diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html index 85da404c0..c60a707c2 100644 --- a/Documentation/AI.AI_A2A_Cap.html +++ b/Documentation/AI.AI_A2A_Cap.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 436005890..2d17375d7 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -4840,11 +4851,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -11460,11 +11474,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -12722,11 +12739,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -14286,11 +14306,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
diff --git a/Documentation/AI.AI_A2A_Gci.html b/Documentation/AI.AI_A2A_Gci.html index 0ab218d1f..259f0104f 100644 --- a/Documentation/AI.AI_A2A_Gci.html +++ b/Documentation/AI.AI_A2A_Gci.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html index 4cdc5e47a..b5e7fd170 100644 --- a/Documentation/AI.AI_A2A_Patrol.html +++ b/Documentation/AI.AI_A2A_Patrol.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html index a623eb348..37cdc5f19 100644 --- a/Documentation/AI.AI_A2G_BAI.html +++ b/Documentation/AI.AI_A2G_BAI.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html index 0f07385a1..4e3a11306 100644 --- a/Documentation/AI.AI_A2G_CAS.html +++ b/Documentation/AI.AI_A2G_CAS.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 51f68499d..0e4cdddaf 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -4767,17 +4778,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_A2G_DISPATCHER.DefenderPatrolIndex - - -
@@ -4900,11 +4900,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean AI_A2G_DISPATCHER.SetSendPlayerMessages + +

flash messages to players

+
@@ -13256,17 +13259,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_A2G_DISPATCHER.DefenderPatrolIndex - - -
@@ -13389,11 +13381,14 @@ multiplied by the Overhead and rounded up to the smallest integer.

- + #boolean AI_A2G_DISPATCHER.SetSendPlayerMessages + +

flash messages to players

+
@@ -14595,17 +14590,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_A2G_DISPATCHER.DefenderPatrolIndex - - -
@@ -14728,11 +14712,14 @@ multiplied by the Overhead and rounded up to the smallest integer.

- + #boolean AI_A2G_DISPATCHER.SetSendPlayerMessages + +

flash messages to players

+
@@ -16236,17 +16223,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_A2G_DISPATCHER.DefenderPatrolIndex - - -
@@ -16369,11 +16345,14 @@ multiplied by the Overhead and rounded up to the smallest integer.

- + #boolean AI_A2G_DISPATCHER.SetSendPlayerMessages + +

flash messages to players

+
diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html index 754f91e94..bc02824b1 100644 --- a/Documentation/AI.AI_A2G_SEAD.html +++ b/Documentation/AI.AI_A2G_SEAD.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 6ab70fe7f..d5e1555c3 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -3048,6 +3059,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -5876,6 +5898,17 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -6623,6 +6656,17 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -8258,6 +8302,17 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.IdleCount + + +
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index 6ea2bba45..132458c24 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_Air_Engage.html b/Documentation/AI.AI_Air_Engage.html index d611159a9..f18adb8e1 100644 --- a/Documentation/AI.AI_Air_Engage.html +++ b/Documentation/AI.AI_Air_Engage.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html index dd75706f4..2c46429da 100644 --- a/Documentation/AI.AI_Air_Patrol.html +++ b/Documentation/AI.AI_Air_Patrol.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 25081f697..2ee82d6e8 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -2533,17 +2544,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -AI_AIR_SQUADRON.ResourceCount - - -
@@ -3615,17 +3615,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -AI_AIR_SQUADRON.ResourceCount - - -
diff --git a/Documentation/AI.AI_BAI.html b/Documentation/AI.AI_BAI.html index 04e1637a7..079635b89 100644 --- a/Documentation/AI.AI_BAI.html +++ b/Documentation/AI.AI_BAI.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html index afcd78964..580c0c9e8 100644 --- a/Documentation/AI.AI_Balancer.html +++ b/Documentation/AI.AI_Balancer.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_CAP.html b/Documentation/AI.AI_CAP.html index 9b4db9b20..25d89ec61 100644 --- a/Documentation/AI.AI_CAP.html +++ b/Documentation/AI.AI_CAP.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_CAS.html b/Documentation/AI.AI_CAS.html index 71413ca5e..3341935c2 100644 --- a/Documentation/AI.AI_CAS.html +++ b/Documentation/AI.AI_CAS.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 430e54694..9bb387fe2 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html index 963dcda3a..0348ba522 100644 --- a/Documentation/AI.AI_Cargo_APC.html +++ b/Documentation/AI.AI_Cargo_APC.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index e12672fb8..7bd628d16 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html index 5d7f0a7f7..bb4a452ce 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher.html +++ b/Documentation/AI.AI_Cargo_Dispatcher.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html index a8e23331f..c8a871965 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_APC.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html index 39fb478b1..5a99e2a0a 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html index 14d84c3e1..54788d4dc 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html index f40652951..7ce4d2292 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 401dbe4eb..9e8d81a35 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -2881,22 +2892,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -4799,22 +4816,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -5469,22 +5492,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -7027,22 +7056,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html index 0178af208..7aa9e2a0f 100644 --- a/Documentation/AI.AI_Cargo_Ship.html +++ b/Documentation/AI.AI_Cargo_Ship.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html index 35030bbc8..c2499f9aa 100644 --- a/Documentation/AI.AI_Escort.html +++ b/Documentation/AI.AI_Escort.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html index de9d73954..70c280f01 100644 --- a/Documentation/AI.AI_Escort_Dispatcher.html +++ b/Documentation/AI.AI_Escort_Dispatcher.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_Escort_Dispatcher_Request.html b/Documentation/AI.AI_Escort_Dispatcher_Request.html index d553a978d..0ea851979 100644 --- a/Documentation/AI.AI_Escort_Dispatcher_Request.html +++ b/Documentation/AI.AI_Escort_Dispatcher_Request.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_Escort_Request.html b/Documentation/AI.AI_Escort_Request.html index 0fc0e8eab..f58077e80 100644 --- a/Documentation/AI.AI_Escort_Request.html +++ b/Documentation/AI.AI_Escort_Request.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html index d3efbf0c3..fb6c85908 100644 --- a/Documentation/AI.AI_Formation.html +++ b/Documentation/AI.AI_Formation.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 3cbe9cf52..ac3a36f6c 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -3232,9 +3243,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

- @@ -6482,9 +6490,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -7229,9 +7234,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -8864,9 +8866,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- diff --git a/Documentation/Actions.Act_Account.html b/Documentation/Actions.Act_Account.html index be3a6767b..abbb79369 100644 --- a/Documentation/Actions.Act_Account.html +++ b/Documentation/Actions.Act_Account.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Actions.Act_Assign.html b/Documentation/Actions.Act_Assign.html index 7251121af..4ccd19a5d 100644 --- a/Documentation/Actions.Act_Assign.html +++ b/Documentation/Actions.Act_Assign.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
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+

Wrapper - DCS net functions.

diff --git a/Documentation/Actions.Act_Assist.html b/Documentation/Actions.Act_Assist.html index ee05649de..88b9d1da2 100644 --- a/Documentation/Actions.Act_Assist.html +++ b/Documentation/Actions.Act_Assist.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
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+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Actions.Act_Route.html b/Documentation/Actions.Act_Route.html index df7cf4a75..02e33cc08 100644 --- a/Documentation/Actions.Act_Route.html +++ b/Documentation/Actions.Act_Route.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 91ab22ba6..068d3efa9 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 8ce240c3b..435717305 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
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+

Wrapper - DCS net functions.

diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 6d77ff55d..ae6eab7c2 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -1908,6 +1919,20 @@
+CARGO_GROUP.CargoCarrier + + + + +

self.CargoObject:Destroy()

+ +
+ + +
+
+ + CARGO_GROUP.CargoGroup @@ -1926,20 +1951,6 @@ -
- -
-
-
- - -CARGO_GROUP.CargoObject - - - - -

Now we spawn the new group based on the template created.

