From 30c2721fd78d73329dddfb7b61082bd00c011c1b Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Wed, 2 Nov 2022 10:29:15 +0000 Subject: [PATCH] MOOSE generated documentation [skip ci] --- Documentation/AI.AI_A2G_Dispatcher.html | 44 ---- Documentation/AI.AI_Air.html | 88 ------- Documentation/AI.AI_Air_Dispatcher.html | 44 ++++ Documentation/AI.AI_Air_Squadron.html | 22 -- Documentation/AI.AI_Cargo_Airplane.html | 68 +++++ Documentation/Cargo.CargoGroup.html | 34 +-- Documentation/Core.Settings.html | 26 +- Documentation/Core.Spawn.html | 240 ++++++++++++++---- Documentation/Functional.ATC_Ground.html | 4 +- Documentation/Functional.Designate.html | 30 +-- Documentation/Functional.Detection.html | 72 +----- Documentation/Functional.Mantis.html | 62 ++++- Documentation/Functional.RAT.html | 63 +++++ Documentation/Functional.Scoring.html | 8 +- Documentation/Ops.Airboss.html | 104 ++++++-- Documentation/Ops.CSAR.html | 192 ++++++++++---- Documentation/Ops.CTLD.html | 131 ++++++---- Documentation/Sound.Radio.html | 10 +- Documentation/Tasking.Task.html | 22 ++ .../Tasking.Task_A2A_Dispatcher.html | 8 +- Documentation/Tasking.Task_CARGO.html | 8 +- .../Tasking.Task_Cargo_Dispatcher.html | 52 +--- Documentation/Wrapper.Airbase.html | 26 +- Documentation/Wrapper.Client.html | 30 +-- Documentation/Wrapper.Controllable.html | 30 +-- Documentation/Wrapper.Group.html | 30 +-- Documentation/Wrapper.Marker.html | 132 +++++----- Documentation/Wrapper.Positionable.html | 70 +---- Documentation/Wrapper.Scenery.html | 26 +- Documentation/Wrapper.Static.html | 26 +- Documentation/Wrapper.Unit.html | 30 +-- 31 files changed, 990 insertions(+), 742 deletions(-) diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 23c814717..dd3139ec8 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4793,17 +4793,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -13282,17 +13271,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -14621,17 +14599,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -16262,17 +16229,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index ea5257228..936b0e4ca 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3184,28 +3184,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -6023,28 +6001,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -6781,28 +6737,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -8427,28 +8361,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index b7b5d6256..1359ae925 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4559,6 +4559,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -9856,6 +9867,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -11173,6 +11195,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -12792,6 +12825,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index c4821bc4a..3424c72b2 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2559,17 +2559,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -3641,17 +3630,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 631a657a2..203e2869b 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2742,6 +2742,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + + +

Set destination airbase for next :Route() command.

+ +
+ +
@@ -2772,6 +2786,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -4518,6 +4535,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + + +

Set destination airbase for next :Route() command.

+ +
+ +
@@ -4548,6 +4579,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -5136,6 +5170,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + + +

Set destination airbase for next :Route() command.

+ +
+ +
@@ -5166,6 +5214,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -6642,6 +6693,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + + +

Set destination airbase for next :Route() command.

+ +
+ +
@@ -6672,6 +6737,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index ee3bebdf0..3aec0d251 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1938,6 +1938,9 @@ Controls a network of short range air/missile defense groups.

+ +

Then we register the new group in the database

+ @@ -1949,20 +1952,6 @@ Controls a network of short range air/missile defense groups.

- - - -
-
- - -CARGO_GROUP.CargoObject - - - - -

Now we spawn the new group based on the template created.

-
@@ -3256,6 +3245,9 @@ This works for ground only groups.

+ +

Then we register the new group in the database

+ @@ -3267,20 +3259,6 @@ This works for ground only groups.

- - - -
-
- - -CARGO_GROUP.CargoObject - - - - -

Now we spawn the new group based on the template created.

-
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index b4660a164..81d9464d0 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2865,7 +2865,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2GSystem @@ -2914,6 +2914,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -5020,7 +5031,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2GSystem @@ -5069,6 +5080,17 @@ It is advised to use this method at the start of the mission.

+
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index a85986a6d..b1255b1de 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2849,6 +2849,30 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.frequency

+ + + + + +

SPAWN.modulation

+ + + + + +

SPAWN.skill

+ + + + + +

SPAWN.uncontrolled

+ + @@ -3485,6 +3509,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -3540,20 +3567,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -3722,20 +3735,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #boolean -SPAWN.SpawnInitKeepUnitNames - - - - -

Overwrite unit names by default with group name.

