diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html
index 2a66efce2..c748134d2 100644
--- a/Documentation/AI.AI_Air.html
+++ b/Documentation/AI.AI_Air.html
@@ -2934,6 +2934,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -5678,6 +5689,17 @@ Once the time is finished, the old AI will return to the base.
+
+
+
+
@@ -6403,6 +6425,17 @@ Once the time is finished, the old AI will return to the base.
+
+
+
+
@@ -8020,6 +8053,17 @@ Once the time is finished, the old AI will return to the base.
+
+
+
+
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html
index f0853da88..8d818d32d 100644
--- a/Documentation/AI.AI_Cargo.html
+++ b/Documentation/AI.AI_Cargo.html
@@ -2633,7 +2633,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Wrapper.Group#GROUP
+
AI_CARGO.CargoCarrier
@@ -4663,7 +4663,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Wrapper.Group#GROUP
+
AI_CARGO.CargoCarrier
@@ -5275,7 +5275,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Wrapper.Group#GROUP
+
AI_CARGO.CargoCarrier
@@ -6779,7 +6779,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Wrapper.Group#GROUP
+
AI_CARGO.CargoCarrier
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index b1349f3d8..22de490b8 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -2620,6 +2620,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -2678,9 +2689,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Aircraft is on a pickup mission.
-
@@ -4399,6 +4407,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -4457,9 +4476,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Aircraft is on a pickup mission.
-
@@ -5020,6 +5036,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -5078,9 +5105,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Aircraft is on a pickup mission.
-
@@ -6533,6 +6557,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -6591,9 +6626,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Aircraft is on a pickup mission.
-
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html
index f5b87d05f..020f6458b 100644
--- a/Documentation/AI.AI_Cargo_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Helicopter.html
@@ -2785,22 +2785,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4703,22 +4709,28 @@ Adjust if necessary.
@@ -5373,22 +5385,28 @@ Adjust if necessary.
@@ -6935,22 +6953,28 @@ Adjust if necessary.
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html
index 23e860ef5..9f9ec70df 100644
--- a/Documentation/AI.AI_Patrol.html
+++ b/Documentation/AI.AI_Patrol.html
@@ -3136,6 +3136,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
This table contains the targets detected during patrol.
+
@@ -6383,6 +6386,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+
This table contains the targets detected during patrol.
+
@@ -7127,6 +7133,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+
This table contains the targets detected during patrol.
+
@@ -8763,6 +8772,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+
This table contains the targets detected during patrol.
+
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html
index d3ee29755..c0f7d050e 100644
--- a/Documentation/Cargo.CargoCrate.html
+++ b/Documentation/Cargo.CargoCrate.html
@@ -1749,17 +1749,6 @@ Controls a network of short range air/missile defense groups.
Field(s)
-
@@ -2428,17 +2417,6 @@ Controls a network of short range air/missile defense groups.
Field(s)
-
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index 13ce27045..ed75b0774 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -1838,6 +1838,9 @@ Controls a network of short range air/missile defense groups.
+
+
Then we register the new group in the database
+
@@ -3170,6 +3173,9 @@ This works for ground only groups.
+
+
Then we register the new group in the database
+
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index 7ebfd53bb..945e48c7b 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -1716,6 +1716,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
Set cargo object.
+
+
+
+
@@ -2420,6 +2431,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
Set cargo object.
+
+
+
+
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index 52934c877..74ab12000 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -2744,7 +2744,7 @@ and any spaces before and after the resulting name are removed.
- SPAWN.modulation |
+ SPAWN.skill |
|
@@ -3458,17 +3458,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3549,6 +3538,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3615,6 +3615,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ By default, no InitLimit
+
@@ -3637,6 +3640,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3679,7 +3693,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
SPAWN.SpawnMaxGroups
@@ -3693,7 +3707,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
SPAWN.SpawnMaxUnitsAlive
@@ -3851,7 +3865,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
When the first Spawn executes, all the Groups need to be made visible before start.
