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@ -5034,11 +5034,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
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<p>Flash messages to player</p>
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</div>
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</div>
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@ -11698,11 +11701,14 @@ They will lock the parking spot.</p>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
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<p>Flash messages to player</p>
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</div>
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</div>
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@ -12960,11 +12966,14 @@ They will lock the parking spot.</p>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
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<p>Flash messages to player</p>
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</div>
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</div>
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@ -14524,11 +14533,14 @@ They will lock the parking spot.</p>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
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<p>Flash messages to player</p>
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</div>
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</div>
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@ -4663,6 +4663,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -9982,6 +9993,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -11297,6 +11319,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -12914,6 +12947,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -2905,6 +2905,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
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<p> Set destination airbase for next :Route() command.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -4681,6 +4695,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
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<p> Set destination airbase for next :Route() command.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -5299,6 +5327,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
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<p> Set destination airbase for next :Route() command.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -6805,6 +6847,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
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<p> Set destination airbase for next :Route() command.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -3070,28 +3070,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
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<p> meter</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
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<p> kph</p>
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</div>
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</div>
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@ -4994,28 +4988,22 @@ Adjust if necessary.</code></pre>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
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<p> meter</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
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<p> kph</p>
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</div>
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</div>
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@ -5670,28 +5658,22 @@ Adjust if necessary.</code></pre>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
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<p> meter</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
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<p> kph</p>
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</div>
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</div>
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@ -7234,28 +7216,22 @@ Adjust if necessary.</code></pre>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
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<p> meter</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
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<p> kph</p>
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</div>
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</div>
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@ -2034,6 +2034,9 @@ Therefore, this class is considered to be deprecated</p>
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<p> Then we register the new group in the database</p>
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</div>
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</div>
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@ -2045,6 +2048,20 @@ Therefore, this class is considered to be deprecated</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
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<p> Now we spawn the new group based on the template created.</p>
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</div>
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</div>
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@ -1914,17 +1914,6 @@ Therefore, this class is considered to be deprecated</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>
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@ -2629,17 +2618,6 @@ Therefore, this class is considered to be deprecated</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>
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@ -6117,7 +6117,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#string
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<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
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@ -7716,7 +7716,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#string
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<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
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@ -1857,7 +1857,7 @@ To send messages, you need to use the To functions.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MESSAGE).New">MESSAGE:New(MessageText, MessageDuration, MessageCategory, ClearScreen)</a></p></td>
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||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MESSAGE).New">MESSAGE:New(Text, Duration, Category, ClearScreen)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Creates a new MESSAGE object.</p>
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</td>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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||||
<div class="w3-theme-l2">
|
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<h2><a id="#(MESSAGE).New" ><strong>MESSAGE:New(MessageText, MessageDuration, MessageCategory, ClearScreen)</strong></a></h2>
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||||
<h2><a id="#(MESSAGE).New" ><strong>MESSAGE:New(Text, Duration, Category, ClearScreen)</strong></a></h2>
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||||
</div>
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||||
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||||
<p>Creates a new MESSAGE object.</p>
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||||
@ -2749,7 +2749,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="w3-half">
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||||
<p>
|
||||
#string
|
||||
<strong><strong>MessageText</strong></strong>
|
||||
<strong><strong>Text</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -2762,12 +2762,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>MessageDuration</strong></strong>
|
||||
<strong><strong>Duration</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>is a number in seconds of how long the MESSAGE should be shown on the display panel.</p>
|
||||
<p>Duration in seconds how long the message text is shown.</p>
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||||
|
||||
</div>
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||||
</div>
|
||||
@ -2775,12 +2775,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="w3-half">
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||||
<p>
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||||
#string
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||||
<strong><strong>MessageCategory</strong></strong>
|
||||
<strong><strong>Category</strong></strong>
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||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
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||||
|
||||
<p>(optional) is a string expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".</p>
|
||||
<p>(Optional) String expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -2804,17 +2804,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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||||
</div>
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||||
<div class="w3-half">
|
||||
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||||
|
||||
<p>self</p>
|
||||
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||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>
|
||||
-- Create a series of new Messages.
|
||||
-- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
|
||||
-- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
|
||||
-- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- Create a series of new Messages.
