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MooseBotter
2024-08-20 08:49:52 +00:00
parent 934abcc07b
commit 1ccd1c6e10
31 changed files with 630 additions and 741 deletions

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@@ -1870,6 +1870,7 @@ Create a late-activated single infantry unit as template in the mission editor a
mycsar.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection. Requires mycsar.enableForAI to be set to true. --shagrat
mycsar.wetfeettemplate = "man in floating thingy" -- if you use a mod to have a pilot in a rescue float, put the template name in here for wet feet spawns. Note: in conjunction with csarUsePara this might create dual ejected pilots in edge cases.
mycsar.allowbronco = false -- set to true to use the Bronco mod as a CSAR plane
mycsar.CreateRadioBeacons = true -- set to false to disallow creating ADF radio beacons.
</code></pre>
<h2>3. Results</h2>
@@ -2197,7 +2198,7 @@ Dropped troop noMessage and forcedesc parameters aren't saved. </p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).SpawnCASEVAC">CSAR:SpawnCASEVAC(Point, Coalition, Description, addBeacon, Nomessage, Unitname, Typename, Forcedesc)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).SpawnCASEVAC">CSAR:SpawnCASEVAC(Point, Coalition, Description, Nomessage, Unitname, Typename, Forcedesc)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Function to add a CSAR object into the scene at a zone coordinate.</p>
</td>
@@ -2419,7 +2420,7 @@ Dropped troop noMessage and forcedesc parameters aren't saved. </p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR)._RefreshRadioBeacons">CSAR:_RefreshRadioBeacons(_args)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR)._RefreshRadioBeacons">CSAR:_RefreshRadioBeacons()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(Internal) Helper function to (re-)add beacon to downed pilot.</p>
</td>
@@ -2710,12 +2711,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved. </p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).index">CSAR.index</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@@ -4534,7 +4529,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CSAR).coordinate" ><strong>CSAR.coordinate</strong></a>
@@ -4651,11 +4646,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
<p> Replacement woundedGroups</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@@ -4779,17 +4788,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@@ -6237,7 +6235,7 @@ callsigns from playername or group name.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CSAR).SpawnCASEVAC" ><strong>CSAR:SpawnCASEVAC(Point, Coalition, Description, addBeacon, Nomessage, Unitname, Typename, Forcedesc)</strong></a></h2>
<h2><a id="#(CSAR).SpawnCASEVAC" ><strong>CSAR:SpawnCASEVAC(Point, Coalition, Description, Nomessage, Unitname, Typename, Forcedesc)</strong></a></h2>
</div>
<p>Function to add a CSAR object into the scene at a zone coordinate.</p>
@@ -6289,19 +6287,6 @@ callsigns from playername or group name.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>addBeacon</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional) yes or no.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
@@ -6580,6 +6565,17 @@ callsigns from playername or group name.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(CSAR)">#CSAR</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
@@ -8247,7 +8243,7 @@ callsigns from playername or group name.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CSAR)._RefreshRadioBeacons" ><strong>CSAR:_RefreshRadioBeacons(_args)</strong></a></h2>
<h2><a id="#(CSAR)._RefreshRadioBeacons" ><strong>CSAR:_RefreshRadioBeacons()</strong></a></h2>
</div>
<p>(Internal) Helper function to (re-)add beacon to downed pilot.</p>
@@ -8258,20 +8254,17 @@ callsigns from playername or group name.</p>
<div class="w3-margin-left">
<p>CSAR</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>_args</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Arguments</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(CSAR)">#CSAR</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
</div>
@@ -10677,7 +10670,7 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CSAR).coordinate" ><strong>CSAR.coordinate</strong></a>
@@ -10794,11 +10787,25 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
<p> Replacement woundedGroups</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@@ -10922,17 +10929,6 @@ callsigns from playername or group name.</p>
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@@ -13216,7 +13212,7 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CSAR).coordinate" ><strong>CSAR.coordinate</strong></a>
@@ -13333,11 +13329,25 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
<p> Replacement woundedGroups</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@@ -13461,17 +13471,6 @@ callsigns from playername or group name.</p>
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>