From 2d6f738e3784d9ab481410038556c5cb32e34973 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Thu, 7 Sep 2023 14:34:32 +0000 Subject: [PATCH] MOOSE generated documentation [skip ci] --- Documentation/AI.AI_A2A_Cap.html | 5 + Documentation/AI.AI_A2A_Dispatcher.html | 25 +-- Documentation/AI.AI_A2A_Gci.html | 5 + Documentation/AI.AI_A2A_Patrol.html | 5 + Documentation/AI.AI_A2G_BAI.html | 5 + Documentation/AI.AI_A2G_CAS.html | 5 + Documentation/AI.AI_A2G_Dispatcher.html | 49 +++++ Documentation/AI.AI_A2G_SEAD.html | 5 + Documentation/AI.AI_Air.html | 93 +++++++++ Documentation/AI.AI_Air_Dispatcher.html | 5 + Documentation/AI.AI_Air_Engage.html | 5 + Documentation/AI.AI_Air_Patrol.html | 5 + Documentation/AI.AI_Air_Squadron.html | 5 + Documentation/AI.AI_BAI.html | 5 + Documentation/AI.AI_Balancer.html | 5 + Documentation/AI.AI_CAP.html | 5 + Documentation/AI.AI_CAS.html | 5 + Documentation/AI.AI_Cargo.html | 21 +- Documentation/AI.AI_Cargo_APC.html | 5 + Documentation/AI.AI_Cargo_Airplane.html | 29 +-- Documentation/AI.AI_Cargo_Dispatcher.html | 5 + Documentation/AI.AI_Cargo_Dispatcher_APC.html | 5 + .../AI.AI_Cargo_Dispatcher_Airplane.html | 5 + .../AI.AI_Cargo_Dispatcher_Helicopter.html | 5 + .../AI.AI_Cargo_Dispatcher_Ship.html | 5 + Documentation/AI.AI_Cargo_Helicopter.html | 5 + Documentation/AI.AI_Cargo_Ship.html | 5 + Documentation/AI.AI_Escort.html | 4 + Documentation/AI.AI_Escort_Dispatcher.html | 5 + .../AI.AI_Escort_Dispatcher_Request.html | 5 + Documentation/AI.AI_Escort_Request.html | 5 + Documentation/AI.AI_Formation.html | 5 + Documentation/AI.AI_Patrol.html | 5 + Documentation/Actions.Act_Account.html | 5 + Documentation/Actions.Act_Assign.html | 5 + Documentation/Actions.Act_Assist.html | 5 + Documentation/Actions.Act_Route.html | 5 + Documentation/Cargo.Cargo.html | 5 + Documentation/Cargo.CargoCrate.html | 27 +-- Documentation/Cargo.CargoGroup.html | 61 +----- Documentation/Cargo.CargoSlingload.html | 5 + Documentation/Cargo.CargoUnit.html | 27 +++ Documentation/Core.Settings.html | 4 +- Documentation/Core.Spawn.html | 138 +++---------- Documentation/Core.Spot.html | 132 ------------- Documentation/Functional.ATC_Ground.html | 6 + Documentation/Functional.Designate.html | 110 ----------- Documentation/Functional.Detection.html | 33 ++++ Documentation/Functional.Mantis.html | 12 +- Documentation/Functional.Movement.html | 28 +++ Documentation/Functional.RAT.html | 63 +++--- Documentation/Functional.Scoring.html | 4 +- Documentation/Functional.ZoneGoalCargo.html | 5 + Documentation/Ops.Airboss.html | 94 +++------ Documentation/Ops.CTLD.html | 184 +----------------- Documentation/Sound.RadioSpeech.html | 5 + Documentation/Tasking.CommandCenter.html | 5 + Documentation/Tasking.DetectionManager.html | 5 + Documentation/Tasking.Mission.html | 5 + Documentation/Tasking.Task.html | 5 + Documentation/Tasking.TaskInfo.html | 8 + Documentation/Tasking.Task_A2A.html | 5 + .../Tasking.Task_A2A_Dispatcher.html | 5 + Documentation/Tasking.Task_A2G.html | 5 + .../Tasking.Task_A2G_Dispatcher.html | 5 + Documentation/Tasking.Task_CARGO.html | 7 +- .../Tasking.Task_Capture_Dispatcher.html | 5 + Documentation/Tasking.Task_Capture_Zone.html | 5 + Documentation/Tasking.Task_Cargo_CSAR.html | 5 + .../Tasking.Task_Cargo_Dispatcher.html | 37 ++-- .../Tasking.Task_Cargo_Transport.html | 5 + Documentation/Tasking.Task_Manager.html | 5 + Documentation/Utilities.FiFo.html | 44 ++--- Documentation/Wrapper.Group.html | 78 +++++++- Documentation/Wrapper.Marker.html | 132 ++++++------- 75 files changed, 825 insertions(+), 865 deletions(-) diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html index 9d9bcb858..6b4a09a60 100644 --- a/Documentation/AI.AI_A2A_Cap.html +++ b/Documentation/AI.AI_A2A_Cap.html @@ -1729,6 +1729,11 @@ Use the method AI_A2A_CAP.SetEngageRange that will define when the AI will engage with the detected airborne enemy targets. Use the method AI_A2A_CAP.SetEngageZone() to define that Zone.

+

Developer Note

+ +

Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

+
diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index fc9f88855..b1fbc9a8c 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -1805,6 +1805,11 @@ Per one, two, three, four?

The default grouping is 1. That means, that each spawned defender will act individually.

+

Developer Note

+ +

Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

+

Authors: FlightControl rework of GCICAP + introduction of new concepts (squadrons).