+
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -3932,7 +3946,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
SPAWN.modulation
+
SPAWN.skill
@@ -8866,17 +8880,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -8957,6 +8960,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -9023,6 +9037,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. By default, no InitLimit
+
@@ -9045,6 +9062,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -9087,7 +9115,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #number
SPAWN.SpawnMaxGroups
@@ -9101,7 +9129,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #number
SPAWN.SpawnMaxUnitsAlive
@@ -9259,7 +9287,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. When the first Spawn executes, all the Groups need to be made visible before start.
+
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -9340,7 +9368,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
SPAWN.modulation
+
SPAWN.skill
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index c897983a3..57b9a1ba2 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -2669,39 +2669,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
@@ -3915,39 +3882,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
@@ -5452,39 +5386,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index 8fa25ff1e..cad9022ce 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -3444,17 +3444,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -6623,17 +6612,6 @@ Designate:SetFlashStatusMenu( false )
-
-
-
-
@@ -7444,17 +7422,6 @@ Designate:SetFlashStatusMenu( false )
-
-
-
-
@@ -8235,17 +8202,6 @@ Designate:SetFlashStatusMenu( false )
-
-
-
-
@@ -9918,17 +9874,6 @@ Designate:SetFlashStatusMenu( false )
-
-
-
-
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index 8795753b7..e55a69ab3 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -1516,7 +1516,7 @@ Controls a network of short range air/missile defense groups.
-Facilitate the detection of enemy units within the battle zone executed by FACs (Forward Air Controllers) or RECCEs (Reconnassance Units).
+
Facilitate the detection of enemy units within the battle zone executed by FACs (Forward Air Controllers) or RECCEs (Reconnaissance Units).
It uses the in-built detection capabilities of DCS World, but adds new functionalities.
@@ -1543,7 +1543,7 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona
Global DETECTION_AREAS |
- Detect units within the battle zone for a list of Wrapper.Groups detecting targets following (a) detection method(s),
+ Detect units within the battle zone for a list of Wrapper.Groups detecting targets following (a) detection method(s),
and will build a list (table) of Core.Set#SET_UNITs containing the Wrapper.Unit#UNITs detected.
|
@@ -1555,7 +1555,7 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona
#DETECTION_AREAS
DETECTION_AREAS
- Detect units within the battle zone for a list of Wrapper.Groups detecting targets following (a) detection method(s),
+
Detect units within the battle zone for a list of Wrapper.Groups detecting targets following (a) detection method(s),
and will build a list (table) of Core.Set#SET_UNITs containing the Wrapper.Unit#UNITs detected.
@@ -1564,13 +1564,13 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona
## 4.1) Retrieve the Detected Unit Sets and Detected Zones
- The methods to manage the DetectedItems[].Set(s) are implemented in Functional.Detection#DECTECTION_BASE and
+
The methods to manage the DetectedItems[].Set(s) are implemented in Functional.Detection#DETECTION_BASE and
the methods to manage the DetectedItems[].Zone(s) is implemented in Functional.Detection#DETECTION_AREAS.
Retrieve the DetectedItems[].Set with the method Functional.Detection#DETECTION_BASE.GetDetectedSet(). A Core.Set#SET_UNIT object will be returned.
Retrieve the formed Zones as a result of the grouping the detected units within the DetectionZoneRange, use the method Functional.Detection#DETECTION_BASE.GetDetectionZones().
- To understand the amount of zones created, use the method Functional.Detection#DETECTION_BASE.GetDetectionZoneCount().
+ To understand the amount of zones created, use the method Functional.Detection#DETECTION_BASE.GetDetectionZoneCount().
If you want to obtain a specific zone from the DetectedZones, use the method Functional.Detection#DETECTION_BASE.GetDetectionZone() with a given index.
## 4.4) Flare or Smoke detected units
@@ -1582,13 +1582,13 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona
Use the methods:
- the detected zones when a new detection has taken place.
-
+ the detected zones when a new detection has taken place.
+
@@ -1621,7 +1621,7 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona
Initialization
By default, detection will return detected objects with all the detection sensors available.
-However, you can ask how the objects were found with specific detection methods.
+However, you can ask how the objects were found with specific detection methods.
If you use one of the below methods, the detection will work with the detection method specified.
You can specify to apply multiple detection methods.
@@ -1638,7 +1638,7 @@ You can specify to apply multiple detection methods.