-
@@ -3229,6 +3240,20 @@ This works for ground only groups.

+CARGO_GROUP.CargoCarrier + + + + +

self.CargoObject:Destroy()

+ +
+ + +
+
+ + CARGO_GROUP.CargoGroup @@ -3247,20 +3272,6 @@ This works for ground only groups.

-
- -
-
-
- - -CARGO_GROUP.CargoObject - - - - -

Now we spawn the new group based on the template created.

-
diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html index 33e15502e..f10f2310a 100644 --- a/Documentation/Cargo.CargoSlingload.html +++ b/Documentation/Cargo.CargoSlingload.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 015350d21..f10dfddaf 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -1786,6 +1797,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+CARGO_UNIT.CargoCarrier + + + +
+ + +
+
+ + CARGO_UNIT.CargoInAir @@ -2490,6 +2512,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles + +
+
+
+ + CARGO_UNIT.CargoInAir diff --git a/Documentation/Core.Astar.html b/Documentation/Core.Astar.html index 28e559866..0820237b2 100644 --- a/Documentation/Core.Astar.html +++ b/Documentation/Core.Astar.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

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Wrapper - DCS net functions.

diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html index 54ac63c54..97560d673 100644 --- a/Documentation/Core.Base.html +++ b/Documentation/Core.Base.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

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Wrapper - DCS net functions.

diff --git a/Documentation/Core.Beacon.html b/Documentation/Core.Beacon.html index 15d755630..7cc89cd86 100644 --- a/Documentation/Core.Beacon.html +++ b/Documentation/Core.Beacon.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Core.Condition.html b/Documentation/Core.Condition.html index 477102174..f4d5d5b35 100644 --- a/Documentation/Core.Condition.html +++ b/Documentation/Core.Condition.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html index 1f4c09f00..d1f8cdd97 100644 --- a/Documentation/Core.Database.html +++ b/Documentation/Core.Database.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html index 13c9496ad..58553782d 100644 --- a/Documentation/Core.Event.html +++ b/Documentation/Core.Event.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index aefb15c95..9d28021d4 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -5771,7 +5782,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -7370,7 +7381,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html index 31ccc4bee..d144eb239 100644 --- a/Documentation/Core.Goal.html +++ b/Documentation/Core.Goal.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+
+
+
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Core.MarkerOps_Base.html b/Documentation/Core.MarkerOps_Base.html index 1d11bf9e8..e7d69aa5f 100644 --- a/Documentation/Core.MarkerOps_Base.html +++ b/Documentation/Core.MarkerOps_Base.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html index b2bff3021..8410af4ad 100644 --- a/Documentation/Core.Menu.html +++ b/Documentation/Core.Menu.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html index fbb09ee7c..f4ad6976b 100644 --- a/Documentation/Core.Message.html +++ b/Documentation/Core.Message.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 3c75cfa1d..ed9ad0900 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -17770,17 +17781,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

the y coordinate in meters.

- - - -
-
- - -POINT_VEC2.z - - -
@@ -18579,17 +18579,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

the y coordinate in meters.

- - - -
-
- - -POINT_VEC2.z - - -
@@ -27120,17 +27109,6 @@ Creates a line on the F10 map from one point to another.

the y coordinate in meters.

- - - -
-
- - -POINT_VEC2.z - - -
diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html index 4e9a848fb..30501b396 100644 --- a/Documentation/Core.Report.html +++ b/Documentation/Core.Report.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html index 26ada1f13..4b7d208be 100644 --- a/Documentation/Core.ScheduleDispatcher.html +++ b/Documentation/Core.ScheduleDispatcher.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html index 5c1450b4c..0770b748a 100644 --- a/Documentation/Core.Scheduler.html +++ b/Documentation/Core.Scheduler.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html index f735815d9..b646a781f 100644 --- a/Documentation/Core.Set.html +++ b/Documentation/Core.Set.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index f927b5f6c..302dc3620 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index e8c0bfaed..177c9c41e 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -2823,6 +2834,24 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.communication

+ + + + + +

SPAWN.frequency

+ + + + + +

SPAWN.skill

+ + @@ -3382,14 +3411,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -3517,20 +3543,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -3600,6 +3612,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitAirbase + + +
@@ -3695,26 +3718,42 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -SPAWN.SpawnInitKeepUnitNames +SPAWN.SpawnInitLimit - -

Overwrite unit names by default with group name.

-
- #boolean -SPAWN.SpawnInitLimit + +SPAWN.SpawnInitLivery +
+ +
+
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitModex + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModu + +
@@ -3747,7 +3786,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxGroups @@ -3761,7 +3800,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxUnitsAlive @@ -3971,6 +4010,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

+
+ +
+
+
+ + +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.skill + + +
@@ -8709,14 +8781,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -8844,20 +8913,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -8927,6 +8982,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + +SPAWN.SpawnInitAirbase + + +
@@ -9022,26 +9088,42 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

#boolean -SPAWN.SpawnInitKeepUnitNames +SPAWN.SpawnInitLimit - -

Overwrite unit names by default with group name.

-
- #boolean -SPAWN.SpawnInitLimit + +SPAWN.SpawnInitLivery +
+ +
+
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitModex + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModu + +
@@ -9074,7 +9156,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxGroups @@ -9088,7 +9170,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxUnitsAlive @@ -9298,6 +9380,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

+
+ +
+
+
+ + +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.skill + + +
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 9d1196e76..b181c53bc 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index a38f1bea1..1b2b5c0ec 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -2777,6 +2788,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
@@ -4038,6 +4082,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
@@ -5538,6 +5615,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
diff --git a/Documentation/Core.TextAndSound.html b/Documentation/Core.TextAndSound.html index d8e0c89fc..21fffbd86 100644 --- a/Documentation/Core.TextAndSound.html +++ b/Documentation/Core.TextAndSound.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html index df18cb808..beefad9ab 100644 --- a/Documentation/Core.Timer.html +++ b/Documentation/Core.Timer.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html index 087a64725..edbe9deca 100644 --- a/Documentation/Core.UserFlag.html +++ b/Documentation/Core.UserFlag.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html index 5efa4f3da..2f5fbfe50 100644 --- a/Documentation/Core.Velocity.html +++ b/Documentation/Core.Velocity.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 0d2e4692a..1d1b2871d 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Core.Zone_Detection.html b/Documentation/Core.Zone_Detection.html index 6cc2a9cbe..98b7467cc 100644 --- a/Documentation/Core.Zone_Detection.html +++ b/Documentation/Core.Zone_Detection.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/DCS.html b/Documentation/DCS.html index eb1775043..9be8dc01a 100644 --- a/Documentation/DCS.html +++ b/Documentation/DCS.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index e50ffb286..56a00c38c 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Functional.Artillery.html b/Documentation/Functional.Artillery.html index 7d80e9798..c04c5568d 100644 --- a/Documentation/Functional.Artillery.html +++ b/Documentation/Functional.Artillery.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html index 85ee8f572..6d4dd5781 100644 --- a/Documentation/Functional.CleanUp.html +++ b/Documentation/Functional.CleanUp.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 068db893f..e6809fce0 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 2e880de50..a6ca9448c 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -19112,28 +19123,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -19283,7 +19272,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #number + DETECTION_BASE.RefreshTimeInterval @@ -23815,28 +23804,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -23986,7 +23953,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval @@ -25579,28 +25546,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -25750,7 +25695,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.DetectionZones.html b/Documentation/Functional.DetectionZones.html index a6e9d9610..61f122ca7 100644 --- a/Documentation/Functional.DetectionZones.html +++ b/Documentation/Functional.DetectionZones.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+
+ +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html index fd4e3d929..7e674e423 100644 --- a/Documentation/Functional.Escort.html +++ b/Documentation/Functional.Escort.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Functional.Fox.html b/Documentation/Functional.Fox.html index 65c98025d..929d4b4b8 100644 --- a/Documentation/Functional.Fox.html +++ b/Documentation/Functional.Fox.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 2f7026045..2f508565f 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -1981,12 +1992,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS:GetCommandCenter()