@@ -4879,14 +4884,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -11546,14 +11548,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -12811,14 +12810,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -14378,14 +14374,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
diff --git a/Documentation/AI.AI_A2A_Gci.html b/Documentation/AI.AI_A2A_Gci.html index 9b127dcf2..3bb76c0b0 100644 --- a/Documentation/AI.AI_A2A_Gci.html +++ b/Documentation/AI.AI_A2A_Gci.html @@ -1728,6 +1728,11 @@ Use the method AI.AI_GCI#A that will define when the AI will engage with the detected airborne enemy targets. Use the method AI.AI_CAP#AI_CAP_ZONE.SetEngageZone() to define that Zone.

+

Developer Note

+ +

Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

+
diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html index d3b0d6ef5..1b624dad6 100644 --- a/Documentation/AI.AI_A2A_Patrol.html +++ b/Documentation/AI.AI_A2A_Patrol.html @@ -1754,6 +1754,11 @@ Use the method AI_A2A_PATROL.ManageFuelAI_A2A_PATROL.ManageDamage() to have this proces in place.

+

Developer Note

+ +

Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

+
diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html index b270a4d8a..5483184a6 100644 --- a/Documentation/AI.AI_A2G_BAI.html +++ b/Documentation/AI.AI_A2G_BAI.html @@ -1648,6 +1648,11 @@

Use the Engage trigger to intercept intruders.

+

Developer Note

+ +

Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

+
diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html index 71decf824..70855492a 100644 --- a/Documentation/AI.AI_A2G_CAS.html +++ b/Documentation/AI.AI_A2G_CAS.html @@ -1648,6 +1648,11 @@

Use the Engage trigger to intercept intruders.

+

Developer Note

+ +

Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

+
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 5e9a8b495..8c92c8994 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -1884,6 +1884,11 @@ Per one, two, three, four?

The default grouping is 1. That means, that each spawned defender will act individually. But you can specify a number between 1 and 4, so that the defenders will act as a group.

+

Developer Note

+ +

Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

+

Author: FlightControl rework of GCICAP + introduction of new concepts (squadrons).

@@ -4769,6 +4774,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -13291,6 +13307,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -14619,6 +14646,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -16249,6 +16287,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html index 08eb7d69d..761a08bdb 100644 --- a/Documentation/AI.AI_A2G_SEAD.html +++ b/Documentation/AI.AI_A2G_SEAD.html @@ -1700,6 +1700,11 @@ Use the method AI.AI_GCI# that will define when the AI will engage with the detected airborne enemy targets. Use the method AI.AI_CAP#AI_CAP_ZONE.SetEngageZone() to define that Zone. -- TODO: Documentation. Check that this is actually correct. The originally referenced class does not exist.

+

Developer Note

+ +

Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

+
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 30ab03372..c33c76a9b 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -1687,6 +1687,11 @@ and the resulting state will be the To state.

  • Monitor: Monitor and take action.
  • +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    + @@ -3180,6 +3185,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    +
    + + #number +AI_AIR.RTBSpeedMaxFactor + + + +
    + +
    +
    +
    + + #number +AI_AIR.RTBSpeedMinFactor + + +
    @@ -5986,6 +6013,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
    +
    + + #number +AI_AIR.RTBSpeedMaxFactor + + + +
    + +
    +
    +
    + + #number +AI_AIR.RTBSpeedMinFactor + + +
    @@ -6711,6 +6760,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
    +
    + + #number +AI_AIR.RTBSpeedMaxFactor + + + +
    + +
    +
    +
    + + #number +AI_AIR.RTBSpeedMinFactor + + +
    @@ -8324,6 +8395,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
    +
    + + #number +AI_AIR.RTBSpeedMaxFactor + + + +
    + +
    +
    +
    + + #number +AI_AIR.RTBSpeedMinFactor + + +
    diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index 56a6b6205..b3517b97d 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -2570,6 +2570,11 @@ As a result, the GCI and CAP will stop! However, the squadron will still stay alive. Any airplane that is airborne will continue its operations until all airborne airplanes of the squadron will be destroyed. This to keep consistency of air operations not to confuse the players.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    + diff --git a/Documentation/AI.AI_Air_Engage.html b/Documentation/AI.AI_Air_Engage.html index 143ca2e33..9a5c05a68 100644 --- a/Documentation/AI.AI_Air_Engage.html +++ b/Documentation/AI.AI_Air_Engage.html @@ -1700,6 +1700,11 @@ Use the method AI.AI_GC that will define when the AI will engage with the detected airborne enemy targets. Use the method AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone() to define that Zone.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +
    diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html index 2e3f1dd0e..4d3f120f7 100644 --- a/Documentation/AI.AI_Air_Patrol.html +++ b/Documentation/AI.AI_Air_Patrol.html @@ -1727,6 +1727,11 @@ Use the method AI.AI_CA that will define when the AI will engage with the detected airborne enemy targets. Use the method AI.AI_CAP#AI_AIR_PATROL.SetEngageZone() to define that Zone.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +
    diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 7304464be..2577e27d4 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -1647,6 +1647,11 @@ +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +
    diff --git a/Documentation/AI.AI_BAI.html b/Documentation/AI.AI_BAI.html index 6855ed635..d0c3ca5d3 100644 --- a/Documentation/AI.AI_BAI.html +++ b/Documentation/AI.AI_BAI.html @@ -1771,6 +1771,11 @@ is the point where a map object is to be destroyed (like a bridge).