|
||||
-- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
|
||||
-- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
|
||||
-- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission" )
|
||||
MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty" )
|
||||
MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" )
|
||||
|
||||
@ -3072,17 +3072,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5265,17 +5254,6 @@ It is advised to use this method at the start of the mission.</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3227,7 +3227,19 @@ and any spaces before and after the resulting name are removed.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).hidden">SPAWN.hidden</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
@ -3880,14 +3892,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> The AI is on by default when spawning a group.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3968,9 +3977,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4288,6 +4294,61 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4302,6 +4363,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>self:T2( { self.SpawnTemplatePrefix, Vec2} )</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitSADL" ><strong>SPAWN.SpawnInitSADL</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
|
||||
we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4515,17 +4602,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4560,7 +4636,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
|
||||
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -4641,7 +4717,29 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).hidden" ><strong>SPAWN.hidden</strong></a>
|
||||
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -10286,14 +10384,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> The AI is on by default when spawning a group.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10374,9 +10469,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10694,6 +10786,61 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10708,6 +10855,32 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
<p>self:T2( { self.SpawnTemplatePrefix, Vec2} )</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitSADL" ><strong>SPAWN.SpawnInitSADL</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
|
||||
we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10921,17 +11094,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10966,7 +11128,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
|
||||
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -11047,7 +11209,29 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).hidden" ><strong>SPAWN.hidden</strong></a>
|
||||
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
@ -2138,6 +2138,24 @@ such as position and heading.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC)._SpawnStatic">SPAWNSTATIC:_SpawnStatic(Template, CountryID)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Spawns a new static using a given template.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_callsign_id">SPAWNSTATIC.heliport_callsign_id</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_frequency">SPAWNSTATIC.heliport_frequency</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_modulation">SPAWNSTATIC.heliport_modulation</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -3123,11 +3141,44 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(SPAWNSTATIC).TemplateStaticUnit" ><strong>SPAWNSTATIC.TemplateStaticUnit</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4735,11 +4786,44 @@ Handy if you spawn from cargo statics which have resources already set.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(SPAWNSTATIC).TemplateStaticUnit" ><strong>SPAWNSTATIC.TemplateStaticUnit</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3007,17 +3007,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4334,17 +4323,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5900,17 +5878,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -4105,9 +4105,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Kickspeed</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4693,9 +4690,6 @@ An airbase can be specified to set the maximum kick speed for.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Kickspeed</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2690,6 +2690,17 @@ Use the method <a href="##(DESIGNATE).SetMission">DESIGNATE.SetMission</a>() to
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -20154,6 +20154,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -24930,6 +24941,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -26694,6 +26716,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2132,6 +2132,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MANTIS).GetCommandCenter">MANTIS:GetCommandCenter()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Function to get the HQ object for further use</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MANTIS).Groupset">MANTIS.Groupset</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -4120,6 +4126,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>The #DETECTION_AREAS object for AWACS</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4241,6 +4258,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MANTIS).Groupset" ><strong>MANTIS.Groupset</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4302,7 +4330,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
|
||||
|
||||
|
||||
@ -4313,7 +4341,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
|
||||
|
||||
|
||||
@ -4324,7 +4352,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
|
||||
|
||||
|
||||
@ -4481,8 +4509,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).SkateNumber" ><strong>MANTIS.SkateNumber</strong></a>
|
||||
|
||||
<a id="#(MANTIS).SkateZones" ><strong>MANTIS.SkateZones</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -4731,50 +4759,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Prefix for logging</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxclassic" ><strong>MANTIS.maxclassic</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxlongrange" ><strong>MANTIS.maxlongrange</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxmidrange" ><strong>MANTIS.maxmidrange</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxshortrange" ><strong>MANTIS.maxshortrange</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4844,6 +4828,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> switch alarm state RED</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8820,6 +8807,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
|
||||
<p>The #DETECTION_AREAS object for AWACS</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8941,6 +8939,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
|
||||
<p>Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MANTIS).Groupset" ><strong>MANTIS.Groupset</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9002,7 +9011,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
|
||||
|
||||
|
||||
@ -9013,7 +9022,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
|