Function to get the HQ object for further use

- - - -

MANTIS.Groupset

- - @@ -3710,17 +3715,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

- - - -
-
- - -MANTIS.AWACS_Prefix - - -
@@ -3809,17 +3803,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Prefix to build the #SET_GROUP for EWR group

- - - -
-
- - -MANTIS.Groupset - - -
@@ -3870,7 +3853,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Long @@ -3881,7 +3864,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Medium @@ -3892,7 +3875,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Short @@ -4255,6 +4238,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Prefix for logging

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -4313,9 +4340,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

switch alarm state RED

-
@@ -8180,17 +8204,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

-
- -
-
-
- - -MANTIS.AWACS_Prefix - - -
@@ -8279,17 +8292,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Prefix to build the #SET_GROUP for EWR group

- - - -
-
- - -MANTIS.Groupset - - -
@@ -8340,7 +8342,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Long @@ -8351,7 +8353,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Medium @@ -8362,7 +8364,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Short @@ -8725,6 +8727,50 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Prefix for logging

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -8783,9 +8829,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

switch alarm state RED

-
diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html index 0192a9aee..312fb72d3 100644 --- a/Documentation/Functional.MissileTrainer.html +++ b/Documentation/Functional.MissileTrainer.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+
+ +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 42358f6af..e1a9afc33 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html index 0f6a898dc..161b65449 100644 --- a/Documentation/Functional.PseudoATC.html +++ b/Documentation/Functional.PseudoATC.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 6b680ed33..c1c1b3725 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -3446,6 +3457,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -4413,6 +4430,24 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.communication

+ + + + + +

RAT.frequency

+ + + + + +

RAT.skill

+ + @@ -6798,6 +6833,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -14678,6 +14724,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -20612,6 +20669,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html index fef8bef2a..1d1809f3a 100644 --- a/Documentation/Functional.Range.html +++ b/Documentation/Functional.Range.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 97030bee7..5eb6b2377 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html index 96fbeafb9..039349b76 100644 --- a/Documentation/Functional.Sead.html +++ b/Documentation/Functional.Sead.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html index 98242bec8..46d4b6575 100644 --- a/Documentation/Functional.Shorad.html +++ b/Documentation/Functional.Shorad.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html index 2b73bb5cd..310c1b403 100644 --- a/Documentation/Functional.Suppression.html +++ b/Documentation/Functional.Suppression.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html index 7d04637f2..a90cba5cc 100644 --- a/Documentation/Functional.Warehouse.html +++ b/Documentation/Functional.Warehouse.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index 6689598e3..832ceecbf 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html index 7ad5759e0..3b5f1fe35 100644 --- a/Documentation/Functional.ZoneGoal.html +++ b/Documentation/Functional.ZoneGoal.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html index 274ab7879..9e38d7bc9 100644 --- a/Documentation/Functional.ZoneGoalCargo.html +++ b/Documentation/Functional.ZoneGoalCargo.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html index 26032bf80..a8ad6f217 100644 --- a/Documentation/Functional.ZoneGoalCoalition.html +++ b/Documentation/Functional.ZoneGoalCoalition.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Ops.ATIS.html b/Documentation/Ops.ATIS.html index 7b51d6fa5..9ae34435b 100644 --- a/Documentation/Ops.ATIS.html +++ b/Documentation/Ops.ATIS.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index b7f179b54..b47030f96 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -39703,20 +39714,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-AIRBOSS.PlayerData.flag - - - - -

Decrease stack/flag. Human player needs to take care himself.

- -
- - -
-
- - AIRBOSS.PlayerData.grade @@ -39735,17 +39732,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

-
- -
-
-
- - #boolean -AIRBOSS.PlayerData.holding - - -
@@ -39881,9 +39867,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set section lead of player flight.

- @@ -39906,6 +39889,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set Stable Hover

+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 18b04528a..b8d29aa95 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -4727,6 +4738,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -4752,6 +4777,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -10712,6 +10751,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -10737,6 +10790,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -13182,6 +13249,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -13207,6 +13288,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 0ac8c740f..4b5d82933 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+
+ +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -7452,7 +7463,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.CtldUnits @@ -7549,7 +7560,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeFMFrequencies @@ -7828,17 +7839,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -8005,17 +8005,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

#1570

-
- -
-
-
- - #table -CTLD.droppedBeacons - - -
@@ -8272,7 +8261,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repairor build a unit/group

@@ -8349,7 +8338,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -16690,7 +16679,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -16787,7 +16776,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -17066,17 +17055,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -17243,17 +17221,6 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

-
- -
-
-
- - #table -CTLD.droppedBeacons - - -
@@ -17510,7 +17477,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -17587,7 +17554,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -19195,7 +19162,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -19292,7 +19259,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -19571,17 +19538,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -19748,17 +19704,6 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

-
- -
-
-
- - #table -CTLD.droppedBeacons - - -
@@ -20015,7 +19960,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -20092,7 +20037,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -24095,6 +24040,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

+
+ +
+
+
+ + #number +CTLD.UnitCapabilities.length + + +
@@ -24270,6 +24226,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Flag for direct loading.

+
+ +
+
+
+ + +CTLD_CARGO.Mark + + +
@@ -24419,6 +24386,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Flag for direct loading.