    Searching can be switched back on with the method AI_BAI_ZONE.SearchOn(). Use the method AI_BAI_ZONE.SearchOnOff() to flexibily switch searching on or off.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +
    diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html index 23cb594f3..bf3a8d5b6 100644 --- a/Documentation/AI.AI_Balancer.html +++ b/Documentation/AI.AI_Balancer.html @@ -1726,6 +1726,11 @@ When a human player joins a slot, you can configure to let the AI return to:

    Note that when AI returns to an airbase, the AI_BALANCER will trigger the Return event and the AI will return, otherwise the AI_BALANCER will trigger a Destroy event, and the AI will be destroyed.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    + diff --git a/Documentation/AI.AI_CAP.html b/Documentation/AI.AI_CAP.html index 24a0d9b61..144b945bc 100644 --- a/Documentation/AI.AI_CAP.html +++ b/Documentation/AI.AI_CAP.html @@ -1753,6 +1753,11 @@ Use the method AI_CAP_ZONE.SetEngageRan that will define when the AI will engage with the detected airborne enemy targets. Use the method AI_CAP_ZONE.SetEngageZone() to define that Zone.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +
    diff --git a/Documentation/AI.AI_CAS.html b/Documentation/AI.AI_CAS.html index 5cc52318a..14096a438 100644 --- a/Documentation/AI.AI_CAS.html +++ b/Documentation/AI.AI_CAS.html @@ -1759,6 +1759,11 @@ It can be notified to go RTB through the RTB event.

  • Status: The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
  • +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +
    diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 476f45c89..894b8e2da 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -1655,10 +1655,15 @@ Please consult the Cargo.Cargo module for more in +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    + + @@ -2800,9 +2805,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

    No loading happened, so we need to pickup something else.

    - @@ -4833,9 +4835,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

    No loading happened, so we need to pickup something else.

    - @@ -5448,9 +5447,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

    No loading happened, so we need to pickup something else.

    - @@ -6951,9 +6947,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

    No loading happened, so we need to pickup something else.

    - diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html index 484b2e92b..34fb4d174 100644 --- a/Documentation/AI.AI_Cargo_APC.html +++ b/Documentation/AI.AI_Cargo_APC.html @@ -1706,6 +1706,11 @@ The APCs will follow nearby roads as much as possible, to ensure fast and clean The APCs will follow nearby roads as much as possible, to ensure fast and clean cargo transportation between the objects and villages in the simulation environment.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    + diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index cb5ff4c5a..872942f9b 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -1672,6 +1672,11 @@ marginal impact on the overall battlefield simulation. Fortunately, the firing s time is not so much of an issue ...

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    + @@ -2757,6 +2762,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

    Set destination airbase for next :Route() command.

    + @@ -2790,9 +2798,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

    Aircraft is on a depoly mission.

    - @@ -4544,6 +4549,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

    Set destination airbase for next :Route() command.

    + @@ -4577,9 +4585,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

    Aircraft is on a depoly mission.

    - @@ -5173,6 +5178,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

    Set destination airbase for next :Route() command.

    + @@ -5206,9 +5214,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

    Aircraft is on a depoly mission.

    - @@ -6690,6 +6695,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

    Set destination airbase for next :Route() command.

    + @@ -6723,9 +6731,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

    Aircraft is on a depoly mission.

    - diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html index 6c6c2414d..9e27751d0 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher.html +++ b/Documentation/AI.AI_Cargo_Dispatcher.html @@ -1724,6 +1724,11 @@ The events are listed below, and so are the options, but here are a couple of ex

    Yes, please ensure that the zones are declared using the Core.Zone classes. Possible zones that function at the moment are ZONE, ZONE_GROUP, ZONE_UNIT, ZONE_POLYGON.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +

    Author: FlightControl

    diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html index 7c8f27c09..c95991372 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_APC.html @@ -1782,6 +1782,11 @@ Use AI_CARGO_DISPATCHER_APC.Se

    If no home zone is specified, the APCs will wait near the deploy zone for a new pickup command.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +
    diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html index 3db8332ce..02c343d8c 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html @@ -1748,6 +1748,11 @@ Check out the
    AI.AI

    There are a lot of templates available that allows you to quickly setup an event handler for a specific event type!

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    + diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html index 0f7222332..b4a3eb667 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html @@ -1785,6 +1785,11 @@ Use
    AI_CARGO_DISPATCHER

    If no home zone is specified, the helicopters will wait near the deploy zone for a new pickup command.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +
    diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html index 3794bfc4e..86f88c2db 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html @@ -1775,6 +1775,11 @@ Use
    AI_CARGO_DISPATCHER_SHIP.

    If no home zone is specified, the Ship will wait near the deploy zone for a new pickup command.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +
    diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index f95f7237a..c9d69fcd6 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -1672,6 +1672,11 @@ marginal impact on the overall battlefield simulation. Fortunately, the firing s time is not so much of an issue ...

