diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index ff7602550..02d03dc3e 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4868,14 +4868,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-flash messages to players
-flash messages to players
-flash messages to players
-flash messages to players
-The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-This table contains the targets detected during patrol.
- @@ -6504,9 +6501,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -7251,9 +7245,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -8886,9 +8877,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index eeb2de2ea..645b508e1 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1948,6 +1948,9 @@ + +Then we register the new group in the database
+ @@ -1959,20 +1962,6 @@ - - - -Now we spawn the new group based on the template created.
-Then we register the new group in the database
+ @@ -3291,20 +3283,6 @@ This works for ground only groups. - - - -Now we spawn the new group based on the template created.
-Set cargo object.
+Set cargo object.
+Find the closest scenery to the COORDINATE within a certain radius.
+Find the closest static to the COORDINATE within a certain radius.
Scan/find SCENERY objects within a certain radius around the coordinate using the world.searchObjects() DCS API function.
+Scan/find STATICS within a certain radius around the coordinate using the world.searchObjects() DCS API function.
Find the closest scenery to the COORDINATE within a certain radius.
+Find the closest static to the COORDINATE within a certain radius.
Scan/find SCENERY objects within a certain radius around the coordinate using the world.searchObjects() DCS API function.
+Scan/find STATICS within a certain radius around the coordinate using the world.searchObjects() DCS API function.
Find the closest static to the COORDINATE within a certain radius.
+ +COORDINATE
++ #number + radius +
+Scan radius in meters. Default 100 m.
+ +The closest static or #nil if no unit is inside the given radius.
+ +Scan/find STATICS within a certain radius around the coordinate using the world.searchObjects() DCS API function.
+ +COORDINATE
++ #number + radius +
+(Optional) Scan radius in meters. Default 100 m.
+ +Set of units.
+ +the y coordinate in meters.
+ + + +the y coordinate in meters.
+ + + +Find the closest static to the COORDINATE within a certain radius.
+ ++ #number + radius +
+Scan radius in meters. Default 100 m.
+ +The closest static or #nil if no unit is inside the given radius.
+ +Scan/find STATICS within a certain radius around the coordinate using the world.searchObjects() DCS API function.
+ ++ #number + radius +
+(Optional) Scan radius in meters. Default 100 m.
+ +Set of units.
+ +the y coordinate in meters.
+ + + +SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+By default, no InitLimit
When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+By default, no InitLimit
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Kickspeed
-Kickspeed
-Function to get the HQ object for further use
+Prefix to build the #SET_GROUP for EWR group
+ + + +The ME name of the HQ object
- - - -Prefix for logging
-switch alarm state RED
+self.SAMCheckRanges = {}
-Prefix to build the #SET_GROUP for EWR group
+ + + +The ME name of the HQ object
- - - -Prefix for logging
-switch alarm state RED
+self.SAMCheckRanges = {}
-Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Create the CSV file.
+Create the CSV file.
+Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
-Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Set stack flag.
+ +table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +Beacons
-time to repairor build a unit/group
+noob catch
Beacons
-time to repairor build a unit/group
+noob catch
Beacons
-time to repairor build a unit/group
+noob catch
Can transport crate.
-Flag for direct loading.
-Flag for direct loading.
-set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Stack by pointer.
- - - -Stack by pointer.
- - - -