From 1a624a4c3b631f2e157e199d27b42e26588da042 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Sat, 1 May 2021 15:22:48 +0000 Subject: [PATCH] MOOSE generated documentation [skip ci] --- Documentation/AI.AI_AIR_Dispatcher.html | 44 ++++++++++ Documentation/AI.AI_Air.html | 44 ++++++++++ Documentation/AI.AI_Cargo.html | 12 +++ Documentation/AI.AI_Cargo_Airplane.html | 68 ++++++++++++--- Documentation/AI.AI_Patrol.html | 12 --- Documentation/Cargo.CargoCrate.html | 22 ----- Documentation/Cargo.CargoGroup.html | 62 +++++++------- Documentation/Cargo.CargoUnit.html | 22 ----- Documentation/Core.Fsm.html | 4 +- Documentation/Core.Point.html | 39 +++++++-- Documentation/Core.Settings.html | 30 +------ Documentation/Core.Spawn.html | 40 +++++++-- Documentation/Core.SpawnStatic.html | 84 +++++++++++++++++++ Documentation/Functional.Designate.html | 55 ------------ Documentation/Functional.Detection.html | 66 --------------- Documentation/Functional.Movement.html | 28 ------- Documentation/Functional.Shorad.html | 22 ++--- Documentation/Ops.Airboss.html | 2 +- Documentation/Tasking.Task.html | 22 ----- Documentation/Tasking.Task_Cargo.html | 17 +--- .../Tasking.Task_Cargo_Dispatcher.html | 44 ++++++++++ Documentation/Wrapper.Client.html | 14 ++-- Documentation/Wrapper.Group.html | 78 +++++++++++++++-- 23 files changed, 479 insertions(+), 352 deletions(-) diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html index bcd59da5b..bc94e8d87 100644 --- a/Documentation/AI.AI_AIR_Dispatcher.html +++ b/Documentation/AI.AI_AIR_Dispatcher.html @@ -4361,6 +4361,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -9658,6 +9669,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -10975,6 +10997,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -12599,6 +12632,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 59ffef49b..15b0ec52b 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -2855,6 +2855,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -5599,6 +5610,17 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -6324,6 +6346,17 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -7942,6 +7975,17 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+
+ + #number +AI_AIR.IdleCount + + +
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index a7ababdbf..d9879c40f 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2592,6 +2592,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ @@ -4622,6 +4625,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ @@ -5234,6 +5240,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ @@ -6739,6 +6748,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 144d9b6fe..0b9806ef7 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2541,6 +2541,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + + +

Set destination airbase for next :Route() command.

+ +
+ +
@@ -2596,9 +2610,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
@@ -4317,6 +4328,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + + +

Set destination airbase for next :Route() command.

+ +
+ +
@@ -4372,9 +4397,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
@@ -4935,6 +4957,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + + +

Set destination airbase for next :Route() command.

+ +
+ +
@@ -4990,9 +5026,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
@@ -6446,6 +6479,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + + +

Set destination airbase for next :Route() command.

+ +
+ +
@@ -6501,9 +6548,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

-
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 82525ef52..1c0b4a34e 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3057,9 +3057,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

- @@ -6307,9 +6304,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -7054,9 +7048,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -8694,9 +8685,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index d7102e2eb..2e0ac09d3 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1669,17 +1669,6 @@ Controls a network of short range air/missile defense groups.

Field(s)

-
- - -
@@ -2348,17 +2337,6 @@ Controls a network of short range air/missile defense groups.

Field(s)

-
- - -
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 3fee6f0a2..26708e8b4 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1740,27 +1740,10 @@ Controls a network of short range air/missile defense groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- -
-
-
- - CARGO_GROUP.CargoGroup - -

Then we register the new group in the database

-
@@ -1772,6 +1755,20 @@ Controls a network of short range air/missile defense groups.

+
+ +
+
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
@@ -3061,27 +3058,10 @@ This works for ground only groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- -
-
-
- - CARGO_GROUP.CargoGroup - -

Then we register the new group in the database

-
@@ -3093,6 +3073,20 @@ This works for ground only groups.

+ + + +
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 08aa969cd..b293dbaa0 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1647,17 +1647,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

- - - -
-
- - #number -CARGO_UNIT.RunCount - - -
@@ -2373,17 +2362,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

- - - -
-
- - #number -CARGO_UNIT.RunCount - - -
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index d02e073c9..74f24f6b7 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5576,7 +5576,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -7180,7 +7180,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 098b206c1..04f2376f1 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -4931,9 +4931,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Coordinates.

-
@@ -11962,9 +11959,6 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t - -

Coordinates.

-
@@ -15251,6 +15245,17 @@ BASE:TraceOnOff( false )

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
@@ -16049,6 +16054,17 @@ BASE:TraceOnOff( false )

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
@@ -23011,6 +23027,17 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 7dd7eaa48..045f6a054 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2635,7 +2635,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2ASystem @@ -2646,7 +2646,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + SETTINGS.A2GSystem @@ -2695,17 +2695,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
@@ -4737,7 +4726,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2ASystem @@ -4748,7 +4737,7 @@ It is advised to use this method at the start of the mission.

- #string + SETTINGS.A2GSystem @@ -4797,17 +4786,6 @@ It is advised to use this method at the start of the mission.