-
@@ -3750,6 +3749,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

By default, no InitLimit

+ + + +
+
@@ -3761,6 +3771,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitModu + + + +
+ +
+
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -4016,6 +4048,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

+ + + +
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill + + + +
+ +
+
+
+ + +SPAWN.uncontrolled + + +
@@ -8831,6 +8907,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -8886,20 +8965,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -9068,20 +9133,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #boolean -SPAWN.SpawnInitKeepUnitNames - - - - -

Overwrite unit names by default with group name.

-
@@ -9096,6 +9147,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

By default, no InitLimit

+ + + +
+
@@ -9107,6 +9169,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitModu + + + +
+ +
+
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -9362,6 +9446,50 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

+ + + +
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill + + + +
+ +
+
+
+ + +SPAWN.uncontrolled + + +
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index d0163f7ad..418d70482 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3869,7 +3869,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table ATC_GROUND.Airbases @@ -4451,7 +4451,7 @@ An airbase can be specified to set the maximum kick speed for.

- + #table ATC_GROUND.Airbases diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 2f70e20c2..22407e556 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3551,7 +3551,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-DESIGNATE.LaseDuration +DESIGNATE.LaseStart @@ -3561,8 +3561,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -DESIGNATE.LaseStart + #table +DESIGNATE.LaserCodes @@ -6726,7 +6726,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseDuration +DESIGNATE.LaseStart @@ -6736,8 +6736,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- -DESIGNATE.LaseStart + #table +DESIGNATE.LaserCodes @@ -7536,7 +7536,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseDuration +DESIGNATE.LaseStart @@ -7546,8 +7546,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- -DESIGNATE.LaseStart + #table +DESIGNATE.LaserCodes @@ -8316,7 +8316,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseDuration +DESIGNATE.LaseStart @@ -8326,8 +8326,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- -DESIGNATE.LaseStart + #table +DESIGNATE.LaserCodes @@ -9984,7 +9984,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseDuration +DESIGNATE.LaseStart @@ -9994,8 +9994,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- -DESIGNATE.LaseStart + #table +DESIGNATE.LaserCodes diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 041ec7e03..e1a923ce6 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19138,28 +19138,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -19309,7 +19287,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #number + DETECTION_BASE.RefreshTimeInterval @@ -23841,28 +23819,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -24012,7 +23968,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval @@ -25605,28 +25561,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -25776,7 +25710,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 078dd15c4..33f86aa43 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -2003,6 +2003,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS:GetCommandCenter()

Function to get the HQ object for further use

+ + + +

MANTIS.Groupset

+ + @@ -3726,6 +3732,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

+
+ +
+
+
+ + +MANTIS.AWACS_Prefix + + +
@@ -3836,6 +3853,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Prefix to build the #SET_GROUP for EWR group

+
+ +
+
+
+ + +MANTIS.Groupset + + +
@@ -3897,7 +3925,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Long @@ -3908,7 +3936,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Medium @@ -3919,7 +3947,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Short @@ -8251,6 +8279,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

+
+ +
+
+
+ + +MANTIS.AWACS_Prefix + + +
@@ -8361,6 +8400,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Prefix to build the #SET_GROUP for EWR group

+
+ +
+
+
+ + +MANTIS.Groupset + + +
@@ -8422,7 +8472,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table + MANTIS.SAM_Table_Long @@ -8433,7 +8483,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table + MANTIS.SAM_Table_Medium @@ -8444,7 +8494,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table + MANTIS.SAM_Table_Short diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 7613f8b3a..580f1aa8c 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3472,6 +3472,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -4439,6 +4445,30 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.frequency

+ + + + + +

RAT.modulation

+ + + + + +

RAT.skill

+ + + + + +

RAT.uncontrolled

+ + @@ -6824,6 +6854,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -14704,6 +14745,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -20638,6 +20690,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index febda2e07..ed9cf67b0 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -3094,7 +3094,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyoncoalitionchange @@ -3105,7 +3105,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyonfratricide @@ -5614,7 +5614,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyoncoalitionchange @@ -5625,7 +5625,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyonfratricide diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 255adfa12..12e45d42d 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -1639,17 +1639,17 @@ Controls a network of short range air/missile defense groups.

  • USS John C. Stennis (CVN-74)
  • -
  • USS Theodore Roosevelt (CVN-71) [Super Carrier Module]
  • -
  • USS Abraham Lincoln (CVN-72) [Super Carrier Module]
  • -
  • USS George Washington (CVN-73) [Super Carrier Module]
  • +
  • [USS Theodore Roosevelt](https://en.wikipedia.org/wiki/USS_Theodore_Roosevelt_(CVN-71)) (CVN-71) [Super Carrier Module]
  • +
  • [USS Abraham Lincoln](https://en.wikipedia.org/wiki/USS_Abraham_Lincoln_(CVN-72)) (CVN-72) [Super Carrier Module]
  • +
  • [USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_(CVN-73)) (CVN-73) [Super Carrier Module]
  • USS Harry S. Truman (CVN-75) [Super Carrier Module]
  • -
  • USS Forrestal (CV-59) [Heatblur Carrier Module]
  • -
  • HMS Hermes (R12) [WIP]
  • -
  • [HMS Invincible](https://en.wikipedia.org/wiki/HMS_Invincible_(R05) (R05) [WIP]
  • -
  • USS Tarawa (LHA-1) [WIP]
  • -
  • USS America (LHA-6) [WIP]
  • +
  • [USS Forrestal](https://en.wikipedia.org/wiki/USS_Forrestal_(CV-59)) (CV-59) [Heatblur Carrier Module]
  • +
  • [HMS Hermes](https://en.wikipedia.org/wiki/HMS_Hermes_(R12)) (R12) [WIP]
  • +
  • [HMS Invincible](https://en.wikipedia.org/wiki/HMS_Invincible_(R05)) (R05) [WIP]
  • +
  • [USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_(LHA-1)) (LHA-1) [WIP]
  • +
  • [USS America](https://en.wikipedia.org/wiki/USS_America_(LHA-6)) (LHA-6) [WIP]
  • Juan Carlos I (L61) [WIP]
  • -
  • HMAS Canberra (L02) [WIP]
  • +
  • [HMAS Canberra](https://en.wikipedia.org/wiki/HMAS_Canberra_(L02)) (L02) [WIP]

Supported Aircraft:

@@ -9442,6 +9442,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -9453,6 +9464,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -9712,7 +9734,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Core.Radio#BEACON + Core.Beacon#BEACON AIRBOSS.beacon

Carrier beacon for TACAN and ICLS.

@@ -29001,6 +29023,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -29012,6 +29045,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -29271,7 +29315,7 @@ If removed flight is the section lead, we try to find a new leader.

- Core.Radio#BEACON + Core.Beacon#BEACON AIRBOSS.beacon

Carrier beacon for TACAN and ICLS.

@@ -32011,6 +32055,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -32022,6 +32077,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -32281,7 +32347,7 @@ If removed flight is the section lead, we try to find a new leader.

- Core.Radio#BEACON + Core.Beacon#BEACON AIRBOSS.beacon

Carrier beacon for TACAN and ICLS.

@@ -39643,17 +39709,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

-
- -
-
-
- - #boolean -AIRBOSS.PlayerData.holding - - -
@@ -39789,9 +39844,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set section lead of player flight.

-
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 88cfc0a25..6b314c82b 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2513,12 +2513,6 @@ Create a late-activated single infantry unit as template in the mission editor a

CSAR.inTransitGroups

- - - -

CSAR.index

- - @@ -3861,7 +3855,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.FreeVHFFrequencies @@ -4260,11 +4254,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -4285,11 +4282,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -4388,17 +4399,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -4607,6 +4607,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -4632,6 +4646,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -9174,7 +9202,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -9573,11 +9601,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -9598,11 +9629,25 @@ callsigns from playername or group name.

- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -9701,17 +9746,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -9920,6 +9954,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -9945,6 +9993,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -11588,7 +11650,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -11987,11 +12049,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -12012,11 +12077,25 @@ callsigns from playername or group name.

- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -12115,17 +12194,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -12334,6 +12402,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -12359,6 +12441,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 92afaf34a..c6e42cbb7 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7204,7 +7204,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -7226,7 +7226,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.DroppedTroops @@ -7251,14 +7251,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + #number +CTLD.Engineers + + + + +

use as counter

+ +
+ +
+
+
+ + CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -7301,7 +7312,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeUHFFrequencies @@ -7913,7 +7924,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repairor build a unit/group

@@ -7979,7 +7990,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -14835,7 +14846,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -14857,7 +14868,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.DroppedTroops @@ -14882,14 +14893,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + #number +CTLD.Engineers + + + + +

use as counter

+ +
+ +
+
+
+ + CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -14932,7 +14954,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeUHFFrequencies @@ -15544,7 +15566,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repairor build a unit/group

@@ -15610,7 +15632,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -17229,7 +17251,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -17251,7 +17273,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.DroppedTroops @@ -17276,14 +17298,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + #number +CTLD.Engineers + + + + +

use as counter

+ +
+ +
+
+
+ + CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -17326,7 +17359,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeUHFFrequencies @@ -17938,7 +17971,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repairor build a unit/group

