7 +2155,7 @@ Controls a network of short range air/missile defense groups.

AI_ESCORT_DISPATCHER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2453,7 +2453,7 @@ Have a look at the class Core.Event#EVENT

AI_ESCORT_DISPATCHER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -5263,7 +5263,7 @@ Red_SU25T_EscortDispatcher:Start()

AI_ESCORT_DISPATCHER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5282,7 +5282,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -7267,7 +7267,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_ESCORT_DISPATCHER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -7289,7 +7289,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Escort_Request.html b/Documentation/AI.AI_Escort_Request.html index 3d05325d9..c300ad658 100644 --- a/Documentation/AI.AI_Escort_Request.html +++ b/Documentation/AI.AI_Escort_Request.html @@ -3501,7 +3501,7 @@ EscortPlanes = AI_ESCORT_REQUEST:New( EscortUnit, EscortGroup, "Desert", "Welcom

AI_ESCORT_REQUEST:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3799,7 +3799,7 @@ Have a look at the class Core.Event#EVENT

AI_ESCORT_REQUEST:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -17661,7 +17661,7 @@ EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the

AI_ESCORT_REQUEST:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -17680,7 +17680,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -19665,7 +19665,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_ESCORT_REQUEST:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -19687,7 +19687,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html index 38de3f011..4329000a0 100644 --- a/Documentation/AI.AI_Formation.html +++ b/Documentation/AI.AI_Formation.html @@ -2621,7 +2621,7 @@ LargeFormation:__Start( 1 )

AI_FORMATION:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2919,7 +2919,7 @@ Have a look at the class Core.Event#EVENT

AI_FORMATION:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -12559,7 +12559,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

AI_FORMATION:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -12578,7 +12578,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -14563,7 +14563,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_FORMATION:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -14585,7 +14585,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 58daa58cc..0a8bab120 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -2750,7 +2750,7 @@ Use the method AI_PATROL_ZONE.ManageDa

AI_PATROL_ZONE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3048,7 +3048,7 @@ Have a look at the class Core.Event#EVENT

AI_PATROL_ZONE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3258,9 +3258,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

- @@ -6508,9 +6505,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -7255,9 +7249,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -8890,9 +8881,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -9703,7 +9691,7 @@ Note that this method is required, as triggers the next route when patrolling fo

AI_PATROL_ZONE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -9722,7 +9710,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -11707,7 +11695,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AI_PATROL_ZONE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -11729,7 +11717,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Actions.Act_Account.html b/Documentation/Actions.Act_Account.html index f95a3195b..50e63e6c1 100644 --- a/Documentation/Actions.Act_Account.html +++ b/Documentation/Actions.Act_Account.html @@ -2290,7 +2290,7 @@ Controls a network of short range air/missile defense groups.

ACT_ACCOUNT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2588,7 +2588,7 @@ Have a look at the class Core.Event#EVENT

ACT_ACCOUNT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -6570,7 +6570,7 @@ There are 2 moments when state transition methods will be called by the state ma

ACT_ACCOUNT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -6589,7 +6589,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -8574,7 +8574,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

ACT_ACCOUNT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -8596,7 +8596,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Actions.Act_Assign.html b/Documentation/Actions.Act_Assign.html index ce9b7fc2d..c473f4745 100644 --- a/Documentation/Actions.Act_Assign.html +++ b/Documentation/Actions.Act_Assign.html @@ -2383,7 +2383,7 @@ The assignment type also allows to reject the task.

ACT_ASSIGN:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2681,7 +2681,7 @@ Have a look at the class Core.Event#EVENT

ACT_ASSIGN:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -6540,7 +6540,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ACT_ASSIGN:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -6559,7 +6559,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -8544,7 +8544,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

ACT_ASSIGN:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -8566,7 +8566,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Actions.Act_Assist.html b/Documentation/Actions.Act_Assist.html index 749c0f63d..95fd26159 100644 --- a/Documentation/Actions.Act_Assist.html +++ b/Documentation/Actions.Act_Assist.html @@ -2385,7 +2385,7 @@ At random intervals, a new target is smoked.

ACT_ASSIST:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2683,7 +2683,7 @@ Have a look at the class Core.Event#EVENT

ACT_ASSIST:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -6817,7 +6817,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ACT_ASSIST:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -6836,7 +6836,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -8821,7 +8821,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

ACT_ASSIST:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -8843,7 +8843,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Actions.Act_Route.html b/Documentation/Actions.Act_Route.html index 4449813d6..f9ef9b005 100644 --- a/Documentation/Actions.Act_Route.html +++ b/Documentation/Actions.Act_Route.html @@ -2442,7 +2442,7 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil

ACT_ROUTE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2740,7 +2740,7 @@ Have a look at the class Core.Event#EVENT

ACT_ROUTE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -7226,7 +7226,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ACT_ROUTE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -7245,7 +7245,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -9230,7 +9230,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

ACT_ROUTE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -9252,7 +9252,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index aab4a3406..79b74736e 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -3169,7 +3169,7 @@ All derived classes from CARGO follow the same state machine, expose the same ca

CARGO:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3467,7 +3467,7 @@ Have a look at the class Core.Event#EVENT

CARGO:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -10557,7 +10557,7 @@ The cargo must be in the Loaded state.

CARGO:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -10576,7 +10576,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -12561,7 +12561,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

CARGO:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -12583,7 +12583,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index f36b8c184..853ec2dbe 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1934,6 +1934,20 @@ Controls a network of short range air/missile defense groups.

+CARGO_GROUP.CargoCarrier + + + + +

self.CargoObject:Destroy()

+ +
+ + +
+
+ + CARGO_GROUP.CargoGroup @@ -1952,20 +1966,6 @@ Controls a network of short range air/missile defense groups.

-
- -
-
-
- - -CARGO_GROUP.CargoObject - - - - -

Now we spawn the new group based on the template created.

-
@@ -3255,6 +3255,20 @@ This works for ground only groups.

+CARGO_GROUP.CargoCarrier + + + + +

self.CargoObject:Destroy()

+ +
+ + +
+
+ + CARGO_GROUP.CargoGroup @@ -3273,20 +3287,6 @@ This works for ground only groups.

-
- -
-
-
- - -CARGO_GROUP.CargoObject - - - - -

Now we spawn the new group based on the template created.

-
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 80b25b32a..9576f146f 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1812,17 +1812,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
-CARGO_UNIT.CargoCarrier - - - -
- - -
-
- - CARGO_UNIT.CargoInAir @@ -1841,17 +1830,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
@@ -2538,17 +2516,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
-CARGO_UNIT.CargoCarrier - - - -
- - -
-
- - CARGO_UNIT.CargoInAir @@ -2567,17 +2534,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
diff --git a/Documentation/Core.Astar.html b/Documentation/Core.Astar.html index 0ce128871..fb9970ea2 100644 --- a/Documentation/Core.Astar.html +++ b/Documentation/Core.Astar.html @@ -2214,7 +2214,7 @@ describe the optimal path from the start node to the end node.

ASTAR:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2512,7 +2512,7 @@ Have a look at the class Core.Event#EVENT

ASTAR:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -5574,7 +5574,7 @@ Very often the distance between nodes is a good measure for the cost.

ASTAR:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5593,7 +5593,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -7578,7 +7578,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

ASTAR:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -7600,7 +7600,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html index 4caa8657e..e859cb31c 100644 --- a/Documentation/Core.Base.html +++ b/Documentation/Core.Base.html @@ -1789,7 +1789,7 @@ about the event that occurred.

end -

See the Event module for more information about event handling.

+

See the Core.Event module for more information about event handling.

4. Class identification methods.

@@ -1986,7 +1986,7 @@ object name to the method.