||||
|
||||
|
||||
@ -9024,7 +9033,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
|
||||
|
||||
|
||||
@ -9181,8 +9190,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).SkateNumber" ><strong>MANTIS.SkateNumber</strong></a>
|
||||
|
||||
<a id="#(MANTIS).SkateZones" ><strong>MANTIS.SkateZones</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -9431,50 +9440,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
|
||||
<p>Prefix for logging</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxclassic" ><strong>MANTIS.maxclassic</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxlongrange" ><strong>MANTIS.maxlongrange</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxmidrange" ><strong>MANTIS.maxmidrange</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxshortrange" ><strong>MANTIS.maxshortrange</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9544,6 +9509,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> switch alarm state RED</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2427,20 +2427,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Contains the counter how many units are currently alive.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -2671,20 +2657,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Contains the counter how many units are currently alive.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
@ -4777,7 +4777,19 @@ and any spaces before and after the resulting name are removed.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).hidden">RAT.hidden</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).communication">RAT.communication</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
|
||||
@ -3265,7 +3265,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
|
||||
|
||||
|
||||
@ -6188,7 +6188,7 @@ The scale magnifies the scores given to the players.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -41230,7 +41230,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
<p> Set stack flag.</p>
|
||||
<p> Also decrease flag for section members of flight.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -41392,6 +41392,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Make player section lead if he was not before.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -41414,9 +41417,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set Stable Hover</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -41450,6 +41450,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set new time stamp.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2739,6 +2739,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved. </p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).index">CSAR.index</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -4693,17 +4699,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4827,6 +4822,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10914,17 +10920,6 @@ callsigns from playername or group name.</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -11048,6 +11043,17 @@ callsigns from playername or group name.</p>
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -13433,17 +13439,6 @@ callsigns from playername or group name.</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -13567,6 +13562,17 @@ callsigns from playername or group name.</p>
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -8118,17 +8118,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -8195,17 +8184,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8226,7 +8204,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
|
||||
|
||||
|
||||
@ -8248,7 +8226,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
|
||||
|
||||
|
||||
@ -8273,28 +8251,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>use as counter</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>holds #CTLD_ENGINEERING objects</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8348,14 +8309,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Beacons</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8440,14 +8398,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8476,11 +8431,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
|
||||
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Folderpath.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8542,17 +8500,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8597,6 +8544,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CTLD).UserSetGroup" ><strong>CTLD.UserSetGroup</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9014,7 +8972,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> time to repairor build a unit/group</p>
|
||||
<p> noob catch</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -9102,7 +9060,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
|
||||
|
||||
|
||||
@ -18910,17 +18868,6 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -18987,17 +18934,6 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -19018,7 +18954,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
|
||||
|
||||
|
||||
@ -19040,7 +18976,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
|
||||
|
||||
|
||||
@ -19065,28 +19001,11 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>use as counter</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>holds #CTLD_ENGINEERING objects</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -19140,14 +19059,11 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Beacons</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -19232,14 +19148,11 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -19268,11 +19181,14 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
|
||||
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Folderpath.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -19334,17 +19250,6 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -19389,6 +19294,17 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CTLD).UserSetGroup" ><strong>CTLD.UserSetGroup</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -19806,7 +19722,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
|
||||
|
||||
|
||||
<p> time to repairor build a unit/group</p>
|
||||
<p> noob catch</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -19894,7 +19810,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
|
||||
|
||||
|
||||
@ -21416,17 +21332,6 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -21493,17 +21398,6 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -21524,7 +21418,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
|
||||
|
||||
|
||||
@ -21546,7 +21440,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
|
||||
|
||||
|
||||
@ -21571,28 +21465,11 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>use as counter</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>holds #CTLD_ENGINEERING objects</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -21646,14 +21523,11 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Beacons</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -21738,14 +21612,11 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -21774,11 +21645,14 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