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +
    diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html index 327af7ac0..ad648b008 100644 --- a/Documentation/AI.AI_Cargo_Ship.html +++ b/Documentation/AI.AI_Cargo_Ship.html @@ -1686,6 +1686,11 @@ specified coordinate. The Ship will follow the Shipping Lane to ensure consisten coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    + diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html index 1aece52ab..826259bdb 100644 --- a/Documentation/AI.AI_Escort.html +++ b/Documentation/AI.AI_Escort.html @@ -1819,6 +1819,10 @@ EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the EscortPlanes:MenusAirplanes() -- create menus for airplanes EscortPlanes:__Start(2) +# Developer Note + +Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html index f177c58ba..a1dafa033 100644 --- a/Documentation/AI.AI_Escort_Dispatcher.html +++ b/Documentation/AI.AI_Escort_Dispatcher.html @@ -1650,6 +1650,11 @@ +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +

    diff --git a/Documentation/AI.AI_Escort_Dispatcher_Request.html b/Documentation/AI.AI_Escort_Dispatcher_Request.html index f6b064f9e..0cb26b647 100644 --- a/Documentation/AI.AI_Escort_Dispatcher_Request.html +++ b/Documentation/AI.AI_Escort_Dispatcher_Request.html @@ -1652,6 +1652,11 @@ +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +

    diff --git a/Documentation/AI.AI_Escort_Request.html b/Documentation/AI.AI_Escort_Request.html index 955cb0d07..589a192b5 100644 --- a/Documentation/AI.AI_Escort_Request.html +++ b/Documentation/AI.AI_Escort_Request.html @@ -1767,6 +1767,11 @@ eg. the function allows a player to request support from other Planes escorting

    Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint. Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +

    Authors: FlightControl

    diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html index 67c6fd19e..ad3e5b33d 100644 --- a/Documentation/AI.AI_Formation.html +++ b/Documentation/AI.AI_Formation.html @@ -1724,6 +1724,11 @@ local LeaderUnit = UNIT:FindByName( "Leader" ) local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" ) LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 ) LargeFormation:__Start( 1 ) + +# Developer Note + +Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 66d38c681..ff1a1671f 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -1786,6 +1786,11 @@ Use the method
    AI_PATROL_ZONE.ManageFuel Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB). Use the method AI_PATROL_ZONE.ManageDamage() to have this process in place.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +
    diff --git a/Documentation/Actions.Act_Account.html b/Documentation/Actions.Act_Account.html index c6e3645cb..57282866e 100644 --- a/Documentation/Actions.Act_Account.html +++ b/Documentation/Actions.Act_Account.html @@ -2883,6 +2883,11 @@ There are 2 moments when state transition methods will be called by the state ma These state transition methods need to provide a return value, which is specified at the function description.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +

    Field(s)

    diff --git a/Documentation/Actions.Act_Assign.html b/Documentation/Actions.Act_Assign.html index f52ab69c3..6f0c9110f 100644 --- a/Documentation/Actions.Act_Assign.html +++ b/Documentation/Actions.Act_Assign.html @@ -1675,6 +1675,11 @@ There are 2 moments when state transition methods will be called by the state ma These state transition methods need to provide a return value, which is specified at the function description.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +

    1) #ACT_ASSIGN_ACCEPT class, extends Core.Fsm.Assign#ACT_ASSIGN

    diff --git a/Documentation/Actions.Act_Assist.html b/Documentation/Actions.Act_Assist.html index 56c02d4d7..05ba688dc 100644 --- a/Documentation/Actions.Act_Assist.html +++ b/Documentation/Actions.Act_Assist.html @@ -1683,6 +1683,11 @@ At random intervals, a new target is smoked.

  • ACT_ASSIST_SMOKE_TARGETS_ZONE.New(): Creates a new ACT_ASSIST_SMOKE_TARGETS_ZONE object.
  • +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +
    diff --git a/Documentation/Actions.Act_Route.html b/Documentation/Actions.Act_Route.html index 350da4a97..9a8415982 100644 --- a/Documentation/Actions.Act_Route.html +++ b/Documentation/Actions.Act_Route.html @@ -1695,6 +1695,11 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
  • ACT_ROUTE_ZONE.New(): Creates a new ACT_ROUTE_ZONE object.
  • +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +
    diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 1f96bfe49..3aadb2280 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -1875,6 +1875,11 @@ And there is NO cargo object actually declared within the script! However, if yo Note that this option is optional, so can be omitted. The default value of the RR is 10 meters. +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +

    Author: FlightControl

    diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 416b0bd01..cb93f1c93 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1669,6 +1669,11 @@
  • Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR to transport downed pilots by human players.
  • +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +
    @@ -1870,17 +1875,6 @@

    Field(s)

    -
    - - -
    @@ -2549,17 +2543,6 @@

    Field(s)

    -
    - - -
    diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index a607de3cc..5fa8da574 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1669,6 +1669,11 @@
  • Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR to transport downed pilots by human players.
  • +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +
    @@ -1941,20 +1946,6 @@
    -CARGO_GROUP.CargoCarrier - - - - -

    self.CargoObject:Destroy()

    - -
    - -
    -
    -
    - - CARGO_GROUP.CargoGroup @@ -1970,20 +1961,6 @@ -
    - -
    -
    -
    - - -CARGO_GROUP.CargoObject - - - - -

    Now we spawn the new group based on the template created.

    -
    @@ -3273,20 +3250,6 @@ This works for ground only groups.

    -CARGO_GROUP.CargoCarrier - - - - -

    self.CargoObject:Destroy()

    - -
    - -
    -
    -
    - - CARGO_GROUP.CargoGroup @@ -3302,20 +3265,6 @@ This works for ground only groups.

    -
    - -
    -
    -
    - - -CARGO_GROUP.CargoObject - - - - -

    Now we spawn the new group based on the template created.

    -
    diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html index 2e72b8669..db5899da3 100644 --- a/Documentation/Cargo.CargoSlingload.html +++ b/Documentation/Cargo.CargoSlingload.html @@ -1660,6 +1660,11 @@
  • Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR to transport downed pilots by human players.
  • +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +
    diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index ed7fbf87f..6d9889d0c 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1656,6 +1656,11 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

    This class is used in CARGO_GROUP, and is not meant to be used by mission designers individually.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +
    @@ -1848,6 +1853,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

    Set cargo object.

    +
    + +
    +
    +
    + + #number +CARGO_UNIT.RunCount + + +
    @@ -2563,6 +2579,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

    Set cargo object.