BASE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2284,7 +2284,7 @@ Have a look at the class Core.Event#EVENT

BASE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3172,7 +3172,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

BASE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -3191,7 +3191,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -5176,7 +5176,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

BASE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5198,7 +5198,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.Beacon.html b/Documentation/Core.Beacon.html index cf628b508..1469f06b7 100644 --- a/Documentation/Core.Beacon.html +++ b/Documentation/Core.Beacon.html @@ -1660,7 +1660,7 @@ Controls a network of short range air/missile defense groups.

BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration)

-

DEPRECATED: Please use BEACON() instead.

+

DEPRECATED: Please use BEACON.ActivateTACAN() instead.

@@ -1696,7 +1696,7 @@ Controls a network of short range air/missile defense groups.

BEACON.Positionable

-

The #CONTROLLABLE that will receive radio capabilities.

+

The Wrapper.Controllable#CONTROLLABLE that will receive radio capabilities.

@@ -1873,7 +1873,7 @@ This uses the very generic singleton function "trigger.action.radioTransmission(

BEACON:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2171,7 +2171,7 @@ Have a look at the class Core.Event#EVENT

BEACON:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -2563,8 +2563,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

There are two types of BEACONs available : the (aircraft) TACAN Beacon and the general purpose Radio Beacon. -Note that in both case, you can set an optional parameter : the BeaconDuration. This can be very usefull to simulate the battery time if your BEACON is -attach to a cargo crate, for exemple.

+Note that in both case, you can set an optional parameter : the BeaconDuration. This can be very useful to simulate the battery time if your BEACON is +attach to a cargo crate, for example.

Aircraft TACAN Beacon usage

@@ -2598,7 +2598,7 @@ Use BEACON.StopRadioBeacon() to stop it Wrapper.Controllable#CONTROLLABLE BEACON.Positionable -

The #CONTROLLABLE that will receive radio capabilities.

+

The Wrapper.Controllable#CONTROLLABLE that will receive radio capabilities.

@@ -2645,7 +2645,7 @@ Use BEACON.StopRadioBeacon() to stop it

BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration)

-

DEPRECATED: Please use BEACON() instead.

+

DEPRECATED: Please use BEACON.ActivateTACAN() instead.

Activates a TACAN BEACON on an Aircraft.

@@ -3009,7 +3009,7 @@ If you want to create a BEACON, you probably should use -

The Positionable that will receive radio capabilities.

+

The Wrapper.Positionable that will receive radio capabilities.

@@ -3287,7 +3287,7 @@ UnitBeacon:RadioBeacon("MySoundFileSOS.ogg", 40, radio.modulation.FM, 20, 5*60)< Wrapper.Controllable#CONTROLLABLE BEACON.Positionable -

The #CONTROLLABLE that will receive radio capabilities.

+

The Wrapper.Controllable#CONTROLLABLE that will receive radio capabilities.

@@ -4033,7 +4033,7 @@ UnitBeacon:RadioBeacon("MySoundFileSOS.ogg", 40, radio.modulation.FM, 20, 5*60)<

BEACON:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -4052,7 +4052,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -6037,7 +6037,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

BEACON:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -6059,7 +6059,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.Condition.html b/Documentation/Core.Condition.html index 9964eb7d9..56546db81 100644 --- a/Documentation/Core.Condition.html +++ b/Documentation/Core.Condition.html @@ -1923,7 +1923,7 @@ Controls a network of short range air/missile defense groups.

CONDITION:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2221,7 +2221,7 @@ Have a look at the class Core.Event#EVENT

CONDITION:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3772,7 +3772,7 @@ myCondition:AddFunction(isAequalB, a, b)

CONDITION:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -3791,7 +3791,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -5776,7 +5776,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

CONDITION:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5798,7 +5798,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html index 292eed945..90ca10af2 100644 --- a/Documentation/Core.Database.html +++ b/Documentation/Core.Database.html @@ -2345,7 +2345,7 @@ Moose refers to _DATABASE within the framework extensively, but

DATABASE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2643,7 +2643,7 @@ Have a look at the class Core.Event#EVENT

DATABASE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -6956,7 +6956,7 @@ This method is used by the SPAWN class.

DATABASE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -6975,7 +6975,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -8960,7 +8960,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

DATABASE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -8982,7 +8982,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html index 38508926d..ace4b523e 100644 --- a/Documentation/Core.Event.html +++ b/Documentation/Core.Event.html @@ -2153,7 +2153,7 @@ Example code snippet:

EVENT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2451,7 +2451,7 @@ Have a look at the class Core.Event#EVENT

EVENT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3065,7 +3065,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

EVENTHANDLER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3363,7 +3363,7 @@ Have a look at the class Core.Event#EVENT

EVENTHANDLER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -5845,7 +5845,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

EVENT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5864,7 +5864,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -7849,7 +7849,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

EVENT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -7871,7 +7871,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -9865,7 +9865,7 @@ Note that at the beginning of each field description, there is an indication whi

EVENTHANDLER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -9884,7 +9884,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -11869,7 +11869,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

EVENTHANDLER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -11891,7 +11891,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 5fcde43fa..ee6f1dd58 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -2518,7 +2518,7 @@ for multiple objects or the position of the state machine in the process.

FSM:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2816,7 +2816,7 @@ Have a look at the class Core.Event#EVENT

FSM:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3413,7 +3413,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

FSM_CONTROLLABLE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3711,7 +3711,7 @@ Have a look at the class Core.Event#EVENT

FSM_CONTROLLABLE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -4401,7 +4401,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

FSM_PROCESS:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -4699,7 +4699,7 @@ Have a look at the class Core.Event#EVENT

FSM_PROCESS:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -5254,7 +5254,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

FSM_SET:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -5552,7 +5552,7 @@ Have a look at the class Core.Event#EVENT

FSM_SET:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -5797,7 +5797,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -7396,7 +7396,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -8167,7 +8167,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

FSM:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -8186,7 +8186,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -10171,7 +10171,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

FSM:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -10193,7 +10193,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -13561,7 +13561,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

FSM_CONTROLLABLE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -13580,7 +13580,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -15565,7 +15565,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

FSM_CONTROLLABLE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -15587,7 +15587,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -19553,7 +19553,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

FSM_PROCESS:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -19572,7 +19572,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -21557,7 +21557,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

FSM_PROCESS:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -21579,7 +21579,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -24555,7 +24555,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

FSM_SET:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -24574,7 +24574,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -26559,7 +26559,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

FSM_SET:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -26581,7 +26581,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html index 3592fb243..eddbcdc2a 100644 --- a/Documentation/Core.Goal.html +++ b/Documentation/Core.Goal.html @@ -2208,7 +2208,7 @@ You can use this method to check asynchronously if a goal has been achieved, for

GOAL:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2506,7 +2506,7 @@ Have a look at the class Core.Event#EVENT

GOAL:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -5305,7 +5305,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

GOAL:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5324,7 +5324,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -7309,7 +7309,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

GOAL:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -7331,7 +7331,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.MarkerOps_Base.html b/Documentation/Core.MarkerOps_Base.html index 162f98fd2..9c105f09c 100644 --- a/Documentation/Core.MarkerOps_Base.html +++ b/Documentation/Core.MarkerOps_Base.html @@ -2195,7 +2195,7 @@ Last Update: Sep 2022

MARKEROPS_BASE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2493,7 +2493,7 @@ Have a look at the class Core.Event#EVENT

MARKEROPS_BASE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -5818,7 +5818,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

MARKEROPS_BASE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5837,7 +5837,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -7822,7 +7822,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

MARKEROPS_BASE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -7844,7 +7844,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html index 07888d811..cb3a77ac1 100644 --- a/Documentation/Core.Message.html +++ b/Documentation/Core.Message.html @@ -1928,7 +1928,7 @@ To send messages, you need to use the To functions.

MESSAGE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2226,7 +2226,7 @@ Have a look at the class Core.Event#EVENT

MESSAGE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -2587,7 +2587,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions ToClient or ToCoalition or ToAll to send these Messages to the respective recipients. -The message display times are automatically defined based on the timing settings in the Settings menu.

