From 1a62e24e5ce07ee3247fd129d340026f7836ecc4 Mon Sep 17 00:00:00 2001
From: MooseBotter The Defender Default Settings over all Squadrons. flash messages to players
The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-Aircraft is on a pickup mission.
-Aircraft is on a pickup mission.
-Aircraft is on a pickup mission.
-Aircraft is on a pickup mission.
-meter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
- @@ -7368,9 +7362,6 @@ The default interval is 30 seconds. - -This table contains the targets detected during patrol.
- @@ -9003,9 +8994,6 @@ The default interval is 30 seconds. - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index edc9958ec..91c106093 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -2896,6 +2896,17 @@ All derived classes from CARGO follow the same state machine, expose the same ca + + + +SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+ @@ -4193,60 +4173,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -By default, no InitLimit
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-The internal counter of the amount of spawning the has happened since SpawnStart.
+By default, no InitLimit
Spawns a new static using a given template.
+Kickspeed
+Kickspeed
+Function to get the HQ object for further use
-The #DETECTION_AREAS object for AWACS
- - - -Prefix for logging
+switch alarm state RED
-The #DETECTION_AREAS object for AWACS
-Prefix for logging
+switch alarm state RED
-Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- atis=ATIS:New("Batumi", 305, radio.modulation.AM)
atis:SetSRS("D:\\DCS\\_SRS\\", "female", "de_DE")
atis:SetLocale("de") -- available locales from source are "en", "de" and "es"
- atis:Start()
+ atis:Start()
Set an alternative provider to the one set in your MSRS configuration file.
+Set the path to the csv file that contains information about the used sound files.
+2° (East).
-+5° (East).
+5° (East).
Set the path to the csv file that contains information about the used sound files.
+ + +The parameter file has to be located on your local disk (not inside the miz file).
+ +ATIS
++ #string + csvfile +
+Full path to the csv file on your local disk.
+ +self
+ ++5° (East).
- -+5° (East).
Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Set case of f
+ @@ -40879,6 +40948,20 @@ When moose is loading dynamically (for moose class development), tracing is switDecrease stack/flag. Human player needs to take care himself.
+ +Set section lead of player flight.
+Set time stamp.
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index e64ef2140..e2e9d2873 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4106,7 +4106,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauholds #CTLD_ENGINEERING objects
+Beacons
+tables
+holds #CTLD_ENGINEERING objects
+Beacons
+tables
+holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Can transport crate.
-Location (if set) where to get this cargo item.
+Location (if set) where to get this cargo item.
+template for a group of 10 paratroopers
+template for a group of 10 paratroopers
+- #bolean + #boolean UseSrs
set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-Stack by pointer.
+Stack by pointer.
+Randomize a value by a certain amount.
+Read csv file and convert it to a lua table.
#boolean:
#boolean:
#boolean:
#boolean:
Read csv file and convert it to a lua table.
+ + +The csv must have a header specifing the names of the columns. The column names are used as table keys.
+ +UTILS
++ #string + filename +
+File name including full path on local disk.
+ +#table:
+The table filled with data from the csv file.
+ +#boolean: