diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index d5a995275..8bd2f0ecc 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4862,11 +4862,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Aircraft is on a depoly mission.
+ @@ -2793,6 +2796,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -4541,6 +4547,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -4566,6 +4575,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -5156,6 +5168,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -5181,6 +5196,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -6659,6 +6677,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -6684,6 +6705,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 0219f650c..5a33c949d 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3254,9 +3254,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -This table contains the targets detected during patrol.
- @@ -6504,9 +6501,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -7251,9 +7245,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -8886,9 +8877,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index b098666c8..888959302 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1948,6 +1948,9 @@ + +Then we register the new group in the database
+ @@ -3280,6 +3283,9 @@ This works for ground only groups. + +Then we register the new group in the database
+ diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 2bc09f7b9..81f16c5c7 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1826,6 +1826,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardlesSet cargo object.
+ + + +Set cargo object.
+ + + +SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+The AI is on by default when spawning a group.
+The ME name of the HQ object
+Prefix for logging
+self.SAMCheckRanges = {}
+The ME name of the HQ object
+Prefix for logging
+self.SAMCheckRanges = {}
+Type of terminal to be used when spawning at an airbase.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
-Create the CSV file.
-Create the CSV file.
-Decrease stack/flag. Human player needs to take care himself.
- -Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+Set Stable Hover
-Set time stamp.
-contain a table for each SAR with all units he has with the original names
- - - -contain a table for each SAR with all units he has with the original names
- - - -contain a table for each SAR with all units he has with the original names
- - - -Global CTLD_CARGO |
+ + + | +
User - function to get a table of troops in stock
-Triggers the FSM event "Save".
-FSM Function OnBeforeTroopsRTB.
-Triggers the FSM event "Status".
-Add mark
+Add Stock.
+Query directly loadable.
+Crates needed to build.
+Query number of crates or troopsize.
+Query ID.
+Get mark
+Query Mass.
+Query Name.
+Get overall mass of a cargo object, i.e.
+Query type.
+Get Stock.
+Query Subcategory
+Query Templates.
+Query type.
Flag for moving.
+Query has moved.
ID of this cargo.
+Query crate type for REPAIR
+Query crate type for STATIC
+Query if cargo has been loaded.
Name for menu.
+Function to create new CTLD_CARGO object.
Representation of cargo in the mission.
+Remove Stock.
+Set HasMoved.
+Set Stock.
+Set WasDropped.
Table of #POSITIONABLE objects.
+Query was dropped.
+Wipe mark
Name of the class.
+Beacons
-for troop/cargo drop via chute
-tables
+Name of the class.
+Beacons
-for troop/cargo drop via chute
-tables
+Name of the class.
+Beacons
-for troop/cargo drop via chute
-tables
+Can transport crate.
- - - -Crates needed to build.
+ + + +Add mark
+ +CTLD_CARGO
++ Mark +
+self
+ +Add Stock.
+ +CTLD_CARGO
++ #number + Number +
+to add, none if nil.
+ +self
+ +Query directly loadable.
+ +CTLD_CARGO
+#boolean:
+loadable
+ +Query number of crates or troopsize.
+ +CTLD_CARGO
+#number:
+Crates or size of troops.
+ +Query ID.
+ +CTLD_CARGO
+#number:
+ID
+ +Get mark
+ +CTLD_CARGO
++ Mark +
+#string:
+Mark
+ +Query Mass.
+ +CTLD_CARGO
+#number:
+Mass in kg
+ +Query Name.
+ +CTLD_CARGO
+#string:
+Name
+ +Get overall mass of a cargo object, i.e.
+ + +crates needed x mass per crate
+ +CTLD_CARGO
+#number:
+mass
+ +Query type.
+ +CTLD_CARGO
+Positionable
+ +Get Stock.
+ +CTLD_CARGO
+#number:
+Stock
+ +Query Subcategory
+ +CTLD_CARGO
+#string:
+SubCategory
+ +Query Templates.
+ +CTLD_CARGO
+#table:
+Templates
+ +Query type.
+ +Query has moved.
+ +CTLD_CARGO
+#boolean:
+Has moved
+ +Query crate type for REPAIR
+ +CTLD_CARGO
+Query crate type for STATIC
+ +CTLD_CARGO
+#boolean:
+Query if cargo has been loaded.
+ +CTLD_CARGO
++ #boolean + loaded +
+Function to create new CTLD_CARGO object.
+ +CTLD_CARGO
++ #number + ID +
+ID of this #CTLD_CARGO
+ ++ #string + Name +
+Name for menu.
+ ++ #table + Templates +
+Table of #POSITIONABLE objects.
+ ++ #CTLD_CARGO.Enum + Sorte +
+Enumerator of Type.
+ ++ #boolean + HasBeenMoved +
+Flag for moving.
+ ++ #boolean + LoadDirectly +
+Flag for direct loading.
+ ++ #number + CratesNeeded +
+Crates needed to build.
+ ++ Wrapper.Positionable#POSITIONABLE + Positionable +
+Representation of cargo in the mission.
+ ++ #boolean + Dropped +
+Cargo/Troops have been unloaded from a chopper.
+ ++ #number + PerCrateMass +
+Mass in kg
+ ++ #number + Stock +
+Number of builds available, nil for unlimited
+ ++ #string + Subcategory +
+Name of subcategory, handy if using > 10 types to load.
+ +self
+ +Remove Stock.
+ +CTLD_CARGO
++ #number + Number +
+to reduce, none if nil.
+ +self
+ +Set HasMoved.
+ +CTLD_CARGO
++ #boolean + moved +
+Set Stock.
+ +CTLD_CARGO
++ #number + Number +
+to set, nil means unlimited.
+ +self
+ +Set WasDropped.
+ +CTLD_CARGO
++ #boolean + dropped +
+Query was dropped.
+ +CTLD_CARGO
+#boolean:
+Has been dropped.
+ +Wipe mark
+ +Crates needed to build.
+ + + +Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+