diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 701ab2f32..48828a3c0 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5036,14 +5036,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Set destination airbase for next :Route() command.
- -Set destination airbase for next :Route() command.
- -Set destination airbase for next :Route() command.
- -Set destination airbase for next :Route() command.
- -meter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+Now we spawn the new group based on the template created.
+Set cargo object.
-Set cargo object.
-Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -4039,6 +4072,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +The internal counter of the amount of spawning the has happened since SpawnStart.
+we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -The internal counter of the amount of spawning the has happened since SpawnStart.
+we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -Spawns a new static using a given template.
+Kickspeed
+Kickspeed
+The ME name of the HQ object
-Prefix for logging
-switch alarm state RED
+self.SAMCheckRanges = {}
-The ME name of the HQ object
- - - -Prefix for logging
-switch alarm state RED
+ @@ -10056,9 +9905,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -self.SAMCheckRanges = {}
- diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 5fd1f69e8..924c76921 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2429,20 +2429,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Set stack flag.
+Also decrease flag for section members of flight.
@@ -41631,9 +41565,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set section lead of player flight.
- @@ -41689,6 +41620,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set new time stamp.
+ diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index bcbeda5bf..4e442f658 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -1713,6 +1713,7 @@(Internal) Function to build nearby crates.
CTLD:_BuildObjectFromCrates(Group, Unit, Build, Repair, RepairLocation)
CTLD:_BuildObjectFromCrates(Group, Unit, Build, Repair, RepairLocation, MultiDrop)
(Internal) Function to actually SPAWN buildables in the mission.
CTLD:_CountStockPlusInHeloPlusAliveGroups(Restock, Threshold)
User - Count both the stock and groups in the field for available cargo types.
+(Internal) Helper - Drop all loaded crates nearby and build them.
+CTLD._DropSingleAndBuild(Group, Unit, number, self, setIndex)
(Internal) Helper - Drop a single crate set and build it.
(Internal) Populate table with available VHF beacon frequencies.
+(Internal) Helper - get and load in one step
(Internal) Function to move group to WP zone.
+(Internal) Helper - Pack crates near the unit and load them.
+(Internal) Helper - Pack crates near the unit and then remove them.
CTLD:onbeforeTroopsRTB(From, Event, To, Group, Unit, ZoneName, ZoneObject)
(Internal) FSM Function onbeforeTroopsRTB.
+holds #CTLD_ENGINEERING objects
+Beacons
+tables
-Folderpath.
+Smokes and Flares
-#1570
+ + + +(Internal) Function to build nearby crates.
@@ -15779,6 +15829,19 @@ However, if you create a new folder inside the miz file, which contains the sounIf true build is by an engineering team.
++ #boolean + MultiDrop +
+If true and not engineering or FOB, vary position a bit.
+(Internal) Function to actually SPAWN buildables in the mission.
@@ -15858,6 +15921,19 @@ However, if you create a new folder inside the miz file, which contains the sounLocation for repair (e.g. where the destroyed unit was)
++ #boolean + MultiDrop +
+if true and not a repair, vary location a bit if not a FOB
+(Internal) Helper - Drop all loaded crates nearby and build them.
+ +CTLD
++ Wrapper.Group#GROUP + Group +
+The calling group
+ ++ Wrapper.Unit#UNIT + Unit +
+The calling unit
+ ++ self +
+(Internal) Helper - Drop a single crate set and build it.
+ +CTLD
++ Wrapper.Group#GROUP + Group +
+The calling group
+
+
+ + Wrapper.Unit#UNIT + Unit +
+ The calling unit
+
+
+ + number +
+ setIndex Index of the crate-set to drop
+
+
+ + self +
++ setIndex +
+@param Wrapper.Group#GROUP Group The player’s group that triggered the action + @param Wrapper.Unit#UNIT Unit The unit performing the pack-and-load
+ +CTLD
++ Group +
++ Unit +
+(Internal) Helper - get and load in one step
+ +CTLD
++ Wrapper.Group#GROUP + Group +
+The calling group
+ ++ Wrapper.Unit#UNIT + Unit +
+The calling unit
+ ++ self +
++ cargoObj +
+(Internal) Helper - Pack crates near the unit and load them.
+ +CTLD
++ Wrapper.Group#GROUP + Group +
+The calling group
+ ++ Wrapper.Unit#UNIT + Unit +
+The calling unit
+ ++ self +
+(Internal) Helper - Pack crates near the unit and then remove them.
+ +CTLD
++ Wrapper.Group#GROUP + Group +
+The calling group
+ ++ Wrapper.Unit#UNIT + Unit +
+The calling unit
+ ++ self +
+holds #CTLD_ENGINEERING objects
+Beacons
+tables
-Folderpath.
+Smokes and Flares
-#1570
+ + + +holds #CTLD_ENGINEERING objects
+Beacons
+tables
-Folderpath.
+Smokes and Flares
-#1570
+The DCS controllable class.
+The DCS controllable class.
+The DCS controllable class.
+The DCS controllable class.
+The DCS controllable class.
+Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+