|
||||
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Folderpath.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -21840,17 +21714,6 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -21895,6 +21758,17 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CTLD).UserSetGroup" ><strong>CTLD.UserSetGroup</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -22312,7 +22186,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
|
||||
|
||||
|
||||
<p> time to repairor build a unit/group</p>
|
||||
<p> noob catch</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -22400,7 +22274,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
|
||||
|
||||
|
||||
@ -27006,6 +26880,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
<p>Location (if set) where to get this cargo item.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -28532,6 +28417,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
<p>Location (if set) where to get this cargo item.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -32526,6 +32422,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
|
||||
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -33179,6 +33086,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
|
||||
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3340,6 +3340,17 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(FSM_PROCESS).DeployZone" ><strong>FSM_PROCESS.DeployZone</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3375,8 +3375,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -3386,8 +3386,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
|
||||
#table
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -4481,8 +4481,8 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -4492,8 +4492,8 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
|
||||
#table
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -5339,8 +5339,8 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -5350,8 +5350,8 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
|
||||
#table
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -6828,8 +6828,8 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -6839,8 +6839,8 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
|
||||
#table
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
@ -3467,6 +3467,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Stack by pointer.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(FIFO).uniquecounter" ><strong>FIFO.uniquecounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4316,6 +4327,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Stack by pointer.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(FIFO).uniquecounter" ><strong>FIFO.uniquecounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8118,6 +8140,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(LIFO).uniquecounter" ><strong>LIFO.uniquecounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8967,6 +9000,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(LIFO).uniquecounter" ><strong>LIFO.uniquecounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2858,9 +2858,9 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).IsTargetDetected">CLIENT:IsTargetDetected(DCSObject, self, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).IsTargetDetected">CLIENT:IsTargetDetected(DCSObject, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Check if a target is detected.</p>
|
||||
<p>Check if a DCS object (unit or static) is detected by the controllable.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -12694,14 +12694,16 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(CLIENT).IsTargetDetected" ><strong>CLIENT:IsTargetDetected(DCSObject, self, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)</strong></a></h2>
|
||||
<h2><a id="#(CLIENT).IsTargetDetected" ><strong>CLIENT:IsTargetDetected(DCSObject, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Check if a target is detected.</p>
|
||||
<p>Check if a DCS object (unit or static) is detected by the controllable.</p>
|
||||
|
||||
|
||||
<p>The optional parametes specify the detection methods that can be applied.
|
||||
If <strong>no</strong> detection method is given, the detection will use <strong>all</strong> the available methods by default.
|
||||
<p>Note that after a target is detected it remains "detected" for a certain amount of time, even if the controllable cannot "see" the target any more with it's sensors.
|
||||
The optional parametes specify the detection methods that can be applied.</p>
|
||||
|
||||
<p>If <strong>no</strong> detection method is given, the detection will use <strong>all</strong> the available methods by default.
|
||||
If <strong>at least one</strong> detection method is specified, only the methods set to <em>true</em> will be used.</p>
|
||||
|
||||
<div id= "#Functions##IsTargetDetected" class="w3-show w3-white">
|
||||
@ -12724,17 +12726,6 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="##(CONTROLLABLE)">#CONTROLLABLE</a>
|
||||
<strong><strong>self</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
@ -12820,7 +12811,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target is detected.</p>
|
||||
<p><code>true</code> if target is detected.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -12828,7 +12819,23 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target is visible by line of sight.</p>
|
||||
<p><code>true</code> if target is <em>currently</em> visible by line of sight. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><code>true</code> if target type is known. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><code>true</code> if distance to target is known. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -12836,23 +12843,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Mission time when target was detected.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target type is known.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if distance to target is known.</p>
|
||||
<p>Mission time in seconds when target was last detected. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -12860,7 +12851,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Last known position vector of the target.</p>
|
||||
<p>Last known position vector of the target. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -12868,7 +12859,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Last known velocity vector of the target.</p>
|
||||
<p>Last known velocity vector of the target. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -12886,8 +12877,9 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
<p>Check if a certain UNIT is detected by the controllable.</p>
|
||||
|
||||
|
||||
<p>The optional parametes specify the detection methods that can be applied.
|
||||
If <strong>no</strong> detection method is given, the detection will use <strong>all</strong> the available methods by default.
|
||||
<p>The optional parametes specify the detection methods that can be applied.</p>
|
||||
|
||||
<p>If <strong>no</strong> detection method is given, the detection will use <strong>all</strong> the available methods by default.
