From 1908cfc8705279bbd9bf55c744081831413392f5 Mon Sep 17 00:00:00 2001
From: Applevangelist
Date: Fri, 10 Feb 2023 10:09:54 +0000
Subject: [PATCH] MOOSE generated documentation [skip ci]
---
Documentation/AI.AI_A2A_Cap.html | 11 +
Documentation/AI.AI_A2A_Dispatcher.html | 31 +-
Documentation/AI.AI_A2A_Gci.html | 11 +
Documentation/AI.AI_A2A_Patrol.html | 11 +
Documentation/AI.AI_A2G_BAI.html | 11 +
Documentation/AI.AI_A2G_CAS.html | 11 +
Documentation/AI.AI_A2G_Dispatcher.html | 75 +-
Documentation/AI.AI_A2G_SEAD.html | 11 +
Documentation/AI.AI_Air.html | 55 +
Documentation/AI.AI_Air_Dispatcher.html | 11 +
Documentation/AI.AI_Air_Engage.html | 11 +
Documentation/AI.AI_Air_Patrol.html | 11 +
Documentation/AI.AI_Air_Squadron.html | 33 +-
Documentation/AI.AI_BAI.html | 11 +
Documentation/AI.AI_Balancer.html | 11 +
Documentation/AI.AI_CAP.html | 11 +
Documentation/AI.AI_CAS.html | 11 +
Documentation/AI.AI_Cargo.html | 11 +
Documentation/AI.AI_Cargo_APC.html | 11 +
Documentation/AI.AI_Cargo_Airplane.html | 11 +
Documentation/AI.AI_Cargo_Dispatcher.html | 11 +
Documentation/AI.AI_Cargo_Dispatcher_APC.html | 11 +
.../AI.AI_Cargo_Dispatcher_Airplane.html | 11 +
.../AI.AI_Cargo_Dispatcher_Helicopter.html | 11 +
.../AI.AI_Cargo_Dispatcher_Ship.html | 11 +
Documentation/AI.AI_Cargo_Helicopter.html | 51 +-
Documentation/AI.AI_Cargo_Ship.html | 11 +
Documentation/AI.AI_Escort.html | 11 +
Documentation/AI.AI_Escort_Dispatcher.html | 11 +
.../AI.AI_Escort_Dispatcher_Request.html | 11 +
Documentation/AI.AI_Escort_Request.html | 11 +
Documentation/AI.AI_Formation.html | 11 +
Documentation/AI.AI_Patrol.html | 23 +-
Documentation/Actions.Act_Account.html | 11 +
Documentation/Actions.Act_Assign.html | 11 +
Documentation/Actions.Act_Assist.html | 11 +
Documentation/Actions.Act_Route.html | 11 +
Documentation/Cargo.Cargo.html | 11 +
Documentation/Cargo.CargoCrate.html | 11 +
Documentation/Cargo.CargoGroup.html | 67 +-
Documentation/Cargo.CargoSlingload.html | 11 +
Documentation/Cargo.CargoUnit.html | 33 +
Documentation/Core.Astar.html | 11 +
Documentation/Core.Base.html | 11 +
Documentation/Core.Beacon.html | 11 +
Documentation/Core.Condition.html | 11 +
Documentation/Core.Database.html | 11 +
Documentation/Core.Event.html | 11 +
Documentation/Core.Fsm.html | 15 +-
Documentation/Core.Goal.html | 11 +
Documentation/Core.MarkerOps_Base.html | 11 +
Documentation/Core.Menu.html | 11 +
Documentation/Core.Message.html | 11 +
Documentation/Core.Point.html | 44 +-
Documentation/Core.Report.html | 11 +
Documentation/Core.ScheduleDispatcher.html | 11 +
Documentation/Core.Scheduler.html | 11 +
Documentation/Core.Set.html | 11 +
Documentation/Core.Settings.html | 11 +
Documentation/Core.Spawn.html | 223 +-
Documentation/Core.SpawnStatic.html | 11 +
Documentation/Core.Spot.html | 110 +
Documentation/Core.TextAndSound.html | 11 +
Documentation/Core.Timer.html | 11 +
Documentation/Core.UserFlag.html | 11 +
Documentation/Core.Velocity.html | 11 +
Documentation/Core.Zone.html | 11 +
Documentation/Core.Zone_Detection.html | 11 +
Documentation/DCS.html | 11 +
Documentation/Functional.ATC_Ground.html | 11 +
Documentation/Functional.Artillery.html | 11 +
Documentation/Functional.CleanUp.html | 11 +
Documentation/Functional.Designate.html | 11 +
Documentation/Functional.Detection.html | 83 +-
Documentation/Functional.DetectionZones.html | 11 +
Documentation/Functional.Escort.html | 11 +
Documentation/Functional.Fox.html | 11 +
Documentation/Functional.Mantis.html | 167 +-
Documentation/Functional.MissileTrainer.html | 11 +
Documentation/Functional.Movement.html | 11 +
Documentation/Functional.PseudoATC.html | 11 +
Documentation/Functional.RAT.html | 68 +
Documentation/Functional.Range.html | 11 +
Documentation/Functional.Scoring.html | 11 +
Documentation/Functional.Sead.html | 11 +
Documentation/Functional.Shorad.html | 11 +
Documentation/Functional.Suppression.html | 11 +
Documentation/Functional.Warehouse.html | 11 +
.../Functional.ZoneCaptureCoalition.html | 11 +
Documentation/Functional.ZoneGoal.html | 11 +
Documentation/Functional.ZoneGoalCargo.html | 11 +
.../Functional.ZoneGoalCoalition.html | 11 +
Documentation/Ops.ATIS.html | 11 +
Documentation/Ops.Airboss.html | 42 +-
Documentation/Ops.CSAR.html | 95 +
Documentation/Ops.CTLD.html | 134 +-
Documentation/Ops.RecoveryTanker.html | 11 +
Documentation/Ops.RescueHelo.html | 11 +
Documentation/Sound.Radio.html | 11 +
Documentation/Sound.RadioQueue.html | 11 +
Documentation/Sound.RadioSpeech.html | 11 +
Documentation/Sound.SRS.html | 11 +
Documentation/Sound.SoundOutput.html | 11 +
Documentation/Sound.UserSound.html | 11 +
Documentation/Tasking.CommandCenter.html | 11 +
Documentation/Tasking.DetectionManager.html | 11 +
Documentation/Tasking.Mission.html | 11 +
Documentation/Tasking.Task.html | 11 +
Documentation/Tasking.TaskInfo.html | 11 +
Documentation/Tasking.Task_A2A.html | 11 +
.../Tasking.Task_A2A_Dispatcher.html | 11 +
Documentation/Tasking.Task_A2G.html | 11 +
.../Tasking.Task_A2G_Dispatcher.html | 31 +-
Documentation/Tasking.Task_CARGO.html | 11 +
.../Tasking.Task_Capture_Dispatcher.html | 11 +
Documentation/Tasking.Task_Capture_Zone.html | 11 +
Documentation/Tasking.Task_Cargo_CSAR.html | 11 +
.../Tasking.Task_Cargo_Dispatcher.html | 159 +-
.../Tasking.Task_Cargo_Transport.html | 11 +
Documentation/Tasking.Task_Manager.html | 11 +
Documentation/Utilities.Enums.html | 11 +
Documentation/Utilities.FiFo.html | 55 +-
Documentation/Utilities.Profiler.html | 11 +
Documentation/Utilities.Routines.html | 11 +
Documentation/Utilities.STTS.html | 11 +
Documentation/Utilities.Socket.html | 11 +
Documentation/Utilities.Templates.html | 11 +
Documentation/Utilities.Utils.html | 11 +
Documentation/Wrapper.Airbase.html | 11 +
Documentation/Wrapper.Client.html | 11 +
Documentation/Wrapper.Controllable.html | 11 +
Documentation/Wrapper.Group.html | 11 +
Documentation/Wrapper.Identifiable.html | 11 +
Documentation/Wrapper.Marker.html | 11 +
Documentation/Wrapper.Net.html | 6754 +++++++++++++++++
Documentation/Wrapper.Object.html | 11 +
Documentation/Wrapper.Positionable.html | 55 +-
Documentation/Wrapper.Scenery.html | 11 +
Documentation/Wrapper.Static.html | 11 +
Documentation/Wrapper.Unit.html | 11 +
Documentation/Wrapper.Weapon.html | 11 +
Documentation/index.html | 23 +
142 files changed, 9198 insertions(+), 526 deletions(-)
create mode 100644 Documentation/Wrapper.Net.html
diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html
index 85da404c0..c60a707c2 100644
--- a/Documentation/AI.AI_A2A_Cap.html
+++ b/Documentation/AI.AI_A2A_Cap.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html
index 436005890..2d17375d7 100644
--- a/Documentation/AI.AI_A2A_Dispatcher.html
+++ b/Documentation/AI.AI_A2A_Dispatcher.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
@@ -4840,11 +4851,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -11460,11 +11474,14 @@ They will lock the parking spot.
@@ -12722,11 +12739,14 @@ They will lock the parking spot.
