diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 905329857..e88d5c164 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -5035,11 +5035,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
flash messages to players
+flash messages to players
+flash messages to players
+flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Aircraft is on a depoly mission.
+Aircraft is on a depoly mission.
+Aircraft is on a depoly mission.
+Aircraft is on a depoly mission.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-Overwrite unit names by default with group name.
- @@ -4301,8 +4256,16 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +By default, no InitLimit
+SPAWN.SpawnInitLivery + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
The AI is on by default when spawning a group.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Kickspeed
-Kickspeed
-Function to get the HQ object for further use
-Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
- - - -Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
-Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Set case of f
+Set current case.
Also decrease flag for section members of flight.
+ +Set Stable Hover
+Band modulation.
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +holds #CTLD_ENGINEERING objects
-Beacons
-Folderpath.
+enfore engineer build only?
+sub categories
-holds #CTLD_ENGINEERING objects
-Beacons
-Folderpath.
+enfore engineer build only?
+sub categories
-holds #CTLD_ENGINEERING objects
-Beacons
-Folderpath.
+enfore engineer build only?
+sub categories
-Can transport crate.
+Location (if set) where to get this cargo item.
+Location (if set) where to get this cargo item.
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Stack by pointer.
+Stack by pointer.
+The DCS controllable class.
+The DCS controllable class.
+The DCS controllable class.
+The DCS controllable class.
+The DCS controllable class.
+Coordinate of the mark.
-Coordinate of the mark.
-Coordinate of the mark.
-