+The message display times are automatically defined based on the timing settings in the Core.Settings menu.

@@ -3905,7 +3905,7 @@ The message display times are automatically defined based on the timing settings

MESSAGE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -3924,7 +3924,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -5909,7 +5909,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

MESSAGE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5931,7 +5931,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index c6deb9366..1d8c831cb 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -2303,7 +2303,7 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

COORDINATE:GetPressureText(height, Settings)

-

Returns a text of the pressure according the measurement system Settings.

+

Returns a text of the pressure according the measurement system Core.Settings.

@@ -2369,7 +2369,7 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

COORDINATE:GetTemperatureText(height, Settings)

-

Returns a text of the temperature according the measurement system Settings.

+

Returns a text of the temperature according the measurement system Core.Settings.

@@ -2405,7 +2405,7 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

COORDINATE:GetWindText(height, Settings)

-

Returns a text documenting the wind direction (from) and strength according the measurement system Settings.

+

Returns a text documenting the wind direction (from) and strength according the measurement system Core.Settings.

@@ -3049,7 +3049,7 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

COORDINATE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3347,7 +3347,7 @@ Have a look at the class Core.Event#EVENT

COORDINATE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -4059,7 +4059,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

POINT_VEC2:GetPressureText(height, Settings)

-

Returns a text of the pressure according the measurement system Settings.

+

Returns a text of the pressure according the measurement system Core.Settings.

@@ -4125,7 +4125,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

POINT_VEC2:GetTemperatureText(height, Settings)

-

Returns a text of the temperature according the measurement system Settings.

+

Returns a text of the temperature according the measurement system Core.Settings.

@@ -4161,7 +4161,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

POINT_VEC2:GetWindText(height, Settings)

-

Returns a text documenting the wind direction (from) and strength according the measurement system Settings.

+

Returns a text documenting the wind direction (from) and strength according the measurement system Core.Settings.

@@ -4805,7 +4805,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

POINT_VEC2:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -5103,7 +5103,7 @@ Have a look at the class Core.Event#EVENT

POINT_VEC2:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -8219,7 +8219,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

COORDINATE:GetPressureText(height, Settings)

-

Returns a text of the pressure according the measurement system Settings.

+

Returns a text of the pressure according the measurement system Core.Settings.

The text will contain always the pressure in hPa and:

@@ -8273,7 +8273,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-

Pressure in hPa and mmHg or inHg depending on the measurement system Settings.

+

Pressure in hPa and mmHg or inHg depending on the measurement system Core.Settings.

@@ -8834,7 +8834,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

COORDINATE:GetTemperatureText(height, Settings)

-

Returns a text of the temperature according the measurement system Settings.

+

Returns a text of the temperature according the measurement system Core.Settings.

The text will reflect the temperature like this:

@@ -8888,7 +8888,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-

Temperature according the measurement system Settings.

+

Temperature according the measurement system Core.Settings.

@@ -9083,7 +9083,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

COORDINATE:GetWindText(height, Settings)

-

Returns a text documenting the wind direction (from) and strength according the measurement system Settings.

+

Returns a text documenting the wind direction (from) and strength according the measurement system Core.Settings.

The text will reflect the wind like this:

@@ -9137,7 +9137,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-

Wind direction and strength according the measurement system Settings.

+

Wind direction and strength according the measurement system Core.Settings.

@@ -14659,7 +14659,7 @@ Creates a line on the F10 map from one point to another.

COORDINATE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -14678,7 +14678,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -16663,7 +16663,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

COORDINATE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -16685,7 +16685,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -21070,7 +21070,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

POINT_VEC2:GetPressureText(height, Settings)

-

Returns a text of the pressure according the measurement system Settings.

+

Returns a text of the pressure according the measurement system Core.Settings.

The text will contain always the pressure in hPa and:

@@ -21124,7 +21124,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-

Pressure in hPa and mmHg or inHg depending on the measurement system Settings.

+

Pressure in hPa and mmHg or inHg depending on the measurement system Core.Settings.

@@ -21685,7 +21685,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

POINT_VEC2:GetTemperatureText(height, Settings)

-

Returns a text of the temperature according the measurement system Settings.

+

Returns a text of the temperature according the measurement system Core.Settings.

The text will reflect the temperature like this:

@@ -21739,7 +21739,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-

Temperature according the measurement system Settings.

+

Temperature according the measurement system Core.Settings.

@@ -21934,7 +21934,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

POINT_VEC2:GetWindText(height, Settings)

-

Returns a text documenting the wind direction (from) and strength according the measurement system Settings.

+

Returns a text documenting the wind direction (from) and strength according the measurement system Core.Settings.

The text will reflect the wind like this:

@@ -21988,7 +21988,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-

Wind direction and strength according the measurement system Settings.

+

Wind direction and strength according the measurement system Core.Settings.

@@ -27433,7 +27433,7 @@ Creates a line on the F10 map from one point to another.

POINT_VEC2:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -27452,7 +27452,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -29437,7 +29437,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

POINT_VEC2:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -29459,7 +29459,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html index e395a793f..e7940095f 100644 --- a/Documentation/Core.Report.html +++ b/Documentation/Core.Report.html @@ -1856,7 +1856,7 @@ Controls a network of short range air/missile defense groups.

REPORT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2154,7 +2154,7 @@ Have a look at the class Core.Event#EVENT

REPORT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3390,7 +3390,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

REPORT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -3409,7 +3409,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -5394,7 +5394,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

REPORT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5416,7 +5416,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html index 183f62f27..8d7c301ba 100644 --- a/Documentation/Core.ScheduleDispatcher.html +++ b/Documentation/Core.ScheduleDispatcher.html @@ -1889,7 +1889,7 @@ The Schedule() method returns the CallID that is the reference ID for each plann

SCHEDULEDISPATCHER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2187,7 +2187,7 @@ Have a look at the class Core.Event#EVENT

SCHEDULEDISPATCHER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3642,7 +3642,7 @@ Nothing of this code should be modified without testing it thoroughly.

SCHEDULEDISPATCHER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -3661,7 +3661,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -5646,7 +5646,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SCHEDULEDISPATCHER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5668,7 +5668,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html index 01b09fe58..7f1cecd4e 100644 --- a/Documentation/Core.Scheduler.html +++ b/Documentation/Core.Scheduler.html @@ -2041,7 +2041,7 @@ The schedule will stop after 300 seconds.

SCHEDULER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2339,7 +2339,7 @@ Have a look at the class Core.Event#EVENT

SCHEDULER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3662,7 +3662,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SCHEDULER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -3681,7 +3681,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -5666,7 +5666,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SCHEDULER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5688,7 +5688,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html index ccb86120a..68952a03d 100644 --- a/Documentation/Core.Set.html +++ b/Documentation/Core.Set.html @@ -3290,7 +3290,7 @@ The following iterator methods are currently available within the SET_ZONE_GOAL:

SET_AIRBASE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3588,7 +3588,7 @@ Have a look at the class Core.Event#EVENT

SET_AIRBASE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -4140,7 +4140,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_BASE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -4438,7 +4438,7 @@ Have a look at the class Core.Event#EVENT

SET_BASE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -5143,7 +5143,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_CARGO:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -5441,7 +5441,7 @@ Have a look at the class Core.Event#EVENT

SET_CARGO:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -6122,7 +6122,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_CLIENT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -6420,7 +6420,7 @@ Have a look at the class Core.Event#EVENT

SET_CLIENT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -7237,7 +7237,7 @@ mission designer to add a dedicated method

SET_GROUP:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -7535,7 +7535,7 @@ Have a look at the class Core.Event#EVENT

SET_GROUP:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -8264,7 +8264,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_OPSGROUP:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -8562,7 +8562,7 @@ Have a look at the class Core.Event#EVENT

SET_OPSGROUP:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -9225,7 +9225,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_PLAYER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -9523,7 +9523,7 @@ Have a look at the class Core.Event#EVENT

