From 30c2721fd78d73329dddfb7b61082bd00c011c1b Mon Sep 17 00:00:00 2001
From: Applevangelist The Defender Default Settings over all Squadrons.
The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Then we register the new group in the database
+ @@ -1949,20 +1952,6 @@ Controls a network of short range air/missile defense groups. - - - -Now we spawn the new group based on the template created.
-Then we register the new group in the database
+ @@ -3267,20 +3259,6 @@ This works for ground only groups. - - - -Now we spawn the new group based on the template created.
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -3540,20 +3567,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
-By default, no InitLimit
+ + + +When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+ + + +The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
-Function to get the HQ object for further use
+The #DETECTION_AREAS object for AWACS
+ + + +Prefix to build the #SET_GROUP for EWR group
+ + + +The #DETECTION_AREAS object for AWACS
+Prefix to build the #SET_GROUP for EWR group
+Type of terminal to be used when spawning at an airbase.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+Supported Aircraft:
@@ -9442,6 +9442,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauRadio queue of LSO.
+Radio queue of marshal.
+Carrier beacon for TACAN and ICLS.
@@ -29001,6 +29023,17 @@ If removed flight is the section lead, we try to find a new leader.Radio queue of LSO.
+Radio queue of marshal.
+Carrier beacon for TACAN and ICLS.
@@ -32011,6 +32055,17 @@ If removed flight is the section lead, we try to find a new leader.Radio queue of LSO.
+Radio queue of marshal.
+Carrier beacon for TACAN and ICLS.
@@ -39643,17 +39709,6 @@ When moose is loading dynamically (for moose class development), tracing is switData table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Set section lead of player flight.
-table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +use as counter
+ +holds #CTLD_ENGINEERING objects
-noob catch
+time to repairor build a unit/group
use as counter
+ +holds #CTLD_ENGINEERING objects
-noob catch
+time to repairor build a unit/group
use as counter
+ +holds #CTLD_ENGINEERING objects
-noob catch
+time to repairor build a unit/group
template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-How to supply DCS my own Sound Files?
@@ -1629,7 +1629,7 @@ Controls a network of short range air/missile defense groups.Note that obviously, the frequency and the modulation of the transmission are important only if the players are piloting an Advanced System Modelling enabled aircraft, like the A10C or the Mirage 2000C. They will hear the transmission if they are tuned on the right frequency and modulation (and if they are close enough - more on that below). If an FC3 aircraft is used, it will hear every communication, whatever the frequency and the modulation is set to. The same is true for TACAN beacons. If your aircraft isn't compatible, -you won't hear/be able to use the TACAN beacon informations.
+you won't hear/be able to use the TACAN beacon information.Stops a transmission -This function is especially usefull to stop the broadcast of looped transmissions
+This function is especially useful to stop the broadcast of looped transmissionsStops a transmission -This function is especially usefull to stop the broadcast of looped transmissions
+This function is especially useful to stop the broadcast of looped transmissionsCreate a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals
+Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.
Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
+Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
Check if the POSITIONABLE is lasing a target
+Check if the POSITIONABLE is lasing a target.
Stop Lasing a POSITIONABLE
+Stop Lasing a POSITIONABLE.
Start Lasing a POSITIONABLE
+Start Lasing a POSITIONABLE.
Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals
+Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.
Radio
+Beacon
Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
+Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message
@@ -8535,7 +8535,7 @@ Coordinates are dependent on the position of the maps origin.Check if the POSITIONABLE is lasing a target
+Check if the POSITIONABLE is lasing a target.
Stop Lasing a POSITIONABLE
+Stop Lasing a POSITIONABLE.
Start Lasing a POSITIONABLE
+Start Lasing a POSITIONABLE.
Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals
+Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.
Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
+Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
Check if the POSITIONABLE is lasing a target
+Check if the POSITIONABLE is lasing a target.
Stop Lasing a POSITIONABLE
+Stop Lasing a POSITIONABLE.
Start Lasing a POSITIONABLE
+Start Lasing a POSITIONABLE.
Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals
+Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.
Radio
+Beacon
Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
+Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message
@@ -18658,7 +18658,7 @@ Coordinates are dependent on the position of the maps origin.Check if the POSITIONABLE is lasing a target
+Check if the POSITIONABLE is lasing a target.
Stop Lasing a POSITIONABLE
+Stop Lasing a POSITIONABLE.
Start Lasing a POSITIONABLE
+Start Lasing a POSITIONABLE.
Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals
+Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.
Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
+Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
Check if the POSITIONABLE is lasing a target
+Check if the POSITIONABLE is lasing a target.
Stop Lasing a POSITIONABLE
+Stop Lasing a POSITIONABLE.
Start Lasing a POSITIONABLE
+Start Lasing a POSITIONABLE.
Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals
+Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.
Radio
+Beacon
Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
+Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message
@@ -14316,7 +14316,7 @@ Coordinates are dependent on the position of the maps origin.Check if the POSITIONABLE is lasing a target
+Check if the POSITIONABLE is lasing a target.
Stop Lasing a POSITIONABLE
+Stop Lasing a POSITIONABLE.
Start Lasing a POSITIONABLE
+Start Lasing a POSITIONABLE.
Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals
+Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.
Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
+Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
Check if the POSITIONABLE is lasing a target
+Check if the POSITIONABLE is lasing a target.
Stop Lasing a POSITIONABLE
+Stop Lasing a POSITIONABLE.
Start Lasing a POSITIONABLE
+Start Lasing a POSITIONABLE.
Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals
+Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.
Radio
+Beacon
Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
+Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message
@@ -19824,7 +19824,7 @@ Coordinates are dependent on the position of the maps origin.Check if the POSITIONABLE is lasing a target
+Check if the POSITIONABLE is lasing a target.
Stop Lasing a POSITIONABLE
+Stop Lasing a POSITIONABLE.
Start Lasing a POSITIONABLE
+Start Lasing a POSITIONABLE.
Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+ + + +Text displayed in the mark panel.
- - - -Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals
+Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.
Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
+Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
Check if the POSITIONABLE is lasing a target
+Check if the POSITIONABLE is lasing a target.
Stop Lasing a POSITIONABLE
+Stop Lasing a POSITIONABLE.
Start Lasing a POSITIONABLE
+Start Lasing a POSITIONABLE.
Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals
+Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.
Radio
+Beacon
Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
+Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message
@@ -5219,7 +5208,7 @@ Coordinates are dependent on the position of the maps origin.Check if the POSITIONABLE is lasing a target
+Check if the POSITIONABLE is lasing a target.
Stop Lasing a POSITIONABLE
+Stop Lasing a POSITIONABLE.
Start Lasing a POSITIONABLE
+Start Lasing a POSITIONABLE.
Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals
+Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.
Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
+Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
Check if the POSITIONABLE is lasing a target
+Check if the POSITIONABLE is lasing a target.
Stop Lasing a POSITIONABLE
+Stop Lasing a POSITIONABLE.
Start Lasing a POSITIONABLE
+Start Lasing a POSITIONABLE.
Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals
+Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.
Radio
+Beacon
Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
+Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message
@@ -5099,7 +5099,7 @@ Coordinates are dependent on the position of the maps origin.Check if the POSITIONABLE is lasing a target
+Check if the POSITIONABLE is lasing a target.
Stop Lasing a POSITIONABLE
+Stop Lasing a POSITIONABLE.
Start Lasing a POSITIONABLE
+Start Lasing a POSITIONABLE.
Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals
+Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.
Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
+Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
Check if the POSITIONABLE is lasing a target
+Check if the POSITIONABLE is lasing a target.
Stop Lasing a POSITIONABLE
+Stop Lasing a POSITIONABLE.
Start Lasing a POSITIONABLE
+Start Lasing a POSITIONABLE.
Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals
+Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.
Radio
+Beacon
Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
+Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message
@@ -5092,7 +5092,7 @@ Coordinates are dependent on the position of the maps origin.Check if the POSITIONABLE is lasing a target
+Check if the POSITIONABLE is lasing a target.
Stop Lasing a POSITIONABLE
+Stop Lasing a POSITIONABLE.
Start Lasing a POSITIONABLE
+Start Lasing a POSITIONABLE.
Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals
+Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.
Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
+Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
Check if the POSITIONABLE is lasing a target
+Check if the POSITIONABLE is lasing a target.
Stop Lasing a POSITIONABLE
+Stop Lasing a POSITIONABLE.
Start Lasing a POSITIONABLE
+Start Lasing a POSITIONABLE.
Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals
+Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.
Radio
+Beacon
Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
+Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.
Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message
@@ -16905,7 +16905,7 @@ Coordinates are dependent on the position of the maps origin.Check if the POSITIONABLE is lasing a target
+Check if the POSITIONABLE is lasing a target.
Stop Lasing a POSITIONABLE
+Stop Lasing a POSITIONABLE.
Start Lasing a POSITIONABLE
+Start Lasing a POSITIONABLE.