diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 6f99d7013..3336d3fdf 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5036,11 +5036,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Set destination airbase for next :Route() command.
+ @@ -2973,9 +2976,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -4702,6 +4702,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Set destination airbase for next :Route() command.
+ @@ -4760,9 +4763,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -5331,6 +5331,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Set destination airbase for next :Route() command.
+ @@ -5389,9 +5392,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -6848,6 +6848,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Set destination airbase for next :Route() command.
+ @@ -6906,9 +6909,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 2412cfc34..51ef5eb77 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -3072,28 +3072,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-This table contains the targets detected during patrol.
+ @@ -6690,6 +6693,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -7434,6 +7440,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -9066,6 +9075,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index ee2a62a9e..0a32f882d 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -2012,9 +2012,6 @@ Therefore, this class is considered to be deprecated - -Then we register the new group in the database
- @@ -2026,6 +2023,20 @@ Therefore, this class is considered to be deprecated + + + +Now we spawn the new group based on the template created.
+Set cargo object.
+Set cargo object.
+The AI is on by default when spawning a group.
+By default, no InitLimit
+ @@ -4418,7 +4408,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauThe AI is on by default when spawning a group.
+Kickspeed
-Kickspeed
-switch alarm state RED
+switch alarm state RED
+Decrease stack/flag. Human player needs to take care himself.
+ +Make player section lead if he was not before.
+Set Stable Hover
-Band modulation.
-table of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -holds #CTLD_ENGINEERING objects
-Folderpath.
-sub categories
-holds #CTLD_ENGINEERING objects
-Folderpath.
-sub categories
-holds #CTLD_ENGINEERING objects
-Folderpath.
-sub categories
-Location (if set) where to get this cargo item.
-Location (if set) where to get this cargo item.
-Stack by pointer.
-Stack by pointer.
-Coordinate of the mark.
-Coordinate of the mark.
-Coordinate of the mark.
-