@@ -14286,11 +14306,14 @@ They will lock the parking spot.
diff --git a/Documentation/AI.AI_A2A_Gci.html b/Documentation/AI.AI_A2A_Gci.html
index 0ab218d1f..259f0104f 100644
--- a/Documentation/AI.AI_A2A_Gci.html
+++ b/Documentation/AI.AI_A2A_Gci.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html
index 4cdc5e47a..b5e7fd170 100644
--- a/Documentation/AI.AI_A2A_Patrol.html
+++ b/Documentation/AI.AI_A2A_Patrol.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html
index a623eb348..37cdc5f19 100644
--- a/Documentation/AI.AI_A2G_BAI.html
+++ b/Documentation/AI.AI_A2G_BAI.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html
index 0f07385a1..4e3a11306 100644
--- a/Documentation/AI.AI_A2G_CAS.html
+++ b/Documentation/AI.AI_A2G_CAS.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html
index 51f68499d..0e4cdddaf 100644
--- a/Documentation/AI.AI_A2G_Dispatcher.html
+++ b/Documentation/AI.AI_A2G_Dispatcher.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
@@ -4767,17 +4778,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
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@@ -4900,11 +4900,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -13256,17 +13259,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
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@@ -13389,11 +13381,14 @@ multiplied by the Overhead and rounded up to the smallest integer.
@@ -14595,17 +14590,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
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@@ -14728,11 +14712,14 @@ multiplied by the Overhead and rounded up to the smallest integer.
@@ -16236,17 +16223,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
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@@ -16369,11 +16345,14 @@ multiplied by the Overhead and rounded up to the smallest integer.
diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html
index 754f91e94..bc02824b1 100644
--- a/Documentation/AI.AI_A2G_SEAD.html
+++ b/Documentation/AI.AI_A2G_SEAD.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html
index 6ab70fe7f..d5e1555c3 100644
--- a/Documentation/AI.AI_Air.html
+++ b/Documentation/AI.AI_Air.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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@@ -3048,6 +3059,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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@@ -5876,6 +5898,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
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@@ -6623,6 +6656,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
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diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html
index 6ea2bba45..132458c24 100644
--- a/Documentation/AI.AI_Air_Dispatcher.html
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@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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diff --git a/Documentation/AI.AI_Air_Engage.html b/Documentation/AI.AI_Air_Engage.html
index d611159a9..f18adb8e1 100644
--- a/Documentation/AI.AI_Air_Engage.html
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@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html
index dd75706f4..2c46429da 100644
--- a/Documentation/AI.AI_Air_Patrol.html
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@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html
index 25081f697..2ee82d6e8 100644
--- a/Documentation/AI.AI_Air_Squadron.html
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@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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@@ -2533,17 +2544,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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@@ -3615,17 +3615,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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diff --git a/Documentation/AI.AI_BAI.html b/Documentation/AI.AI_BAI.html
index 04e1637a7..079635b89 100644
--- a/Documentation/AI.AI_BAI.html
+++ b/Documentation/AI.AI_BAI.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html
index afcd78964..580c0c9e8 100644
--- a/Documentation/AI.AI_Balancer.html
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@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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diff --git a/Documentation/AI.AI_CAP.html b/Documentation/AI.AI_CAP.html
index 9b4db9b20..25d89ec61 100644
--- a/Documentation/AI.AI_CAP.html
+++ b/Documentation/AI.AI_CAP.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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diff --git a/Documentation/AI.AI_CAS.html b/Documentation/AI.AI_CAS.html
index 71413ca5e..3341935c2 100644
--- a/Documentation/AI.AI_CAS.html
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Wrapper - Markers On the F10 map.
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diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html
index 430e54694..9bb387fe2 100644
--- a/Documentation/AI.AI_Cargo.html
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@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html
index 963dcda3a..0348ba522 100644
--- a/Documentation/AI.AI_Cargo_APC.html
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@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index e12672fb8..7bd628d16 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
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Wrapper - Markers On the F10 map.
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diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html
index 5d7f0a7f7..bb4a452ce 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher.html
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Wrapper - Markers On the F10 map.
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diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html
index a8e23331f..c8a871965 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html
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Wrapper - Markers On the F10 map.
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diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
index 39fb478b1..5a99e2a0a 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
index 14d84c3e1..54788d4dc 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
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Wrapper - Markers On the F10 map.
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diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
index f40652951..7ce4d2292 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
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Wrapper - Markers On the F10 map.
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diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html
index 401dbe4eb..9e8d81a35 100644
--- a/Documentation/AI.AI_Cargo_Helicopter.html
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Wrapper - Markers On the F10 map.
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@@ -2881,22 +2892,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4799,22 +4816,28 @@ Adjust if necessary.
@@ -5469,22 +5492,28 @@ Adjust if necessary.
@@ -7027,22 +7056,28 @@ Adjust if necessary.
diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html
index 0178af208..7aa9e2a0f 100644
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Wrapper - Markers On the F10 map.
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diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html
index 35030bbc8..c2499f9aa 100644
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Wrapper - Markers On the F10 map.
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diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html
index de9d73954..70c280f01 100644
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Wrapper - Markers On the F10 map.
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diff --git a/Documentation/AI.AI_Escort_Dispatcher_Request.html b/Documentation/AI.AI_Escort_Dispatcher_Request.html
index d553a978d..0ea851979 100644
--- a/Documentation/AI.AI_Escort_Dispatcher_Request.html
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Wrapper - Markers On the F10 map.
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diff --git a/Documentation/AI.AI_Escort_Request.html b/Documentation/AI.AI_Escort_Request.html
index 0fc0e8eab..f58077e80 100644
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diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html
index d3efbf0c3..fb6c85908 100644
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Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html
index 3cbe9cf52..ac3a36f6c 100644
--- a/Documentation/AI.AI_Patrol.html
+++ b/Documentation/AI.AI_Patrol.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
@@ -3232,9 +3243,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- This table contains the targets detected during patrol.
-
@@ -6482,9 +6490,6 @@ Note that this method is required, as triggers the next route when patrolling fo
-
- This table contains the targets detected during patrol.
-
@@ -7229,9 +7234,6 @@ Note that this method is required, as triggers the next route when patrolling fo
-
- This table contains the targets detected during patrol.
-
@@ -8864,9 +8866,6 @@ Note that this method is required, as triggers the next route when patrolling fo
-
- This table contains the targets detected during patrol.
-
diff --git a/Documentation/Actions.Act_Account.html b/Documentation/Actions.Act_Account.html
index be3a6767b..abbb79369 100644
--- a/Documentation/Actions.Act_Account.html
+++ b/Documentation/Actions.Act_Account.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Actions.Act_Assign.html b/Documentation/Actions.Act_Assign.html
index 7251121af..4ccd19a5d 100644
--- a/Documentation/Actions.Act_Assign.html
+++ b/Documentation/Actions.Act_Assign.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Actions.Act_Assist.html b/Documentation/Actions.Act_Assist.html
index ee05649de..88b9d1da2 100644
--- a/Documentation/Actions.Act_Assist.html
+++ b/Documentation/Actions.Act_Assist.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Actions.Act_Route.html b/Documentation/Actions.Act_Route.html
index df7cf4a75..02e33cc08 100644
--- a/Documentation/Actions.Act_Route.html
+++ b/Documentation/Actions.Act_Route.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html
index 91ab22ba6..068d3efa9 100644
--- a/Documentation/Cargo.Cargo.html
+++ b/Documentation/Cargo.Cargo.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html
index 8ce240c3b..435717305 100644
--- a/Documentation/Cargo.CargoCrate.html
+++ b/Documentation/Cargo.CargoCrate.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index 6d77ff55d..ae6eab7c2 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
@@ -1908,6 +1919,20 @@
+
+
+
-
@@ -3229,6 +3240,20 @@ This works for ground only groups.
+
+
+
-
diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html
index 33e15502e..f10f2310a 100644
--- a/Documentation/Cargo.CargoSlingload.html
+++ b/Documentation/Cargo.CargoSlingload.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index 015350d21..f10dfddaf 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
@@ -1786,6 +1797,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+
+
+
+
+
+
CARGO_UNIT.CargoInAir
@@ -2490,6 +2512,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+
+
+
+
+
+
CARGO_UNIT.CargoInAir
diff --git a/Documentation/Core.Astar.html b/Documentation/Core.Astar.html
index 28e559866..0820237b2 100644
--- a/Documentation/Core.Astar.html
+++ b/Documentation/Core.Astar.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html
index 54ac63c54..97560d673 100644
--- a/Documentation/Core.Base.html
+++ b/Documentation/Core.Base.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.Beacon.html b/Documentation/Core.Beacon.html
index 15d755630..7cc89cd86 100644
--- a/Documentation/Core.Beacon.html
+++ b/Documentation/Core.Beacon.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.Condition.html b/Documentation/Core.Condition.html
index 477102174..f4d5d5b35 100644
--- a/Documentation/Core.Condition.html
+++ b/Documentation/Core.Condition.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html
index 1f4c09f00..d1f8cdd97 100644
--- a/Documentation/Core.Database.html
+++ b/Documentation/Core.Database.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html
index 13c9496ad..58553782d 100644
--- a/Documentation/Core.Event.html
+++ b/Documentation/Core.Event.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html
index aefb15c95..9d28021d4 100644
--- a/Documentation/Core.Fsm.html
+++ b/Documentation/Core.Fsm.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
@@ -5771,7 +5782,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
FSM._StartState
@@ -7370,7 +7381,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
FSM._StartState
diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html
index 31ccc4bee..d144eb239 100644
--- a/Documentation/Core.Goal.html
+++ b/Documentation/Core.Goal.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.MarkerOps_Base.html b/Documentation/Core.MarkerOps_Base.html
index 1d11bf9e8..e7d69aa5f 100644
--- a/Documentation/Core.MarkerOps_Base.html
+++ b/Documentation/Core.MarkerOps_Base.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html
index b2bff3021..8410af4ad 100644
--- a/Documentation/Core.Menu.html
+++ b/Documentation/Core.Menu.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html
index fbb09ee7c..f4ad6976b 100644
--- a/Documentation/Core.Message.html
+++ b/Documentation/Core.Message.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index 3c75cfa1d..ed9ad0900 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
@@ -17770,17 +17781,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
the y coordinate in meters.
