diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index a536c513e..0f19088d7 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4972,14 +4972,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
flash messages to players
-flash messages to players
-flash messages to players
-flash messages to players
-The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +No loading happened, so we need to pickup something else.
- diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index b13942b4b..a134383bd 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -2023,9 +2023,6 @@ Therefore, this class is considered to be deprecated - -Then we register the new group in the database
- diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 97f13257d..3fa298035 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1903,17 +1903,6 @@ Therefore, this class is considered to be deprecatedSPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
-By default, no InitLimit
-Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-When the first Spawn executes, all the Groups need to be made visible before start.
Kickspeed
+ @@ -4583,6 +4586,9 @@ An airbase can be specified to set the maximum kick speed for. + +Kickspeed
+ diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 8954a00bd..a8bd4c7f0 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2679,6 +2679,17 @@ Use the method DESIGNATE.SetMission() to + + + +The ME name of the HQ object
- - - -Prefix for logging
- - - -self.SAMCheckRanges = {}
- @@ -8803,17 +8723,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - - - -The ME name of the HQ object
- - - -Prefix for logging
- - - -self.SAMCheckRanges = {}
- diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 789ab197c..6963c21e7 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3562,6 +3562,12 @@ manager:Stop(7200)Type of terminal to be used when spawning at an airbase.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
+ + + +Type of terminal to be used when spawning at an airbase.
+ + + +Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Set case of f
- @@ -40959,20 +40890,6 @@ When moose is loading dynamically (for moose class development), tracing is switSet stack flag.
- -Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Make player section lead if he was not before.
+Set section lead of player flight.
@@ -41162,9 +41068,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set Stable Hover
- @@ -41356,17 +41259,6 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
- - - -CTLD:OnAfterTroopsRTB(From, Event, To, Group, Unit, ZoneName, ZoneObject)
FSM Function OnAfterTroopsRTB.
CTLD:OnBeforeTroopsRTB(From, Event, To, Group, Unit, ZoneName, ZoneObject)
FSM Function OnBeforeTroopsRTB.
CTLD:onbeforeTroopsRTB(From, Event, To, Group, Unit, ZoneName, ZoneObject)
(Internal) FSM Function onbeforeTroopsRTB.
use as counter
+ +#1570
+noob catch
+time to repairor build a unit/group
@@ -12053,7 +12078,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauFSM Function OnAfterTroopsRTB.
@@ -12128,6 +12153,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauUnit Object.
++ #string + ZoneName +
+Name of the Zone where the Troops have been RTB'd.
+ ++ Core.Zone#ZONE_RADIUS + ZoneObject +
+of the Zone where the Troops have been RTB'd.
+FSM Function OnBeforeTroopsRTB.
@@ -13174,6 +13225,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauUnit Object.
++ #string + ZoneName +
+Name of the Zone where the Troops have been RTB'd.
+ ++ Core.Zone#ZONE_RADIUS + ZoneObject +
+of the Zone where the Troops have been RTB'd.
+(Internal) FSM Function onbeforeTroopsRTB.
@@ -18173,6 +18250,32 @@ However, if you create a new folder inside the miz file, which contains the sounUnit Object.
++ #string + ZoneName +
+Name of the Zone where the Troops have been RTB'd.
+ ++ Core.Zone#ZONE_RADIUS + ZoneObject +
+of the Zone where the Troops have been RTB'd.
+use as counter
+ +#1570
+noob catch
+time to repairor build a unit/group
@@ -20686,7 +20814,7 @@ However, if you create a new folder inside the miz file, which contains the sounuse as counter
+ +#1570
+noob catch
+time to repairor build a unit/group
@@ -25617,6 +25770,17 @@ When moose is loading dynamically (for moose class development), tracing is switCan transport crate.
+ + + +set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+