Filter detected units based on category of the unit
-Filter the detected units based on Unit.Category using the method DETECTION_BASE.FilterCategories().
+
Filter the detected units based on Unit.Category using the method DETECTION_BASE.FilterCategories().
The different values of Unit.Category can be:
DetectionObject:FilterCategories( Unit.Category.AIRPLANE )
+DetectionObject:FilterCategories( Unit.Category.AIRPLANE )
Example to filter multiple categories (Unit.Category.AIRPLANE, Unit.Category.HELICOPTER). Note the {}.
@@ -1661,16 +1661,15 @@ The different values of Unit.Category can be:
DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
-
DETECTION_ derived classes group the detected units into a DetectedItems[] list
-DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
+
DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
of grouping of detected units. Each DetectedItem within the DetectedItems[] list contains
a SET_UNIT object that contains the detected units that belong to that group.
-Derived classes will apply different methods to group the detected units.
+
Derived classes will apply different methods to group the detected units.
Examples are per area, per quadrant, per distance, per type.
-See further the derived DETECTION classes on which grouping methods are currently supported.
+See further the derived DETECTION classes on which grouping methods are currently supported.
Various methods exist how to retrieve the grouped items from a DETECTION_BASE derived class:
@@ -1700,12 +1699,11 @@ For electronic detection, this filtering is not applied, only for visually detec
A probability factor based on the alpha angle between the detected object and the unit detecting.
A detection from a higher altitude allows for better detection than when on the ground.
Define a probability factor for "cloudy zones", which are zones where forests or villages are located. In these zones, detection will be much more difficult.
- The mission designer needs to define these cloudy zones within the mission, and needs to register these zones in the DETECTION_ objects additing a probability factor per zone.
+ The mission designer needs to define these cloudy zones within the mission, and needs to register these zones in the DETECTION_ objects adding a probability factor per zone.
I advise however, that, when you first use the DETECTION derived classes, that you don't use these filters.
-Only when you experience unrealistic behaviour in your missions, these filters could be applied.
-
+Only when you experience unrealistic behavior in your missions, these filters could be applied.
Distance visual detection probability
@@ -1743,14 +1741,14 @@ zones that reflect cloudy areas where detected units may not be so easily visual
Note however, that the more zones are defined to be "cloudy" within a detection, the more performance it will take
from the DETECTION_BASE to calculate the presence of the detected unit within each zone.
-Expecially for ZONE_POLYGON, try to limit the amount of nodes of the polygon!
+Especially for ZONE_POLYGON, try to limit the amount of nodes of the polygon!
-Typically, this kind of filter would be applied for very specific areas were a detection needs to be very realisting for
+
Typically, this kind of filter would be applied for very specific areas where a detection needs to be very realistic for
AI not to detect so easily targets within a forrest or village rich area.
Accept / Reject detected units
-DETECTION_BASE can accept or reject successful detections based on the location of the detected object,
+
DETECTION_BASE can accept or reject successful detections based on the location of the detected object,
if it is located in range or located inside or outside of specific zones.
Detection acceptance of within range limit
@@ -1764,7 +1762,7 @@ Use the method
-Detection rejectance if within zone(s).
+Detection rejection if within zone(s).
Specific ZONE_BASE object(s) can be given as a parameter, which will reject detection if the unit is within the specified ZONE_BASE object(s).
Use the method Functional.Detection#DETECTION_BASE.SetRejectZones() will reject detected units if they are within the specified zones.
@@ -1808,7 +1806,7 @@ An example of how to use the method is shown below.
local Detection = DETECTION_UNITS:New( SetGroup )
-- This will reject detected units by Detection when the unit is within ZoneReject1 OR ZoneReject2.
- Detection:SetRejectZones( { ZoneReject1, ZoneReject2 } )
+ Detection:SetRejectZones( { ZoneReject1, ZoneReject2 } )
-- Start the Detection.
Detection:Start()
@@ -1836,10 +1834,10 @@ a DetectedItem. The default range is 6000 meters. For air detections, it is advi
Start: Start the detection process.
Detect: Detect new units.
Detected: New units have been detected.
- Stop: Stop the detection process.