-
-
-
-
@@ -18579,17 +18579,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
the y coordinate in meters.
-
-
-
-
@@ -27120,17 +27109,6 @@ Creates a line on the F10 map from one point to another.
the y coordinate in meters.
-
-
-
-
diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html
index 4e9a848fb..30501b396 100644
--- a/Documentation/Core.Report.html
+++ b/Documentation/Core.Report.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html
index 26ada1f13..4b7d208be 100644
--- a/Documentation/Core.ScheduleDispatcher.html
+++ b/Documentation/Core.ScheduleDispatcher.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html
index 5c1450b4c..0770b748a 100644
--- a/Documentation/Core.Scheduler.html
+++ b/Documentation/Core.Scheduler.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html
index f735815d9..b646a781f 100644
--- a/Documentation/Core.Set.html
+++ b/Documentation/Core.Set.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index f927b5f6c..302dc3620 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index e8c0bfaed..177c9c41e 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
@@ -2823,6 +2834,24 @@ and any spaces before and after the resulting name are removed.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
+
+
+
+ SPAWN.communication
+
+
+
+
+
+ SPAWN.frequency
+
+
+
+
+
+ SPAWN.skill
+
+
@@ -3382,14 +3411,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SPAWN.AIOnOff
-
-
The AI is on by default when spawning a group.
-
@@ -3517,20 +3543,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
- #number
-
SPAWN.SpawnCount
-
-
-
-
-
The internal counter of the amount of spawning the has happened since SpawnStart.
-
@@ -3600,6 +3612,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3695,26 +3718,42 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
@@ -3747,7 +3786,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
SPAWN.SpawnMaxGroups
@@ -3761,7 +3800,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
SPAWN.SpawnMaxUnitsAlive
@@ -3971,6 +4010,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+
+
+
+
+
+
@@ -8709,14 +8781,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #boolean
+
SPAWN.AIOnOff
-
-
The AI is on by default when spawning a group.
-
@@ -8844,20 +8913,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
- #number
-
SPAWN.SpawnCount
-
-
-
-
-
The internal counter of the amount of spawning the has happened since SpawnStart.
-
@@ -8927,6 +8982,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -9022,26 +9088,42 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
#boolean
-SPAWN.SpawnInitKeepUnitNames
+SPAWN.SpawnInitLimit
-
- Overwrite unit names by default with group name.
-
+
+
+
@@ -9074,7 +9156,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #number
+
SPAWN.SpawnMaxGroups
@@ -9088,7 +9170,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #number
+
SPAWN.SpawnMaxUnitsAlive
@@ -9298,6 +9380,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+
+
+
+
+
+
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index 9d1196e76..b181c53bc 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index a38f1bea1..1b2b5c0ec 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
@@ -2777,6 +2788,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -4038,6 +4082,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -5538,6 +5615,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
diff --git a/Documentation/Core.TextAndSound.html b/Documentation/Core.TextAndSound.html
index d8e0c89fc..21fffbd86 100644
--- a/Documentation/Core.TextAndSound.html
+++ b/Documentation/Core.TextAndSound.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html
index df18cb808..beefad9ab 100644
--- a/Documentation/Core.Timer.html
+++ b/Documentation/Core.Timer.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html
index 087a64725..edbe9deca 100644
--- a/Documentation/Core.UserFlag.html
+++ b/Documentation/Core.UserFlag.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html
index 5efa4f3da..2f5fbfe50 100644
--- a/Documentation/Core.Velocity.html
+++ b/Documentation/Core.Velocity.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index 0d2e4692a..1d1b2871d 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Core.Zone_Detection.html b/Documentation/Core.Zone_Detection.html
index 6cc2a9cbe..98b7467cc 100644
--- a/Documentation/Core.Zone_Detection.html
+++ b/Documentation/Core.Zone_Detection.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/DCS.html b/Documentation/DCS.html
index eb1775043..9be8dc01a 100644
--- a/Documentation/DCS.html
+++ b/Documentation/DCS.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index e50ffb286..56a00c38c 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Functional.Artillery.html b/Documentation/Functional.Artillery.html
index 7d80e9798..c04c5568d 100644
--- a/Documentation/Functional.Artillery.html
+++ b/Documentation/Functional.Artillery.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html
index 85ee8f572..6d4dd5781 100644
--- a/Documentation/Functional.CleanUp.html
+++ b/Documentation/Functional.CleanUp.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index 068db893f..e6809fce0 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index 2e880de50..a6ca9448c 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
@@ -19112,28 +19123,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
-
@@ -19283,7 +19272,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
@@ -23986,7 +23953,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
@@ -25750,7 +25695,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number
+
DETECTION_BASE.RefreshTimeInterval
diff --git a/Documentation/Functional.DetectionZones.html b/Documentation/Functional.DetectionZones.html
index a6e9d9610..61f122ca7 100644
--- a/Documentation/Functional.DetectionZones.html
+++ b/Documentation/Functional.DetectionZones.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html
index fd4e3d929..7e674e423 100644
--- a/Documentation/Functional.Escort.html
+++ b/Documentation/Functional.Escort.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Functional.Fox.html b/Documentation/Functional.Fox.html
index 65c98025d..929d4b4b8 100644
--- a/Documentation/Functional.Fox.html
+++ b/Documentation/Functional.Fox.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 2f7026045..2f508565f 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
@@ -1981,12 +1992,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
MANTIS:GetCommandCenter()
Function to get the HQ object for further use
-
-
-
- MANTIS.Groupset
-
-
@@ -3710,17 +3715,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The #DETECTION_AREAS object for AWACS
-
-
-
-
@@ -3809,17 +3803,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Prefix to build the #SET_GROUP for EWR group
-
-
-
-
@@ -3870,7 +3853,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
MANTIS.SAM_Table_Long
@@ -3881,7 +3864,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
MANTIS.SAM_Table_Medium
@@ -3892,7 +3875,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
MANTIS.SAM_Table_Short
@@ -4255,6 +4238,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Prefix for logging
+
+
+
+
+
+
+
@@ -4313,9 +4340,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
switch alarm state RED
-
@@ -8180,17 +8204,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The #DETECTION_AREAS object for AWACS
-
-
-
-
@@ -8279,17 +8292,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
Prefix to build the #SET_GROUP for EWR group
-
-
-
-
@@ -8340,7 +8342,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
+ #table
MANTIS.SAM_Table_Long
@@ -8351,7 +8353,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
+ #table
MANTIS.SAM_Table_Medium
@@ -8362,7 +8364,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
+ #table
MANTIS.SAM_Table_Short
@@ -8725,6 +8727,50 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
Prefix for logging
+
+
+
+
+
+
+
@@ -8783,9 +8829,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
-
switch alarm state RED
-
diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html
index 0192a9aee..312fb72d3 100644
--- a/Documentation/Functional.MissileTrainer.html
+++ b/Documentation/Functional.MissileTrainer.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index 42358f6af..e1a9afc33 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html
index 0f6a898dc..161b65449 100644
--- a/Documentation/Functional.PseudoATC.html
+++ b/Documentation/Functional.PseudoATC.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index 6b680ed33..c1c1b3725 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
@@ -3446,6 +3457,12 @@ manager:Stop(7200)
RAT.termtype
Type of terminal to be used when spawning at an airbase.
+
+
+
+ RAT.type
+
+
@@ -4413,6 +4430,24 @@ and any spaces before and after the resulting name are removed.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
+
+
+
+ RAT.communication
+
+
+
+
+
+ RAT.frequency
+
+
+
+
+
+ RAT.skill
+
+
@@ -6798,6 +6833,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Type of terminal to be used when spawning at an airbase.
+
+
+
+
@@ -14678,6 +14724,17 @@ Initializes the ratcraft array and group menu.
Type of terminal to be used when spawning at an airbase.
+
+
+
+
@@ -20612,6 +20669,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.Type of terminal to be used when spawning at an airbase.