+ + + +
+
+ + +CTLD_CARGO.Mark + + +
diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html index 15324131f..353d27732 100644 --- a/Documentation/Ops.RecoveryTanker.html +++ b/Documentation/Ops.RecoveryTanker.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html index 5e8cd5091..eb7128373 100644 --- a/Documentation/Ops.RescueHelo.html +++ b/Documentation/Ops.RescueHelo.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Sound.Radio.html b/Documentation/Sound.Radio.html index 112f05919..c0c533cc0 100644 --- a/Documentation/Sound.Radio.html +++ b/Documentation/Sound.Radio.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Sound.RadioQueue.html b/Documentation/Sound.RadioQueue.html index 3c88ef700..9f84c6e9c 100644 --- a/Documentation/Sound.RadioQueue.html +++ b/Documentation/Sound.RadioQueue.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Sound.RadioSpeech.html b/Documentation/Sound.RadioSpeech.html index 02a213de6..68bf4234d 100644 --- a/Documentation/Sound.RadioSpeech.html +++ b/Documentation/Sound.RadioSpeech.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html index 09490343a..457040a92 100644 --- a/Documentation/Sound.SRS.html +++ b/Documentation/Sound.SRS.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Sound.SoundOutput.html b/Documentation/Sound.SoundOutput.html index f2140d71f..acfc87e3c 100644 --- a/Documentation/Sound.SoundOutput.html +++ b/Documentation/Sound.SoundOutput.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Sound.UserSound.html b/Documentation/Sound.UserSound.html index b1dcf6770..bcc557089 100644 --- a/Documentation/Sound.UserSound.html +++ b/Documentation/Sound.UserSound.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html index 996737c60..1f4837598 100644 --- a/Documentation/Tasking.CommandCenter.html +++ b/Documentation/Tasking.CommandCenter.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html index 0c52e6299..ee6996f05 100644 --- a/Documentation/Tasking.DetectionManager.html +++ b/Documentation/Tasking.DetectionManager.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html index 96d6efcc0..78831e1c9 100644 --- a/Documentation/Tasking.Mission.html +++ b/Documentation/Tasking.Mission.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index bfaf4abfe..9c522ae32 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html index ca922bf53..5dc56f051 100644 --- a/Documentation/Tasking.TaskInfo.html +++ b/Documentation/Tasking.TaskInfo.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Tasking.Task_A2A.html b/Documentation/Tasking.Task_A2A.html index b37c212b4..4b7f89300 100644 --- a/Documentation/Tasking.Task_A2A.html +++ b/Documentation/Tasking.Task_A2A.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 4dff31534..d8b60569c 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Tasking.Task_A2G.html b/Documentation/Tasking.Task_A2G.html index 782cf568d..07fb9218b 100644 --- a/Documentation/Tasking.Task_A2G.html +++ b/Documentation/Tasking.Task_A2G.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 133c48ac6..a06f75940 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -3179,11 +3190,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -3756,11 +3770,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -4943,11 +4960,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -6432,11 +6452,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index 6ac75aeed..208a7e797 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Tasking.Task_Capture_Dispatcher.html b/Documentation/Tasking.Task_Capture_Dispatcher.html index 68bafa618..edca8db98 100644 --- a/Documentation/Tasking.Task_Capture_Dispatcher.html +++ b/Documentation/Tasking.Task_Capture_Dispatcher.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Tasking.Task_Capture_Zone.html b/Documentation/Tasking.Task_Capture_Zone.html index 98ad4bcac..208b38319 100644 --- a/Documentation/Tasking.Task_Capture_Zone.html +++ b/Documentation/Tasking.Task_Capture_Zone.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Tasking.Task_Cargo_CSAR.html b/Documentation/Tasking.Task_Cargo_CSAR.html index 0562ab8db..0cf87b2de 100644 --- a/Documentation/Tasking.Task_Cargo_CSAR.html +++ b/Documentation/Tasking.Task_Cargo_CSAR.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 0c1ac113b..19e5544df 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -3186,8 +3197,41 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.CSARBriefing + + + +
+ +
+
+
+ + +TASK_CARGO_DISPATCHER.CSARDeployZones + + + +
+ +
+
+
+ + +TASK_CARGO_DISPATCHER.CSARTaskName + + + +
+ +
+
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks @@ -4303,8 +4347,41 @@ This method can only be used once!

+ +
+
+ + +
+
+ + +
+
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks @@ -5172,8 +5249,41 @@ This method can only be used once!

+ +
+
+ + +
+
+ + +
+
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks @@ -6672,8 +6782,41 @@ This method can only be used once!

+ + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks diff --git a/Documentation/Tasking.Task_Cargo_Transport.html b/Documentation/Tasking.Task_Cargo_Transport.html index 03275e31b..14d42c464 100644 --- a/Documentation/Tasking.Task_Cargo_Transport.html +++ b/Documentation/Tasking.Task_Cargo_Transport.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+
+
+
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html index 70e5fb8a2..cc3926c88 100644 --- a/Documentation/Tasking.Task_Manager.html +++ b/Documentation/Tasking.Task_Manager.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+
+
+
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Utilities.Enums.html b/Documentation/Utilities.Enums.html index 08c42966b..c9c8ca040 100644 --- a/Documentation/Utilities.Enums.html +++ b/Documentation/Utilities.Enums.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+
+ +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 4237a5af4..96e5a9636 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -3229,17 +3240,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

- - - -
-
- - #number -FIFO.uniquecounter - - -
@@ -4089,17 +4089,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

- - - -
-
- - #number -FIFO.uniquecounter - - -
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Wrapper - Markers On the F10 map.

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Wrapper - DCS net functions.

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diff --git a/Documentation/Utilities.Socket.html b/Documentation/Utilities.Socket.html index 7aa5e1bf2..16280bfc9 100644 --- a/Documentation/Utilities.Socket.html +++ b/Documentation/Utilities.Socket.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

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diff --git a/Documentation/Utilities.Templates.html b/Documentation/Utilities.Templates.html index 7cccb3c49..d5b6efef1 100644 --- a/Documentation/Utilities.Templates.html +++ b/Documentation/Utilities.Templates.html @@ -1500,6 +1500,17 @@

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Wrapper - Markers On the F10 map.

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Wrapper - Markers On the F10 map.

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diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index 902530e49..f4484ac7d 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -1500,6 +1500,17 @@

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Wrapper - Markers On the F10 map.

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diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html index cc297c9ca..8c88d2465 100644 --- a/Documentation/Wrapper.Identifiable.html +++ b/Documentation/Wrapper.Identifiable.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

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Wrapper - DCS net functions.

diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 0b03f1973..98509e0ae 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

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Wrapper - DCS net functions.

diff --git a/Documentation/Wrapper.Net.html b/Documentation/Wrapper.Net.html new file mode 100644 index 000000000..bf186123a --- /dev/null +++ b/Documentation/Wrapper.Net.html @@ -0,0 +1,6754 @@ + + + + + + + + + + + + + + + +
+

+ +

+
+
+ + +Banner Image +
+
+

Module Wrapper.Net

+
+
+ +

Wrapper - DCS net functions.

+ + + +

Encapsules multiplayer environment scripting functions from net

+ +
+ +

Author: applevangelist

+ +
+ + +
+

Global(s)

+
+ + + + + +

Global NET

+

Encapsules multiplayer environment scripting functions from net

+ +
+
+
+
+ + #NET +NET + +

Encapsules multiplayer environment scripting functions from net

+ + +
+ +
+

Type(s)

+ +
+ NET +, extends Core.Base#BASE +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from NETDescription

NET.ClassName

+ +

NET:DoStringIn(State, DoString)

+

Executes a lua string in a given lua environment in the game.

+

NET:ForceSlot(Client, SideID, SlotID)

+

Force the slot for a specific client.

+

NET:GetMyPlayerID()

+

Returns the playerID of the local player.

+

NET:GetName(Client)

+

Return the name of a given client.

+

NET:GetPlayerIDFromClient(Client)

+

Find the PlayerID from a CLIENT object.

+

NET:GetPlayerIdByName(Name)

+

Find the PlayerID by name

+

NET:GetPlayerInfo(Client, Attribute)

+

Return a table of attributes for a given client.

