From 2bf7c68b90038f89957c89e8a16db4be3a83493c Mon Sep 17 00:00:00 2001
From: MooseBotter The Defender Default Settings over all Squadrons.
The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -No loading happened, so we need to pickup something else.
+meter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+self.CargoObject:Destroy()
- -Then we register the new group in the database
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -When the first Spawn executes, all the Groups need to be made visible before start.
Spawns a new static using a given template.
-Kickspeed
+Kickspeed
+ diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 5362c47f3..293d912b8 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2675,7 +2675,7 @@ Use the method DESIGNATE.SetMission() toThe ME name of the HQ object
+Prefix for logging
+self.SAMCheckRanges = {}
+ @@ -9042,8 +9111,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The ME name of the HQ object
+ + + +Prefix for logging
+ + + +self.SAMCheckRanges = {}
+ diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 629dd666a..782ab18b3 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -4780,12 +4780,6 @@ and any spaces before and after the resulting name are removed.RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Set case to that of lead.
+Set stack flag.
+ +Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Set Stable Hover
-Set time stamp.
+table of CSAR unit names
-Replacement woundedGroups
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -(Internal) Function to repair nearby vehicles / FOBs
+(Internal) Function to unload a single crate
(Internal) Function to unload a single Troop group by ID.
Name of the class.
- - - -Beacons
- @@ -8657,14 +8655,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defautables
-noob catch
+time to repairor build a unit/group
@@ -17185,7 +17180,7 @@ However, if you create a new folder inside the miz file, which contains the soun(Internal) Function to repair nearby vehicles / FOBs
+- Wrapper.Group#GROUP Group
- Wrapper.Unit#UNIT Unit
(Internal) Function to unload a single crate
-#string - CrateName + setIndex
(Internal) Function to unload a single Troop group by ID.
@@ -17979,7 +17972,7 @@ However, if you create a new folder inside the miz file, which contains the soun#number - cargoId + chunkID
- cargoID -
-Name of the class.
-Beacons
-tables
-noob catch
+time to repairor build a unit/group
Name of the class.
-Beacons
-tables
-noob catch
+time to repairor build a unit/group
Location (if set) where to get this cargo item.
+Location (if set) where to get this cargo item.
+ + + +template for a group of 10 paratroopers
- - - -template for a group of 10 paratroopers
- - - -Coordinate of the mark.
+Coordinate of the mark.
+Coordinate of the mark.
+