@@ -18004,7 +18037,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -25882,6 +25915,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+ @@ -26535,6 +26579,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+ @@ -30070,17 +30125,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

template for a group of 10 paratroopers

-
- -
-
-
- - #number -CTLD_HERCULES.j - - -
@@ -31334,17 +31378,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal

template for a group of 10 paratroopers

-
- -
-
-
- - #number -CTLD_HERCULES.j - - -
diff --git a/Documentation/Sound.Radio.html b/Documentation/Sound.Radio.html index 2601be49c..982358ee1 100644 --- a/Documentation/Sound.Radio.html +++ b/Documentation/Sound.Radio.html @@ -1621,7 +1621,7 @@ Controls a network of short range air/missile defense groups.

  • Radio transmissions consist of sound files that are broadcasted on a specific frequency (e.g. 115MHz) and modulation (e.g. AM),
  • -
  • They can be subtitled for a specific duration, the power in Watts of the transmiter's antenna can be set, and the transmission can be looped.
  • +
  • They can be subtitled for a specific duration, the power in Watts of the transmitter's antenna can be set, and the transmission can be looped.

How to supply DCS my own Sound Files?

@@ -1629,7 +1629,7 @@ Controls a network of short range air/missile defense groups.

  • Your sound files need to be encoded in .ogg or .wav,
  • Your sound files should be as tiny as possible. It is suggested you encode in .ogg with low bitrate and sampling settings,
  • -
  • They need to be added in .\l10n\DEFAULT\ in you .miz file (wich can be decompressed like a .zip file),
  • +
  • They need to be added in .\l10n\DEFAULT\ in you .miz file (which can be decompressed like a .zip file),
  • For simplicity sake, you can let DCS' Mission Editor add the file itself, by creating a new Trigger with the action "Sound to Country", and choosing your sound file and a country you don't use in your mission.
@@ -1643,7 +1643,7 @@ Controls a network of short range air/missile defense groups.

Note that obviously, the frequency and the modulation of the transmission are important only if the players are piloting an Advanced System Modelling enabled aircraft, like the A10C or the Mirage 2000C. They will hear the transmission if they are tuned on the right frequency and modulation (and if they are close enough - more on that below). If an FC3 aircraft is used, it will hear every communication, whatever the frequency and the modulation is set to. The same is true for TACAN beacons. If your aircraft isn't compatible, -you won't hear/be able to use the TACAN beacon informations.

+you won't hear/be able to use the TACAN beacon information.


@@ -1808,7 +1808,7 @@ Both parameters are mandatory, since it wouldn't make much sense to change the S

RADIO:StopBroadcast()

Stops a transmission -This function is especially usefull to stop the broadcast of looped transmissions

+This function is especially useful to stop the broadcast of looped transmissions

@@ -3226,7 +3226,7 @@ MyUnitRadio:SetSubtitle("My Subtitle, 10)

Stops a transmission -This function is especially usefull to stop the broadcast of looped transmissions

+This function is especially useful to stop the broadcast of looped transmissions

diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index 88112e9eb..769d6e601 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -2934,6 +2934,17 @@ but can separately be modified later in your mission using the +
+ +
+
+
@@ -7570,6 +7581,17 @@ If the Unit is part of the Task, true is returned.

+
+ +
+
+
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 9c9b7473c..ab99657ef 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2935,7 +2935,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -3660,7 +3660,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -4836,7 +4836,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -6314,7 +6314,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index 4f1ea32ae..31330a537 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3227,7 +3227,7 @@ based on the tasking capabilities defined in
- + Cargo.Cargo#CARGO FSM_PROCESS.Cargo @@ -3264,7 +3264,7 @@ based on the tasking capabilities defined in
- + #number TASK_CARGO.CargoLimit @@ -4686,7 +4686,7 @@ based on the tasking capabilities defined in
- + #number TASK_CARGO.CargoLimit @@ -9218,7 +9218,7 @@ If the Unit is part of the Task, true is returned.

- + #number TASK_CARGO.CargoLimit diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 48e5f7b47..ce014747d 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3267,22 +3267,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - @@ -4428,22 +4417,11 @@ This method can only be used once!

- @@ -5341,22 +5319,11 @@ This method can only be used once!

- @@ -6885,22 +6852,11 @@ This method can only be used once!

- diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html index 54269b6a3..c1029ba52 100644 --- a/Documentation/Wrapper.Airbase.html +++ b/Documentation/Wrapper.Airbase.html @@ -2394,7 +2394,7 @@ is implemented in the AIRBASE class as AIRBASE.Get

AIRBASE:GetBeacon()

-

Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals

+

Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.

@@ -2556,7 +2556,7 @@ is implemented in the AIRBASE class as AIRBASE.Get

AIRBASE:GetRadio()

-

Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

+

Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

@@ -2688,7 +2688,7 @@ is implemented in the AIRBASE class as AIRBASE.Get

AIRBASE:IsLasing()

-

Check if the POSITIONABLE is lasing a target

+

Check if the POSITIONABLE is lasing a target.

@@ -2718,13 +2718,13 @@ is implemented in the AIRBASE class as AIRBASE.Get

AIRBASE:LaseOff()

-

Stop Lasing a POSITIONABLE

+

Stop Lasing a POSITIONABLE.

AIRBASE:LaseUnit(Target, LaserCode, Duration)

-

Start Lasing a POSITIONABLE

+

Start Lasing a POSITIONABLE.

@@ -7380,7 +7380,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.

AIRBASE:GetBeacon()

-

Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals

+

Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.

@@ -7391,11 +7391,11 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.

Return value:

-

Radio

+

Beacon

@@ -8521,7 +8521,7 @@ Coordinates are dependent on the position of the maps origin.

AIRBASE:GetRadio()

-

Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

+

Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message

@@ -8535,7 +8535,7 @@ Coordinates are dependent on the position of the maps origin.

Return value:

@@ -9316,7 +9316,7 @@ Coordinates are dependent on the position of the maps origin.

AIRBASE:IsLasing()

-

Check if the POSITIONABLE is lasing a target

+

Check if the POSITIONABLE is lasing a target.

@@ -9528,7 +9528,7 @@ Coordinates are dependent on the position of the maps origin.

AIRBASE:LaseOff()

-

Stop Lasing a POSITIONABLE

+

Stop Lasing a POSITIONABLE.

@@ -9558,7 +9558,7 @@ Coordinates are dependent on the position of the maps origin.

AIRBASE:LaseUnit(Target, LaserCode, Duration)

-

Start Lasing a POSITIONABLE

+

Start Lasing a POSITIONABLE.

diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index aca55a804..248c888e1 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -3262,7 +3262,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:GetBeacon()

-

Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals

+

Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.

@@ -3424,7 +3424,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:GetRadio()

-

Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

+

Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

@@ -3556,7 +3556,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:IsLasing()

-

Check if the POSITIONABLE is lasing a target

+

Check if the POSITIONABLE is lasing a target.

@@ -3586,13 +3586,13 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:LaseOff()

-

Stop Lasing a POSITIONABLE

+

Stop Lasing a POSITIONABLE.

CLIENT:LaseUnit(Target, LaserCode, Duration)

-

Start Lasing a POSITIONABLE

+

Start Lasing a POSITIONABLE.

@@ -8278,7 +8278,7 @@ Note that a controllable can only have one beacon activated at a time with the e
@@ -8291,7 +8291,7 @@ Note that a controllable can only have one beacon activated at a time with the e
@@ -17503,7 +17503,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.

CLIENT:GetBeacon()

-

Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals

+

Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.

@@ -17514,11 +17514,11 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.

Return value:

-

Radio

+

Beacon

@@ -18644,7 +18644,7 @@ Coordinates are dependent on the position of the maps origin.

CLIENT:GetRadio()

-

Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

+

Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message

@@ -18658,7 +18658,7 @@ Coordinates are dependent on the position of the maps origin.

Return value:

@@ -19439,7 +19439,7 @@ Coordinates are dependent on the position of the maps origin.

CLIENT:IsLasing()

-

Check if the POSITIONABLE is lasing a target

+

Check if the POSITIONABLE is lasing a target.

@@ -19651,7 +19651,7 @@ Coordinates are dependent on the position of the maps origin.

CLIENT:LaseOff()

-

Stop Lasing a POSITIONABLE

+

Stop Lasing a POSITIONABLE.

@@ -19681,7 +19681,7 @@ Coordinates are dependent on the position of the maps origin.

CLIENT:LaseUnit(Target, LaserCode, Duration)

-

Start Lasing a POSITIONABLE

+

Start Lasing a POSITIONABLE.

diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index 0c7354156..dd01170e9 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -2795,7 +2795,7 @@ The method CONTROLLABLE.SetTaskWaypoi

CONTROLLABLE:GetBeacon()

-

Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals

+

Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.

@@ -2957,7 +2957,7 @@ The method CONTROLLABLE.SetTaskWaypoi

CONTROLLABLE:GetRadio()

-

Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

+

Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

@@ -3089,7 +3089,7 @@ The method CONTROLLABLE.SetTaskWaypoi

CONTROLLABLE:IsLasing()

-

Check if the POSITIONABLE is lasing a target

+

Check if the POSITIONABLE is lasing a target.