    + + + +
    +
    + + #number +CARGO_UNIT.RunCount + + +
    diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 7f9aafcff..59eca5c43 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2872,7 +2872,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #string + SETTINGS.A2GSystem @@ -5040,7 +5040,7 @@ It is advised to use this method at the start of the mission.

    - #string + SETTINGS.A2GSystem diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index a1aa255e7..6fbc9e592 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2936,18 +2936,6 @@ and any spaces before and after the resulting name are removed.

    SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

    - - - -

    SPAWN.communication

    - - - - - -

    SPAWN.frequency

    - - @@ -2960,18 +2948,6 @@ and any spaces before and after the resulting name are removed.

    SPAWN.modulation

    - - - -

    SPAWN.skill

    - - - - - -

    SPAWN.uncontrolled

    - - @@ -3908,6 +3884,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
    + +
    +
    +
    + + #string +SPAWN.SpawnInitSkill + + +
    @@ -4133,7 +4120,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

    When the first Spawn executes, all the Groups need to be made visible before start.

    +

    Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

    @@ -4210,28 +4197,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
    - - -
    -
    - - -SPAWN.communication - - - -
    - -
    -
    -
    - - -SPAWN.frequency - - -
    @@ -4254,28 +4219,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
    -
    - - -SPAWN.skill - - - -
    - -
    -
    -
    - - -SPAWN.uncontrolled - - -
    @@ -9753,6 +9696,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    + + +
    +
    + + #string +SPAWN.SpawnInitSkill + + +
    @@ -9978,7 +9932,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    When the first Spawn executes, all the Groups need to be made visible before start.

    +

    Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

    @@ -10055,28 +10009,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    - - -
    -
    - - -SPAWN.communication - - - -
    - -
    -
    -
    - - -SPAWN.frequency - - -
    @@ -10099,28 +10031,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    - - -
    -
    - - -SPAWN.skill - - - -
    - -
    -
    -
    - - -SPAWN.uncontrolled - - -
    diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index f6c7cf5cc..3c932807a 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2823,50 +2823,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
    -
    - - -SPOT.ScheduleID - - - -
    - -
    -
    -
    - - -SPOT.SpotIR - - - -
    - -
    -
    -
    - - -SPOT.SpotLaser - - - -
    - -
    -
    -
    - - -SPOT.Target - - -
    @@ -4150,50 +4106,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
    -
    - - -SPOT.ScheduleID - - - -
    - -
    -
    -
    - - -SPOT.SpotIR - - - -
    - -
    -
    -
    - - -SPOT.SpotLaser - - - -
    - -
    -
    -
    - - -SPOT.Target - - -
    @@ -5716,50 +5628,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
    -
    - - -SPOT.ScheduleID - - - -
    - -
    -
    -
    - - -SPOT.SpotIR - - - -
    - -
    -
    -
    - - -SPOT.SpotLaser - - - -
    - -
    -
    -
    - - -SPOT.Target - - -
    diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 8b2a6d14a..7b5c4226e 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3892,6 +3892,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

    Kickspeed

    + @@ -4474,6 +4477,9 @@ An airbase can be specified to set the maximum kick speed for.

    + +

    Kickspeed

    + diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 88eb58627..616a78923 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3551,17 +3551,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
    -
    @@ -3573,17 +3562,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
    -
    - - #table -DESIGNATE.LaserCodes - - -
    @@ -6737,17 +6715,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
    -
    @@ -6759,17 +6726,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
    -
    - - #table -DESIGNATE.LaserCodes - - -
    @@ -7558,17 +7514,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
    -
    @@ -7580,17 +7525,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
    -
    - - #table -DESIGNATE.LaserCodes - - -
    @@ -8349,17 +8283,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
    -
    @@ -8371,17 +8294,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
    -
    - - #table -DESIGNATE.LaserCodes - - -
    @@ -10028,17 +9940,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
    -
    @@ -10050,17 +9951,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
    -
    - - #table -DESIGNATE.LaserCodes - - -
    diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 627bab8f6..414e7ebf1 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19145,6 +19145,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
    +
    + + #number +DETECTION_BASE.DetectedItemMax + + +
    @@ -23826,6 +23837,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
    +
    + + #number +DETECTION_BASE.DetectedItemMax + + +
    @@ -25568,6 +25590,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
    +
    + + #number +DETECTION_BASE.DetectedItemMax + + +
    diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index b429eacff..db3b7c2ed 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -4090,7 +4090,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table MANTIS.SAM_Table_Long @@ -4101,7 +4101,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table MANTIS.SAM_Table_Medium @@ -4112,7 +4112,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table MANTIS.SAM_Table_Short @@ -8663,7 +8663,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
    - + #table MANTIS.SAM_Table_Long @@ -8674,7 +8674,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
    - + #table MANTIS.SAM_Table_Medium @@ -8685,7 +8685,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
    - + #table MANTIS.SAM_Table_Short diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 7abb4a196..925338df1 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2276,6 +2276,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Field(s)

    +
    +
    + + #number +MOVEMENT.AliveUnits + + + + +

    Contains the counter how many units are currently alive.

    + +
    + +
    @@ -2506,6 +2520,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Field(s)

    +
    +
    + + #number +MOVEMENT.AliveUnits + + + + +

    Contains the counter how many units are currently alive.

    + +
    + +
    diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 012f937de..4b641ed21 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3479,6 +3479,12 @@ manager:Stop(7200)

    RAT.termtype

    Type of terminal to be used when spawning at an airbase.