+
+
+
+
diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html
index fef8bef2a..1d1809f3a 100644
--- a/Documentation/Functional.Range.html
+++ b/Documentation/Functional.Range.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 97030bee7..5eb6b2377 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html
index 96fbeafb9..039349b76 100644
--- a/Documentation/Functional.Sead.html
+++ b/Documentation/Functional.Sead.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html
index 98242bec8..46d4b6575 100644
--- a/Documentation/Functional.Shorad.html
+++ b/Documentation/Functional.Shorad.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html
index 2b73bb5cd..310c1b403 100644
--- a/Documentation/Functional.Suppression.html
+++ b/Documentation/Functional.Suppression.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html
index 7d04637f2..a90cba5cc 100644
--- a/Documentation/Functional.Warehouse.html
+++ b/Documentation/Functional.Warehouse.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html
index 6689598e3..832ceecbf 100644
--- a/Documentation/Functional.ZoneCaptureCoalition.html
+++ b/Documentation/Functional.ZoneCaptureCoalition.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html
index 7ad5759e0..3b5f1fe35 100644
--- a/Documentation/Functional.ZoneGoal.html
+++ b/Documentation/Functional.ZoneGoal.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html
index 274ab7879..9e38d7bc9 100644
--- a/Documentation/Functional.ZoneGoalCargo.html
+++ b/Documentation/Functional.ZoneGoalCargo.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html
index 26032bf80..a8ad6f217 100644
--- a/Documentation/Functional.ZoneGoalCoalition.html
+++ b/Documentation/Functional.ZoneGoalCoalition.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Ops.ATIS.html b/Documentation/Ops.ATIS.html
index 7b51d6fa5..9ae34435b 100644
--- a/Documentation/Ops.ATIS.html
+++ b/Documentation/Ops.ATIS.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index b7f179b54..b47030f96 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
@@ -39703,20 +39714,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
-
-
AIRBOSS.PlayerData.grade
@@ -39735,17 +39732,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData .
-
-
-
-
@@ -39881,9 +39867,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
- Set section lead of player flight.
-
@@ -39906,6 +39889,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ Set Stable Hover
+
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index 18b04528a..b8d29aa95 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
@@ -4727,6 +4738,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
@@ -4752,6 +4777,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
@@ -10712,6 +10751,20 @@ callsigns from playername or group name.
+
+
@@ -10737,6 +10790,20 @@ callsigns from playername or group name.
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
@@ -13182,6 +13249,20 @@ callsigns from playername or group name.
+
+
@@ -13207,6 +13288,20 @@ callsigns from playername or group name.
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 0ac8c740f..4b5d82933 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
@@ -7452,7 +7463,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.CtldUnits
@@ -7549,7 +7560,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeFMFrequencies
@@ -7828,17 +7839,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -8005,17 +8005,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#1570
-
-
-
-
@@ -8272,7 +8261,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- noob catch
+ time to repairor build a unit/group
@@ -8349,7 +8338,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
CTLD.troopdropzoneradius
@@ -16690,7 +16679,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.CtldUnits
@@ -16787,7 +16776,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeFMFrequencies
@@ -17066,17 +17055,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -17243,17 +17221,6 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
-
-
-
-
@@ -17510,7 +17477,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
noob catch
+
time to repairor build a unit/group
@@ -17587,7 +17554,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #number
CTLD.troopdropzoneradius
@@ -19195,7 +19162,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.CtldUnits
@@ -19292,7 +19259,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeFMFrequencies
@@ -19571,17 +19538,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -19748,17 +19704,6 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
-
-
-
-
@@ -20015,7 +19960,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
noob catch
+
time to repairor build a unit/group
@@ -20092,7 +20037,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #number
CTLD.troopdropzoneradius
@@ -24095,6 +24040,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Can transport crate.
+
+
+
+
@@ -24270,6 +24226,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Flag for direct loading.
+
+
+
+
@@ -24419,6 +24386,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Flag for direct loading.
+
+
+
+
diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html
index 15324131f..353d27732 100644
--- a/Documentation/Ops.RecoveryTanker.html
+++ b/Documentation/Ops.RecoveryTanker.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html
index 5e8cd5091..eb7128373 100644
--- a/Documentation/Ops.RescueHelo.html
+++ b/Documentation/Ops.RescueHelo.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Sound.Radio.html b/Documentation/Sound.Radio.html
index 112f05919..c0c533cc0 100644
--- a/Documentation/Sound.Radio.html
+++ b/Documentation/Sound.Radio.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Sound.RadioQueue.html b/Documentation/Sound.RadioQueue.html
index 3c88ef700..9f84c6e9c 100644
--- a/Documentation/Sound.RadioQueue.html
+++ b/Documentation/Sound.RadioQueue.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Sound.RadioSpeech.html b/Documentation/Sound.RadioSpeech.html
index 02a213de6..68bf4234d 100644
--- a/Documentation/Sound.RadioSpeech.html
+++ b/Documentation/Sound.RadioSpeech.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html
index 09490343a..457040a92 100644
--- a/Documentation/Sound.SRS.html
+++ b/Documentation/Sound.SRS.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Sound.SoundOutput.html b/Documentation/Sound.SoundOutput.html
index f2140d71f..acfc87e3c 100644
--- a/Documentation/Sound.SoundOutput.html
+++ b/Documentation/Sound.SoundOutput.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Sound.UserSound.html b/Documentation/Sound.UserSound.html
index b1dcf6770..bcc557089 100644
--- a/Documentation/Sound.UserSound.html
+++ b/Documentation/Sound.UserSound.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html
index 996737c60..1f4837598 100644
--- a/Documentation/Tasking.CommandCenter.html
+++ b/Documentation/Tasking.CommandCenter.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html
index 0c52e6299..ee6996f05 100644
--- a/Documentation/Tasking.DetectionManager.html
+++ b/Documentation/Tasking.DetectionManager.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html
index 96d6efcc0..78831e1c9 100644
--- a/Documentation/Tasking.Mission.html
+++ b/Documentation/Tasking.Mission.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html
index bfaf4abfe..9c522ae32 100644
--- a/Documentation/Tasking.Task.html
+++ b/Documentation/Tasking.Task.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html
index ca922bf53..5dc56f051 100644
--- a/Documentation/Tasking.TaskInfo.html
+++ b/Documentation/Tasking.TaskInfo.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Tasking.Task_A2A.html b/Documentation/Tasking.Task_A2A.html
index b37c212b4..4b7f89300 100644
--- a/Documentation/Tasking.Task_A2A.html
+++ b/Documentation/Tasking.Task_A2A.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index 4dff31534..d8b60569c 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Tasking.Task_A2G.html b/Documentation/Tasking.Task_A2G.html
index 782cf568d..07fb9218b 100644
--- a/Documentation/Tasking.Task_A2G.html
+++ b/Documentation/Tasking.Task_A2G.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
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+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html
index 133c48ac6..a06f75940 100644
--- a/Documentation/Tasking.Task_A2G_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2G_Dispatcher.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
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Wrapper - DCS net functions.
@@ -3179,11 +3190,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -3756,11 +3770,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4943,11 +4960,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -6432,11 +6452,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html
index 6ac75aeed..208a7e797 100644
--- a/Documentation/Tasking.Task_CARGO.html
+++ b/Documentation/Tasking.Task_CARGO.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
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Wrapper - DCS net functions.
diff --git a/Documentation/Tasking.Task_Capture_Dispatcher.html b/Documentation/Tasking.Task_Capture_Dispatcher.html
index 68bafa618..edca8db98 100644
--- a/Documentation/Tasking.Task_Capture_Dispatcher.html
+++ b/Documentation/Tasking.Task_Capture_Dispatcher.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/Tasking.Task_Capture_Zone.html b/Documentation/Tasking.Task_Capture_Zone.html
index 98ad4bcac..208b38319 100644
--- a/Documentation/Tasking.Task_Capture_Zone.html
+++ b/Documentation/Tasking.Task_Capture_Zone.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
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Wrapper - DCS net functions.
diff --git a/Documentation/Tasking.Task_Cargo_CSAR.html b/Documentation/Tasking.Task_Cargo_CSAR.html
index 0562ab8db..0cf87b2de 100644
--- a/Documentation/Tasking.Task_Cargo_CSAR.html
+++ b/Documentation/Tasking.Task_Cargo_CSAR.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index 0c1ac113b..19e5544df 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
@@ -3186,8 +3197,41 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+ #boolean
+
TASK_CARGO_DISPATCHER.CSARTasks
@@ -4303,8 +4347,41 @@ This method can only be used once!
+
+
+
+
+
+ #boolean
+
TASK_CARGO_DISPATCHER.CSARTasks
@@ -5172,8 +5249,41 @@ This method can only be used once!
+
+
+
+
+
+ #boolean
+
TASK_CARGO_DISPATCHER.CSARTasks
@@ -6672,8 +6782,41 @@ This method can only be used once!
+
+
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+
+
+ #boolean
+
TASK_CARGO_DISPATCHER.CSARTasks
diff --git a/Documentation/Tasking.Task_Cargo_Transport.html b/Documentation/Tasking.Task_Cargo_Transport.html
index 03275e31b..14d42c464 100644
--- a/Documentation/Tasking.Task_Cargo_Transport.html
+++ b/Documentation/Tasking.Task_Cargo_Transport.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html
index 70e5fb8a2..cc3926c88 100644
--- a/Documentation/Tasking.Task_Manager.html
+++ b/Documentation/Tasking.Task_Manager.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/Utilities.Enums.html b/Documentation/Utilities.Enums.html
index 08c42966b..c9c8ca040 100644
--- a/Documentation/Utilities.Enums.html
+++ b/Documentation/Utilities.Enums.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html
index 4237a5af4..96e5a9636 100644
--- a/Documentation/Utilities.FiFo.html
+++ b/Documentation/Utilities.FiFo.html
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Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
@@ -3229,17 +3240,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Stack by pointer.
