From 19e93204494661e06b323158e5141fcfc774c1f0 Mon Sep 17 00:00:00 2001
From: Applevangelist
Aircraft is on a pickup mission.
-Aircraft is on a pickup mission.
-Aircraft is on a pickup mission.
-Aircraft is on a pickup mission.
-meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-This table contains the targets detected during patrol.
- @@ -6386,9 +6383,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -7133,9 +7127,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -8772,9 +8763,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 0db380efb..d42206294 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1749,6 +1749,17 @@ Controls a network of short range air/missile defense groups.self.CargoObject:Destroy()
+ +Then we register the new group in the database
+Now we spawn the new group based on the template created.
-self.CargoObject:Destroy()
+ +Then we register the new group in the database
+Now we spawn the new group based on the template created.
-The AI is on by default when spawning a group.
-By default, no InitLimit
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
@@ -8728,14 +8769,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.The AI is on by default when spawning a group.
-When the first Spawn executes, all the Groups need to be made visible before start.
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 9bb37f0fa..41988fee0 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2702,17 +2702,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The #DETECTION_AREAS object for AWACS
+switch alarm state RED
+ @@ -6550,6 +6564,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The #DETECTION_AREAS object for AWACS
+ + + +switch alarm state RED
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 618db0df7..c766a47ad 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2147,20 +2147,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Set section lead of player flight.
+ @@ -39022,9 +39025,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set time stamp.
- diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 6b6ce9493..c5b137e00 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -3579,7 +3579,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defautable of CSAR unit names
-table of CSAR unit names
-table of CSAR unit names
-Beacons
+#1570
+Beacons
+#1570
+Beacons
+#1570
+Can transport crate.
+Start State.
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.