+

NET:GetPlayerList()

+

Return a table of players currently connected to the server.

+

NET:GetPlayerStatistic(Client, StatisticID)

+

Return a statistic for a given client.

+

NET:GetServerID()

+

Returns the playerID of the server.

+

NET:GetSlot(Client)

+

Returns the SideId and SlotId of a given client.

+

NET:Kick(Client, Message)

+

Kicks a player from the server.

+

NET:LoadMission(Path)

+

Load a specific mission.

+

NET:LoadNextMission()

+

Load next mission.

+

NET:Log(Message)

+

Write an "INFO" entry to the DCS log file, with the message Message.

+

NET.Lua2Json(Lua)

+

Converts a lua value to a JSON string.

+

NET:New()

+

Instantiate a new NET object.

+

NET:ReturnToSpectators(Client)

+

Force a client back to spectators.

+

NET:SendChat(Message, ToAll)

+

Send chat message.

+

NET:SendChatToPlayer(Message, ToClient, FromClient)

+

Send chat message to a specific player.

+

NET.Version

+ +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from BASEDescription

NET.ClassID

+

The ID number of the class.

+

NET.ClassName

+

The name of the class.

+

NET.ClassNameAndID

+

The name of the class concatenated with the ID number of the class.

+

NET:ClearState(Object, StateName)

+

Clear the state of an object.

+

NET:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)

+

Creation of a Birth Event.

+

NET:CreateEventCrash(EventTime, Initiator, IniObjectCategory)

+

Creation of a Crash Event.

+

NET:CreateEventDead(EventTime, Initiator, IniObjectCategory)

+

Creation of a Dead Event.

+

NET:CreateEventPlayerEnterAircraft(PlayerUnit)

+

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+

NET:CreateEventRemoveUnit(EventTime, Initiator)

+

Creation of a Remove Unit Event.

+

NET:CreateEventTakeoff(EventTime, Initiator)

+

Creation of a Takeoff Event.

+

NET:CreateEventUnitLost(EventTime, Initiator)

+

Creation of a Crash Event.

+

NET:E(Arguments)

+

Log an exception which will be traced always.

+

NET:EventDispatcher()

+

Returns the event dispatcher

+

NET:EventRemoveAll()

+

Remove all subscribed events

+

NET:F(Arguments)

+

Trace a function call.

+

NET:F2(Arguments)

+

Trace a function call level 2.

+

NET:F3(Arguments)

+

Trace a function call level 3.

+

NET:GetClassID()

+

Get the ClassID of the class instance.

+

NET:GetClassName()

+

Get the ClassName of the class instance.

+

NET:GetClassNameAndID()

+

Get the ClassName + ClassID of the class instance.

+

NET:GetEventPriority()

+

Get the Class Core.Event processing Priority.

+

NET:GetParent(Child, FromClass)

+

This is the worker method to retrieve the Parent class.

+

NET:GetState(Object, Key)

+

Get a Value given a Key from the Object.

+

NET:HandleEvent(EventID, EventFunction)

+

Subscribe to a DCS Event.

+

NET:I(Arguments)

+

Log an information which will be traced always.

+

NET:Inherit(Child, Parent)

+

This is the worker method to inherit from a parent class.

+

NET:IsInstanceOf(ClassName)

+

This is the worker method to check if an object is an (sub)instance of a class.

+

NET:IsTrace()

+

Enquires if tracing is on (for the class).

+

NET:New()

+

BASE constructor.

+

NET:OnEvent(EventData)

+

Occurs when an Event for an object is triggered.

+

NET:OnEventBDA(EventData)

+

BDA.

+

NET:OnEventBaseCaptured(EventData)

+

Occurs when a ground unit captures either an airbase or a farp.

+

NET:OnEventBirth(EventData)

+

Occurs when any object is spawned into the mission.

+

NET:OnEventCrash(EventData)

+

Occurs when any aircraft crashes into the ground and is completely destroyed.

+

NET:OnEventDead(EventData)

+

Occurs when an object is dead.

+

NET:OnEventDetailedFailure(EventData)

+

Unknown precisely what creates this event, likely tied into newer damage model.

+

NET:OnEventDiscardChairAfterEjection(EventData)

+

Discard chair after ejection.

+

NET:OnEventEjection(EventData)

+

Occurs when a pilot ejects from an aircraft +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+

NET:OnEventEngineShutdown(EventData)

+

Occurs when any aircraft shuts down its engines.

+

NET:OnEventEngineStartup(EventData)

+

Occurs when any aircraft starts its engines.

+

NET:OnEventHit(EventData)

+

Occurs whenever an object is hit by a weapon.

+

NET:OnEventHumanFailure(EventData)

+

Occurs when any system fails on a human controlled aircraft.

+

NET:OnEventKill(EventData)

+

Occurs on the death of a unit.

+

NET:OnEventLand(EventData)

+

Occurs when an aircraft lands at an airbase, farp or ship +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+

NET:OnEventLandingAfterEjection(EventData)

+

Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.

+

NET:OnEventLandingQualityMark(EventData)

+

Landing quality mark.

+

NET:OnEventMarkAdded(EventData)

+

Occurs when a new mark was added.

+

NET:OnEventMarkChange(EventData)

+

Occurs when a mark text was changed.

+

NET:OnEventMarkRemoved(EventData)

+

Occurs when a mark was removed.

+

NET:OnEventMissionEnd(EventData)

+

Occurs when a mission ends +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+

NET:OnEventMissionStart(EventData)

+

Occurs when a mission starts +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+

NET:OnEventParatrooperLanding(EventData)

+

Weapon add.

+

NET:OnEventPilotDead(EventData)

+

Occurs when the pilot of an aircraft is killed.

+

NET:OnEventPlayerEnterAircraft(EventData)

+

Occurs when a player enters a slot and takes control of an aircraft.

+

NET:OnEventPlayerEnterUnit(EventData)

+

Occurs when any player assumes direct control of a unit.

+

NET:OnEventPlayerLeaveUnit(EventData)

+

Occurs when any player relieves control of a unit to the AI.

+

NET:OnEventRefueling(EventData)

+

Occurs when an aircraft connects with a tanker and begins taking on fuel.

+

NET:OnEventRefuelingStop(EventData)

+

Occurs when an aircraft is finished taking fuel.

+

NET:OnEventScore(EventData)

+

Occurs when any modification to the "Score" as seen on the debrief menu would occur.

+

NET:OnEventShootingEnd(EventData)

+

Occurs when any unit stops firing its weapon.

+

NET:OnEventShootingStart(EventData)

+

Occurs when any unit begins firing a weapon that has a high rate of fire.

+

NET:OnEventShot(EventData)

+

Occurs whenever any unit in a mission fires a weapon.

+

NET:OnEventTakeoff(EventData)

+

Occurs when an aircraft takes off from an airbase, farp, or ship.

+

NET:OnEventTriggerZone(EventData)

+

Trigger zone.

+

NET:OnEventUnitLost(EventData)

+

Occurs when the game thinks an object is destroyed.

+

NET:ScheduleOnce(Start, SchedulerFunction, ...)

+

Schedule a new time event.

+

NET:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)

+

Schedule a new time event.

+

NET:ScheduleStop(SchedulerID)

+

Stops the Schedule.

+

NET.Scheduler

+ +

NET:SetEventPriority(EventPriority)

+

Set the Class Core.Event processing Priority.