@@ -3119,13 +3119,13 @@ The method CONTROLLABLE.SetTaskWaypoi

CONTROLLABLE:LaseOff()

-

Stop Lasing a POSITIONABLE

+

Stop Lasing a POSITIONABLE.

CONTROLLABLE:LaseUnit(Target, LaserCode, Duration)

-

Start Lasing a POSITIONABLE

+

Start Lasing a POSITIONABLE.

@@ -4071,7 +4071,7 @@ Note that a controllable can only have one beacon activated at a time with the e
@@ -4084,7 +4084,7 @@ Note that a controllable can only have one beacon activated at a time with the e
@@ -13161,7 +13161,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.

CONTROLLABLE:GetBeacon()

-

Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals

+

Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.

@@ -13172,11 +13172,11 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.

Return value:

-

Radio

+

Beacon

@@ -14302,7 +14302,7 @@ Coordinates are dependent on the position of the maps origin.

CONTROLLABLE:GetRadio()

-

Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

+

Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message

@@ -14316,7 +14316,7 @@ Coordinates are dependent on the position of the maps origin.

Return value:

@@ -15097,7 +15097,7 @@ Coordinates are dependent on the position of the maps origin.

CONTROLLABLE:IsLasing()

-

Check if the POSITIONABLE is lasing a target

+

Check if the POSITIONABLE is lasing a target.

@@ -15309,7 +15309,7 @@ Coordinates are dependent on the position of the maps origin.

CONTROLLABLE:LaseOff()

-

Stop Lasing a POSITIONABLE

+

Stop Lasing a POSITIONABLE.

@@ -15339,7 +15339,7 @@ Coordinates are dependent on the position of the maps origin.

CONTROLLABLE:LaseUnit(Target, LaserCode, Duration)

-

Start Lasing a POSITIONABLE

+

Start Lasing a POSITIONABLE.

diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 83ed3e88c..65813f59a 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -3496,7 +3496,7 @@ amount of fuel in the group.

GROUP:GetBeacon()

-

Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals

+

Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.

@@ -3658,7 +3658,7 @@ amount of fuel in the group.

GROUP:GetRadio()

-

Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

+

Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

@@ -3790,7 +3790,7 @@ amount of fuel in the group.

GROUP:IsLasing()

-

Check if the POSITIONABLE is lasing a target

+

Check if the POSITIONABLE is lasing a target.

@@ -3820,13 +3820,13 @@ amount of fuel in the group.

GROUP:LaseOff()

-

Stop Lasing a POSITIONABLE

+

Stop Lasing a POSITIONABLE.

GROUP:LaseUnit(Target, LaserCode, Duration)

-

Start Lasing a POSITIONABLE

+

Start Lasing a POSITIONABLE.

@@ -9480,7 +9480,7 @@ Note that a controllable can only have one beacon activated at a time with the e
@@ -9493,7 +9493,7 @@ Note that a controllable can only have one beacon activated at a time with the e
@@ -18669,7 +18669,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.

GROUP:GetBeacon()

-

Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals

+

Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.

@@ -18680,11 +18680,11 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.

Return value:

-

Radio

+

Beacon

@@ -19810,7 +19810,7 @@ Coordinates are dependent on the position of the maps origin.

GROUP:GetRadio()

-

Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

+

Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message

@@ -19824,7 +19824,7 @@ Coordinates are dependent on the position of the maps origin.

Return value:

@@ -20605,7 +20605,7 @@ Coordinates are dependent on the position of the maps origin.

GROUP:IsLasing()

-

Check if the POSITIONABLE is lasing a target

+

Check if the POSITIONABLE is lasing a target.

@@ -20817,7 +20817,7 @@ Coordinates are dependent on the position of the maps origin.

GROUP:LaseOff()

-

Stop Lasing a POSITIONABLE

+

Stop Lasing a POSITIONABLE.

@@ -20847,7 +20847,7 @@ Coordinates are dependent on the position of the maps origin.

GROUP:LaseUnit(Target, LaserCode, Duration)

-

Start Lasing a POSITIONABLE

+

Start Lasing a POSITIONABLE.

diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 65c3a2c67..c5d98c650 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -3025,6 +3025,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ +
+
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -3102,28 +3124,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

-
- -
-
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoalition - - -
@@ -5164,6 +5164,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ +
+
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -5241,28 +5263,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

-
- -
-
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoalition - - -
@@ -6774,6 +6774,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ +
+
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -6851,28 +6873,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

-
- -
-
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoalition - - -
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index cdbb6bdde..f69ce441a 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -1771,7 +1771,7 @@ The method POSITIONABLE.GetVelocity()

POSITIONABLE:GetBeacon()

-

Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals

+

Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.

