diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 0bd923cda..23a64d315 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4838,14 +4838,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+Then we register the new group in the database
-Now we spawn the new group based on the template created.
+Then we register the new group in the database
- @@ -3255,6 +3263,20 @@ This works for ground only groups. + + + +Now we spawn the new group based on the template created.
+Set cargo object.
-Set cargo object.
-
-- Send a message created to all players.
- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25, "Win" ):ToAll()
+ MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
or
- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25, "Win" ):ToAll()
+ MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
or
- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25, "Win" )
+ MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
MessageAll:ToAll()
@@ -2751,11 +2751,11 @@ The message display times are automatically defined based on the timing settings
-- Send a message created with the @{New} method to the BLUE coalition.
- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" ):ToBlue()
+ MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25):ToBlue()
or
- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" ):ToBlue()
+ MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToBlue()
or
- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" )
+ MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
MessageBLUE:ToBlue()
@@ -2804,7 +2804,7 @@ The message display times are automatically defined based on the timing settings
Settings used to display the message.
+used to display the message.
-- Send a message created with the @{New} method to the RED coalition.
- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" ):ToCoalition( coalition.side.RED )
+ MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
or
- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" ):ToCoalition( coalition.side.RED )
+ MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
or
- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" )
+ MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
MessageRED:ToCoalition( coalition.side.RED )
@@ -3048,11 +3048,11 @@ The message display times are automatically defined based on the timing settings
-- Send a message created with the @{New} method to the RED coalition.
- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" ):ToRed()
+ MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
or
- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" ):ToRed()
+ MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
or
- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" )
+ MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
MessageRED:ToRed()
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index 3e005b1a6..c6ceeaf7e 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -2877,11 +2877,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-Kickspeed
- @@ -4438,9 +4435,6 @@ An airbase can be specified to set the maximum kick speed for. - -Kickspeed
- diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 1d13c4953..735ccb987 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3512,6 +3512,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +The #DETECTION_AREAS object for AWACS
-The ME name of the HQ object
- - - -Prefix for logging
+ + + +self.SAMCheckRanges = {}
- @@ -8055,17 +8063,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The #DETECTION_AREAS object for AWACS
- - - -The ME name of the HQ object
- - - -Prefix for logging
+ + + +self.SAMCheckRanges = {}
- diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 4589dc7dd..82e35a43d 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2237,20 +2237,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
-Radio queue of marshal.
-Set case to that of lead.
+Set current case.
@@ -39648,20 +39582,6 @@ When moose is loading dynamically (for moose class development), tracing is switSet stack flag.
- -Set Stable Hover
-Replacement woundedGroups
+Replacement woundedGroups
+Replacement woundedGroups
+holds #CTLD_ENGINEERING objects
+time to repair a unit/group
+noob catch
holds #CTLD_ENGINEERING objects
+time to repair a unit/group
+noob catch
holds #CTLD_ENGINEERING objects
+time to repair a unit/group
+noob catch
Can transport crate.
-Flag for direct loading.
-Flag for direct loading.
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-Stack by pointer.
-Stack by pointer.
-