-
-
-
-
@@ -4089,17 +4089,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Stack by pointer.
-
-
-
-
@@ -7584,6 +7573,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
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@@ -8433,6 +8433,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
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diff --git a/Documentation/Utilities.Profiler.html b/Documentation/Utilities.Profiler.html
index 13a1e1859..af5536f5b 100644
--- a/Documentation/Utilities.Profiler.html
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@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/Utilities.Routines.html b/Documentation/Utilities.Routines.html
index e636dcf40..0e61506b5 100644
--- a/Documentation/Utilities.Routines.html
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Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/Utilities.STTS.html b/Documentation/Utilities.STTS.html
index d9613f4ab..5ef1fc0d7 100644
--- a/Documentation/Utilities.STTS.html
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Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/Utilities.Socket.html b/Documentation/Utilities.Socket.html
index 7aa5e1bf2..16280bfc9 100644
--- a/Documentation/Utilities.Socket.html
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Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/Utilities.Templates.html b/Documentation/Utilities.Templates.html
index 7cccb3c49..d5b6efef1 100644
--- a/Documentation/Utilities.Templates.html
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Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/Utilities.Utils.html b/Documentation/Utilities.Utils.html
index 4f9c88367..58ea4076d 100644
--- a/Documentation/Utilities.Utils.html
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Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html
index 7eb1bf99f..dac70611e 100644
--- a/Documentation/Wrapper.Airbase.html
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Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html
index b864ca77e..761f606a4 100644
--- a/Documentation/Wrapper.Client.html
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Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index 902530e49..f4484ac7d 100644
--- a/Documentation/Wrapper.Controllable.html
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Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index 0d94f8340..85e4b5e5b 100644
--- a/Documentation/Wrapper.Group.html
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@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html
index cc297c9ca..8c88d2465 100644
--- a/Documentation/Wrapper.Identifiable.html
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Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index 0b03f1973..98509e0ae 100644
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Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
diff --git a/Documentation/Wrapper.Net.html b/Documentation/Wrapper.Net.html
new file mode 100644
index 000000000..bf186123a
--- /dev/null
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+ Close ×
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AI - Models the process of Combat Air Patrol (CAP) for airplanes.
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AI - Manages the process of an automatic A2A defense system based on an EWR network targets and coordinating CAP and GCI.
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AI - Models the process of Ground Controlled Interception (GCI) for airplanes.
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AI - Models the process of air patrol of airplanes.
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AI - Models the process of air to ground BAI engagement for airplanes and helicopters.
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AI - Models the process of air to ground engagement for airplanes and helicopters.
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AI - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.
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AI - Models the process of air to ground SEAD engagement for airplanes and helicopters.
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AI - Models the process of AI air operations.
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AI - Create an automated AIR defense system with reconnaissance units, coordinating SEAD, BAI and CAP operations.
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AI - Models the process of air to ground engagement for airplanes and helicopters.
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AI - Models the process of A2G patrolling and engaging ground targets for airplanes and helicopters.
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AI - Models squadrons for airplanes and helicopters.
+
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AI - Peform Battlefield Area Interdiction (BAI) within an engagement zone.
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AI - Balance player slots with AI to create an engaging simulation environment, independent of the amount of players.
+
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AI - Perform Combat Air Patrolling (CAP) for airplanes.
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AI - Perform Close Air Support (CAS) near friendlies.
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AI - Models the intelligent transportation of infantry and other cargo.
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AI - Models the intelligent transportation of cargo using ground vehicles.
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AI - Models the intelligent transportation of cargo using airplanes.
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AI - Models the intelligent transportation of infantry and other cargo.
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AI - Models the intelligent transportation of infantry and other cargo using APCs.
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AI - Models the intelligent transportation of infantry and other cargo using Planes.
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AI - Models the intelligent transportation of infantry and other cargo using Helicopters.
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AI - Models the intelligent transportation of infantry and other cargo using Ships.
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AI - Models the intelligent transportation of cargo using helicopters.
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AI - Models the intelligent transportation of infantry and other cargo.
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AI - Taking the lead of AI escorting your flight or of other AI.
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AI - Models the automatic assignment of AI escorts to player flights.
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AI - Models the assignment of AI escorts to player flights upon request using the radio menu.
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AI - Taking the lead of AI escorting your flight or of other AI, upon request using the menu.
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AI - Build large airborne formations of aircraft.
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AI - Perform Air Patrolling for airplanes.
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Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on UNITs.
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(SP) (MP) (FSM) Accept or reject process for player (task) assignments.
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(SP) (MP) (FSM) Route AI or players through waypoints or to zones.
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(SP) (MP) (FSM) Route AI or players through waypoints or to zones.
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Cargo - Management of CARGO logistics, that can be transported from and to transportation carriers.
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Cargo - Management of single cargo crates, which are based on a STATIC object.
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Cargo - Management of grouped cargo logistics, which are based on a GROUP object.
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Cargo - Management of single cargo crates, which are based on a STATIC object.
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Cargo - Management of single cargo logistics, which are based on a UNIT object.
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Core - A* Pathfinding.
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Core - The base class within the framework.
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Core - TACAN and other beacons.
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Core - Define any or all conditions to be evaluated.
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Core - Manages several databases containing templates, mission objects, and mission information.
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Core - Models DCS event dispatching using a publish-subscribe model.
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Core - FSM (Finite State Machine) are objects that model and control long lasting business processes and workflow.
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Core - Models the process to achieve goal(s).
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Core - Tap into markers added to the F10 map by users.
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Core - Manage hierarchical menu structures and commands for players within a mission.
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Core - Informs the players using messages during a simulation.
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Core - Defines an extensive API to manage 3D points in the DCS World 3D simulation space.
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Core - Provides a handy means to create messages and reports.
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Core - SCHEDULEDISPATCHER dispatches the different schedules.
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Core - Prepares and handles the execution of functions over scheduled time (intervals).
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Core - Define collections of objects to perform bulk actions and logically group objects.
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Core - Manages various settings for missions, providing a menu for players to tweak settings in running missions.
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Core - Spawn dynamically new groups of units in running missions.
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Core - Management of spotting logistics, that can be activated and deactivated upon command.
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Core - A Moose GetText system.
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Core - Timer scheduler.
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Core - Manage user flags to interact with the mission editor trigger system and server side scripts.
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Core - Models a velocity or speed, which can be expressed in various formats according the settings.
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Core - Define zones within your mission of various forms, with various capabilities.
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Core - The ZONE_DETECTION class, defined by a zone name, a detection object and a radius.
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Functional - Monitor airbase traffic and regulate speed while taxiing.
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Functional - Control artillery units.
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Functional - Keep airbases clean of crashing or colliding airplanes, and kill missiles when being fired at airbases.
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Functional - Management of target Designation .
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Functional - Models the detection of enemy units by FACs or RECCEs and group them according various methods.
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Functional - Captures the class DETECTION_ZONES.
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Functional - Taking the lead of AI escorting your flight.
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Functional - Yet Another Missile Trainer.
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Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
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Functional - Train missile defence and deflection.
+
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Functional - Limit the movement of simulaneous moving ground vehicles.
+
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Functional - Basic ATC.
+
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Functional - Create random airtraffic in your missions.
+
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Functional - Range Practice.
+
+
+
+
+
+
+
+
+
+
+
Functional - Administer the scoring of player achievements, file and log the scoring events for use at websites.
+
+
+
+
+
+
+
+
+
+
+
Functional - Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
+
+
+
+
+
+
+
+
+
Functional - Short Range Air Defense System.
+
+
+
+
+
+
+
+
+
+
+
Functional - Suppress fire of ground units when they get hit.
+
+
+
+
+
+
+
+
+
+
+
Functional - Simulation of logistic operations.
+
+
+
+
+
+
+
+
+
+
+
Functional - Models the process to zone guarding and capturing.
+
+
+
+
+
+
+
+
+
+
+
Functional - Base class that models processes to achieve goals involving a Zone.
+
+
+
+
+
+
+
+
+
+
+
Functional - Base class that models processes to achieve goals involving a Zone and Cargo.
+
+
+
+
+
+
+
+
+
+
+
Functional - Base class that models processes to achieve goals involving a Zone for a Coalition.
+
+
+
+
+
+
+
+
+
+
+
Ops - Automatic Terminal Information Service (ATIS).
+
+
+
+
+
+
+
+
+
+
+
Ops - Manages aircraft CASE X recoveries for carrier operations (X=I, II, III).
+
+
+
+
+
+
+
+
+
+
+
Ops - Combat Search and Rescue.
+
+
+
+
+
+
+
+
+
+
+
Ops - Combat Troops & Logistics Department.
+
+
+
+
+
+
+
+
+
+
+
Ops - Recovery tanker for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Sound - Radio transmissions.
+
+
+
+
+
+
+
+
+
+
+
Sound - Queues Radio Transmissions.
+
+
+
+
+
+
+
+
+
+
+
Core - Makes the radio talk.