+

NET:SetState(Object, Key, Value)

+

Set a state or property of the Object given a Key and a Value.

+

NET:T(Arguments)

+

Trace a function logic level 1.

+

NET:T2(Arguments)

+

Trace a function logic level 2.

+

NET:T3(Arguments)

+

Trace a function logic level 3.

+

NET:TraceAll(TraceAll)

+

Trace all methods in MOOSE

+

NET:TraceClass(Class)

+

Set tracing for a class

+

NET:TraceClassMethod(Class, Method)

+

Set tracing for a specific method of class

+

NET:TraceLevel(Level)

+

Set trace level

+

NET:TraceOff()

+

Set trace off.

+

NET:TraceOn()

+

Set trace on.

+

NET:TraceOnOff(TraceOnOff)

+

Set trace on or off +Note that when trace is off, no BASE.Debug statement is performed, increasing performance! +When Moose is loaded statically, (as one file), tracing is switched off by default.

+

NET:UnHandleEvent(EventID)

+

UnSubscribe to a DCS event.

+

NET._

+ +

NET:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)

+

Trace a function call.

+

NET:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)

+

Trace a function logic.

+

NET.__

+ +

NET:onEvent(event)

+

The main event handling function...

+
+
+ + +
+
+
+ +
+ +
+
+ +

The NET class

+ +
+

Field(s)

+
+
+
+ + #string +NET.ClassName + + + +
+ +
+
+
+ + #string +NET.Version + + + +
+ +
+
+

Function(s)

+
+
+ + + +

Executes a lua string in a given lua environment in the game.

+ +
+
+

Defined in:

+
+

NET

+
+

Parameters:

+
+
+

+ #string + State +

+
+
+ +

The state in which to execute - see below.

+ +
+
+
+
+

+ #string + DoString +

+
+
+ +

The lua string to be executed.

+ +
+
+

Return value:

+
+
+

#string:

+
+
+ +

Output

+ +
+
+

Usage:

+
States are:
+'config': the state in which $INSTALL_DIR/Config/main.cfg is executed, as well as $WRITE_DIR/Config/autoexec.cfg  - used for configuration settings
+'mission': holds current mission
+'export': runs $WRITE_DIR/Scripts/Export.lua and the relevant export API
+ +
+ +
+
+ +
+ + + +

Force the slot for a specific client.

+ +
+
+

Defined in:

+
+

NET

+
+

Parameters:

+
+
+

+ Wrapper.Client#CLIENT + Client +

+
+
+ +

The client

+ +
+
+
+
+

+ #number + SideID +

+
+
+ +

i.e. 0 : spectators, 1 : Red, 2 : Blue

+ +
+
+
+
+

+ #number + SlotID +

+
+
+ +

Slot number

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

Success

+ +
+
+
+ +
+
+ +
+ + + +

Returns the playerID of the local player.

+ + +

Always returns 1 for server.

+ +
+
+

Defined in:

+
+

NET

+
+

Return value:

+
+
+

#number:

+
+
+ +

ID

+ +
+
+
+ +
+
+ +
+ + + +

Return the name of a given client.

+ + +

Same a CLIENT:GetPlayerName().

+ +
+
+

Defined in:

+
+

NET

+
+

Parameter:

+
+
+

+ Wrapper.Client#CLIENT + Client +

+
+
+ +

The client

+ +
+
+

Return value:

+
+
+

#string:

+
+
+ +

Name or nil if not obtainable

+ +
+
+
+ +
+
+ +
+ + + +

Find the PlayerID from a CLIENT object.

+ +
+
+

Defined in:

+
+

NET

+
+

Parameter:

+
+
+

+ Wrapper.Client#CLIENT + Client +

+
+
+ +

The client

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

PlayerID or nil

+ +
+
+
+ +
+
+ +
+ + + +

Find the PlayerID by name

+ +
+
+

Defined in:

+
+

NET

+
+

Parameter:

+
+
+

+ #string + Name +

+
+
+ +

The player name whose ID to find

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

PlayerID or nil

+ +
+
+
+ +
+
+ +
+ + + +

Return a table of attributes for a given client.

+ + +

If optional attribute is present, only that value is returned.

+ +
+
+

Defined in:

+
+

NET

+
+

Parameters:

+
+
+

+ Wrapper.Client#CLIENT + Client +

+
+
+ +

The client.

+ +
+
+
+
+

+ #string + Attribute +

+
+
+ +

(Optional) The attribute to obtain. List see below.

+ +
+
+

Return value:

+
+
+

#table:

+
+
+ +

PlayerInfo or nil if it cannot be found

+ +
+
+

Usage:

+
Table holds these attributes:
+
+         'id'    : playerID
+         'name'  : player name
+         'side'  : 0 - spectators, 1 - red, 2 - blue
+         'slot'  : slotID of the player or 
+         'ping'  : ping of the player in ms
+         'ipaddr': IP address of the player, SERVER ONLY
+         'ucid'  : Unique Client Identifier, SERVER ONLY
+
+ +
+ +
+
+ +
+ + + +

Return a table of players currently connected to the server.

+ + +

+ +
+
+

Defined in:

+
+

NET

+
+

Return value:

+
+
+

#table:

+
+
+ +

PlayerList

+ +
+
+
+ +
+
+ +
+ + + +

Return a statistic for a given client.

+ + +

+ +
+
+

Defined in:

+
+

NET

+
+

Parameters:

+
+
+

+ Wrapper.Client#CLIENT + Client +

+
+
+ +

The client

+ +
+
+
+
+

+ #number + StatisticID +

+
+
+ +

The statistic to obtain

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

Statistic or nil

+ +
+
+

Usage:

+
StatisticIDs are:
+
+net.PS_PING  (0) - ping (in ms)
+net.PS_CRASH (1) - number of crashes
+net.PS_CAR   (2) - number of destroyed vehicles
+net.PS_PLANE (3) - ... planes/helicopters
+net.PS_SHIP  (4) - ... ships
+net.PS_SCORE (5) - total score
+net.PS_LAND  (6) - number of landings
+net.PS_EJECT (7) - of ejects
+
+         mynet:GetPlayerStatistic(Client,7) -- return number of ejects
+ +
+ +
+
+ +
+ + + +

Returns the playerID of the server.

+ + +

Currently always returns 1.

+ +
+
+

Defined in:

+
+

NET

+
+

Return value:

+
+
+

#number:

+
+
+ +

ID

+ +
+
+
+ +
+
+ +
+ + + +

Returns the SideId and SlotId of a given client.

+ +
+
+

Defined in:

+
+

NET

+
+

Parameter:

+
+
+

+ Wrapper.Client#CLIENT + Client +

+
+
+ +

The client

+ +
+
+

Return values:

+
+
+

#number:

+
+
+ +

SideID i.e. 0 : spectators, 1 : Red, 2 : Blue

+ +
+
+

#number:

+
+
+ +

SlotID

+ +
+
+
+ +
+
+ +
+ + + +

Kicks a player from the server.

+ + +

Can display a message to the user.

+ +
+
+

Defined in:

+
+

NET

+
+

Parameters:

+
+
+

+ Wrapper.Client#CLIENT + Client +

+
+
+ +

The client

+ +
+
+
+
+

+ #string + Message +

+
+
+ +

(Optional) The message to send.

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

success

+ +
+
+
+ +
+
+ +
+ + + +

Load a specific mission.