-
+ Stop: Stop the detection process.
+
@@ -1862,9 +1860,9 @@ a DetectedItem. The default range is 6000 meters. For air detections, it is advi
Will detect units within the battle zone.
-It will build a DetectedItems[] list filled with DetectedItems, grouped by the type of units detected.
+
It will build a DetectedItems[] list filled with DetectedItems, grouped by the type of units detected.
Each DetectedItem will contain a field Set, which contains a Core.Set#SET_UNIT containing ONE UNIT object reference.
-Beware that when the amount of different types detected is large, the DetectedItems[] list will be large also.
+Beware that when the amount of different types detected is large, the DetectedItems[] list will be large also.
@@ -1891,7 +1889,7 @@ Beware that when the amount of different types detected is large, the DetectedIt
It will build a DetectedItems list filled with DetectedItems. Each DetectedItem will contain a field Set, which contains a Core.Set#SET_UNIT containing ONE UNIT object reference.
-Beware that when the amount of units detected is large, the DetectedItems list will be large also.
+Beware that when the amount of units detected is large, the DetectedItems list will be large also.
@@ -2192,7 +2190,7 @@ Beware that when the amount of units detected is large, the DetectedItems list w
DETECTION_AREAS:DetectedReportDetailed(AttackGroup) |
- Report detailed of a detectedion result.
+Report detailed of a detection result.
|
@@ -2317,7 +2315,7 @@ The different values of Unit.Category can be:
DETECTION_AREAS:GetDetectedItemSet(DetectedItem) |
- Get the Core.Set#SET_UNIT of a detecttion area using a given numeric index.
+Get the Core.Set#SET_UNIT of a detection area using a given numeric index.
|
@@ -2371,7 +2369,7 @@ The different values of Unit.Category can be:
DETECTION_AREAS:GetFriendliesDistance(DetectedItem) |
- Returns the distance used to identify friendlies near the deteted item ...
+Returns the distance used to identify friendlies near the detected item ...
|
@@ -2659,7 +2657,7 @@ The different values of Unit.Category can be:
DETECTION_AREAS:SetDetectedItemThreatLevel(The, DetectedItem) |
- Set the detected item threatlevel.
+Set the detected item threat level.
|
@@ -3768,7 +3766,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
DETECTION_BASE:DetectedReportDetailed(AttackGroup) |
- Report detailed of a detectedion result.
+Report detailed of a detection result.
|
@@ -3893,7 +3891,7 @@ The different values of Unit.Category can be:
DETECTION_BASE:GetDetectedItemSet(DetectedItem) |
- Get the Core.Set#SET_UNIT of a detecttion area using a given numeric index.
+Get the Core.Set#SET_UNIT of a detection area using a given numeric index.
|
@@ -3947,7 +3945,7 @@ The different values of Unit.Category can be:
DETECTION_BASE:GetFriendliesDistance(DetectedItem) |
- Returns the distance used to identify friendlies near the deteted item ...
+Returns the distance used to identify friendlies near the detected item ...
|
@@ -4235,7 +4233,7 @@ The different values of Unit.Category can be:
DETECTION_BASE:SetDetectedItemThreatLevel(The, DetectedItem) |
- Set the detected item threatlevel.
+Set the detected item threat level.
|
@@ -5192,7 +5190,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
DETECTION_BASE.DetectedItem.CategoryName |
- Catetory name of the detected unit.
+Category name of the detected unit.
|
@@ -5252,7 +5250,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
DETECTION_BASE.DetectedItem.InterceptCoord |
- Intercept coordiante.
+Intercept coordinate.
|
@@ -5661,7 +5659,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
DETECTION_TYPES:DetectedReportDetailed(AttackGroup) |
- Report detailed of a detectedion result.
+Report detailed of a detection result.
|
@@ -5786,7 +5784,7 @@ The different values of Unit.Category can be:
DETECTION_TYPES:GetDetectedItemSet(DetectedItem) |
- Get the Core.Set#SET_UNIT of a detecttion area using a given numeric index.