SET_PLAYER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -10156,7 +10156,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_SCENERY:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -10454,7 +10454,7 @@ Have a look at the class Core.Event#EVENT

SET_SCENERY:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -11195,7 +11195,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_STATIC:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -11493,7 +11493,7 @@ Have a look at the class Core.Event#EVENT

SET_STATIC:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -12302,7 +12302,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_UNIT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -12600,7 +12600,7 @@ Have a look at the class Core.Event#EVENT

SET_UNIT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -13269,7 +13269,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_ZONE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -13567,7 +13567,7 @@ Have a look at the class Core.Event#EVENT

SET_ZONE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -14224,7 +14224,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_ZONE_GOAL:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -14522,7 +14522,7 @@ Have a look at the class Core.Event#EVENT

SET_ZONE_GOAL:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -17816,7 +17816,7 @@ DBObject = SET_BASE:New()

SET_AIRBASE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -17835,7 +17835,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -19820,7 +19820,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SET_AIRBASE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -19842,7 +19842,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -23091,7 +23091,7 @@ DBObject = SET_BASE:New()

SET_BASE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -23110,7 +23110,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -25095,7 +25095,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SET_BASE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -25117,7 +25117,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -29134,7 +29134,7 @@ DBObject = SET_BASE:New()

SET_CARGO:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -29153,7 +29153,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -31138,7 +31138,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SET_CARGO:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -31160,7 +31160,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -35163,7 +35163,7 @@ DBObject = SET_BASE:New()

SET_CLIENT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -35182,7 +35182,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -37167,7 +37167,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SET_CLIENT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -37189,7 +37189,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -42296,7 +42296,7 @@ DBObject = SET_BASE:New()

SET_GROUP:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -42315,7 +42315,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -44300,7 +44300,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SET_GROUP:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -44322,7 +44322,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -48590,7 +48590,7 @@ DBObject = SET_BASE:New()

SET_OPSGROUP:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -48609,7 +48609,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -50594,7 +50594,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SET_OPSGROUP:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -50616,7 +50616,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -54496,7 +54496,7 @@ DBObject = SET_BASE:New()

SET_PLAYER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -54515,7 +54515,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -56500,7 +56500,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SET_PLAYER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -56522,7 +56522,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -60114,7 +60114,7 @@ DBObject = SET_BASE:New()

SET_SCENERY:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -60133,7 +60133,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -62118,7 +62118,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SET_SCENERY:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -62140,7 +62140,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -66501,7 +66501,7 @@ DBObject = SET_BASE:New()

SET_STATIC:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -66520,7 +66520,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -68505,7 +68505,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SET_STATIC:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -68527,7 +68527,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -73351,7 +73351,7 @@ DBObject = SET_BASE:New()

SET_UNIT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -73370,7 +73370,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -75355,7 +75355,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SET_UNIT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -75377,7 +75377,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -79299,7 +79299,7 @@ DBObject = SET_BASE:New()

SET_ZONE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -79318,7 +79318,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -81303,7 +81303,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SET_ZONE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -81325,7 +81325,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -85068,7 +85068,7 @@ DBObject = SET_BASE:New()

SET_ZONE_GOAL:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -85087,7 +85087,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -87072,7 +87072,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SET_ZONE_GOAL:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -87094,7 +87094,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index c09df66cd..6c49d4cbb 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2394,7 +2394,7 @@ Therefore, there are 4 era that are defined within the settings:

SETTINGS:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2692,7 +2692,7 @@ Have a look at the class Core.Event#EVENT

SETTINGS:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -2865,7 +2865,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2GSystem @@ -5020,7 +5020,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2GSystem @@ -5802,7 +5802,7 @@ It is advised to use this method at the start of the mission.

SETTINGS:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5821,7 +5821,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -7806,7 +7806,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SETTINGS:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -7828,7 +7828,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index dfe3ebab8..ceccc6c58 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2849,6 +2849,36 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.communication

+ + + + + +

SPAWN.frequency

+ + + + + +

SPAWN.livery_id

+ + + + + +

SPAWN.modulation

+ + + + + +

SPAWN.skill

+ + @@ -2988,7 +3018,7 @@ and any spaces before and after the resulting name are removed.

SPAWN:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3286,7 +3316,7 @@ Have a look at the class Core.Event#EVENT

SPAWN:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3662,17 +3692,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -3728,6 +3747,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -3739,9 +3772,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

By default, no InitLimit

- @@ -3806,7 +3836,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxGroups @@ -3820,7 +3850,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxUnitsAlive @@ -4041,6 +4071,61 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

+
+ +
+
+
+ + +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill + + +
@@ -9038,17 +9123,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - -SPAWN.SpawnInitFreq - - -
@@ -9104,6 +9178,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -9115,9 +9203,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

By default, no InitLimit

- @@ -9182,7 +9267,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxGroups @@ -9196,7 +9281,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxUnitsAlive @@ -9417,6 +9502,61 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

+
+ +
+
+
+ + +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill + + +
@@ -10139,7 +10279,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

SPAWN:GetEventPriority() -

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -10158,7 +10298,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -12143,7 +12283,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SPAWN:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -12165,7 +12305,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 9280f18f8..cd69d65a9 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1997,6 +1997,24 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

+ + + +

SPAWNSTATIC.heliport_callsign_id

+ + + + + +

SPAWNSTATIC.heliport_frequency

+ + + + + +

SPAWNSTATIC.heliport_modulation

+ + @@ -2130,7 +2148,7 @@ such as position and heading.

SPAWNSTATIC:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2428,7 +2446,7 @@ Have a look at the class Core.Event#EVENT

SPAWNSTATIC:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -2911,6 +2929,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWNSTATIC.heliport_callsign_id + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_frequency + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_modulation + + +
@@ -4274,6 +4325,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWNSTATIC.heliport_callsign_id + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_frequency + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_modulation + + +
@@ -4985,7 +5069,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SPAWNSTATIC:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5004,7 +5088,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -6989,7 +7073,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SPAWNSTATIC:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -7011,7 +7095,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 832385aca..81ce9a094 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2342,7 +2342,7 @@ Controls a network of short range air/missile defense groups.

SPOT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2640,7 +2640,7 @@ Have a look at the class Core.Event#EVENT

SPOT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -2836,6 +2836,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
@@ -4130,6 +4141,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
@@ -5663,6 +5685,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
@@ -6385,7 +6418,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SPOT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -6404,7 +6437,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -8389,7 +8422,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SPOT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -8411,7 +8444,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.TextAndSound.html b/Documentation/Core.TextAndSound.html index bc4f314a6..c4019ab52 100644 --- a/Documentation/Core.TextAndSound.html +++ b/Documentation/Core.TextAndSound.html @@ -1878,7 +1878,7 @@ Controls a network of short range air/missile defense groups.

TEXTANDSOUND:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2176,7 +2176,7 @@ Have a look at the class Core.Event#EVENT

TEXTANDSOUND:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3611,7 +3611,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

TEXTANDSOUND:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -3630,7 +3630,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -5615,7 +5615,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

TEXTANDSOUND:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5637,7 +5637,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html index afb399c5d..0a5c0437c 100644 --- a/Documentation/Core.Timer.html +++ b/Documentation/Core.Timer.html @@ -2013,7 +2013,7 @@ mytimer:Start(1.0, nil, 10) -- Does not make sense as the function is only calle

TIMER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2311,7 +2311,7 @@ Have a look at the class Core.Event#EVENT

TIMER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3774,7 +3774,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

TIMER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -3793,7 +3793,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -5778,7 +5778,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

TIMER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5800,7 +5800,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html index 67dcbef13..003920d81 100644 --- a/Documentation/Core.UserFlag.html +++ b/Documentation/Core.UserFlag.html @@ -1841,7 +1841,7 @@ Controls a network of short range air/missile defense groups.

