From 313b58c57fd97b110e6eb97d4a4837be2e3fa5ff Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Wed, 23 Aug 2023 09:49:05 +0000 Subject: [PATCH] MOOSE generated documentation [skip ci] --- Documentation/AI.AI_A2A_Dispatcher.html | 20 +- Documentation/AI.AI_A2G_Dispatcher.html | 44 +++ Documentation/AI.AI_Air.html | 88 ++++++ Documentation/AI.AI_Air_Dispatcher.html | 44 +++ Documentation/AI.AI_Air_Squadron.html | 22 -- Documentation/AI.AI_Cargo_Airplane.html | 80 +++++ Documentation/AI.AI_Patrol.html | 12 - Documentation/Cargo.CargoGroup.html | 34 +-- Documentation/Cargo.CargoUnit.html | 44 +++ Documentation/Core.Point.html | 33 +++ Documentation/Core.Set.html | 37 ++- Documentation/Core.Settings.html | 8 +- Documentation/Core.Spawn.html | 158 ++++++++-- Documentation/Core.SpawnStatic.html | 84 ++++++ Documentation/Core.Spot.html | 99 +++++++ Documentation/Functional.Designate.html | 110 +++++++ Documentation/Functional.Detection.html | 33 --- Documentation/Functional.Mantis.html | 158 +++++++++- Documentation/Functional.RAT.html | 45 +-- Documentation/Functional.Scoring.html | 18 +- Documentation/Ops.Airboss.html | 20 +- Documentation/Ops.CSAR.html | 105 +------ Documentation/Ops.CTLD.html | 274 ++++++++++++++++-- .../Tasking.Task_A2A_Dispatcher.html | 8 +- .../Tasking.Task_Cargo_Dispatcher.html | 148 +++++++++- Documentation/Utilities.FiFo.html | 22 -- Documentation/Wrapper.Group.html | 78 +---- 27 files changed, 1374 insertions(+), 452 deletions(-) diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index d2dfe2c10..fc9f88855 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4879,11 +4879,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -11543,11 +11546,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -12805,11 +12811,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -14369,11 +14378,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 5e9a8b495..939840524 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4769,6 +4769,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -13291,6 +13302,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -14619,6 +14641,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -16249,6 +16282,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 30ab03372..e857147d3 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3180,6 +3180,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -5986,6 +6008,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -6711,6 +6755,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -8324,6 +8390,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index 274f40150..56a6b6205 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4529,6 +4529,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -9826,6 +9837,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -11143,6 +11165,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -12762,6 +12795,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 7304464be..0a00c269d 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2566,17 +2566,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -3648,17 +3637,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index aa08766d0..21267d85b 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2749,6 +2749,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + + +

Set destination airbase for next :Route() command.

+ +
+ +
@@ -2779,6 +2793,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -2804,6 +2821,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -4522,6 +4542,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + + +

Set destination airbase for next :Route() command.

+ +
+ +
@@ -4552,6 +4586,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -4577,6 +4614,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -5137,6 +5177,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + + +

Set destination airbase for next :Route() command.

+ +
+ +
@@ -5167,6 +5221,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -5192,6 +5249,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -6640,6 +6700,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + + +

Set destination airbase for next :Route() command.

+ +
+ +
@@ -6670,6 +6744,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -6695,6 +6772,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 66d38c681..76ab4ff81 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3265,9 +3265,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

- @@ -6515,9 +6512,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -7262,9 +7256,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -8897,9 +8888,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index a607de3cc..9472068eb 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1941,24 +1941,13 @@
-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- - -
-
- - CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
@@ -3273,24 +3262,13 @@ This works for ground only groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- - -
-
- - CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 9c8ab80d0..009242354 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1819,6 +1819,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+CARGO_UNIT.CargoCarrier + + + +
+ + +
+
+ + CARGO_UNIT.CargoInAir @@ -1837,6 +1848,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

+
+ +
+
+
+ + #number +CARGO_UNIT.RunCount + + +
@@ -2523,6 +2545,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+CARGO_UNIT.CargoCarrier + + + +
+ + +
+
+ + CARGO_UNIT.CargoInAir @@ -2541,6 +2574,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

+
+ +
+
+
+ + #number +CARGO_UNIT.RunCount + + +
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 77b1a35c7..37ed7446c 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -18156,6 +18156,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
@@ -18954,6 +18965,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
@@ -27777,6 +27799,17 @@ Creates a line on the F10 map from one point to another.