+Get the Core.Set#SET_UNIT of a detection area using a given numeric index.
|
@@ -5840,7 +5838,7 @@ The different values of Unit.Category can be:
DETECTION_TYPES:GetFriendliesDistance(DetectedItem) |
- Returns the distance used to identify friendlies near the deteted item ...
+Returns the distance used to identify friendlies near the detected item ...
|
@@ -6128,7 +6126,7 @@ The different values of Unit.Category can be:
DETECTION_TYPES:SetDetectedItemThreatLevel(The, DetectedItem) |
- Set the detected item threatlevel.
+Set the detected item threat level.
|
@@ -7312,7 +7310,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
DETECTION_UNITS:DetectedReportDetailed(AttackGroup) |
- Report detailed of a detectedion result.
+Report detailed of a detection result.
|
@@ -7437,7 +7435,7 @@ The different values of Unit.Category can be:
DETECTION_UNITS:GetDetectedItemSet(DetectedItem) |
- Get the Core.Set#SET_UNIT of a detecttion area using a given numeric index.
+Get the Core.Set#SET_UNIT of a detection area using a given numeric index.
|
@@ -7491,7 +7489,7 @@ The different values of Unit.Category can be:
DETECTION_UNITS:GetFriendliesDistance(DetectedItem) |
- Returns the distance used to identify friendlies near the deteted item ...
+Returns the distance used to identify friendlies near the detected item ...
|
@@ -7779,7 +7777,7 @@ The different values of Unit.Category can be:
DETECTION_UNITS:SetDetectedItemThreatLevel(The, DetectedItem) |
- Set the detected item threatlevel.
+Set the detected item threat level.
|
@@ -8896,7 +8894,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Make a DetectionSet table.
-This function will be overridden in the derived clsses.
+This function will be overridden in the derived classes.
@@ -9986,7 +9984,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Report detailed of a detectedion result.
+
Report detailed of a detection result.
@@ -10425,7 +10423,7 @@ The different values of Unit.Category can be:
-
Get the Core.Set#SET_UNIT of a detecttion area using a given numeric index.
+
Get the Core.Set#SET_UNIT of a detection area using a given numeric index.
@@ -10636,7 +10634,7 @@ The different values of Unit.Category can be:
-
The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!
+
The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but done in intervals!
@@ -10765,7 +10763,7 @@ The different values of Unit.Category can be:
-
Returns the distance used to identify friendlies near the deteted item ...
+
Returns the distance used to identify friendlies near the detected item ...
@@ -10849,7 +10847,7 @@ The different values of Unit.Category can be:
-
The map of Friendly UNITs.
+
The map of Friendly UNITs.
@@ -10937,7 +10935,7 @@ The different values of Unit.Category can be:
-
The map of Friendly UNITs.
+
The map of Friendly UNITs.
@@ -11487,7 +11485,7 @@ The different values of Unit.Category can be:
-
trhe if there are friendlies nearby
+
true if there are friendlies nearby
@@ -12853,7 +12851,7 @@ The different values of Unit.Category can be:
-Set the detected item threatlevel.
+Set the detected item threat level.
@@ -12871,7 +12869,7 @@ The different values of Unit.Category can be:
-
DetectedItem to calculate the threatlevel for.
+
DetectedItem to calculate the threat level for.
@@ -19545,7 +19543,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-Report detailed of a detectedion result.
+Report detailed of a detection result.
@@ -19984,7 +19982,7 @@ The different values of Unit.Category can be:
-
Get the Core.Set#SET_UNIT of a detecttion area using a given numeric index.
+
Get the Core.Set#SET_UNIT of a detection area using a given numeric index.
@@ -20195,7 +20193,7 @@ The different values of Unit.Category can be:
-
The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!
+
The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but done in intervals!
@@ -20324,7 +20322,7 @@ The different values of Unit.Category can be:
-Returns the distance used to identify friendlies near the deteted item ...
+Returns the distance used to identify friendlies near the detected item ...
@@ -20408,7 +20406,7 @@ The different values of Unit.Category can be:
-
The map of Friendly UNITs.
+
The map of Friendly UNITs.
@@ -20496,7 +20494,7 @@ The different values of Unit.Category can be:
-
The map of Friendly UNITs.
+
The map of Friendly UNITs.
