From 278c98349b53a2b1e24e0ada8d1dd4dcaa59d9ec Mon Sep 17 00:00:00 2001
From: FlightControl-User The Defender Default Settings over all Squadrons.
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Set destination airbase for next :Route() command.
- -Set destination airbase for next :Route() command.
- -Set destination airbase for next :Route() command.
- -Set destination airbase for next :Route() command.
- -This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+Then we register the new group in the database
+ @@ -3048,6 +3051,9 @@ This works for ground only groups. + +Then we register the new group in the database
+ diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index b293dbaa0..08aa969cd 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1647,6 +1647,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardlesSet cargo object.
+ + + +Set cargo object.
+ + + +Altitude.
-Altitude.
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +When the first Spawn executes, all the Groups need to be made visible before start.
MANTIS:New(name, samprefix, ewrprefix, hq, coaltion, dynamic, awacs)
MANTIS:New(name, samprefix, ewrprefix, hq, coaltion, dynamic, awacs, AIOnOff)
Function to instantiate a new object of class MANTIS
(Internal) Function to set the SAM start state
+Set using AI on/off instead of changing alarm state
Function to stop MANTIS
+Decide if we are using AI on/off (true) or AlarmState red/green (default)
The #DETECTION_AREAS object for AWACS
+ + + +Decide if we are using AI on/off (true) or AlarmState red/green (default)
+ +Function to instantiate a new object of class MANTIS
@@ -3283,6 +3317,19 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauGroup name of your Awacs (optional)
++ #boolean + AIOnOff +
+Make MANTIS switch AI on and off instead of changing the alarm state between RED and GREEN (optional)
+Set using AI on/off instead of changing alarm state
+ +MANTIS
++ #boolean + switch +
+Decide if we are changing alarm state or AI state
+ +The #DETECTION_AREAS object for AWACS
+ + + +Decide if we are using AI on/off (true) or AlarmState red/green (default)
+ +Contains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -Type of terminal to be used when spawning at an airbase.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- - - -Set the number of meters for the SHORAD defense zone
+Set using AI on/off instead of changing alarm state
Switch defense for HARMs
+Decide if we are using AI on/off (true) or AlarmState red/green (default).
Decide if we are using AI on/off (true) or AlarmState red/green (default).
+ +Set using AI on/off instead of changing alarm state
+ +SHORAD
++ #boolean + switch +
+Decide if we are changing alarm state or AI state
+ +Decide if we are using AI on/off (true) or AlarmState red/green (default).
+ +Set case of f
+Set case to that of lead.
Also decrease flag for section members of flight.
- -Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Make player section lead if he was not before.
- diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index e416485d0..ed5ecff1d 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -2740,6 +2740,17 @@ but can separately be modified later in your mission using the + + + +set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
@@ -20269,7 +20269,7 @@ If the Identifiable is alive, true is returned. -Alive2.
+Alive.
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 786066a92..c3296199c 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -2819,6 +2819,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauCoordinate of the mark.
+ + + +Text displayed in the mark panel.
- - - -Coordinate of the mark.
+ + + +Text displayed in the mark panel.
- - - -Coordinate of the mark.
+ + + +Text displayed in the mark panel.
- - - -