|
||||
If <strong>at least one</strong> detection method is specified, only the methods set to <em>true</em> will be used.</p>
|
||||
|
||||
<div id= "#Functions##IsUnitDetected" class="w3-show w3-white">
|
||||
@ -12995,7 +12987,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target is detected.</p>
|
||||
<p><code>true</code> if target is detected.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -13003,7 +12995,23 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target is visible by line of sight.</p>
|
||||
<p><code>true</code> if target is <em>currently</em> visible by line of sight. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><code>true</code> if target type is known. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><code>true</code> if distance to target is known. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -13011,23 +13019,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Mission time when target was detected.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target type is known.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if distance to target is known.</p>
|
||||
<p>Mission time in seconds when target was last detected. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -13035,7 +13027,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Last known position vector of the target.</p>
|
||||
<p>Last known position vector of the target. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -13043,7 +13035,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Last known velocity vector of the target.</p>
|
||||
<p>Last known velocity vector of the target. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -2282,9 +2282,9 @@ The method <a href="##(CONTROLLABLE).SetTaskWaypoint">CONTROLLABLE.SetTaskWaypoi
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).IsTargetDetected">CONTROLLABLE:IsTargetDetected(DCSObject, self, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).IsTargetDetected">CONTROLLABLE:IsTargetDetected(DCSObject, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Check if a target is detected.</p>
|
||||
<p>Check if a DCS object (unit or static) is detected by the controllable.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -7768,14 +7768,16 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(CONTROLLABLE).IsTargetDetected" ><strong>CONTROLLABLE:IsTargetDetected(DCSObject, self, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)</strong></a></h2>
|
||||
<h2><a id="#(CONTROLLABLE).IsTargetDetected" ><strong>CONTROLLABLE:IsTargetDetected(DCSObject, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Check if a target is detected.</p>
|
||||
<p>Check if a DCS object (unit or static) is detected by the controllable.</p>
|
||||
|
||||
|
||||
<p>The optional parametes specify the detection methods that can be applied.
|
||||
If <strong>no</strong> detection method is given, the detection will use <strong>all</strong> the available methods by default.
|
||||
<p>Note that after a target is detected it remains "detected" for a certain amount of time, even if the controllable cannot "see" the target any more with it's sensors.
|
||||
The optional parametes specify the detection methods that can be applied.</p>
|
||||
|
||||
<p>If <strong>no</strong> detection method is given, the detection will use <strong>all</strong> the available methods by default.
|
||||
If <strong>at least one</strong> detection method is specified, only the methods set to <em>true</em> will be used.</p>
|
||||
|
||||
<div id= "#Functions##IsTargetDetected" class="w3-show w3-white">
|
||||
@ -7798,17 +7800,6 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="##(CONTROLLABLE)">#CONTROLLABLE</a>
|
||||
<strong><strong>self</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
@ -7894,7 +7885,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target is detected.</p>
|
||||
<p><code>true</code> if target is detected.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -7902,7 +7893,23 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target is visible by line of sight.</p>
|
||||
<p><code>true</code> if target is <em>currently</em> visible by line of sight. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><code>true</code> if target type is known. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><code>true</code> if distance to target is known. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -7910,23 +7917,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Mission time when target was detected.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target type is known.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if distance to target is known.</p>
|
||||
<p>Mission time in seconds when target was last detected. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -7934,7 +7925,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Last known position vector of the target.</p>
|
||||
<p>Last known position vector of the target. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -7942,7 +7933,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Last known velocity vector of the target.</p>
|
||||
<p>Last known velocity vector of the target. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7960,8 +7951,9 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
<p>Check if a certain UNIT is detected by the controllable.</p>
|
||||
|
||||
|
||||
<p>The optional parametes specify the detection methods that can be applied.
|
||||
If <strong>no</strong> detection method is given, the detection will use <strong>all</strong> the available methods by default.
|
||||
<p>The optional parametes specify the detection methods that can be applied.</p>
|
||||
|
||||
<p>If <strong>no</strong> detection method is given, the detection will use <strong>all</strong> the available methods by default.