    + + + +

    RAT.type

    + + @@ -4512,18 +4518,6 @@ and any spaces before and after the resulting name are removed.

    RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

    - - - -

    RAT.communication

    - - - - - -

    RAT.frequency

    - - @@ -4536,18 +4530,6 @@ and any spaces before and after the resulting name are removed.

    RAT.modulation

    - - - -

    RAT.skill

    - - - - - -

    RAT.uncontrolled

    - - @@ -6939,6 +6921,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Type of terminal to be used when spawning at an airbase.

    +
    + +
    +
    +
    + + +RAT.type + + +
    @@ -14819,6 +14812,17 @@ Initializes the ratcraft array and group menu.

    Type of terminal to be used when spawning at an airbase.

    +
    + +
    +
    +
    + + +RAT.type + + +
    @@ -21115,6 +21119,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    Type of terminal to be used when spawning at an airbase.

    +
    + +
    +
    +
    + + +RAT.type + + +
    diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 871a7196a..92926fb48 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -3064,7 +3064,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #boolean + SCORING.penaltyoncoalitionchange @@ -5653,7 +5653,7 @@ The scale magnifies the scores given to the players.

    - #boolean + SCORING.penaltyoncoalitionchange diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html index 4c75ab8cf..aa5c6826f 100644 --- a/Documentation/Functional.ZoneGoalCargo.html +++ b/Documentation/Functional.ZoneGoalCargo.html @@ -1621,6 +1621,11 @@

    ZONE_GOAL_CARGO models processes that have a Goal with a defined achievement involving a Zone and Cargo.
    Derived classes implement the ways how the achievements can be realized.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +

    Author: FlightControl

    diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 2afca97eb..d9b3f5e99 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -9609,17 +9609,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Radio queue of LSO.

    -
    - -
    -
    -
    - - -AIRBOSS.RQLid - - -
    @@ -9631,17 +9620,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Radio queue of marshal.

    -
    - -
    -
    -
    - - -AIRBOSS.RQMid - - -
    @@ -29734,17 +29712,6 @@ If removed flight is the section lead, we try to find a new leader.

    Radio queue of LSO.

    -
    - -
    -
    -
    - - -AIRBOSS.RQLid - - -
    @@ -29756,17 +29723,6 @@ If removed flight is the section lead, we try to find a new leader.

    Radio queue of marshal.

    -
    - -
    -
    -
    - - -AIRBOSS.RQMid - - -
    @@ -32835,17 +32791,6 @@ If removed flight is the section lead, we try to find a new leader.

    Radio queue of LSO.

    -
    - -
    -
    -
    - - -AIRBOSS.RQLid - - -
    @@ -32857,17 +32802,6 @@ If removed flight is the section lead, we try to find a new leader.

    Radio queue of marshal.

    -
    - -
    -
    -
    - - -AIRBOSS.RQMid - - -
    @@ -40538,6 +40472,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
    +AIRBOSS.PlayerData.flag + + + + +

    Decrease stack/flag. Human player needs to take care himself.

    + +
    + +
    +
    +
    + + AIRBOSS.PlayerData.grade @@ -40556,6 +40504,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

    +
    + +
    +
    +
    + + #boolean +AIRBOSS.PlayerData.holding + + +
    @@ -40716,6 +40675,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

    Set Stable Hover

    +
    diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index b90b6ed3d..87b8961f1 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7583,17 +7583,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Field(s)

    -
    -
    - - #number -CTLD.CargoCounter - - - -
    - -
    @@ -7649,17 +7638,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Name of the class.

    -
    - -
    -
    -
    - - #number -CTLD.CrateCounter - - -
    @@ -7702,7 +7680,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CTLD.DroppedTroops @@ -7727,28 +7705,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #number -CTLD.Engineers - - - -

    use as counter

    - -
    - -
    -
    -
    - - #table CTLD.EngineersInField - -

    holds #CTLD_ENGINEERING objects

    -
    @@ -7982,17 +7943,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
    - -
    -
    -
    - - #number -CTLD.TroopCounter - - -
    @@ -8440,7 +8390,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

    time to repairor build a unit/group

    +

    noob catch

    @@ -17223,17 +17173,6 @@ However, if you create a new folder inside the miz file, which contains the soun

    Field(s)

    -
    -
    - - #number -CTLD.CargoCounter - - - -
    - -
    @@ -17289,17 +17228,6 @@ However, if you create a new folder inside the miz file, which contains the soun

    Name of the class.

    -
    - -
    -
    -
    - - #number -CTLD.CrateCounter - - -
    @@ -17342,7 +17270,7 @@ However, if you create a new folder inside the miz file, which contains the soun
    - #table + CTLD.DroppedTroops @@ -17367,28 +17295,11 @@ However, if you create a new folder inside the miz file, which contains the soun
    - #number -CTLD.Engineers - - - -

    use as counter

    - -
    - -
    -
    -
    - - #table CTLD.EngineersInField - -

    holds #CTLD_ENGINEERING objects

    -
    @@ -17622,17 +17533,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
    - -
    -
    -
    - - #number -CTLD.TroopCounter - - -
    @@ -18080,7 +17980,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

    time to repairor build a unit/group

    +

    noob catch

    @@ -19690,17 +19590,6 @@ However, if you create a new folder inside the miz file, which contains the soun

    Field(s)

    -
    -
    - - #number -CTLD.CargoCounter - - - -
    - -
    @@ -19756,17 +19645,6 @@ However, if you create a new folder inside the miz file, which contains the soun

    Name of the class.