USERFLAG:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2139,7 +2139,7 @@ Have a look at the class Core.Event#EVENT

USERFLAG:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3240,7 +3240,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

USERFLAG:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -3259,7 +3259,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -5244,7 +5244,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

USERFLAG:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5266,7 +5266,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html index 57d157f1e..3c2f8526c 100644 --- a/Documentation/Core.Velocity.html +++ b/Documentation/Core.Velocity.html @@ -1666,7 +1666,7 @@ Controls a network of short range air/missile defense groups.

VELOCITY_POSITIONABLE class, extends Core.Base#BASE

-

VELOCITY_POSITIONABLE monitors the speed of an Positionable in the simulation, which can be expressed in various formats according the Settings.

+

#VELOCITY_POSITIONABLE monitors the speed of a Wrapper.Positionable#POSITIONABLE in the simulation, which can be expressed in various formats according the Settings.

@@ -1679,7 +1679,7 @@ Controls a network of short range air/missile defense groups.

VELOCITY_POSITIONABLE class, extends Core.Base#BASE

-

VELOCITY_POSITIONABLE monitors the speed of an Positionable in the simulation, which can be expressed in various formats according the Settings.

+

#VELOCITY_POSITIONABLE monitors the speed of a Wrapper.Positionable#POSITIONABLE in the simulation, which can be expressed in various formats according the Settings.

@@ -1726,7 +1726,7 @@ Controls a network of short range air/missile defense groups.

VELOCITY:GetText(Settings)

-

Get the velocity in text, according the player Settings.

+

Get the velocity in text, according the player Core.Settings.

@@ -1756,7 +1756,7 @@ Controls a network of short range air/missile defense groups.

VELOCITY:ToString(Controllable, Settings, VelocityGroup)

-

Get the velocity in text, according the player or default Settings.

+

Get the velocity in text, according the player or default Core.Settings.

@@ -1896,7 +1896,7 @@ Controls a network of short range air/missile defense groups.

VELOCITY:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2194,7 +2194,7 @@ Have a look at the class Core.Event#EVENT

VELOCITY:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -2348,7 +2348,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

VELOCITY_POSITIONABLE:ToString()

-

Get the velocity in text, according the player or default Settings.

+

Get the velocity in text, according the player or default Core.Settings.

@@ -2488,7 +2488,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

VELOCITY_POSITIONABLE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2786,7 +2786,7 @@ Have a look at the class Core.Event#EVENT

VELOCITY_POSITIONABLE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3018,7 +3018,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

VELOCITY:GetText(Settings)

-

Get the velocity in text, according the player Settings.

+

Get the velocity in text, according the player Core.Settings.

@@ -3236,7 +3236,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

VELOCITY:ToString(Controllable, Settings, VelocityGroup)

-

Get the velocity in text, according the player or default Settings.

+

Get the velocity in text, according the player or default Core.Settings.

@@ -3284,7 +3284,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

The velocity in text according the player or default Settings

+

The velocity in text according the player or default Core.Settings

@@ -4015,7 +4015,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

VELOCITY:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -4034,7 +4034,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -6019,7 +6019,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

VELOCITY:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -6041,7 +6041,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -6831,7 +6831,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

VELOCITY_POSITIONABLE:ToString()

-

Get the velocity in text, according the player or default Settings.

+

Get the velocity in text, according the player or default Core.Settings.

@@ -6846,7 +6846,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

The velocity in text according the player or default Settings

+

The velocity in text according the player or default Core.Settings

@@ -7588,7 +7588,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

VELOCITY_POSITIONABLE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -7607,7 +7607,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -9592,7 +9592,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

VELOCITY_POSITIONABLE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -9614,7 +9614,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 925cff932..14e4477c1 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -2866,7 +2866,7 @@ This class is an abstract BASE class for derived classes, and is not meant to be

ZONE_BASE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3164,7 +3164,7 @@ Have a look at the class Core.Event#EVENT

ZONE_BASE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -8647,7 +8647,7 @@ end

ZONE_BASE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -8666,7 +8666,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -10651,7 +10651,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

ZONE_BASE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -10673,7 +10673,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index eec56dc87..57a031f5d 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -2611,7 +2611,7 @@ ATC_Ground = ATC_GROUND_PERSIANGULF:New(

ATC_GROUND:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2909,7 +2909,7 @@ Have a look at the class Core.Event#EVENT

ATC_GROUND:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3435,7 +3435,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ATC_GROUND_UNIVERSAL:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3733,7 +3733,7 @@ Have a look at the class Core.Event#EVENT

ATC_GROUND_UNIVERSAL:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3869,7 +3869,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table ATC_GROUND.Airbases @@ -4451,7 +4451,7 @@ An airbase can be specified to set the maximum kick speed for.

- + #table ATC_GROUND.Airbases @@ -5200,7 +5200,7 @@ An airbase can be specified to set the maximum kick speed for.

ATC_GROUND:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5219,7 +5219,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -7204,7 +7204,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

ATC_GROUND:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -7226,7 +7226,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -9903,7 +9903,7 @@ An airbase can be specified to set the maximum kick speed for.

ATC_GROUND_UNIVERSAL:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -9922,7 +9922,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -11907,7 +11907,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

ATC_GROUND_UNIVERSAL:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -11929,7 +11929,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Functional.Artillery.html b/Documentation/Functional.Artillery.html index 958cdf987..f663127dc 100644 --- a/Documentation/Functional.Artillery.html +++ b/Documentation/Functional.Artillery.html @@ -3959,7 +3959,7 @@ normandy:Start()

ARTY:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -4257,7 +4257,7 @@ Have a look at the class Core.Event#EVENT

ARTY:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -18627,7 +18627,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent

ARTY:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -18646,7 +18646,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -20631,7 +20631,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

ARTY:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -20653,7 +20653,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html index dffafcdd6..808c203cb 100644 --- a/Documentation/Functional.CleanUp.html +++ b/Documentation/Functional.CleanUp.html @@ -1907,7 +1907,7 @@ Note that this method will not allow anymore airbases to be attacked, so there i

CLEANUP_AIRBASE.__:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2205,7 +2205,7 @@ Have a look at the class Core.Event#EVENT

CLEANUP_AIRBASE.__:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3276,7 +3276,7 @@ when an enemy unit is near. That is also an option...

CLEANUP_AIRBASE.__:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -3295,7 +3295,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -5280,7 +5280,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

CLEANUP_AIRBASE.__:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5302,7 +5302,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index b4bd3cafa..50f9ccf97 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3061,7 +3061,7 @@ Use the method DESIGNATE.SetMission() to

DESIGNATE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3359,7 +3359,7 @@ Have a look at the class Core.Event#EVENT

DESIGNATE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3544,6 +3544,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +DESIGNATE.LaseDuration + + +
@@ -6708,6 +6719,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + +DESIGNATE.LaseDuration + + +
@@ -7507,6 +7529,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + +DESIGNATE.LaseDuration + + +
@@ -8276,6 +8309,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + +DESIGNATE.LaseDuration + + +
@@ -9933,6 +9977,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + +DESIGNATE.LaseDuration + + +
@@ -10790,7 +10845,7 @@ Using the menu system, the player can "forget" a designation, so that gradually

DESIGNATE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -10809,7 +10864,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -12794,7 +12849,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

DESIGNATE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -12816,7 +12871,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index ad4e65e7e..7d8749ec6 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -3333,7 +3333,7 @@ The different values of Unit.Category can be:

DETECTION_AREAS:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3631,7 +3631,7 @@ Have a look at the class Core.Event#EVENT

DETECTION_AREAS:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -4917,7 +4917,7 @@ The different values of Unit.Category can be:

DETECTION_BASE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -5215,7 +5215,7 @@ Have a look at the class Core.Event#EVENT

DETECTION_BASE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -6818,7 +6818,7 @@ The different values of Unit.Category can be:

DETECTION_TYPES:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -7116,7 +7116,7 @@ Have a look at the class Core.Event#EVENT