+
+
+
+
+
+
+
+
+
+
+
Sound - Simple Radio Standalone (SRS) Integration and Text-to-Speech.
+
+
+
+
+
+
+
+
+
+
+
Sound - Sound output classes.
+
+
+
+
+
+
+
+
+
+
+
Sound - Manage user sound.
+
+
+
+
+
+
+
+
+
+
+
Tasking - A command center governs multiple missions, and takes care of the reporting and communications.
+
+
+
+
+
+
+
+
+
+
+
Tasking - This module contains the DETECTION_MANAGER class and derived classes.
+
+
+
+
+
+
+
+
+
+
+
Tasking - A mission models a goal to be achieved through the execution and completion of tasks by human players.
+
+
+
+
+
+
+
+
+
+
+
Tasking - A task object governs the main engine to administer human taskings.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Controls the information of a Task.
+
+
+
+
+
+
+
+
+
+
+
Tasking - The TASK_A2A models tasks for players in Air to Air engagements.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Dynamically allocates A2A tasks to human players, based on detected airborne targets through an EWR network.
+
+
+
+
+
+
+
+
+
+
+
Tasking - The TASK_A2G models tasks for players in Air to Ground engagements.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Dynamically allocates A2G tasks to human players, based on detected ground targets through reconnaissance.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Base class to model tasks for players to transport cargo.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Creates and manages player TASK_ZONE_CAPTURE tasks.
+
+
+
+
+
+
+
+
+
+
+
Tasking - The TASK_Protect models tasks for players to protect or capture specific zones.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Orchestrates the task for players to execute CSAR for downed pilots.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Creates and manages player TASK_CARGO tasks.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Models tasks for players to transport cargo.
+
+
+
+
+
+
+
+
+
+
+
Tasking - This module contains the TASK_MANAGER class and derived classes.
+
+
+
+
+
+
+
+
+
+
+
Utilities Enumerators.
+
+
+
+
+
+
+
+
+
+
+
UTILS - Classic FiFo Stack.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Utilities - Various routines.
+
+
+
+
+
+
+
+
+
+
+
Utilities - DCS Simple Text-To-Speech (STTS).
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Utilities - Templates.
+
+
+
+
+
+
+
+
+
+
+
Utilities - Derived utilities taken from the MIST framework, added helpers from the MOOSE community.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - AIRBASE is a wrapper class to handle the DCS Airbase objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - CLIENT wraps DCS Unit objects acting as a Client or Player within a mission.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - CONTROLLABLE is an intermediate class wrapping Group and Unit classes "controllers".
+
+
+
+
+
+
+
+
+
+
+
Wrapper - GROUP wraps the DCS Class Group objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - OBJECT wraps the DCS Object derived objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - POSITIONABLE wraps DCS classes that are "positionable".
+
+
+
+
+
+
+
+
+
+
+
Wrapper - SCENERY models scenery within the DCS simulator.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - STATIC wraps the DCS StaticObject class.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - UNIT is a wrapper class for the DCS Class Unit.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - Weapon functions.
+
+
+
+
+
+
+
+
+
+
Module Wrapper.Net
+
+
+
+
Wrapper - DCS net functions.
+
+
+
+
Encapsules multiplayer environment scripting functions from net
+
+
+
+
Author: applevangelist
+
+
+
+
+
+
Global(s)
+
+
+
+
Global NET
+
+Encapsules multiplayer environment scripting functions from net
+
+
+
+
+
+
+
+
+
#NET
+
NET
+
+
Encapsules multiplayer environment scripting functions from net
+
+
+
+
+
+
Type(s)
+
+
+
+
+
+ Fields and Methods inherited from NET
+ Description
+
+
+ NET.ClassName
+
+
+
+
+
+ NET:DoStringIn(State, DoString)
+
+Executes a lua string in a given lua environment in the game.
+
+
+
+ NET:ForceSlot(Client, SideID, SlotID)
+
+Force the slot for a specific client.
+
+
+
+ NET:GetMyPlayerID()
+
+Returns the playerID of the local player.
+
+
+
+ NET:GetName(Client)
+
+Return the name of a given client.
+
+
+
+ NET:GetPlayerIDFromClient(Client)
+
+Find the PlayerID from a CLIENT object.
+
+
+
+ NET:GetPlayerIdByName(Name)
+
+Find the PlayerID by name
+
+
+
+ NET:GetPlayerInfo(Client, Attribute)
+
+Return a table of attributes for a given client.
+
+
+
+ NET:GetPlayerList()
+
+Return a table of players currently connected to the server.
+
+
+
+ NET:GetPlayerStatistic(Client, StatisticID)
+
+Return a statistic for a given client.
+
+
+
+ NET:GetServerID()
+
+Returns the playerID of the server.
+
+
+
+ NET:GetSlot(Client)
+
+Returns the SideId and SlotId of a given client.
+
+
+
+ NET:Kick(Client, Message)
+
+Kicks a player from the server.
+
+
+
+ NET:LoadMission(Path)
+
+Load a specific mission.
+
+
+
+ NET:LoadNextMission()
+
+Load next mission.
+
+
+
+ NET:Log(Message)
+
+ Write an "INFO" entry to the DCS log file, with the message Message.
+
+
+
+ NET.Lua2Json(Lua)
+
+Converts a lua value to a JSON string.
+
+
+
+ NET:New()
+
+Instantiate a new NET object.
+
+
+
+ NET:ReturnToSpectators(Client)
+
+Force a client back to spectators.
+
+
+
+ NET:SendChat(Message, ToAll)
+
+Send chat message.
+
+
+
+ NET:SendChatToPlayer(Message, ToClient, FromClient)
+
+Send chat message to a specific player.
+
+
+
+ NET.Version
+
+
+
+
+
+
+
+
+
+ Fields and Methods inherited from BASE
+ Description
+
+
+ NET.ClassID
+
+The ID number of the class.
+
+
+
+ NET.ClassName
+
+The name of the class.
+
+
+
+ NET.ClassNameAndID
+
+The name of the class concatenated with the ID number of the class.
+
+
+
+ NET:ClearState(Object, StateName)
+
+Clear the state of an object.
+
+
+
+ NET:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)
+
+Creation of a Birth Event.
+
+
+
+ NET:CreateEventCrash(EventTime, Initiator, IniObjectCategory)
+
+Creation of a Crash Event.
+
+
+
+ NET:CreateEventDead(EventTime, Initiator, IniObjectCategory)
+
+Creation of a Dead Event.
+
+
+
+ NET:CreateEventPlayerEnterAircraft(PlayerUnit)
+
+Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+ NET:CreateEventRemoveUnit(EventTime, Initiator)
+
+Creation of a Remove Unit Event.
+
+
+
+ NET:CreateEventTakeoff(EventTime, Initiator)
+
+Creation of a Takeoff Event.
+
+
+
+ NET:CreateEventUnitLost(EventTime, Initiator)
+
+Creation of a Crash Event.
+
+
+
+ NET:E(Arguments)
+
+Log an exception which will be traced always.
+
+
+
+ NET:EventDispatcher()
+
+Returns the event dispatcher
+
+
+
+ NET:EventRemoveAll()
+
+Remove all subscribed events
+
+
+
+ NET:F(Arguments)
+
+Trace a function call.
+
+
+
+ NET:F2(Arguments)
+
+Trace a function call level 2.
+
+
+
+ NET:F3(Arguments)
+
+Trace a function call level 3.
+
+
+
+ NET:GetClassID()
+
+Get the ClassID of the class instance.
+
+
+
+ NET:GetClassName()
+
+Get the ClassName of the class instance.
+
+
+
+ NET:GetClassNameAndID()
+
+Get the ClassName + ClassID of the class instance.
+
+
+
+ NET:GetEventPriority()
+
+Get the Class Core.Event processing Priority.
+
+
+
+ NET:GetParent(Child, FromClass)
+
+This is the worker method to retrieve the Parent class.
+
+
+
+ NET:GetState(Object, Key)
+
+Get a Value given a Key from the Object.
+
+
+
+ NET:HandleEvent(EventID, EventFunction)
+
+Subscribe to a DCS Event.
+
+
+
+ NET:I(Arguments)
+
+Log an information which will be traced always.
+
+
+
+ NET:Inherit(Child, Parent)
+
+This is the worker method to inherit from a parent class.
+
+
+
+ NET:IsInstanceOf(ClassName)
+
+This is the worker method to check if an object is an (sub)instance of a class.
+
+
+
+ NET:IsTrace()
+
+Enquires if tracing is on (for the class).
+
+
+
+ NET:New()
+
+BASE constructor.
+
+
+
+ NET:OnEvent(EventData)
+
+Occurs when an Event for an object is triggered.
+
+
+
+ NET:OnEventBDA(EventData)
+
+BDA.
+
+
+
+ NET:OnEventBaseCaptured(EventData)
+
+Occurs when a ground unit captures either an airbase or a farp.
+
+
+
+ NET:OnEventBirth(EventData)
+
+Occurs when any object is spawned into the mission.
+
+
+
+ NET:OnEventCrash(EventData)
+
+Occurs when any aircraft crashes into the ground and is completely destroyed.
+
+
+
+ NET:OnEventDead(EventData)
+
+Occurs when an object is dead.
