From 28e59084ba778a9323de8ef1459672dbf6aed4f4 Mon Sep 17 00:00:00 2001
From: MooseBotter Flash messages to player
Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-Then we register the new group in the database
- diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 175b2bb56..bdab01e8f 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -17395,6 +17395,17 @@ When moose is loading dynamically (for moose class development), tracing is switSPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
- @@ -4043,20 +4055,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The internal counter of the amount of spawning the has happened since SpawnStart.
-we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ + + +The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-Spawns a new static using a given template.
-Prefix for logging
-switch alarm state RED
- @@ -9367,8 +9320,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`Prefix for logging
-switch alarm state RED
- diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 47f658c54..445e560db 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -4780,6 +4780,18 @@ and any spaces before and after the resulting name are removed.RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Set case to that of lead.
+Decrease stack/flag. Human player needs to take care himself.
+Set stack flag.
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Set section lead of player flight.
-Set time stamp.
- diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 036e25654..c5990fe1c 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4663,11 +4663,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defautable of CSAR unit names
+Replacement woundedGroups
+table of CSAR unit names
+Replacement woundedGroups
+table of CSAR unit names
+Replacement woundedGroups
+Name of the class.
- - - -use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-tables
-Folderpath.
+#1570
- - - -Name of the class.
- - - -use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-tables
-Folderpath.
+#1570
- - - -Name of the class.
- - - -use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-tables
-Folderpath.
+#1570
- - - -Location (if set) where to get this cargo item.
+ + + +Location (if set) where to get this cargo item.
+ + + +template for a group of 10 paratroopers
+ + + +template for a group of 10 paratroopers
+ + + +set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Stack by pointer.
-Stack by pointer.
-Coordinate of the mark.
+Coordinate of the mark.
+Coordinate of the mark.
+