DETECTION_TYPES:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -8477,7 +8477,7 @@ The different values of Unit.Category can be:

DETECTION_UNITS:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -8775,7 +8775,7 @@ Have a look at the class Core.Event#EVENT

DETECTION_UNITS:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -16391,7 +16391,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual

DETECTION_AREAS:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -16410,7 +16410,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -18395,7 +18395,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

DETECTION_AREAS:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -18417,7 +18417,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -19138,17 +19138,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -19292,6 +19281,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -23830,17 +23830,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -23984,6 +23973,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -25583,17 +25583,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -25737,6 +25726,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -26503,7 +26503,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual

DETECTION_BASE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -26522,7 +26522,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -28507,7 +28507,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

DETECTION_BASE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -28529,7 +28529,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -36584,7 +36584,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual

DETECTION_TYPES:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -36603,7 +36603,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -38588,7 +38588,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

DETECTION_TYPES:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -38610,7 +38610,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -46288,7 +46288,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual

DETECTION_UNITS:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -46307,7 +46307,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -48292,7 +48292,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

DETECTION_UNITS:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -48314,7 +48314,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Functional.DetectionZones.html b/Documentation/Functional.DetectionZones.html index 02589ae4b..4741e507b 100644 --- a/Documentation/Functional.DetectionZones.html +++ b/Documentation/Functional.DetectionZones.html @@ -3031,7 +3031,7 @@ The different values of Unit.Category can be:

DETECTION_ZONES:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3329,7 +3329,7 @@ Have a look at the class Core.Event#EVENT

DETECTION_ZONES:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -11119,7 +11119,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual

DETECTION_ZONES:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -11138,7 +11138,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -13123,7 +13123,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

DETECTION_ZONES:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -13145,7 +13145,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html index 9bdfa96ec..e8677a7d2 100644 --- a/Documentation/Functional.Escort.html +++ b/Documentation/Functional.Escort.html @@ -2457,7 +2457,7 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the

ESCORT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2755,7 +2755,7 @@ Have a look at the class Core.Event#EVENT

ESCORT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -6300,7 +6300,7 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the

ESCORT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -6319,7 +6319,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -8304,7 +8304,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

ESCORT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -8326,7 +8326,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Functional.FOX.html b/Documentation/Functional.FOX.html index 8d70e95aa..44aa224e3 100644 --- a/Documentation/Functional.FOX.html +++ b/Documentation/Functional.FOX.html @@ -2679,7 +2679,7 @@ fox:Start()

FOX:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2977,7 +2977,7 @@ Have a look at the class Core.Event#EVENT

FOX:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -8868,7 +8868,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini

FOX:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -8887,7 +8887,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -10872,7 +10872,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

FOX:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -10894,7 +10894,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 4f52435f2..6fdbb81e2 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -2838,7 +2838,7 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3136,7 +3136,7 @@ Have a look at the class Core.Event#EVENT

MANTIS:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3732,17 +3732,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

- - - -
-
- - -MANTIS.AWACS_Prefix - - -
@@ -8202,17 +8191,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

- - - -
-
- - -MANTIS.AWACS_Prefix - - -
@@ -9556,7 +9534,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

MANTIS:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -9575,7 +9553,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -11560,7 +11538,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

MANTIS:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -11582,7 +11560,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html index 9f12c7954..76a727850 100644 --- a/Documentation/Functional.MissileTrainer.html +++ b/Documentation/Functional.MissileTrainer.html @@ -2060,7 +2060,7 @@ the class will destroy the missile within a certain range, to avoid damage to yo

MISSILETRAINER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2358,7 +2358,7 @@ Have a look at the class Core.Event#EVENT

MISSILETRAINER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -4130,7 +4130,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

MISSILETRAINER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -4149,7 +4149,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -6134,7 +6134,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

MISSILETRAINER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -6156,7 +6156,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 984b7ddc6..ea8fc436b 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -1849,7 +1849,7 @@ on defined intervals (currently every minute).

MOVEMENT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2147,7 +2147,7 @@ Have a look at the class Core.Event#EVENT

MOVEMENT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -2269,6 +2269,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive

+ +
+ +
@@ -2499,6 +2513,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive

+ +
+ +
@@ -3260,7 +3288,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

MOVEMENT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -3279,7 +3307,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -5264,7 +5292,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

MOVEMENT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5286,7 +5314,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html index dc2099ffc..b938d1232 100644 --- a/Documentation/Functional.PseudoATC.html +++ b/Documentation/Functional.PseudoATC.html @@ -2108,7 +2108,7 @@ pseudoATC:Start()

PSEUDOATC:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2406,7 +2406,7 @@ Have a look at the class Core.Event#EVENT

PSEUDOATC:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -4865,7 +4865,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

PSEUDOATC:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -4884,7 +4884,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -6869,7 +6869,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

PSEUDOATC:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -6891,7 +6891,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html index 4e0b22fa7..0756986ad 100644 --- a/Documentation/Functional.Range.html +++ b/Documentation/Functional.Range.html @@ -3376,7 +3376,7 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th

RANGE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3674,7 +3674,7 @@ Have a look at the class Core.Event#EVENT

RANGE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -14287,7 +14287,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat

RANGE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -14306,7 +14306,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -16291,7 +16291,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

RANGE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -16313,7 +16313,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html index a8d759ad3..4f1c145d7 100644 --- a/Documentation/Functional.Rat.html +++ b/Documentation/Functional.Rat.html @@ -4439,6 +4439,36 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.communication

+ + + + + +

RAT.frequency

+ + + + + +

RAT.livery_id

+ + + + + +

RAT.modulation

+ + + + + +

RAT.skill

+ + @@ -4578,7 +4608,7 @@ and any spaces before and after the resulting name are removed.

RAT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -4876,7 +4906,7 @@ Have a look at the class Core.Event#EVENT

RAT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -5272,7 +5302,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

RATMANAGER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -5570,7 +5600,7 @@ Have a look at the class Core.Event#EVENT

RATMANAGER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -21421,7 +21451,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

RAT:GetEventPriority() -

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -21440,7 +21470,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -23425,7 +23455,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

RAT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -23447,7 +23477,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -25533,7 +25563,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

RATMANAGER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -25552,7 +25582,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -27537,7 +27567,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

RATMANAGER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -27559,7 +27589,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index e3e5059da..5cdd05c31 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2495,7 +2495,7 @@ Various methods exist to configure:

SCORING:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2793,7 +2793,7 @@ Have a look at the class Core.Event#EVENT

SCORING:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3094,7 +3094,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.penaltyoncoalitionchange @@ -5614,7 +5614,7 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.penaltyoncoalitionchange @@ -6341,7 +6341,7 @@ The scale magnifies the scores given to the players.

SCORING:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -6360,7 +6360,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -8345,7 +8345,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SCORING:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -8367,7 +8367,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html index f126ad87d..8bb562728 100644 --- a/Documentation/Functional.Sead.html +++ b/Documentation/Functional.Sead.html @@ -1925,7 +1925,7 @@ period of time to stay defensive, before it takes evasive actions.