@@ -1933,7 +1933,7 @@ The method POSITIONABLE.GetVelocity()

POSITIONABLE:GetRadio()

-

Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

+

Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

@@ -2065,7 +2065,7 @@ The method POSITIONABLE.GetVelocity()

POSITIONABLE:IsLasing()

-

Check if the POSITIONABLE is lasing a target

+

Check if the POSITIONABLE is lasing a target.

@@ -2095,13 +2095,13 @@ The method POSITIONABLE.GetVelocity()

POSITIONABLE:LaseOff()

-

Stop Lasing a POSITIONABLE

+

Stop Lasing a POSITIONABLE.

POSITIONABLE:LaseUnit(Target, LaserCode, Duration)

-

Start Lasing a POSITIONABLE

+

Start Lasing a POSITIONABLE.

@@ -3669,17 +3669,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
- @@ -4064,7 +4053,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.

POSITIONABLE:GetBeacon()

-

Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals

+

Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.

@@ -4075,11 +4064,11 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.

Return value:

-

Radio

+

Beacon

@@ -5205,7 +5194,7 @@ Coordinates are dependent on the position of the maps origin.

POSITIONABLE:GetRadio()

-

Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

+

Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message

@@ -5219,7 +5208,7 @@ Coordinates are dependent on the position of the maps origin.

Return value:

@@ -6000,7 +5989,7 @@ Coordinates are dependent on the position of the maps origin.

POSITIONABLE:IsLasing()

-

Check if the POSITIONABLE is lasing a target

+

Check if the POSITIONABLE is lasing a target.

@@ -6212,7 +6201,7 @@ Coordinates are dependent on the position of the maps origin.

POSITIONABLE:LaseOff()

-

Stop Lasing a POSITIONABLE

+

Stop Lasing a POSITIONABLE.

@@ -6242,7 +6231,7 @@ Coordinates are dependent on the position of the maps origin.

POSITIONABLE:LaseUnit(Target, LaserCode, Duration)

-

Start Lasing a POSITIONABLE

+

Start Lasing a POSITIONABLE.

@@ -7449,17 +7438,6 @@ Coordinates are dependent on the position of the maps origin.

-
- -
- @@ -8008,17 +7986,6 @@ If the Identifiable is alive, true is returned.

-
- -
- @@ -8202,17 +8169,6 @@ If the Identifiable is alive, true is returned.

-
- -
- diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html index a5769b7d1..0c430e45c 100644 --- a/Documentation/Wrapper.Scenery.html +++ b/Documentation/Wrapper.Scenery.html @@ -1834,7 +1834,7 @@ Controls a network of short range air/missile defense groups.

SCENERY:GetBeacon()

-

Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals

+

Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.

@@ -1996,7 +1996,7 @@ Controls a network of short range air/missile defense groups.

SCENERY:GetRadio()

-

Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

+

Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

@@ -2128,7 +2128,7 @@ Controls a network of short range air/missile defense groups.

SCENERY:IsLasing()

-

Check if the POSITIONABLE is lasing a target

+

Check if the POSITIONABLE is lasing a target.

@@ -2158,13 +2158,13 @@ Controls a network of short range air/missile defense groups.

SCENERY:LaseOff()

-

Stop Lasing a POSITIONABLE

+

Stop Lasing a POSITIONABLE.

SCENERY:LaseUnit(Target, LaserCode, Duration)

-

Start Lasing a POSITIONABLE

+

Start Lasing a POSITIONABLE.

@@ -3944,7 +3944,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.

SCENERY:GetBeacon()

-

Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals

+

Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.

@@ -3955,11 +3955,11 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.

Return value:

-

Radio

+

Beacon

@@ -5085,7 +5085,7 @@ Coordinates are dependent on the position of the maps origin.

SCENERY:GetRadio()

-

Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

+

Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message

@@ -5099,7 +5099,7 @@ Coordinates are dependent on the position of the maps origin.

Return value:

@@ -5880,7 +5880,7 @@ Coordinates are dependent on the position of the maps origin.

SCENERY:IsLasing()

-

Check if the POSITIONABLE is lasing a target

+

Check if the POSITIONABLE is lasing a target.

@@ -6092,7 +6092,7 @@ Coordinates are dependent on the position of the maps origin.

SCENERY:LaseOff()

-

Stop Lasing a POSITIONABLE

+

Stop Lasing a POSITIONABLE.

@@ -6122,7 +6122,7 @@ Coordinates are dependent on the position of the maps origin.