    -
    - -
    -
    -
    - - #number -CTLD.CrateCounter - - -
    @@ -19809,7 +19687,7 @@ However, if you create a new folder inside the miz file, which contains the soun
    - #table + CTLD.DroppedTroops @@ -19834,28 +19712,11 @@ However, if you create a new folder inside the miz file, which contains the soun
    - #number -CTLD.Engineers - - - -

    use as counter

    - -
    - -
    -
    -
    - - #table CTLD.EngineersInField - -

    holds #CTLD_ENGINEERING objects

    -
    @@ -20089,17 +19950,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
    - -
    -
    -
    - - #number -CTLD.TroopCounter - - -
    @@ -20547,7 +20397,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

    time to repairor build a unit/group

    +

    noob catch

    @@ -24835,17 +24685,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Flag for direct loading.

    - - - -
    -
    - - -CTLD_CARGO.Mark - - -
    @@ -25972,17 +25811,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Flag for direct loading.

    - - - -
    -
    - - -CTLD_CARGO.Mark - - -
    diff --git a/Documentation/Sound.RadioSpeech.html b/Documentation/Sound.RadioSpeech.html index 519a2a174..2aa03de8d 100644 --- a/Documentation/Sound.RadioSpeech.html +++ b/Documentation/Sound.RadioSpeech.html @@ -1750,6 +1750,11 @@

    RADIOSPEECH usage

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +
    diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html index e6c344cf8..24b88b832 100644 --- a/Documentation/Tasking.CommandCenter.html +++ b/Documentation/Tasking.CommandCenter.html @@ -1808,6 +1808,11 @@ choose from 2 added menu options either to accept or reject the assigned task wi If the task is not accepted within 30 seconds; the task will be cancelled and a new task will be assigned.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +
    diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html index c4b2aaf66..f526cdb11 100644 --- a/Documentation/Tasking.DetectionManager.html +++ b/Documentation/Tasking.DetectionManager.html @@ -1645,6 +1645,11 @@ If an ad-hoc report is requested, use the method DETECTION_REPORTING.New() method creates a new DETECTION_REPORTING instance.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +

    Contributions: Mechanist, Prof_Hilactic, FlightControl - Concept & Testing

    diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html index 882166869..79992e7e2 100644 --- a/Documentation/Tasking.Mission.html +++ b/Documentation/Tasking.Mission.html @@ -1770,6 +1770,11 @@ structure managing the tasks of the mission.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    + diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index a4f120cd4..f1c78bc42 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -1825,6 +1825,11 @@ in the execution of the task, could result in a Success task co

    These different completion states are important for the mission designer to reflect scoring to a player. A success could mean a positive score to be given, while a failure could mean a negative score or penalties to be awarded.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +

    Author(s): FlightControl

    diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html index 0bd8c9124..9099a4990 100644 --- a/Documentation/Tasking.TaskInfo.html +++ b/Documentation/Tasking.TaskInfo.html @@ -1649,6 +1649,14 @@

    The TASKINFO class implements the methods to contain information and display information of a task.

    + + +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    + + diff --git a/Documentation/Tasking.Task_A2A.html b/Documentation/Tasking.Task_A2A.html index e60d07fa4..d49e5f073 100644 --- a/Documentation/Tasking.Task_A2A.html +++ b/Documentation/Tasking.Task_A2A.html @@ -1668,6 +1668,11 @@ based on the tasking capabilities defined in TASK_A2A.SetPenaltyOnFailed(): Set a penalty when the A2A attack has failed. +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    + diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 84f0fc670..e64fcba21 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -1812,6 +1812,11 @@ So, this method will be called only ONCE when a player joins a This means the task has not been successfully completed, and the scores must be given with a negative value!

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    + diff --git a/Documentation/Tasking.Task_A2G.html b/Documentation/Tasking.Task_A2G.html index 3136f21ab..389491682 100644 --- a/Documentation/Tasking.Task_A2G.html +++ b/Documentation/Tasking.Task_A2G.html @@ -1668,6 +1668,11 @@ based on the tasking capabilities defined in TASK_A2G.SetPenaltyOnFailed(): Set a penalty when the A2G attack has failed. +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    + diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index bef73674e..1f56e5b7d 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -2093,6 +2093,11 @@ TaskDispatcher = TASK_A2G_DISPATCHER +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    + diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index cf1345bfc..34d317a75 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -2027,6 +2027,11 @@ Note that this is only possible for helicopters.

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +

    Author: FlightControl

    @@ -3234,7 +3239,7 @@ based on the tasking capabilities defined in
    - + Cargo.Cargo#CARGO FSM_PROCESS.Cargo diff --git a/Documentation/Tasking.Task_Capture_Dispatcher.html b/Documentation/Tasking.Task_Capture_Dispatcher.html index d1c28e705..fd70dddf0 100644 --- a/Documentation/Tasking.Task_Capture_Dispatcher.html +++ b/Documentation/Tasking.Task_Capture_Dispatcher.html @@ -1672,6 +1672,11 @@ players capture zones in a co-operation effort.

  • Various other options.
  • +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +

    Author: FlightControl

    diff --git a/Documentation/Tasking.Task_Capture_Zone.html b/Documentation/Tasking.Task_Capture_Zone.html index a005fd4b9..e911b42fe 100644 --- a/Documentation/Tasking.Task_Capture_Zone.html +++ b/Documentation/Tasking.Task_Capture_Zone.html @@ -1702,6 +1702,11 @@ based on detected enemy ground targets.

