diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index d0dfc86f4..bc838081d 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5038,14 +5038,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-This table contains the targets detected during patrol.
- @@ -6695,9 +6692,6 @@ The default interval is 30 seconds. - -This table contains the targets detected during patrol.
- @@ -7442,9 +7436,6 @@ The default interval is 30 seconds. - -This table contains the targets detected during patrol.
- @@ -9077,9 +9068,6 @@ The default interval is 30 seconds. - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 8626c57bd..368e3fe03 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -2909,6 +2909,17 @@ All derived classes from CARGO follow the same state machine, expose the same ca + + + +self.CargoObject:Destroy()
- -Then we register the new group in the database
-Now we spawn the new group based on the template created.
-Set cargo object.
-Set cargo object.
-Return a random Vec3 within an Outer Radius and optionally NOT within an Inner Radius of the COORDINATE.
+Get the offset direction when using COORDINATE:Smoke().
Get the offset distance when using COORDINATE:Smoke().
Set the Lon(gitude) coordinate of the COORDINATE (ie: COORDINATE.z).
+Set the offset direction when using COORDINATE:Smoke().
Set the offset distance when using COORDINATE:Smoke().
COORDINATE:Smoke(SmokeColor, Duration, Delay, Name, Offset, Direction, Distance)
Create colored smoke the point.
Smoke the COORDINATE Green.
+Stops smoking the point in a color.
+Set the offset off when using COORDINATE:Smoke().
Set the offset on when using COORDINATE:Smoke().
Return a random Vec3 within an Outer Radius and optionally NOT within an Inner Radius of the COORDINATE.
+Get the offset direction when using COORDINATE:Smoke().
Get the offset distance when using COORDINATE:Smoke().
Set the Lon(gitude) coordinate of the COORDINATE (ie: COORDINATE.z).
+Set the offset direction when using COORDINATE:Smoke().
Set the offset distance when using COORDINATE:Smoke().
POINT_VEC2:Smoke(SmokeColor, Duration, Delay, Name, Offset, Direction, Distance)
Create colored smoke the point.
Smoke the COORDINATE Green.
+Stops smoking the point in a color.
+Set the offset off when using COORDINATE:Smoke().
Set the offset on when using COORDINATE:Smoke().
Heading in degrees. Needs to be set first.
+ + + +Get the offset direction when using COORDINATE:Smoke().
COORDINATE
+#number:
+Direction in degrees.
+ +Get the offset distance when using COORDINATE:Smoke().
COORDINATE
+#number:
+Distance Distance in meters.
+ +Set the offset direction when using COORDINATE:Smoke().
COORDINATE
++ #number + Direction +
+(Optional) This is the direction of the offset, 1-359 (degrees). Default random.
+ +self
+ +Set the offset distance when using COORDINATE:Smoke().
COORDINATE
++ #number + Distance +
+(Optional) This is the distance of the offset in meters. Default random 10-20.
+ +self
+ +Create colored smoke the point.
@@ -13795,6 +14066,45 @@ Creates a line on the F10 map from one point to another.(Optional) Name if you want to stop the smoke early (normal duration: 5mins)
++ #boolean + Offset +
+(Optional) If true, offset the smokle a bit.
+ ++ #number + Direction +
+(Optional) If Offset is true this is the direction of the offset, 1-359 (degrees). Default random.
+ ++ #number + Distance +
+(Optional) If Offset is true this is the distance of the offset in meters. Default random 10-20.
+Set the offset off when using COORDINATE:Smoke().
Set the offset on when using COORDINATE:Smoke().
Heading in degrees. Needs to be set first.
+ + + +Get the offset direction when using COORDINATE:Smoke().
#number:
+Direction in degrees.
+ +Get the offset distance when using COORDINATE:Smoke().
#number:
+Distance Distance in meters.
+ +Set the offset direction when using COORDINATE:Smoke().
+ #number + Direction +
+(Optional) This is the direction of the offset, 1-359 (degrees). Default random.
+ +self
+ +Set the offset distance when using COORDINATE:Smoke().
+ #number + Distance +
+(Optional) This is the distance of the offset in meters. Default random 10-20.
+ +self
+ +Create colored smoke the point.
@@ -28573,6 +29102,45 @@ Creates a line on the F10 map from one point to another.(Optional) Name if you want to stop the smoke early (normal duration: 5mins)
++ #boolean + Offset +
+(Optional) If true, offset the smokle a bit.
+ ++ #number + Direction +
+(Optional) If Offset is true this is the direction of the offset, 1-359 (degrees). Default random.
+ ++ #number + Distance +
+(Optional) If Offset is true this is the distance of the offset in meters. Default random 10-20.
+Set the offset off when using COORDINATE:Smoke().
Set the offset on when using COORDINATE:Smoke().
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+ @@ -4301,60 +4282,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -By default, no InitLimit
self:T2( { self.SpawnTemplatePrefix, Vec2} )
-The internal counter of the amount of spawning the has happened since SpawnStart.
+By default, no InitLimit
Spawns a new static using a given template.
+Kickspeed
-Kickspeed
-The #DETECTION_AREAS object for AWACS
+switch alarm state RED
+ @@ -9231,6 +9245,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The #DETECTION_AREAS object for AWACS
+ + + +switch alarm state RED
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 924c76921..5fd1f69e8 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2429,6 +2429,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Set section lead of player flight.
- diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 8c5b05c62..46fdb33a8 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4237,7 +4237,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defautable of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +noob catch
+time to repairor build a unit/group
noob catch
+time to repairor build a unit/group
noob catch
+time to repairor build a unit/group
Can transport crate.
+Location (if set) where to get this cargo item.
+Location (if set) where to get this cargo item.
+template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-Stack by pointer.
-Stack by pointer.
-