diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 176574160..e44efdf66 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4833,14 +4833,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-Then we register the new group in the database
-Now we spawn the new group based on the template created.
+Then we register the new group in the database
- @@ -3222,6 +3230,20 @@ This works for ground only groups. + + + +Now we spawn the new group based on the template created.
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
By default, no InitLimit
+When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
-Spawns a new static using a given template.
+Kickspeed
+ @@ -4430,6 +4433,9 @@ An airbase can be specified to set the maximum kick speed for. + +Kickspeed
+ diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index db8562d48..baf8151fc 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3518,17 +3518,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The ME name of the HQ object
+ + + +Prefix for logging
+ + + +switch alarm state RED
- @@ -4316,6 +4379,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +self.SAMCheckRanges = {}
+ @@ -8175,8 +8241,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The ME name of the HQ object
+ + + +Prefix for logging
+ + + +switch alarm state RED
- @@ -8786,6 +8915,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +self.SAMCheckRanges = {}
+ diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 7e43e0c2d..93ed0c3da 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -4408,36 +4408,6 @@ and any spaces before and after the resulting name are removed.RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Create the CSV file.
-Create the CSV file.
-Set case to that of lead.
+ @@ -39640,6 +39643,20 @@ When moose is loading dynamically (for moose class development), tracing is switSet stack flag.
+ +Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Make player section lead if he was not before.
- @@ -39865,6 +39868,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set time stamp.
+ diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 6819c1743..bea4133be 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7277,7 +7277,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauholds #CTLD_ENGINEERING objects
+Beacons
-tables
+noob catch
+time to repairor build a unit/group
holds #CTLD_ENGINEERING objects
+Beacons
-tables
+noob catch
+time to repairor build a unit/group
holds #CTLD_ENGINEERING objects
+Beacons
-tables
+noob catch
+time to repairor build a unit/group
Coordinate of the mark.
+Coordinate of the mark.
+Coordinate of the mark.
+