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html index 84e320b04..c1258918d 100644 --- a/Documentation/Core.Set.html +++ b/Documentation/Core.Set.html @@ -1659,6 +1659,13 @@
  • Trigger events when objects in the SET change a zone presence.
  • +

    Notes on FilterPrefixes():

    + +

    This filter always looks for a partial match somewhere in the given field. LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results. +Have a read through the following to understand the application of regular expressions: LUA regular expressions.
    +For example, setting a filter like so FilterPrefixes("Huey") is perfectly all right, whilst FilterPrefixes("UH-1H Al-Assad") might not be due to the minus signs. A quick fix here is to use a dot (.) +in place of the special character, or escape it with a percentage sign (%), i.e. either FilterPrefixes("UH.1H Al.Assad") or FilterPrefixes("UH%-1H Al%-Assad") will give you the expected results.

    +

    Author: FlightControl

    @@ -1845,7 +1852,8 @@ Filter criteria are defined by:

    @@ -1929,7 +1937,8 @@ Filter criteria are defined by:

  • SET_CLIENT.FilterCategories: Builds the SET_CLIENT with the clients belonging to the category(ies).
  • SET_CLIENT.FilterTypes: Builds the SET_CLIENT with the clients belonging to the client type(s).
  • SET_CLIENT.FilterCountries: Builds the SET_CLIENT with the clients belonging to the country(ies).
  • -
  • SET_CLIENT.FilterPrefixes: Builds the SET_CLIENT with the clients containing the same string(s) in their unit/pilot name. ATTENTION! Bad naming convention as this does not only filter prefixes.
  • +
  • SET_CLIENT.FilterPrefixes: Builds the SET_CLIENT with the clients containing the same string(s) in their unit/pilot name. Attention! LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results. + Have a read through here to understand the application of regular expressions: LUA regular expressions
  • SET_CLIENT.FilterActive: Builds the SET_CLIENT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
  • SET_CLIENT.FilterZones: Builds the SET_CLIENT with the clients within a Core.Zone#ZONE.
  • @@ -2012,7 +2021,8 @@ Filter criteria are defined by:

  • SET_GROUP.FilterCoalitions: Builds the SET_GROUP with the groups belonging to the coalition(s).
  • SET_GROUP.FilterCategories: Builds the SET_GROUP with the groups belonging to the category(ies).
  • SET_GROUP.FilterCountries: Builds the SET_GROUP with the groups belonging to the country(ies).
  • -
  • SET_GROUP.FilterPrefixes: Builds the SET_GROUP with the groups containing the given string in the group name. Attention! Bad naming convention, as this not really filtering prefixes.
  • +
  • SET_GROUP.FilterPrefixes: Builds the SET_GROUP with the groups containing the given string in the group name. Attention! LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results. + Have a read through here to understand the application of regular expressions: LUA regular expressions
  • SET_GROUP.FilterActive: Builds the SET_GROUP with the groups that are only active. Groups that are inactive (late activation) won't be included in the set!
  • @@ -2164,7 +2174,8 @@ Filter criteria are defined by:

  • SET_OPSGROUP.FilterCoalitions: Builds the SET_OPSGROUP with the groups belonging to the coalition(s).
  • SET_OPSGROUP.FilterCategories: Builds the SET_OPSGROUP with the groups belonging to the category(ies).
  • SET_OPSGROUP.FilterCountries: Builds the SET_OPSGROUP with the groups belonging to the country(ies).
  • -
  • SET_OPSGROUP.FilterPrefixes: Builds the SET_OPSGROUP with the groups containing the given string in the group name. Attention! Bad naming convention, as this not really filtering prefixes.
  • +
  • SET_OPSGROUP.FilterPrefixes: Builds the SET_OPSGROUP with the groups containing the given string in the group name. Attention! LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results. + Have a read through here to understand the application of regular expressions: LUA regular expressions
  • SET_OPSGROUP.FilterActive: Builds the SET_OPSGROUP with the groups that are only active. Groups that are inactive (late activation) won't be included in the set!
  • @@ -2264,7 +2275,8 @@ These methods take a single ZONE name or an array of ZONE names to be added or r Filter criteria are defined by:

    Once the filter criteria have been set for the SET_OPSZONE, you can start filtering using:

    @@ -2334,7 +2346,8 @@ Filter criteria are defined by:

  • SET_PLAYER.FilterCategories: Builds the SET_PLAYER with the clients belonging to the category(ies).
  • SET_PLAYER.FilterTypes: Builds the SET_PLAYER with the clients belonging to the client type(s).
  • SET_PLAYER.FilterCountries: Builds the SET_PLAYER with the clients belonging to the country(ies).
  • -
  • SET_PLAYER.FilterPrefixes: Builds the SET_PLAYER with the clients sharing the same string(s) in their unit/pilot name. ATTENTION Bad naming convention as this does not only filter prefixes.
  • +
  • SET_PLAYER.FilterPrefixes: Builds the SET_PLAYER with the clients sharing the same string(s) in their unit/pilot name. Attention! LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results. + Have a read through here to understand the application of regular expressions: LUA regular expressions
  • Once the filter criteria have been set for the SET_PLAYER, you can start filtering using:

    @@ -2495,7 +2508,8 @@ Filter criteria are defined by:

  • SET_STATIC.FilterCategories: Builds the SET_STATIC with the units belonging to the category(ies).
  • SET_STATIC.FilterTypes: Builds the SET_STATIC with the units belonging to the unit type(s).
  • SET_STATIC.FilterCountries: Builds the SET_STATIC with the units belonging to the country(ies).
  • -
  • SET_STATIC.FilterPrefixes: Builds the SET_STATIC with the units containing the same string(s) in their name. ATTENTION bad naming convention as this does not* only filter prefixes.
  • +
  • SET_STATIC.FilterPrefixes: Builds the SET_STATIC with the units containing the same string(s) in their name. Attention! LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results. + Have a read through here to understand the application of regular expressions: LUA regular expressions
  • SET_STATIC.FilterZones: Builds the SET_STATIC with the units within a Core.Zone#ZONE.
  • @@ -2590,7 +2604,8 @@ Filter criteria are defined by:

  • SET_UNIT.FilterCategories: Builds the SET_UNIT with the units belonging to the category(ies).
  • SET_UNIT.FilterTypes: Builds the SET_UNIT with the units belonging to the unit type(s).
  • SET_UNIT.FilterCountries: Builds the SET_UNIT with the units belonging to the country(ies).
  • -
  • SET_UNIT.FilterPrefixes: Builds the SET_UNIT with the units sharing the same string(s) in their name. ATTENTION! Bad naming convention as this does not only filter prefixes.
  • +
  • SET_UNIT.FilterPrefixes: Builds the SET_UNIT with the units sharing the same string(s) in their name. Attention! LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results. + Have a read through here to understand the application of regular expressions: LUA regular expressions
  • SET_UNIT.FilterActive: Builds the SET_UNIT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
  • SET_UNIT.FilterZones: Builds the SET_UNIT with the units within a Core.Zone#ZONE.
  • @@ -2712,7 +2727,8 @@ These methods take a single ZONE name or an array of ZONE names to be added or r Filter criteria are defined by:

    Once the filter criteria have been set for the SET_ZONE, you can start filtering using:

    @@ -2775,7 +2791,8 @@ These methods take a single ZONE name or an array of ZONE names to be added or r Filter criteria are defined by:

    Once the filter criteria have been set for the SET_ZONE_GOAL, you can start filtering using:

    diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 7c3c6064b..580744cd6 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2872,7 +2872,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #string SETTINGS.A2GSystem @@ -2916,7 +2916,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #boolean + SETTINGS.Metric @@ -5040,7 +5040,7 @@ It is advised to use this method at the start of the mission.