SCENERY:LaseUnit(Target, LaserCode, Duration)

-

Start Lasing a POSITIONABLE

+

Start Lasing a POSITIONABLE.

diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html index 7e8a13984..5468afcef 100644 --- a/Documentation/Wrapper.Static.html +++ b/Documentation/Wrapper.Static.html @@ -1843,7 +1843,7 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur

STATIC:GetBeacon()

-

Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals

+

Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.

@@ -2005,7 +2005,7 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur

STATIC:GetRadio()

-

Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

+

Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

@@ -2137,7 +2137,7 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur

STATIC:IsLasing()

-

Check if the POSITIONABLE is lasing a target

+

Check if the POSITIONABLE is lasing a target.

@@ -2167,13 +2167,13 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur

STATIC:LaseOff()

-

Stop Lasing a POSITIONABLE

+

Stop Lasing a POSITIONABLE.

STATIC:LaseUnit(Target, LaserCode, Duration)

-

Start Lasing a POSITIONABLE

+

Start Lasing a POSITIONABLE.

@@ -3937,7 +3937,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.

STATIC:GetBeacon()

-

Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals

+

Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.

@@ -3948,11 +3948,11 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.

Return value:

-

Radio

+

Beacon

@@ -5078,7 +5078,7 @@ Coordinates are dependent on the position of the maps origin.

STATIC:GetRadio()

-

Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

+

Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message

@@ -5092,7 +5092,7 @@ Coordinates are dependent on the position of the maps origin.

Return value:

@@ -5873,7 +5873,7 @@ Coordinates are dependent on the position of the maps origin.

STATIC:IsLasing()

-

Check if the POSITIONABLE is lasing a target

+

Check if the POSITIONABLE is lasing a target.

@@ -6085,7 +6085,7 @@ Coordinates are dependent on the position of the maps origin.

STATIC:LaseOff()

-

Stop Lasing a POSITIONABLE

+

Stop Lasing a POSITIONABLE.

@@ -6115,7 +6115,7 @@ Coordinates are dependent on the position of the maps origin.

STATIC:LaseUnit(Target, LaserCode, Duration)

-

Start Lasing a POSITIONABLE

+

Start Lasing a POSITIONABLE.

diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index bb264981e..2f0208323 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -3054,7 +3054,7 @@ If you want to obtain the complete 3D position including orient

UNIT:GetBeacon()

-

Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals

+

Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.

@@ -3216,7 +3216,7 @@ If you want to obtain the complete 3D position including orient

UNIT:GetRadio()

-

Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

+

Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

@@ -3348,7 +3348,7 @@ If you want to obtain the complete 3D position including orient

UNIT:IsLasing()

-

Check if the POSITIONABLE is lasing a target

+

Check if the POSITIONABLE is lasing a target.

@@ -3378,13 +3378,13 @@ If you want to obtain the complete 3D position including orient

UNIT:LaseOff()

-

Stop Lasing a POSITIONABLE

+

Stop Lasing a POSITIONABLE.

UNIT:LaseUnit(Target, LaserCode, Duration)

-

Start Lasing a POSITIONABLE

+

Start Lasing a POSITIONABLE.

@@ -6671,7 +6671,7 @@ Note that a controllable can only have one beacon activated at a time with the e
@@ -6684,7 +6684,7 @@ Note that a controllable can only have one beacon activated at a time with the e
@@ -15750,7 +15750,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.

UNIT:GetBeacon()

-

Create a Core.Radio#BEACON, to allow this POSITIONABLE to broadcast beacon signals

+

Create a Core.Beacon#BEACON, to allow this POSITIONABLE to broadcast beacon signals.

@@ -15761,11 +15761,11 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.

Return value:

-

Radio

+

Beacon

@@ -16891,7 +16891,7 @@ Coordinates are dependent on the position of the maps origin.

UNIT:GetRadio()

-

Create a Core.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

+

Create a Sound.Radio#RADIO, to allow radio transmission for this POSITIONABLE.

Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message

@@ -16905,7 +16905,7 @@ Coordinates are dependent on the position of the maps origin.

Return value:

@@ -17686,7 +17686,7 @@ Coordinates are dependent on the position of the maps origin.

UNIT:IsLasing()

-

Check if the POSITIONABLE is lasing a target

+

Check if the POSITIONABLE is lasing a target.

@@ -17898,7 +17898,7 @@ Coordinates are dependent on the position of the maps origin.

UNIT:LaseOff()

-

Stop Lasing a POSITIONABLE

+

Stop Lasing a POSITIONABLE.

@@ -17928,7 +17928,7 @@ Coordinates are dependent on the position of the maps origin.

UNIT:LaseUnit(Target, LaserCode, Duration)

-

Start Lasing a POSITIONABLE

+

Start Lasing a POSITIONABLE.