@@ -21046,7 +21044,7 @@ The different values of Unit.Category can be:
-
trhe if there are friendlies nearby
+
true if there are friendlies nearby
@@ -22412,7 +22410,7 @@ The different values of Unit.Category can be:
-Set the detected item threatlevel.
+Set the detected item threat level.
@@ -22430,7 +22428,7 @@ The different values of Unit.Category can be:
-
DetectedItem to calculate the threatlevel for.
+
DetectedItem to calculate the threat level for.
@@ -28651,7 +28649,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
@@ -30008,7 +30006,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-Report detailed of a detectedion result.
+Report detailed of a detection result.
@@ -30447,7 +30445,7 @@ The different values of Unit.Category can be:
-
Get the Core.Set#SET_UNIT of a detecttion area using a given numeric index.
+
Get the Core.Set#SET_UNIT of a detection area using a given numeric index.
@@ -30658,7 +30656,7 @@ The different values of Unit.Category can be:
-
The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!
+
The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but done in intervals!
@@ -30787,7 +30785,7 @@ The different values of Unit.Category can be:
-Returns the distance used to identify friendlies near the deteted item ...
+Returns the distance used to identify friendlies near the detected item ...
@@ -30871,7 +30869,7 @@ The different values of Unit.Category can be:
-
The map of Friendly UNITs.
+
The map of Friendly UNITs.
@@ -30959,7 +30957,7 @@ The different values of Unit.Category can be:
-
The map of Friendly UNITs.
+
The map of Friendly UNITs.
@@ -31509,7 +31507,7 @@ The different values of Unit.Category can be:
-
trhe if there are friendlies nearby
+
true if there are friendlies nearby
@@ -32875,7 +32873,7 @@ The different values of Unit.Category can be:
-Set the detected item threatlevel.
+Set the detected item threat level.
@@ -32893,7 +32891,7 @@ The different values of Unit.Category can be:
-
DetectedItem to calculate the threatlevel for.
+
DetectedItem to calculate the threat level for.
@@ -39575,7 +39573,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-Report detailed of a detectedion result.
+Report detailed of a detection result.
@@ -40014,7 +40012,7 @@ The different values of Unit.Category can be:
-
Get the Core.Set#SET_UNIT of a detecttion area using a given numeric index.
+
Get the Core.Set#SET_UNIT of a detection area using a given numeric index.
@@ -40225,7 +40223,7 @@ The different values of Unit.Category can be:
-
The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!
+
The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but done in intervals!
@@ -40354,7 +40352,7 @@ The different values of Unit.Category can be:
-Returns the distance used to identify friendlies near the deteted item ...
+Returns the distance used to identify friendlies near the detected item ...
@@ -40438,7 +40436,7 @@ The different values of Unit.Category can be:
-
The map of Friendly UNITs.
+
The map of Friendly UNITs.
@@ -40526,7 +40524,7 @@ The different values of Unit.Category can be:
-
The map of Friendly UNITs.
+
The map of Friendly UNITs.
@@ -41076,7 +41074,7 @@ The different values of Unit.Category can be:
-
trhe if there are friendlies nearby
+
true if there are friendlies nearby
@@ -42442,7 +42440,7 @@ The different values of Unit.Category can be:
-Set the detected item threatlevel.
+Set the detected item threat level.
@@ -42460,7 +42458,7 @@ The different values of Unit.Category can be:
-
DetectedItem to calculate the threatlevel for.
+
DetectedItem to calculate the threat level for.
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 10a6a2c15..b766aa5ba 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -2899,17 +2899,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The #DETECTION_AREAS object for AWACS
-
-
-
-
@@ -6561,17 +6550,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The #DETECTION_AREAS object for AWACS
-
-
-
-
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index ce55ab3a8..4688ed79f 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -2147,6 +2147,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+ #number
+
MOVEMENT.AliveUnits
+
+
+
+
+
Contains the counter how many units are currently alive
+
+
+
+
@@ -2377,6 +2391,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+ #number
+
MOVEMENT.AliveUnits
+
+
+
+
+
Contains the counter how many units are currently alive
+
+
+
+
diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html
index 58f7e683f..2b681eccd 100644
--- a/Documentation/Functional.Rat.html
+++ b/Documentation/Functional.Rat.html
@@ -4334,7 +4334,7 @@ and any spaces before and after the resulting name are removed.