-
- -
-
-
- - -SETTINGS.PlayerMenu - - -
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 1861ca347..4d1089d16 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3467,6 +3467,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -3533,6 +3544,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

By default, no InitLimit

+
@@ -3586,7 +3600,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxGroups @@ -3600,7 +3614,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxUnitsAlive @@ -3758,7 +3772,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -8814,6 +8828,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -8880,6 +8905,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

By default, no InitLimit

+
@@ -8933,7 +8961,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxGroups @@ -8947,7 +8975,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxUnitsAlive @@ -9105,7 +9133,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 4f128af2a..ca8fc0898 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1785,6 +1785,24 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

+ + + +

SPAWNSTATIC.heliport_callsign_id

+ + + + + +

SPAWNSTATIC.heliport_frequency

+ + + + + +

SPAWNSTATIC.heliport_modulation

+ + @@ -2698,6 +2716,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ + +
+ + +
+
+ + +
+
+
@@ -3919,6 +3970,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + +
+
+ + +
+
+
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 6a925a575..a34563cb5 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3354,17 +3354,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -6522,17 +6511,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -7332,17 +7310,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -8112,17 +8079,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -9785,17 +9741,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index e1eaef432..d5702ad6b 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -18696,28 +18696,6 @@ BASE:TraceOnOff( false ) - - - -
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -23420,28 +23398,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -25200,28 +25156,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index c39997ceb..08728cf79 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2068,20 +2068,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive

- -
- -
@@ -2312,20 +2298,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive

- -
- -
diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html index b60801228..b8c7ed1a4 100644 --- a/Documentation/Functional.Shorad.html +++ b/Documentation/Functional.Shorad.html @@ -1630,9 +1630,9 @@ When a missile is detected, SHORAD will activate defense groups in the given rad -

SHORAD:SetUsingAIOnOff(switch)

+

SHORAD:SetUsingEmOnOff(switch)

-

Set using AI on/off instead of changing alarm state

+

Set using Emission on/off instead of changing alarm state

@@ -1654,9 +1654,9 @@ When a missile is detected, SHORAD will activate defense groups in the given rad -

SHORAD.UseAIOnOff

+

SHORAD.UseEmOnOff

-

Decide if we are using AI on/off (true) or AlarmState red/green (default).

+

Decide if we are using Emission on/off (default) or AlarmState red/green.

@@ -2437,9 +2437,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -SHORAD.UseAIOnOff +SHORAD.UseEmOnOff -

Decide if we are using AI on/off (true) or AlarmState red/green (default).

+

Decide if we are using Emission on/off (default) or AlarmState red/green.

@@ -2726,12 +2726,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Set using AI on/off instead of changing alarm state

+

Set using Emission on/off instead of changing alarm state

-
+

Defined in:

@@ -3351,9 +3351,9 @@ mymantis:Start()
#boolean -SHORAD.UseAIOnOff +SHORAD.UseEmOnOff -

Decide if we are using AI on/off (true) or AlarmState red/green (default).

+

Decide if we are using Emission on/off (default) or AlarmState red/green.

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index ccd2a98b8..524633f03 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -38256,7 +38256,7 @@ BASE:TraceOnOff( false ) -

Make player section lead if he was not before.

+

Set section lead of player flight.

diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index ed5ecff1d..e416485d0 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -2740,17 +2740,6 @@ but can separately be modified later in your mission using the -
- -
-
-
@@ -7387,17 +7376,6 @@ If the Unit is part of the Task, true is returned.

-
- -
-
-
diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html index 67fd12039..022399576 100644 --- a/Documentation/Tasking.Task_Cargo.html +++ b/Documentation/Tasking.Task_Cargo.html @@ -3038,17 +3038,6 @@ based on the tasking capabilities defined in - -
-
-
@@ -3081,7 +3070,7 @@ based on the tasking capabilities defined in
- + #number TASK_CARGO.CargoLimit @@ -4503,7 +4492,7 @@ based on the tasking capabilities defined in
- + #number TASK_CARGO.CargoLimit @@ -9035,7 +9024,7 @@ If the Unit is part of the Task, true is returned.

- + #number TASK_CARGO.CargoLimit diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 81af8b68e..f465b9312 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3008,6 +3008,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +TASK_CARGO_DISPATCHER.CountCSAR + + + +
+ +
@@ -4087,6 +4098,17 @@ This method can only be used once!

Field(s)

+
+
+ + #number +TASK_CARGO_DISPATCHER.CountCSAR + + + +
+ +
@@ -4945,6 +4967,17 @@ This method can only be used once!

Field(s)

+
+
+ + #number +TASK_CARGO_DISPATCHER.CountCSAR + + + +
+ +
@@ -6439,6 +6472,17 @@ This method can only be used once!

Field(s)

+
+
+ + #number +TASK_CARGO_DISPATCHER.CountCSAR + + + +
+ +
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index ea7af5eed..bfca530b7 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -4146,7 +4146,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Alive2.

+

Alive.

@@ -5260,7 +5260,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Alive2.

+

Alive.

@@ -7519,7 +7519,7 @@ If the Unit is alive but not active, false is returned.

-

Alive2.

+

Alive.

@@ -16066,7 +16066,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of -

Alive2.

+

Alive.

@@ -19550,7 +19550,7 @@ Coordinates are dependent on the position of the maps origin.

-

Alive2.

+

Alive.

@@ -20224,7 +20224,7 @@ If the Identifiable is alive, true is returned.

-

Alive2.

+

Alive.

@@ -20504,7 +20504,7 @@ If the Identifiable is alive, true is returned.

-

Alive2.

+

Alive.

diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index e8e1c0884..7e3cc9d30 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -4648,7 +4648,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -8653,7 +8664,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -17180,7 +17202,18 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -20644,7 +20677,18 @@ Coordinates are dependent on the position of the maps origin.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -21298,7 +21342,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -21558,7 +21613,18 @@ If the Identifiable is alive, true is returned.

+ +
+