    - + #string SETTINGS.A2GSystem @@ -5084,7 +5084,7 @@ It is advised to use this method at the start of the mission.

    - #boolean + SETTINGS.Metric diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 982c9ba4a..d63aabede 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2936,6 +2936,12 @@ and any spaces before and after the resulting name are removed.

    SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

    + + + +

    SPAWN.uncontrolled

    + + @@ -3495,14 +3501,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #boolean + SPAWN.AIOnOff - -

    The AI is on by default when spawning a group.

    -
    @@ -3680,6 +3683,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
    + +
    +
    +
    + + +SPAWN.SpawnGrouping + + +
    @@ -3716,6 +3730,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
    + +
    +
    +
    @@ -3815,6 +3840,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
    + +
    +
    +
    + + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

    Overwrite unit names by default with group name.

    +
    @@ -3833,7 +3872,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
    +
    +
    + + +SPAWN.SpawnInitModex @@ -3848,17 +3898,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
    - -
    -
    -
    - - #string -SPAWN.SpawnInitSkill - - -
    @@ -4172,6 +4211,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
    + + +
    +
    + + +SPAWN.uncontrolled + + +
    @@ -9272,14 +9322,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    - #boolean + SPAWN.AIOnOff - -

    The AI is on by default when spawning a group.

    -
    @@ -9457,6 +9504,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    + + +
    +
    + + +SPAWN.SpawnGrouping + + +
    @@ -9493,6 +9551,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    + + +
    +
    @@ -9592,6 +9661,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    + + +
    +
    + + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

    Overwrite unit names by default with group name.

    +
    @@ -9610,7 +9693,18 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    -SPAWN.SpawnInitModu +SPAWN.SpawnInitLivery + + + + + + +
    +
    + + +SPAWN.SpawnInitModex @@ -9625,17 +9719,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    - -
    -
    -
    - - #string -SPAWN.SpawnInitSkill - - -
    @@ -9949,6 +10032,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    + +
    +
    +
    + + +SPAWN.uncontrolled + + +
    diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index d6c7b86c6..559abf64c 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -2004,6 +2004,24 @@ such as position and heading.

    SPAWNSTATIC:_SpawnStatic(Template, CountryID)

    Spawns a new static using a given template.

    + + + +

    SPAWNSTATIC.heliport_callsign_id

    + + + + + +

    SPAWNSTATIC.heliport_frequency

    + + + + + +

    SPAWNSTATIC.heliport_modulation

    + + @@ -2918,6 +2936,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    + + +
    +
    + + +
    +
    +
    @@ -4271,6 +4322,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    + + +
    +
    + + +
    +
    +
    diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 3c932807a..cbe6c05c9 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2823,6 +2823,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    +
    + + +SPOT.ScheduleID + + + +
    + +
    +
    +
    + + +SPOT.SpotIR + + + +
    + +
    +
    +
    + + +SPOT.SpotLaser + + +
    @@ -4106,6 +4139,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    +
    + + +SPOT.ScheduleID + + + +
    + +
    +
    +
    + + +SPOT.SpotIR + + + +
    + +
    +
    +
    + + +SPOT.SpotLaser + + +
    @@ -5628,6 +5694,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    +
    + + +SPOT.ScheduleID + + + +
    + +
    +
    +
    + + +SPOT.SpotIR + + + +
    + +
    +
    +
    + + +SPOT.SpotLaser + + +
    diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 616a78923..88eb58627 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3551,6 +3551,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    +
    @@ -3562,6 +3573,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
    +
    + + #table +DESIGNATE.LaserCodes + + +
    @@ -6715,6 +6737,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
    +
    @@ -6726,6 +6759,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
    +
    + + #table +DESIGNATE.LaserCodes + + +
    @@ -7514,6 +7558,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
    +
    @@ -7525,6 +7580,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
    +
    + + #table +DESIGNATE.LaserCodes + + +
    @@ -8283,6 +8349,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
    +
    @@ -8294,6 +8371,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
    +
    + + #table +DESIGNATE.LaserCodes + + +
    @@ -9940,6 +10028,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
    +
    @@ -9951,6 +10050,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
    +
    + + #table +DESIGNATE.LaserCodes + + +
    diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 328b2584a..627bab8f6 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19294,18 +19294,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
    - #boolean -DETECTION_BASE.Locking - - -
    - -
    -
    -
    - - #number DETECTION_BASE.RefreshTimeInterval @@ -23986,18 +23975,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
    - #boolean -DETECTION_BASE.Locking - - -
    - -
    -
    -
    - - #number DETECTION_BASE.RefreshTimeInterval @@ -25739,18 +25717,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
    - #boolean -DETECTION_BASE.Locking - - -
    - -
    -
    -
    - - #number DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index b618d4067..6a365c196 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -3902,8 +3902,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - -MANTIS.AWACS_Prefix + #table +MANTIS.AcceptZones @@ -3940,6 +3940,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
    + +
    +
    +
    + + #table +MANTIS.ConflictZones + + +
    @@ -4028,6 +4039,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    The ME name of the HQ object