- RAT.modulation |
+ RAT.skill |
|
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 00d71d128..ccbe0cb7a 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -2972,7 +2972,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SCORING.penaltyoncoalitionchange
@@ -5492,7 +5492,7 @@ The scale magnifies the scores given to the players.
-
+ #boolean
SCORING.penaltyoncoalitionchange
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 4c683d283..da28efbfc 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -38809,20 +38809,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
@@ -38967,9 +38953,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
Set section lead of player flight.
-
@@ -38992,9 +38975,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
Set Stable Hover
-
@@ -39028,6 +39008,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ Set time stamp.
+
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index 91214f1a6..5f54576bd 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -2276,12 +2276,6 @@ Create a late-activated single infantry unit as template in the mission editor a
CSAR.inTransitGroups |
- |
-
-
- CSAR.index |
-
-
|
@@ -3854,11 +3848,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -3879,11 +3876,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -3982,17 +3993,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -8640,11 +8640,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8665,11 +8668,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -8768,17 +8785,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -10945,11 +10951,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -10970,11 +10979,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -11073,17 +11096,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
contain a table for each SAR with all units he has with the original names
-
-
-
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 84d075c24..a519012b0 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -5545,6 +5545,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -5611,6 +5622,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
+
+
+
+
@@ -5642,7 +5664,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.CtldUnits
@@ -5664,7 +5686,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.DroppedTroops
@@ -5689,11 +5711,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -5725,7 +5764,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.FreeFMFrequencies
@@ -5747,11 +5786,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -5877,11 +5919,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -5965,6 +6010,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -6304,7 +6360,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
noob catch
+
time to repair a unit/group
@@ -12680,6 +12736,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -12746,6 +12813,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
+
+
+
+
@@ -12777,7 +12855,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.CtldUnits
@@ -12799,7 +12877,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.DroppedTroops
@@ -12824,11 +12902,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -12860,7 +12955,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.FreeFMFrequencies
@@ -12882,11 +12977,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -13012,11 +13110,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -13100,6 +13201,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -13439,7 +13551,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
noob catch
+
time to repair a unit/group
@@ -14987,6 +15099,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -15053,6 +15176,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
+
+
+
+
@@ -15084,7 +15218,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.CtldUnits
@@ -15106,7 +15240,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.DroppedTroops
@@ -15131,11 +15265,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -15167,7 +15318,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.FreeFMFrequencies
@@ -15189,11 +15340,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -15319,11 +15473,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -15407,6 +15564,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -15746,7 +15914,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
noob catch
+
time to repair a unit/group
@@ -19552,17 +19720,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Can transport crate.
-
-
-
-
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index 84a98db12..bdf2a38fe 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -2813,7 +2813,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -3538,7 +3538,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -4714,7 +4714,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -6196,7 +6196,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index 8443acd60..3f522a97a 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -3087,6 +3087,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -4155,6 +4166,17 @@ This method can only be used once!
Field(s)
+
@@ -5002,6 +5024,17 @@ This method can only be used once!
Field(s)
+
@@ -6484,6 +6517,17 @@ This method can only be used once!
Field(s)
+
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index ef6ad1d3e..ad9d15f24 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -4751,18 +4751,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
GROUP.InitRespawnRandomizePositionOuter
+
GROUP.InitRespawnRandomizePositionZone
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index f2e0d5b6e..6c906cc53 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -2985,6 +2985,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -5069,6 +5091,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -6661,6 +6705,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html
index 2b7df7a30..62cd7b8d2 100644
--- a/Documentation/Wrapper.Positionable.html
+++ b/Documentation/Wrapper.Positionable.html
@@ -3515,6 +3515,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -7077,6 +7088,17 @@ Coordinates are dependent on the position of the maps origin.
+
+
+
+
@@ -7654,6 +7676,17 @@ If the Identifiable is alive, true is returned.
+
+
+
+
@@ -7837,6 +7870,17 @@ If the Identifiable is alive, true is returned.
+
+
+
+