SEAD:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2223,7 +2223,7 @@ Have a look at the class Core.Event#EVENT

SEAD:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3914,7 +3914,7 @@ SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26

SEAD:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -3933,7 +3933,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -5918,7 +5918,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SEAD:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5940,7 +5940,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html index 95835aa5c..1e7a7457d 100644 --- a/Documentation/Functional.Shorad.html +++ b/Documentation/Functional.Shorad.html @@ -2068,7 +2068,7 @@ When a missile is detected, SHORAD will activate defense groups in the given rad

SHORAD:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2366,7 +2366,7 @@ Have a look at the class Core.Event#EVENT

SHORAD:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -4535,7 +4535,7 @@ mymantis:Start()

SHORAD:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -4554,7 +4554,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -6539,7 +6539,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SHORAD:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -6561,7 +6561,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html index 8d1ff1336..3ca2506b9 100644 --- a/Documentation/Functional.Suppression.html +++ b/Documentation/Functional.Suppression.html @@ -3133,7 +3133,7 @@ If no scenery object is near the group the TakeCover event is r

SUPPRESSION:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3431,7 +3431,7 @@ Have a look at the class Core.Event#EVENT

SUPPRESSION:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -13161,7 +13161,7 @@ If the group consists of more than one unit, this referrs to the group strength

SUPPRESSION:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -13180,7 +13180,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -15165,7 +15165,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SUPPRESSION:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -15187,7 +15187,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html index 3cd89a01e..583222333 100644 --- a/Documentation/Functional.Warehouse.html +++ b/Documentation/Functional.Warehouse.html @@ -5410,7 +5410,7 @@ end

WAREHOUSE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -5708,7 +5708,7 @@ Have a look at the class Core.Event#EVENT

WAREHOUSE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -23755,7 +23755,7 @@ this request is used to put the groups back into the warehouse stock.

WAREHOUSE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -23774,7 +23774,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -25759,7 +25759,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

WAREHOUSE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -25781,7 +25781,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 82dcf6bfa..57535dbdc 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -6303,7 +6303,7 @@ If enabled, status and debug text messages will be displayed on the screen. Also

AIRBOSS:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -6601,7 +6601,7 @@ Have a look at the class Core.Event#EVENT

AIRBOSS:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -33792,7 +33792,7 @@ If removed flight is the section lead, we try to find a new leader.

AIRBOSS:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -33811,7 +33811,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -35796,7 +35796,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

AIRBOSS:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -35818,7 +35818,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -39614,20 +39614,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-AIRBOSS.PlayerData.flag - - - - -

Decrease stack/flag. Human player needs to take care himself.

- -
- - -
-
- - AIRBOSS.PlayerData.grade @@ -39837,7 +39823,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set time stamp.

+

Set new time stamp.

diff --git a/Documentation/Ops.Atis.html b/Documentation/Ops.Atis.html index c92fb1b97..084527afd 100644 --- a/Documentation/Ops.Atis.html +++ b/Documentation/Ops.Atis.html @@ -3062,7 +3062,7 @@ atis:Start()

ATIS:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3360,7 +3360,7 @@ Have a look at the class Core.Event#EVENT

ATIS:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -11031,7 +11031,7 @@ Note that the dew point is only an artificial information as DCS does not have a

ATIS:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -11050,7 +11050,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -13035,7 +13035,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

ATIS:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -13057,7 +13057,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index aea15fa2d..5a7df4f9b 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -3182,7 +3182,7 @@ Create a late-activated single infantry unit as template in the mission editor a

CSAR:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3480,7 +3480,7 @@ Have a look at the class Core.Event#EVENT

CSAR:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -4607,20 +4607,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -4646,20 +4632,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -9948,20 +9920,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -9987,20 +9945,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -12390,20 +12334,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -12429,20 +12359,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -13277,7 +13193,7 @@ callsigns from playername or group name.

CSAR:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -13296,7 +13212,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -15281,7 +15197,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

CSAR:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -15303,7 +15219,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index c461c9330..2ef873db9 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -3708,7 +3708,7 @@ If you use units build by multiple templates, they will effectively double on lo

CTLD:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -4006,7 +4006,7 @@ Have a look at the class Core.Event#EVENT

CTLD:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -4714,7 +4714,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

CTLD_CARGO:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -5012,7 +5012,7 @@ Have a look at the class Core.Event#EVENT

CTLD_CARGO:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -5463,7 +5463,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

CTLD_ENGINEERING:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -5761,7 +5761,7 @@ Have a look at the class Core.Event#EVENT

CTLD_ENGINEERING:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -6199,7 +6199,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

CTLD_HERCULES:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -6497,7 +6497,7 @@ Have a look at the class Core.Event#EVENT

CTLD_HERCULES:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -7185,7 +7185,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -7207,7 +7207,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -7232,11 +7232,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ #number +CTLD.Engineers + + + +

use as counter

+ +
+ +
+
+
+ + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -7268,7 +7285,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeFMFrequencies @@ -7279,7 +7296,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeUHFFrequencies @@ -7290,11 +7307,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -7522,6 +7542,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -7949,7 +7980,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -14804,7 +14835,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -14826,7 +14857,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -14851,11 +14882,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ #number +CTLD.Engineers + + + +

use as counter

+ +
+ +
+
+
+ + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -14887,7 +14935,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeFMFrequencies @@ -14898,7 +14946,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeUHFFrequencies @@ -14909,11 +14957,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -15141,6 +15192,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -15568,7 +15630,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -17176,7 +17238,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -17198,7 +17260,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -17223,11 +17285,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ #number +CTLD.Engineers + + + +

use as counter

+ +
+ +
+
+
+ + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -17259,7 +17338,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeFMFrequencies @@ -17270,7 +17349,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeUHFFrequencies @@ -17281,11 +17360,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -17513,6 +17595,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -17940,7 +18033,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -18714,7 +18807,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

CTLD:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -18733,7 +18826,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -20718,7 +20811,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

CTLD:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -20740,7 +20833,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -21884,17 +21977,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

-
- -
-
-
- - #number -CTLD.UnitCapabilities.length - - -
@@ -22070,17 +22152,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Flag for direct loading.

-
- -
-
-
- - -CTLD_CARGO.Mark - - -
@@ -22230,17 +22301,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Flag for direct loading.

-
- -
-
-
- - -CTLD_CARGO.Mark - - -
@@ -23018,7 +23078,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

CTLD_CARGO:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -23037,7 +23097,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -25022,7 +25082,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

CTLD_CARGO:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -25044,7 +25104,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -27262,7 +27322,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

CTLD_ENGINEERING:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -27281,7 +27341,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -29266,7 +29326,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

CTLD_ENGINEERING:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -29288,7 +29348,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -30061,6 +30121,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

template for a group of 10 paratroopers

+ + + +
+
+ + #number +CTLD_HERCULES.j + + +
@@ -31314,6 +31385,17 @@ Use either this method to integrate the Hercules **or** the one from the "normal

template for a group of 10 paratroopers

+ + + +
+
+ + #number +CTLD_HERCULES.j + + +
@@ -32047,7 +32129,7 @@ Use either this method to integrate the Hercules **or** the one from the "normal

CTLD_HERCULES:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -32066,7 +32148,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -34051,7 +34133,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

CTLD_HERCULES:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -34073,7 +34155,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html index 2020ec3dc..39c5830d9 100644 --- a/Documentation/Ops.RecoveryTanker.html +++ b/Documentation/Ops.RecoveryTanker.html @@ -2984,7 +2984,7 @@ If enabled, text messages about the tanker status will be displayed on screen an

RECOVERYTANKER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3282,7 +3282,7 @@ Have a look at the class Core.Event#EVENT

RECOVERYTANKER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -9989,7 +9989,7 @@ The group name is the one specified in the RECO

RECOVERYTANKER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -10008,7 +10008,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -11993,7 +11993,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

RECOVERYTANKER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -12015,7 +12015,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html index 649fe07af..8fa40b96d 100644 --- a/Documentation/Ops.RescueHelo.html +++ b/Documentation/Ops.RescueHelo.html @@ -2814,7 +2814,7 @@ If enabled, text messages about the helo status will be displayed on screen and

RESCUEHELO:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3112,7 +3112,7 @@ Have a look at the class Core.Event#EVENT

RESCUEHELO:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -9005,7 +9005,7 @@ The group name is the one specified in the RESCUEHE

RESCUEHELO:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -9024,7 +9024,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -11009,7 +11009,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

RESCUEHELO:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -11031,7 +11031,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Sound.Radio.html b/Documentation/Sound.Radio.html index 95e6e9a68..f9db29b30 100644 --- a/Documentation/Sound.Radio.html +++ b/Documentation/Sound.Radio.html @@ -1960,7 +1960,7 @@ This function is especially usefull to stop the broadcast of looped transmission

RADIO:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2258,7 +2258,7 @@ Have a look at the class Core.Event#EVENT

RADIO:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -2656,7 +2656,7 @@ If you want to create a RADIO, you probably should use -

The Positionable that will receive radio capabilities.