+
+
+
+ NET:OnEventDetailedFailure(EventData)
+
+Unknown precisely what creates this event, likely tied into newer damage model.
+
+
+
+ NET:OnEventDiscardChairAfterEjection(EventData)
+
+Discard chair after ejection.
+
+
+
+ NET:OnEventEjection(EventData)
+
+Occurs when a pilot ejects from an aircraft
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+ NET:OnEventEngineShutdown(EventData)
+
+Occurs when any aircraft shuts down its engines.
+
+
+
+ NET:OnEventEngineStartup(EventData)
+
+Occurs when any aircraft starts its engines.
+
+
+
+ NET:OnEventHit(EventData)
+
+Occurs whenever an object is hit by a weapon.
+
+
+
+ NET:OnEventHumanFailure(EventData)
+
+Occurs when any system fails on a human controlled aircraft.
+
+
+
+ NET:OnEventKill(EventData)
+
+Occurs on the death of a unit.
+
+
+
+ NET:OnEventLand(EventData)
+
+Occurs when an aircraft lands at an airbase, farp or ship
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+ NET:OnEventLandingAfterEjection(EventData)
+
+Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+
+
+
+ NET:OnEventLandingQualityMark(EventData)
+
+Landing quality mark.
+
+
+
+ NET:OnEventMarkAdded(EventData)
+
+Occurs when a new mark was added.
+
+
+
+ NET:OnEventMarkChange(EventData)
+
+Occurs when a mark text was changed.
+
+
+
+ NET:OnEventMarkRemoved(EventData)
+
+Occurs when a mark was removed.
+
+
+
+ NET:OnEventMissionEnd(EventData)
+
+Occurs when a mission ends
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+ NET:OnEventMissionStart(EventData)
+
+Occurs when a mission starts
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+ NET:OnEventParatrooperLanding(EventData)
+
+Weapon add.
+
+
+
+ NET:OnEventPilotDead(EventData)
+
+Occurs when the pilot of an aircraft is killed.
+
+
+
+ NET:OnEventPlayerEnterAircraft(EventData)
+
+Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
+ NET:OnEventPlayerEnterUnit(EventData)
+
+Occurs when any player assumes direct control of a unit.
+
+
+
+ NET:OnEventPlayerLeaveUnit(EventData)
+
+Occurs when any player relieves control of a unit to the AI.
+
+
+
+ NET:OnEventRefueling(EventData)
+
+Occurs when an aircraft connects with a tanker and begins taking on fuel.
+
+
+
+ NET:OnEventRefuelingStop(EventData)
+
+Occurs when an aircraft is finished taking fuel.
+
+
+
+ NET:OnEventScore(EventData)
+
+Occurs when any modification to the "Score" as seen on the debrief menu would occur.
+
+
+
+ NET:OnEventShootingEnd(EventData)
+
+Occurs when any unit stops firing its weapon.
+
+
+
+ NET:OnEventShootingStart(EventData)
+
+Occurs when any unit begins firing a weapon that has a high rate of fire.
+
+
+
+ NET:OnEventShot(EventData)
+
+Occurs whenever any unit in a mission fires a weapon.
+
+
+
+ NET:OnEventTakeoff(EventData)
+
+Occurs when an aircraft takes off from an airbase, farp, or ship.
+
+
+
+ NET:OnEventTriggerZone(EventData)
+
+Trigger zone.
+
+
+
+ NET:OnEventUnitLost(EventData)
+
+Occurs when the game thinks an object is destroyed.
+
+
+
+ NET:ScheduleOnce(Start, SchedulerFunction, ...)
+
+Schedule a new time event.
+
+
+
+ NET:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)
+
+Schedule a new time event.
+
+
+
+ NET:ScheduleStop(SchedulerID)
+
+Stops the Schedule.
+
+
+
+ NET.Scheduler
+
+
+
+
+
+ NET:SetEventPriority(EventPriority)
+
+Set the Class Core.Event processing Priority.
+
+
+
+ NET:SetState(Object, Key, Value)
+
+Set a state or property of the Object given a Key and a Value.
+
+
+
+ NET:T(Arguments)
+
+Trace a function logic level 1.
+
+
+
+ NET:T2(Arguments)
+
+Trace a function logic level 2.
+
+
+
+ NET:T3(Arguments)
+
+Trace a function logic level 3.
+
+
+
+ NET:TraceAll(TraceAll)
+
+Trace all methods in MOOSE
+
+
+
+ NET:TraceClass(Class)
+
+Set tracing for a class
+
+
+
+ NET:TraceClassMethod(Class, Method)
+
+Set tracing for a specific method of class
+
+
+
+ NET:TraceLevel(Level)
+
+Set trace level
+
+
+
+ NET:TraceOff()
+
+Set trace off.
+
+
+
+ NET:TraceOn()
+
+Set trace on.
+
+
+
+ NET:TraceOnOff(TraceOnOff)
+
+Set trace on or off
+Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
+When Moose is loaded statically, (as one file), tracing is switched off by default.
+
+
+
+ NET:UnHandleEvent(EventID)
+
+UnSubscribe to a DCS event.
+
+
+
+ NET._
+
+
+
+
+
+ NET:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)
+
+Trace a function call.
+
+
+
+ NET:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)
+
+Trace a function logic.
+
+
+
+ NET.__
+
+
+
+
+
+ NET:onEvent(event)
+
+The main event handling function...
+
+
+
+
+
+
+
+
+
+
+
+
The NET class
+
+
+
Field(s)
+
+
+
+
+
Function(s)
+
+
+
+
+
+
Executes a lua string in a given lua environment in the game.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The state in which to execute - see below.
+
+
+
+
+
+
+ #string
+ DoString
+
+
+
+
+
The lua string to be executed.
+
+
+
+
Return value:
+
+
Usage:
+
States are:
+'config': the state in which $INSTALL_DIR/Config/main.cfg is executed, as well as $WRITE_DIR/Config/autoexec.cfg - used for configuration settings
+'mission': holds current mission
+'export': runs $WRITE_DIR/Scripts/Export.lua and the relevant export API
+
+
+
+
+
+
+
+
+
+
+
Force the slot for a specific client.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
i.e. 0 : spectators, 1 : Red, 2 : Blue
+
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Returns the playerID of the local player.
+
+
+
Always returns 1 for server.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Return the name of a given client.
+
+
+
Same a CLIENT:GetPlayerName().
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
+
+
+
Name or nil if not obtainable
+
+
+
+
+
+
+
+
+
+
+
+
+
Find the PlayerID from a CLIENT object.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Find the PlayerID by name
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The player name whose ID to find
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Return a table of attributes for a given client.
+
+
+
If optional attribute is present, only that value is returned.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+ #string
+ Attribute
+
+
+
+
+
(Optional) The attribute to obtain. List see below.
+
+
+
+
Return value:
+
+
+
+
+
PlayerInfo or nil if it cannot be found
+
+
+
+
Usage:
+
Table holds these attributes:
+
+ 'id' : playerID
+ 'name' : player name
+ 'side' : 0 - spectators, 1 - red, 2 - blue
+ 'slot' : slotID of the player or
+ 'ping' : ping of the player in ms
+ 'ipaddr': IP address of the player, SERVER ONLY
+ 'ucid' : Unique Client Identifier, SERVER ONLY
+
+
+
+
+
+
+
+
+
+
+
+
Return a table of players currently connected to the server.
+
+
+
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Return a statistic for a given client.
+
+
+
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+ #number
+ StatisticID
+
+
+
+
+
The statistic to obtain
+
+
+
+
Return value:
+
+
Usage:
+
StatisticIDs are:
+
+net.PS_PING (0) - ping (in ms)
+net.PS_CRASH (1) - number of crashes
+net.PS_CAR (2) - number of destroyed vehicles
+net.PS_PLANE (3) - ... planes/helicopters
+net.PS_SHIP (4) - ... ships
+net.PS_SCORE (5) - total score
+net.PS_LAND (6) - number of landings
+net.PS_EJECT (7) - of ejects
+
+ mynet:GetPlayerStatistic(Client,7) -- return number of ejects
+
+
+
+
+
+
+
+
+
+
+
Returns the playerID of the server.
+
+
+
Currently always returns 1.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Returns the SideId and SlotId of a given client.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return values:
+
+
+
+
+
SideID i.e. 0 : spectators, 1 : Red, 2 : Blue
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Kicks a player from the server.
+
+
+
Can display a message to the user.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+ #string
+ Message
+
+
+
+
+
(Optional) The message to send.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Load a specific mission.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
Usage:
+
mynet:LoadMission(lfs.writeDir() .. 'Missions\\' .. 'MyTotallyAwesomeMission.miz')
+
+
+
+
+
+
+
+
+
+
+
Load next mission.