+ +
+
+

Defined in:

+
+

NET

+
+

Parameter:

+
+
+

+ #string + Path +

+
+
+ +

and Mission

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

success

+ +
+
+

Usage:

+
       mynet:LoadMission(lfs.writeDir() .. 'Missions\\' .. 'MyTotallyAwesomeMission.miz')
+ +
+ +
+
+ +
+ + + +

Load next mission.

+ + +

Returns false if at the end of list.

+ +
+
+

Defined in:

+
+

NET

+
+

Return value:

+
+
+

#boolean:

+
+
+ +

success

+ +
+
+
+ +
+
+ +
+ + + +

Write an "INFO" entry to the DCS log file, with the message Message.

+ +
+
+

Defined in:

+
+

NET

+
+

Parameter:

+
+
+

+ #string + Message +

+
+
+ +

The message to be logged.

+ +
+
+

Return value:

+
+
+

#NET:

+
+
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Converts a lua value to a JSON string.

+ +
+
+

Defined in:

+
+

NET

+
+

Parameter:

+
+
+

+ #string + Lua +

+
+
+ +

Anything lua

+ +
+
+

Return value:

+
+
+

#table:

+
+
+ +

Json

+ +
+
+
+ +
+
+ +
+ + + +

Instantiate a new NET object.

+ +
+
+

Defined in:

+
+

NET

+
+

Return value:

+
+
+

#NET:

+
+
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Force a client back to spectators.

+ +
+
+

Defined in:

+
+

NET

+
+

Parameter:

+
+
+

+ Wrapper.Client#CLIENT + Client +

+
+
+ +

The client

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

Succes

+ +
+
+
+ +
+
+ +
+ + + +

Send chat message.

+ +
+
+

Defined in:

+
+

NET

+
+

Parameters:

+
+
+

+ #string + Message +

+
+
+ +

Message to send

+ +
+
+
+
+

+ #boolean + ToAll +

+
+
+ +

(Optional)

+ +
+
+

Return value:

+
+
+

#NET:

+
+
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Send chat message to a specific player.

+ +
+
+

Defined in:

+
+

NET

+
+

Parameters:

+
+
+

+ #string + Message +

+
+
+ +

The text message

+ +
+
+
+
+

+ Wrapper.Client#CLIENT + ToClient +

+
+
+ +

Client receiving the message

+ +
+
+
+
+

+ Wrapper.Client#CLIENT + FromClient +

+
+
+ +

(Optional) Client sending the message

+ +
+
+

Return value:

+
+
+

#NET:

+
+
+ +

self

+ +
+
+
+ +
+
+ +
+

Field(s)

+
+
+
+ + #string +NET.ClassName + + + +
+ +
+
+
+ + #string +NET.Version + + + +
+ +
+
+

Function(s)

+
+
+ + + +

Clear the state of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Object +

+
+
+ +

The object that holds the Value set by the Key.

+ +
+
+
+
+

+ StateName +

+
+
+ +

The key that is should be cleared.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Birth Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+
+

+ #string + IniUnitName +

+
+
+ +

The initiating unit name.

+ +
+
+
+
+

+ place +

+
+
+

+
+
+
+
+

+ subplace +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Creation of a Crash Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+
+

+ IniObjectCategory +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Creation of a Dead Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+
+

+ IniObjectCategory +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Remove Unit Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Takeoff Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Crash Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Log an exception which will be traced always.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Returns the event dispatcher

+ +
+
+

Defined in:

+ +

Return value:

+
+ +
+ + + +
+
+
+ +
+
+ +
+ + + +

Remove all subscribed events

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Trace a function call.

+ + +

Must be at the beginning of the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function call level 2.

+ + +

Must be at the beginning of the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function call level 3.

+ + +

Must be at the beginning of the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Get the ClassID of the class instance.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

The ClassID of the class instance.

+ +
+
+
+ +
+
+ +
+ + + +

Get the ClassName of the class instance.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

The ClassName of the class instance.

+ +
+
+
+ +
+
+ +
+ + + +

Get the ClassName + ClassID of the class instance.

+ + +

The ClassName + ClassID is formatted as '%s#%09d'.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

The ClassName + ClassID of the class instance.

+ +
+
+
+ +
+
+ +
+ + + +

Get the Class Core.Event processing Priority.

+ + +

The Event processing Priority is a number from 1 to 10, +reflecting the order of the classes subscribed to the Event to be processed.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

The Core.Event processing Priority.

+ +
+
+
+ +
+
+ +
+ + + +

This is the worker method to retrieve the Parent class.

+ + +

Note that the Parent class must be passed to call the parent class method.

+ +
self:GetParent(self):ParentMethod()
+
+ + + +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #BASE + Child +

+
+
+ +

This is the Child class from which the Parent class needs to be retrieved.

+ +
+
+
+
+

+ #BASE + FromClass +

+
+
+ +

(Optional) The class from which to get the parent.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Get a Value given a Key from the Object.

+ + +

Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Object +

+
+
+ +

The object that holds the Value set by the Key.

+ +
+
+
+
+

+ Key +

+
+
+ +

The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.

+ +
+
+
+ +
+
+ +
+ + + +

Subscribe to a DCS Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Core.Event#EVENTS + EventID +

+
+
+ +

Event ID.

+ +
+
+
+
+

+ #function + EventFunction +

+
+
+ +

(optional) The function to be called when the event occurs for the unit.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Log an information which will be traced always.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

This is the worker method to inherit from a parent class.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Child +

+
+
+ +

is the Child class that inherits.

+ +
+
+
+
+

+ #BASE + Parent +

+
+
+ +

is the Parent class that the Child inherits from.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ +

Child

+ +
+
+
+ +
+
+ +
+ + + +

This is the worker method to check if an object is an (sub)instance of a class.

+ + + +

Examples:

+ +
    +
  • ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false

  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ ClassName +

+
+
+ +

is the name of the class or the class itself to run the check against

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Enquires if tracing is on (for the class).

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#boolean:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

BASE constructor.

+ + + +

This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.

+ +
function EVENT:New()
+  local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
+  return self
+end
+
+ + +
+
+

Defined in:

+ +

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Occurs when an Event for an object is triggered.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that triggered the event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

BDA.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a ground unit captures either an airbase or a farp.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that captured the base +place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any object is spawned into the mission.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that was spawned

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any aircraft crashes into the ground and is completely destroyed.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that has crashed

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an object is dead.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that is dead.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Unknown precisely what creates this event, likely tied into newer damage model.

+ + +

Will update this page when new information become available.

+ +
    +
  • initiator: The unit that had the failure.
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Discard chair after ejection.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a pilot ejects from an aircraft +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ + +

initiator : The unit that has ejected

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any aircraft shuts down its engines.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that is stopping its engines.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any aircraft starts its engines.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that is starting its engines.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs whenever an object is hit by a weapon.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit object the fired the weapon +weapon: Weapon object that hit the target +target: The Object that was hit.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any system fails on a human controlled aircraft.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that had the failure

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs on the death of a unit.

+ + +

Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs. +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
    +
  • initiator: The unit that killed the target
  • +
  • target: Target Object
  • +
  • weapon: Weapon Object
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft lands at an airbase, farp or ship +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ + +

initiator : The unit that has landed +place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.

