diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 0c26daeab..a47728db2 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4855,11 +4855,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+flash messages to players
-flash messages to players
-flash messages to players
-flash messages to players
-the y coordinate in meters.
-the y coordinate in meters.
-the y coordinate in meters.
-Overwrite unit names by default with group name.
-Overwrite unit names by default with group name.
-Spawns a new static using a given template.
+Function to get the HQ object for further use
-The ME name of the HQ object
+ + + +switch alarm state RED
- @@ -4524,6 +4526,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +self.SAMCheckRanges = {}
+ @@ -8409,8 +8414,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The ME name of the HQ object
+ + + +switch alarm state RED
- @@ -9042,6 +9055,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +self.SAMCheckRanges = {}
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 8c96cb5ee..31527a160 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -1728,20 +1728,6 @@ on defined intervals (currently every minute).Contains the counter how many units are currently alive.
- -Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+ + + +Type of terminal to be used when spawning at an airbase.
+ + + +Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Set case of f
+Set case to that of lead.
@@ -40517,7 +40451,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Decrease stack/flag. Human player needs to take care himself.
+Also decrease flag for section members of flight.
@@ -40544,17 +40478,6 @@ When moose is loading dynamically (for moose class development), tracing is switData table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
- - - -Set section lead of player flight.
- @@ -40715,9 +40635,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set Stable Hover
- @@ -40752,7 +40669,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Set time stamp.
+Set new time stamp.
@@ -40912,17 +40829,6 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
- - - -contain a table for each SAR with all units he has with the original names
- - - -contain a table for each SAR with all units he has with the original names
- - - -contain a table for each SAR with all units he has with the original names
- - - -holds #CTLD_ENGINEERING objects
+Beacons
+Folderpath.
-holds #CTLD_ENGINEERING objects
+Beacons
+Folderpath.
-holds #CTLD_ENGINEERING objects
+Beacons
+Folderpath.
-Flag for direct loading.
+Flag for direct loading.
+template for a group of 10 paratroopers
+template for a group of 10 paratroopers
+ + + +The main event handling function...
+| Fields and Methods inherited from MSRS.Voices | +Description | +
|---|---|
| + | + + | +
| + | + |
Text to be transmitted.
-| Fields and Methods inherited from Voices | -Description | -
|---|---|
| - | - - | -
| - | - |
Voices
+ +Text to be transmitted.
-Voices
- -Stack by pointer.
-Stack by pointer.
-Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+