+
+
+
Returns false if at the end of list.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Write an "INFO" entry to the DCS log file, with the message Message.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ Message
+
+
+
+
+
The message to be logged.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Converts a lua value to a JSON string.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Instantiate a new NET object.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Force a client back to spectators.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Send chat message.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+ #string
+ Message
+
+
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Send chat message to a specific player.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+ #string
+ Message
+
+
+
+
+
+
+
+
+
Client receiving the message
+
+
+
+
+
+
+
+
(Optional) Client sending the message
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
Field(s)
+
+
+
+
+
Function(s)
+
+
+
+
+
+
Clear the state of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that holds the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is should be cleared.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Birth Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+ #string
+ IniUnitName
+
+
+
+
+
The initiating unit name.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Crash Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+ IniObjectCategory
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Dead Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+ IniObjectCategory
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Remove Unit Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Takeoff Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Crash Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Log an exception which will be traced always.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Returns the event dispatcher
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Remove all subscribed events
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function call.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function call level 2.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function call level 3.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassID of the class instance.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassID of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassName of the class instance.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassName of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassName + ClassID of the class instance.
+
+
+
The ClassName + ClassID is formatted as '%s#%09d'.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassName + ClassID of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the Class Core.Event processing Priority.
+
+
+
The Event processing Priority is a number from 1 to 10,
+reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to retrieve the Parent class.
+
+
+
Note that the Parent class must be passed to call the parent class method.
+
+
self:GetParent(self):ParentMethod()
+
+
+
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
This is the Child class from which the Parent class needs to be retrieved.
+
+
+
+
+
+
+ #BASE
+ FromClass
+
+
+
+
+
(Optional) The class from which to get the parent.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Get a Value given a Key from the Object.
+
+
+
Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that holds the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.
+
+
+
+
+
+
+
+
+
+
+
+
+
Subscribe to a DCS Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+ #function
+ EventFunction
+
+
+
+
+
(optional) The function to be called when the event occurs for the unit.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Log an information which will be traced always.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to inherit from a parent class.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
is the Child class that inherits.
+
+
+
+
+
+
+
+
is the Parent class that the Child inherits from.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to check if an object is an (sub)instance of a class.
+
+
+
+
Examples:
+
+
+ ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
is the name of the class or the class itself to run the check against
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Enquires if tracing is on (for the class).
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
BASE constructor.
+
+
+
+
This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
+
+
function EVENT:New()
+ local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
+ return self
+end
+
+
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Occurs when an Event for an object is triggered.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that triggered the event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
BDA.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a ground unit captures either an airbase or a farp.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that captured the base
+place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any object is spawned into the mission.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that was spawned
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft crashes into the ground and is completely destroyed.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that has crashed
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an object is dead.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that is dead.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Unknown precisely what creates this event, likely tied into newer damage model.
+
+
+
Will update this page when new information become available.
+
+
+ initiator: The unit that had the failure.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Discard chair after ejection.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a pilot ejects from an aircraft
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
initiator : The unit that has ejected
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft shuts down its engines.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that is stopping its engines.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft starts its engines.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that is starting its engines.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs whenever an object is hit by a weapon.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit object the fired the weapon
+weapon: Weapon object that hit the target
+target: The Object that was hit.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any system fails on a human controlled aircraft.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that had the failure
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs on the death of a unit.
+
+
+
Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+ initiator: The unit that killed the target
+ target: Target Object
+ weapon: Weapon Object
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft lands at an airbase, farp or ship
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
initiator : The unit that has landed
+place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+
+
+
Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+ initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
+ place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
+ subplace: is always 0 for unknown reasons.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Landing quality mark.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a new mark was added.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mark text was changed.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mark was removed.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mission ends
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mission starts
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Weapon add.
+
+
+
Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when the pilot of an aircraft is killed.
+
+
+
Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that the pilot has died in.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+NOTE : This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any player assumes direct control of a unit.
+
+
+
Note - not Mulitplayer safe. Use PlayerEnterAircraft.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any player relieves control of a unit to the AI.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that the player left.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft connects with a tanker and begins taking on fuel.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that is receiving fuel.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft is finished taking fuel.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that was receiving fuel.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any modification to the "Score" as seen on the debrief menu would occur.
+
+
+
There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any unit stops firing its weapon.
+
+
+
Event will always correspond with a shooting start event.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that was doing the shooting.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any unit begins firing a weapon that has a high rate of fire.
+
+
+
Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that is doing the shooting.
+target: The unit that is being targeted.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs whenever any unit in a mission fires a weapon.
+
+
+
But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft takes off from an airbase, farp, or ship.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that tookoff
+place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trigger zone.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when the game thinks an object is destroyed.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+ initiator: The unit that is was destroyed.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Schedule a new time event.
+
+
+
Note that the schedule will only take place if the scheduler is started . Even for a single schedule event, the scheduler needs to be started also.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
+
+
+
+
+
+
+ #function
+ SchedulerFunction
+
+
+
+
+
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
+
+
+
+
+
+
+
+
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
+
+
+
+
Return value:
+
+
+
+
+
The Schedule ID of the planned schedule.
+
+
+
+
+
+
+
+
+
+
+
+
+
Schedule a new time event.
+
+
+
Note that the schedule will only take place if the scheduler is started . Even for a single schedule event, the scheduler needs to be started also.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
+
+
+
+
+
+
+
+
Specifies the interval in seconds when the scheduler will call the event function.
+
+
+
+
+
+
+ #number
+ RandomizeFactor
+
+
+
+
+
Specifies a randomization factor between 0 and 1 to randomize the Repeat.
+
+
+
+
+
+
+
+
Specifies the amount of seconds when the scheduler will be stopped.
+
+
+
+
+
+
+ #function
+ SchedulerFunction
+
+
+
+
+
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
+
+
+
+
+
+
+
+
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
+
+
+
+
Return value:
+
+
+
+
+
The Schedule ID of the planned schedule.
+
+
+
+
+
+
+
+
+
+
+
+
+
Stops the Schedule.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ SchedulerID
+
+
+
+
+
(Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.
+
+
+
+
+
+
+
+
+
+
+
+
+
Set the Class Core.Event processing Priority.
+
+
+
The Event processing Priority is a number from 1 to 10,
+reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #number
+ EventPriority
+
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Set a state or property of the Object given a Key and a Value.
+
+
+
Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that will hold the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value to is stored in the object.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 1.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 2.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 3.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace all methods in MOOSE
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #boolean
+ TraceAll
+
+
+
+
+
true = trace all methods in MOOSE.
+
+
+
+
+
+
+
+
+
+
+
+
+
Set tracing for a class
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Set tracing for a specific method of class
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
Set trace level
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Set trace off.
+
+
+
+
Defined in:
+
+
Usage:
+
-- Switch the tracing Off
+BASE:TraceOff()
+
+
+
+
+
+
+
+
+
+
+
Set trace on.
+
+
+
+
Defined in:
+
+
Usage:
+
-- Switch the tracing On
+BASE:TraceOn()
+
+
+
+
+
+
+
+
+
+
+
Set trace on or off
+Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
+When Moose is loaded statically, (as one file), tracing is switched off by default.
+
+
+
So tracing must be switched on manually in your mission if you are using Moose statically.
+When moose is loading dynamically (for moose class development), tracing is switched on by default.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #boolean
+ TraceOnOff
+
+
+
+
+
Switch the tracing on or off.
+
+
+
+
Usage:
+
+ -- Switch the tracing On
+ BASE:TraceOnOff( true )
+
+ -- Switch the tracing Off
+ BASE:TraceOnOff( false )
+
+
+
+
+
+
+
+
+
+
+
+
UnSubscribe to a DCS event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function call.
+
+
+
This function is private.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+ DebugInfoCurrentParam
+
+
+
+
+
+
+
+ DebugInfoFromParam
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+ DebugInfoCurrentParam
+
+
+
+
+
+
+
+ DebugInfoFromParam
+
+
+
+
+
+
+
+
+
+
+
+
+
+
The main event handling function...
+
+
+
This function captures all events generated for the class.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html
index b2f1aea78..5b16f9bf4 100644
--- a/Documentation/Wrapper.Object.html
+++ b/Documentation/Wrapper.Object.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html
index f2dbad43e..3858326e1 100644
--- a/Documentation/Wrapper.Positionable.html
+++ b/Documentation/Wrapper.Positionable.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
@@ -3643,17 +3654,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -7423,17 +7423,6 @@ Coordinates are dependent on the position of the maps origin.
-
-
-
-
@@ -7982,17 +7971,6 @@ If the Identifiable is alive, true is returned.
-
-
-
-
@@ -8176,17 +8154,6 @@ If the Identifiable is alive, true is returned.
-
-
-
-
diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html
index f09d392c1..59e32d8c2 100644
--- a/Documentation/Wrapper.Scenery.html
+++ b/Documentation/Wrapper.Scenery.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html
index 5f8da1dba..fd67673df 100644
--- a/Documentation/Wrapper.Static.html
+++ b/Documentation/Wrapper.Static.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html
index a7432b847..e03ee4ebf 100644
--- a/Documentation/Wrapper.Unit.html
+++ b/Documentation/Wrapper.Unit.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/Wrapper.Weapon.html b/Documentation/Wrapper.Weapon.html
index 9ffad6716..156a39a95 100644
--- a/Documentation/Wrapper.Weapon.html
+++ b/Documentation/Wrapper.Weapon.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
diff --git a/Documentation/index.html b/Documentation/index.html
index 89d348e1f..220631546 100644
--- a/Documentation/index.html
+++ b/Documentation/index.html
@@ -1500,6 +1500,17 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.
@@ -3181,6 +3192,18 @@
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
+
Wrapper - DCS net functions.