|
||||
If <strong>at least one</strong> detection method is specified, only the methods set to <em>true</em> will be used.</p>
|
||||
|
||||
<div id= "#Functions##IsUnitDetected" class="w3-show w3-white">
|
||||
@ -8069,7 +8061,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target is detected.</p>
|
||||
<p><code>true</code> if target is detected.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -8077,7 +8069,23 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target is visible by line of sight.</p>
|
||||
<p><code>true</code> if target is <em>currently</em> visible by line of sight. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><code>true</code> if target type is known. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><code>true</code> if distance to target is known. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -8085,23 +8093,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Mission time when target was detected.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target type is known.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if distance to target is known.</p>
|
||||
<p>Mission time in seconds when target was last detected. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -8109,7 +8101,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Last known position vector of the target.</p>
|
||||
<p>Last known position vector of the target. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -8117,7 +8109,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Last known velocity vector of the target.</p>
|
||||
<p>Last known velocity vector of the target. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -3065,9 +3065,9 @@ amount of fuel in the group.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).IsTargetDetected">GROUP:IsTargetDetected(DCSObject, self, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).IsTargetDetected">GROUP:IsTargetDetected(DCSObject, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Check if a target is detected.</p>
|
||||
<p>Check if a DCS object (unit or static) is detected by the controllable.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -13832,14 +13832,16 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(GROUP).IsTargetDetected" ><strong>GROUP:IsTargetDetected(DCSObject, self, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)</strong></a></h2>
|
||||
<h2><a id="#(GROUP).IsTargetDetected" ><strong>GROUP:IsTargetDetected(DCSObject, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Check if a target is detected.</p>
|
||||
<p>Check if a DCS object (unit or static) is detected by the controllable.</p>
|
||||
|
||||
|
||||
<p>The optional parametes specify the detection methods that can be applied.
|
||||
If <strong>no</strong> detection method is given, the detection will use <strong>all</strong> the available methods by default.
|
||||
<p>Note that after a target is detected it remains "detected" for a certain amount of time, even if the controllable cannot "see" the target any more with it's sensors.
|
||||
The optional parametes specify the detection methods that can be applied.</p>
|
||||
|
||||
<p>If <strong>no</strong> detection method is given, the detection will use <strong>all</strong> the available methods by default.
|
||||
If <strong>at least one</strong> detection method is specified, only the methods set to <em>true</em> will be used.</p>
|
||||
|
||||
<div id= "#Functions##IsTargetDetected" class="w3-show w3-white">
|
||||
@ -13862,17 +13864,6 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="##(CONTROLLABLE)">#CONTROLLABLE</a>
|
||||
<strong><strong>self</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
@ -13958,7 +13949,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target is detected.</p>
|
||||
<p><code>true</code> if target is detected.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -13966,7 +13957,23 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target is visible by line of sight.</p>
|
||||
<p><code>true</code> if target is <em>currently</em> visible by line of sight. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><code>true</code> if target type is known. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><code>true</code> if distance to target is known. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -13974,23 +13981,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Mission time when target was detected.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target type is known.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if distance to target is known.</p>
|
||||
<p>Mission time in seconds when target was last detected. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -13998,7 +13989,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Last known position vector of the target.</p>
|
||||
<p>Last known position vector of the target. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -14006,7 +13997,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Last known velocity vector of the target.</p>
|
||||
<p>Last known velocity vector of the target. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -14024,8 +14015,9 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
<p>Check if a certain UNIT is detected by the controllable.</p>
|
||||
|
||||
|
||||
<p>The optional parametes specify the detection methods that can be applied.
|
||||
If <strong>no</strong> detection method is given, the detection will use <strong>all</strong> the available methods by default.
|
||||
<p>The optional parametes specify the detection methods that can be applied.</p>
|
||||
|
||||
<p>If <strong>no</strong> detection method is given, the detection will use <strong>all</strong> the available methods by default.
|
||||
If <strong>at least one</strong> detection method is specified, only the methods set to <em>true</em> will be used.</p>
|
||||
|
||||
<div id= "#Functions##IsUnitDetected" class="w3-show w3-white">
|
||||
@ -14133,7 +14125,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target is detected.</p>
|
||||
<p><code>true</code> if target is detected.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -14141,7 +14133,23 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target is visible by line of sight.</p>
|
||||
<p><code>true</code> if target is <em>currently</em> visible by line of sight. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><code>true</code> if target type is known. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><code>true</code> if distance to target is known. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -14149,23 +14157,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Mission time when target was detected.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target type is known.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if distance to target is known.</p>
|
||||
<p>Mission time in seconds when target was last detected. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -14173,7 +14165,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Last known position vector of the target.</p>
|
||||
<p>Last known position vector of the target. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -14181,7 +14173,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Last known velocity vector of the target.</p>
|
||||
<p>Last known velocity vector of the target. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -3181,28 +3181,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Coordinate of the mark.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3280,6 +3258,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Text displayed in the mark panel.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5320,28 +5320,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Coordinate of the mark.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5419,6 +5397,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Text displayed in the mark panel.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6930,28 +6930,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Coordinate of the mark.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7029,6 +7007,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Text displayed in the mark panel.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2628,9 +2628,9 @@ If you want to obtain the complete <strong>3D position</strong> including orient
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).IsTargetDetected">UNIT:IsTargetDetected(DCSObject, self, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).IsTargetDetected">UNIT:IsTargetDetected(DCSObject, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Check if a target is detected.</p>
|
||||
<p>Check if a DCS object (unit or static) is detected by the controllable.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -10962,14 +10962,16 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(UNIT).IsTargetDetected" ><strong>UNIT:IsTargetDetected(DCSObject, self, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)</strong></a></h2>
|
||||
<h2><a id="#(UNIT).IsTargetDetected" ><strong>UNIT:IsTargetDetected(DCSObject, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Check if a target is detected.</p>
|
||||
<p>Check if a DCS object (unit or static) is detected by the controllable.</p>
|
||||
|
||||
|
||||
<p>The optional parametes specify the detection methods that can be applied.