+

The Wrapper.Positionable#POSITIONABLE that will receive radio capabilities.

@@ -4071,7 +4071,7 @@ This function is especially usefull to stop the broadcast of looped transmission

RADIO:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -4090,7 +4090,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -6075,7 +6075,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

RADIO:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -6097,7 +6097,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Sound.RadioQueue.html b/Documentation/Sound.RadioQueue.html index a49090594..c3d4fffbb 100644 --- a/Documentation/Sound.RadioQueue.html +++ b/Documentation/Sound.RadioQueue.html @@ -2022,7 +2022,7 @@ Controls a network of short range air/missile defense groups.

RADIOQUEUE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2320,7 +2320,7 @@ Have a look at the class Core.Event#EVENT

RADIOQUEUE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -4709,7 +4709,7 @@ Therefore, to achive the goal, it is vital to know the precise duration how long

RADIOQUEUE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -4728,7 +4728,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -6713,7 +6713,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

RADIOQUEUE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -6735,7 +6735,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html index 097290117..e48289b2c 100644 --- a/Documentation/Sound.SRS.html +++ b/Documentation/Sound.SRS.html @@ -2183,7 +2183,7 @@ Google's supported voices: https://cloud.google.com/text-to-speech/docs/voices

MSRS:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2481,7 +2481,7 @@ Have a look at the class Core.Event#EVENT

MSRS:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -2841,7 +2841,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

MSRSQUEUE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3139,7 +3139,7 @@ Have a look at the class Core.Event#EVENT

MSRSQUEUE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -5975,7 +5975,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

MSRS:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5994,7 +5994,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -7979,7 +7979,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

MSRS:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -8001,7 +8001,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -9944,7 +9944,7 @@ This can be used to submit multiple TTS messages and the class takes care that t

MSRSQUEUE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -9963,7 +9963,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -11948,7 +11948,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

MSRSQUEUE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -11970,7 +11970,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Sound.SoundOutput.html b/Documentation/Sound.SoundOutput.html index fe925fd21..b0e51dfcf 100644 --- a/Documentation/Sound.SoundOutput.html +++ b/Documentation/Sound.SoundOutput.html @@ -1943,7 +1943,7 @@ Note that the gender voice needs to be installed on your windows machine for the

SOUNDBASE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2241,7 +2241,7 @@ Have a look at the class Core.Event#EVENT

SOUNDBASE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -2589,7 +2589,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SOUNDFILE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2887,7 +2887,7 @@ Have a look at the class Core.Event#EVENT

SOUNDFILE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3211,7 +3211,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SOUNDTEXT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -3509,7 +3509,7 @@ Have a look at the class Core.Event#EVENT

SOUNDTEXT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -4500,7 +4500,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SOUNDBASE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -4519,7 +4519,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -6504,7 +6504,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SOUNDBASE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -6526,7 +6526,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -8388,7 +8388,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

SOUNDFILE:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -8407,7 +8407,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -10392,7 +10392,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SOUNDFILE:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -10414,7 +10414,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -12165,7 +12165,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

SOUNDTEXT:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -12184,7 +12184,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -14169,7 +14169,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

SOUNDTEXT:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -14191,7 +14191,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Sound.UserSound.html b/Documentation/Sound.UserSound.html index 6ea59f716..393a23398 100644 --- a/Documentation/Sound.UserSound.html +++ b/Documentation/Sound.UserSound.html @@ -1851,7 +1851,7 @@ Controls a network of short range air/missile defense groups.

USERSOUND:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2149,7 +2149,7 @@ Have a look at the class Core.Event#EVENT

USERSOUND:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -3359,7 +3359,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

USERSOUND:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -3378,7 +3378,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -5363,7 +5363,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

USERSOUND:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -5385,7 +5385,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html index cad8d8dc5..159a6c197 100644 --- a/Documentation/Tasking.CommandCenter.html +++ b/Documentation/Tasking.CommandCenter.html @@ -2232,7 +2232,7 @@ and will be replaced by a navigation using Reference Zones.

COMMANDCENTER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2530,7 +2530,7 @@ Have a look at the class Core.Event#EVENT

COMMANDCENTER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -4796,7 +4796,7 @@ CC:SetReferenceZones( "Station" )

COMMANDCENTER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -4815,7 +4815,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -6800,7 +6800,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

COMMANDCENTER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -6822,7 +6822,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html index 5702fb9d6..2b3dc3187 100644 --- a/Documentation/Tasking.DetectionManager.html +++ b/Documentation/Tasking.DetectionManager.html @@ -2278,7 +2278,7 @@ If an ad-hoc report is requested, use the method

DETECTION_MANAGER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2576,7 +2576,7 @@ Have a look at the class Core.Event#EVENT

DETECTION_MANAGER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -6209,7 +6209,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

DETECTION_MANAGER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -6228,7 +6228,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -8213,7 +8213,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

DETECTION_MANAGER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -8235,7 +8235,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html index 0958bfcda..25331fb39 100644 --- a/Documentation/Tasking.Mission.html +++ b/Documentation/Tasking.Mission.html @@ -2693,7 +2693,7 @@ structure managing the tasks of the mission.

MISSION:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2991,7 +2991,7 @@ Have a look at the class Core.Event#EVENT

MISSION:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -8820,7 +8820,7 @@ Each Task can be set a certain Goals. The Mission will not be completed until al

MISSION:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -8839,7 +8839,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -10824,7 +10824,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

MISSION:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -10846,7 +10846,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index 2c5cde172..e05c6a371 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -2934,17 +2934,6 @@ but can separately be modified later in your mission using the - - - -
-
- - -TASK.TaskControlMenu - - -
@@ -7581,17 +7570,6 @@ If the Unit is part of the Task, true is returned.

- - - -
-
- - -TASK.TaskControlMenu - - -
diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html index 90ba683ce..03b4ff993 100644 --- a/Documentation/Tasking.TaskInfo.html +++ b/Documentation/Tasking.TaskInfo.html @@ -1920,7 +1920,7 @@ Controls a network of short range air/missile defense groups.

TASKINFO:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2218,7 +2218,7 @@ Have a look at the class Core.Event#EVENT

TASKINFO:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -4585,7 +4585,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

TASKINFO:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -4604,7 +4604,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -6589,7 +6589,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

TASKINFO:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -6611,7 +6611,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index e9045bc5f..62d060412 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2498,7 +2498,7 @@ So, this method will be called only ONCE when a player joins a

TASK_A2A_DISPATCHER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

@@ -2796,7 +2796,7 @@ Have a look at the class Core.Event#EVENT

TASK_A2A_DISPATCHER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

@@ -7041,7 +7041,7 @@ If too large, any airborne cap may not be able to reach the detected target area

TASK_A2A_DISPATCHER:GetEventPriority()

-

Get the Class Event processing Priority.

+

Get the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -7060,7 +7060,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

@@ -9045,7 +9045,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o

TASK_A2A_DISPATCHER:SetEventPriority(EventPriority)

-

Set the Class Event processing Priority.

+

Set the Class Core.Event processing Priority.

The Event processing Priority is a number from 1 to 10, @@ -9067,7 +9067,7 @@ reflecting the order of the classes subscribed to the Event to be processed.

-

The Event processing Priority.

+

The Core.Event processing Priority.

diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 8b70651d7..1cb093f50 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -2020,7 +2020,7 @@ These messages provide an update of the achievements made, and the state wherein

-

The Settings menu provides additional options to control the timing of the messages. +

The Core.Settings menu provides additional options to control the timing of the messages. There are: