diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index c4450c65e..e88d5c164 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4907,6 +4907,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+Now we spawn the new group based on the template created.
+Set the check time for SET_ZONE:Trigger()
+Toggle “partly-inside” handling for every zone in the set when those zones are used with :Trigger().
Toggle “partly-inside” handling for every zone in the set when those zones are used with :Trigger().
+ + +SET_ZONE
++ state +
+self
+ +SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+Overwrite unit names by default with group name.
+we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-The AI is on by default when spawning a group.
+On After "ZoneEmpty" event.
+When called, a GROUP is considered inside as soon as any of its units enters the zone even if they are far apart.
Sets the name of the zone.
+Toggle “partly-inside” handling for this zone.
On After "ZoneEmpty" event.
+When called, a GROUP is considered inside as soon as any of its units enters the zone even if they are far apart.
Sets the name of the zone.
+Toggle “partly-inside” handling for this zone.
On After "ZoneEmpty" event.
+When called, a GROUP is considered inside as soon as any of its units enters the zone even if they are far apart.
Sets the name of the zone.
+Toggle “partly-inside” handling for this zone.
When called, a GROUP is considered inside as soon as any of its units enters the zone even if they are far apart.
+Toggle “partly-inside” handling for this zone.
+ + +To be used before :Trigger().
+ Default:* flag is false until you call the method.
+ Call with no argument or with true → enable.
+* Call with false → disable again (handy if it was enabled before).
ZONE_BASE
++ state +
+self
+ +When called, a GROUP is considered inside as soon as any of its units enters the zone even if they are far apart.
+When called, a GROUP is considered inside as soon as any of its units enters the zone even if they are far apart.
+Toggle “partly-inside” handling for this zone.
+ + +To be used before :Trigger().
+ Default:* flag is false until you call the method.
+ Call with no argument or with true → enable.
+* Call with false → disable again (handy if it was enabled before).
+ state +
+self
+ +Toggle “partly-inside” handling for this zone.
+ + +To be used before :Trigger().
+ Default:* flag is false until you call the method.
+ Call with no argument or with true → enable.
+* Call with false → disable again (handy if it was enabled before).
+ state +
+self
+ +Function to get the HQ object for further use
-The #DETECTION_AREAS object for AWACS
+ + + +Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
- - - -Log SAM status in dcs.log every cycle if true
-switch alarm state RED
+ @@ -9339,6 +9281,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The #DETECTION_AREAS object for AWACS
+ + + +Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
- - - -Log SAM status in dcs.log every cycle if true
-switch alarm state RED
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 924c76921..5fd1f69e8 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2429,6 +2429,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+VNAO Edit - Added
+VNAO Edit - Added
Decrease stack/flag. Human player needs to take care himself.
- -Make player section lead if he was not before.
-Set Stable Hover
+ @@ -42531,7 +42583,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -VNAO Edit - Added
+VNAO Edit - Added
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 82a7f4636..ae983de23 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2717,6 +2717,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.table of CSAR unit names
+Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+ + + +table of CSAR unit names
+Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+ + + +table of CSAR unit names
+Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+ + + +holds #CTLD_ENGINEERING objects
-tables
-Folderpath.
+Smokes and Flares
+#1570
-holds #CTLD_ENGINEERING objects
-tables
-Folderpath.
+Smokes and Flares
+#1570
-holds #CTLD_ENGINEERING objects
-tables
-Folderpath.
+Smokes and Flares
+#1570
-Can transport crate.
-Location (if set) where to get this cargo item.
-Location (if set) where to get this cargo item.
- - - -set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-The DCS controllable class.
-The DCS controllable class.
-The DCS controllable class.
-The DCS controllable class.
-The DCS controllable class.
- - - -Coordinate of the mark.
- - - -Coordinate of the mark.
-Coordinate of the mark.
-