|
||||
If <strong>no</strong> detection method is given, the detection will use <strong>all</strong> the available methods by default.
|
||||
<p>Note that after a target is detected it remains "detected" for a certain amount of time, even if the controllable cannot "see" the target any more with it's sensors.
|
||||
The optional parametes specify the detection methods that can be applied.</p>
|
||||
|
||||
<p>If <strong>no</strong> detection method is given, the detection will use <strong>all</strong> the available methods by default.
|
||||
If <strong>at least one</strong> detection method is specified, only the methods set to <em>true</em> will be used.</p>
|
||||
|
||||
<div id= "#Functions##IsTargetDetected" class="w3-show w3-white">
|
||||
@ -10992,17 +10994,6 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="##(CONTROLLABLE)">#CONTROLLABLE</a>
|
||||
<strong><strong>self</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
@ -11088,7 +11079,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target is detected.</p>
|
||||
<p><code>true</code> if target is detected.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -11096,7 +11087,23 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target is visible by line of sight.</p>
|
||||
<p><code>true</code> if target is <em>currently</em> visible by line of sight. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><code>true</code> if target type is known. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><code>true</code> if distance to target is known. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -11104,23 +11111,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Mission time when target was detected.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target type is known.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if distance to target is known.</p>
|
||||
<p>Mission time in seconds when target was last detected. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -11128,7 +11119,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Last known position vector of the target.</p>
|
||||
<p>Last known position vector of the target. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -11136,7 +11127,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Last known velocity vector of the target.</p>
|
||||
<p>Last known velocity vector of the target. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11154,8 +11145,9 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
<p>Check if a certain UNIT is detected by the controllable.</p>
|
||||
|
||||
|
||||
<p>The optional parametes specify the detection methods that can be applied.
|
||||
If <strong>no</strong> detection method is given, the detection will use <strong>all</strong> the available methods by default.
|
||||
<p>The optional parametes specify the detection methods that can be applied.</p>
|
||||
|
||||
<p>If <strong>no</strong> detection method is given, the detection will use <strong>all</strong> the available methods by default.
|
||||
If <strong>at least one</strong> detection method is specified, only the methods set to <em>true</em> will be used.</p>
|
||||
|
||||
<div id= "#Functions##IsUnitDetected" class="w3-show w3-white">
|
||||
@ -11263,7 +11255,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target is detected.</p>
|
||||
<p><code>true</code> if target is detected.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -11271,7 +11263,23 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target is visible by line of sight.</p>
|
||||
<p><code>true</code> if target is <em>currently</em> visible by line of sight. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><code>true</code> if target type is known. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><code>true</code> if distance to target is known. Target must be detected (first parameter returns <code>true</code>).</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -11279,23 +11287,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Mission time when target was detected.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if target type is known.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>True if distance to target is known.</p>
|
||||
<p>Mission time in seconds when target was last detected. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -11303,7 +11295,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Last known position vector of the target.</p>
|
||||
<p>Last known position vector of the target. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -11311,7 +11303,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Last known velocity vector of the target.</p>
|
||||
<p>Last known velocity vector of the target. Only present if the target is currently not visible (second parameter returns <code>false</code>) otherwise <code>nil</code> is returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user