  • TASK_ZONE_GOAL.SetPenaltyOnFailed(): Set a penalty when the A2G attack has failed.
  • +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +
    diff --git a/Documentation/Tasking.Task_Cargo_CSAR.html b/Documentation/Tasking.Task_Cargo_CSAR.html index 4d2039e31..537b11f8e 100644 --- a/Documentation/Tasking.Task_Cargo_CSAR.html +++ b/Documentation/Tasking.Task_Cargo_CSAR.html @@ -1677,6 +1677,11 @@ specific on a CSAR task that requires further explanation, than reading the gene

    Enjoy! FC

    +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +

    Author: FlightControl

    diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 8863f3a6a..2c8832763 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -1679,6 +1679,11 @@ players transport cargo as part of a task.

  • Various other options.
  • +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +

    Author: FlightControl

    @@ -3219,8 +3224,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table -TASK_CARGO_DISPATCHER.DefaultDeployZones + #number +TASK_CARGO_DISPATCHER.CountCSAR @@ -3230,8 +3235,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - -TASK_CARGO_DISPATCHER.MaxCSAR + #table +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4325,8 +4330,8 @@ This method can only be used once!

    - #table -TASK_CARGO_DISPATCHER.DefaultDeployZones + #number +TASK_CARGO_DISPATCHER.CountCSAR @@ -4336,8 +4341,8 @@ This method can only be used once!

    - -TASK_CARGO_DISPATCHER.MaxCSAR + #table +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -5183,8 +5188,8 @@ This method can only be used once!

    - #table -TASK_CARGO_DISPATCHER.DefaultDeployZones + #number +TASK_CARGO_DISPATCHER.CountCSAR @@ -5194,8 +5199,8 @@ This method can only be used once!

    - -TASK_CARGO_DISPATCHER.MaxCSAR + #table +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6672,8 +6677,8 @@ This method can only be used once!

    - #table -TASK_CARGO_DISPATCHER.DefaultDeployZones + #number +TASK_CARGO_DISPATCHER.CountCSAR @@ -6683,8 +6688,8 @@ This method can only be used once!

    - -TASK_CARGO_DISPATCHER.MaxCSAR + #table +TASK_CARGO_DISPATCHER.DefaultDeployZones diff --git a/Documentation/Tasking.Task_Cargo_Transport.html b/Documentation/Tasking.Task_Cargo_Transport.html index 86f898bd7..03478ff41 100644 --- a/Documentation/Tasking.Task_Cargo_Transport.html +++ b/Documentation/Tasking.Task_Cargo_Transport.html @@ -1666,6 +1666,11 @@
  • Various other options.
  • +

    Developer Note

    + +

    Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE +Therefore, this class is considered to be deprecated

    +

    Please read through the #Tasking.Task_Cargo process to understand the mechanisms of tasking and cargo tasking and handling.

    diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html index 6f52b1d11..889ea1263 100644 --- a/Documentation/Tasking.Task_Manager.html +++ b/Documentation/Tasking.Task_Manager.html @@ -1637,6 +1637,11 @@ If an ad-hoc report is requested, use the method - - #number -FIFO.uniquecounter - - -
    @@ -4122,17 +4111,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Stack by pointer.

    -
    - -
    -
    -
    - - #number -FIFO.uniquecounter - - -
    @@ -7617,6 +7595,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
    + +
    +
    +
    + + #number +LIFO.uniquecounter + + +
    @@ -8466,6 +8455,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
    + +
    +
    +
    + + #number +LIFO.uniquecounter + + +
    diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index d5b864120..36d59186b 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -5192,7 +5192,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
    +
    +
    + + +GROUP.InitRespawnRandomizePositionOuter @@ -9685,7 +9696,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu + +
    +
    +
    + + +GROUP.InitRespawnRandomizePositionOuter @@ -21513,7 +21535,18 @@ Note that when WayPointInitialize is called, the Mission of the controllable is + +
    +
    +
    + + +GROUP.InitRespawnRandomizePositionOuter @@ -25602,7 +25635,18 @@ Coordinates are dependent on the position of the maps origin.

    + +
    +
    +
    + + +GROUP.InitRespawnRandomizePositionOuter @@ -26227,7 +26271,18 @@ If the Identifiable is alive, true is returned.

    + +
    +
    +
    + + +GROUP.InitRespawnRandomizePositionOuter @@ -26487,7 +26542,18 @@ If the Identifiable is alive, true is returned.

    + +
    +
    +
    + + +GROUP.InitRespawnRandomizePositionOuter diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 8ab82965c..512f3f495 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -3032,6 +3032,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Coordinate of the mark.

    +
    + +
    +
    +
    + + +MARKER.groupid + + + +
    + +
    +
    +
    + + +MARKER.groupname + + +
    @@ -3109,28 +3131,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Text displayed in the mark panel.

    -
    - -
    -
    -
    - - #boolean -MARKER.toall - - - -
    - -
    -
    -
    - - #boolean -MARKER.tocoalition - - -
    @@ -5171,6 +5171,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Coordinate of the mark.

    +
    + +
    +
    +
    + + +MARKER.groupid + + + +
    + +
    +
    +
    + + +MARKER.groupname + + +
    @@ -5248,28 +5270,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Text displayed in the mark panel.

    -
    - -
    -
    -
    - - #boolean -MARKER.toall - - - -
    - -
    -
    -
    - - #boolean -MARKER.tocoalition - - -
    @@ -6781,6 +6781,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Coordinate of the mark.

    +
    + +
    +
    +
    + + +MARKER.groupid + + + +
    + +
    +
    +
    + + +MARKER.groupname + + +
    @@ -6858,28 +6880,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Text displayed in the mark panel.

    -
    - -
    -
    -
    - - #boolean -MARKER.toall - - - -
    - -
    -
    -
    - - #boolean -MARKER.tocoalition - - -