+ + +

Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker. +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
    +
  • initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
  • +
  • place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
  • +
  • subplace: is always 0 for unknown reasons.
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Landing quality mark.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a new mark was added.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +MarkID: ID of the mark.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mark text was changed.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +MarkID: ID of the mark.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mark was removed.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +MarkID: ID of the mark.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mission ends +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mission starts +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Weapon add.

+ + +

Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted. +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when the pilot of an aircraft is killed.

+ + +

Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane. +Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that the pilot has died in.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any player assumes direct control of a unit.

+ + +

Note - not Mulitplayer safe. Use PlayerEnterAircraft. +Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any player relieves control of a unit to the AI.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that the player left.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft connects with a tanker and begins taking on fuel.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that is receiving fuel.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft is finished taking fuel.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that was receiving fuel.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any modification to the "Score" as seen on the debrief menu would occur.

+ + +

There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard. +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any unit stops firing its weapon.

+ + +

Event will always correspond with a shooting start event. +Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that was doing the shooting.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any unit begins firing a weapon that has a high rate of fire.

+ + +

Most common with aircraft cannons (GAU-8), autocannons, and machine guns. +Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that is doing the shooting. +target: The unit that is being targeted.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs whenever any unit in a mission fires a weapon.

+ + +

But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart. +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft takes off from an airbase, farp, or ship.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that tookoff +place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Trigger zone.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when the game thinks an object is destroyed.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
    +
  • initiator: The unit that is was destroyed.
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Schedule a new time event.

+ + +

Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + Start +

+
+
+ +

Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.

+ +
+
+
+
+

+ #function + SchedulerFunction +

+
+
+ +

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

+ +
+
+
+
+

+ #table + ... +

+
+
+ +

Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.

+ +
+
+

Return value:

+
+
+

#string:

+
+
+ +

The Schedule ID of the planned schedule.

+ +
+
+
+ +
+
+ +
+ + + +

Schedule a new time event.

+ + +

Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + Start +

+
+
+ +

Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.

+ +
+
+
+
+

+ #number + Repeat +

+
+
+ +

Specifies the interval in seconds when the scheduler will call the event function.

+ +
+
+
+
+

+ #number + RandomizeFactor +

+
+
+ +

Specifies a randomization factor between 0 and 1 to randomize the Repeat.

+ +
+
+
+
+

+ #number + Stop +

+
+
+ +

Specifies the amount of seconds when the scheduler will be stopped.

+ +
+
+
+
+

+ #function + SchedulerFunction +

+
+
+ +

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

+ +
+
+
+
+

+ #table + ... +

+
+
+ +

Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.

+ +
+
+

Return value:

+
+
+

#string:

+
+
+ +

The Schedule ID of the planned schedule.

+ +
+
+
+ +
+
+ +
+ + + +

Stops the Schedule.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #string + SchedulerID +

+
+
+ +

(Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.

+ +
+
+
+ +
+
+ +
+ + + +

Set the Class Core.Event processing Priority.

+ + +

The Event processing Priority is a number from 1 to 10, +reflecting the order of the classes subscribed to the Event to be processed.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + EventPriority +

+
+
+ +

The Core.Event processing Priority.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Set a state or property of the Object given a Key and a Value.

+ + +

Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Object +

+
+
+ +

The object that will hold the Value set by the Key.

+ +
+
+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value to is stored in the object.

+ +
+
+

Return value:

+
+
+
+
+ +

The Value set.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function logic level 1.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function logic level 2.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function logic level 3.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace all methods in MOOSE

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #boolean + TraceAll +

+
+
+ +

true = trace all methods in MOOSE.

+ +
+
+
+ +
+
+ +
+ + + +

Set tracing for a class

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #string + Class +

+
+
+ +

Class name.

+ +
+
+
+ +
+
+ +
+ + + +

Set tracing for a specific method of class

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #string + Class +

+
+
+ +

Class name.

+ +
+
+
+
+

+ #string + Method +

+
+
+ +

Method.

+ +
+
+
+ +
+
+ +
+ + + +

Set trace level

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + Level +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Set trace off.

+ +
+
+

Defined in:

+ +

Usage:

+
-- Switch the tracing Off
+BASE:TraceOff()
+ +
+ +
+
+ +
+ + + +

Set trace on.

+ +
+
+

Defined in:

+ +

Usage:

+
-- Switch the tracing On
+BASE:TraceOn()
+ +
+ +
+
+ +
+ + + +

Set trace on or off +Note that when trace is off, no BASE.Debug statement is performed, increasing performance! +When Moose is loaded statically, (as one file), tracing is switched off by default.

+ + +

So tracing must be switched on manually in your mission if you are using Moose statically. +When moose is loading dynamically (for moose class development), tracing is switched on by default.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #boolean + TraceOnOff +

+
+
+ +

Switch the tracing on or off.

+ +
+
+

Usage:

+

+  -- Switch the tracing On
+  BASE:TraceOnOff( true )
+
+  -- Switch the tracing Off
+  BASE:TraceOnOff( false )
+
+ +
+ +
+
+ +
+ + + +

UnSubscribe to a DCS event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTS + EventID +

+
+
+ +

Event ID.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Trace a function call.

+ + +

This function is private.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+
+

+ DebugInfoCurrentParam +

+
+
+

+
+
+
+
+

+ DebugInfoFromParam +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Trace a function logic.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+
+

+ DebugInfoCurrentParam +

+
+
+

+
+
+
+
+

+ DebugInfoFromParam +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

The main event handling function...

+ + +

This function captures all events generated for the class.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ DCS#Event + event +

+
+
+

+
+
+
+ +
+
+ +
+ +
+
+ + +
+ + + + diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html index b2f1aea78..5b16f9bf4 100644 --- a/Documentation/Wrapper.Object.html +++ b/Documentation/Wrapper.Object.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index f2dbad43e..3858326e1 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -3643,17 +3654,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - Core.Spot#SPOT -POSITIONABLE.Spot - - -
@@ -7423,17 +7423,6 @@ Coordinates are dependent on the position of the maps origin.

- - - -
-
- - Core.Spot#SPOT -POSITIONABLE.Spot - - -
@@ -7982,17 +7971,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
- - Core.Spot#SPOT -POSITIONABLE.Spot - - -
@@ -8176,17 +8154,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
- - Core.Spot#SPOT -POSITIONABLE.Spot - - -
diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html index f09d392c1..59e32d8c2 100644 --- a/Documentation/Wrapper.Scenery.html +++ b/Documentation/Wrapper.Scenery.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html index 5f8da1dba..fd67673df 100644 --- a/Documentation/Wrapper.Static.html +++ b/Documentation/Wrapper.Static.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index a7432b847..e03ee4ebf 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/Wrapper.Weapon.html b/Documentation/Wrapper.Weapon.html index 9ffad6716..156a39a95 100644 --- a/Documentation/Wrapper.Weapon.html +++ b/Documentation/Wrapper.Weapon.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

diff --git a/Documentation/index.html b/Documentation/index.html index 89d348e1f..220631546 100644 --- a/Documentation/index.html +++ b/Documentation/index.html @@ -1500,6 +1500,17 @@

Wrapper - Markers On the F10 map.

+

+ + +
+
+
+ Image + +
+

+

Wrapper - DCS net functions.

@@ -3181,6 +3192,18 @@

Wrapper.Marker

Wrapper - Markers On the F10 map.

+

+ + + +
+
+ Image +
+
+ +

+

Wrapper - DCS net functions.