    +
    + +
    +
    +
    + + #table +MANTIS.RejectZones + + +
    @@ -4056,7 +4078,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table MANTIS.SAM_Table_Long @@ -4067,7 +4089,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table MANTIS.SAM_Table_Medium @@ -4078,7 +4100,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table MANTIS.SAM_Table_Short @@ -4452,6 +4474,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Prefix for logging

    +
    + +
    +
    +
    + + #number +MANTIS.maxclassic + + + +
    + +
    +
    +
    + + #number +MANTIS.maxlongrange + + + +
    + +
    +
    +
    + + #number +MANTIS.maxmidrange + + + +
    + +
    +
    +
    + + #number +MANTIS.maxshortrange + + +
    @@ -4524,6 +4590,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

    self.SAMCheckRanges = {}

    +
    @@ -8396,8 +8465,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
    - -MANTIS.AWACS_Prefix + #table +MANTIS.AcceptZones @@ -8434,6 +8503,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` +
    + +
    +
    +
    + + #table +MANTIS.ConflictZones + + +
    @@ -8522,6 +8602,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

    The ME name of the HQ object

    +
    + +
    +
    +
    + + #table +MANTIS.RejectZones + + +
    @@ -8550,7 +8641,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
    - + #table MANTIS.SAM_Table_Long @@ -8561,7 +8652,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
    - + #table MANTIS.SAM_Table_Medium @@ -8572,7 +8663,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
    - + #table MANTIS.SAM_Table_Short @@ -8946,6 +9037,50 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

    Prefix for logging

    +
    + +
    +
    +
    + + #number +MANTIS.maxclassic + + + +
    + +
    +
    +
    + + #number +MANTIS.maxlongrange + + + +
    + +
    +
    +
    + + #number +MANTIS.maxmidrange + + + +
    + +
    +
    +
    + + #number +MANTIS.maxshortrange + + +
    @@ -9018,6 +9153,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

    self.SAMCheckRanges = {}

    +
    diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 4408bd976..bb7e8b464 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3479,12 +3479,6 @@ manager:Stop(7200)

    RAT.termtype

    Type of terminal to be used when spawning at an airbase.

    - - - -

    RAT.type

    - - @@ -4518,6 +4512,12 @@ and any spaces before and after the resulting name are removed.

    RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

    + + + +

    RAT.uncontrolled

    + + @@ -6909,17 +6909,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Type of terminal to be used when spawning at an airbase.

    -
    - -
    -
    -
    - - -RAT.type - - -
    @@ -14800,17 +14789,6 @@ Initializes the ratcraft array and group menu.

    Type of terminal to be used when spawning at an airbase.

    -
    - -
    -
    -
    - - -RAT.type - - -
    @@ -21107,17 +21085,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

    Type of terminal to be used when spawning at an airbase.

    -
    - -
    -
    -
    - - -RAT.type - - -
    diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 531075a2e..ef9c2e93d 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2874,11 +2874,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #boolean SCORING.AutoSave + +

    Create the CSV file.

    +
    @@ -3061,7 +3064,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #boolean SCORING.penaltyoncoalitionchange @@ -3072,7 +3075,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #boolean SCORING.penaltyonfratricide @@ -5460,11 +5463,14 @@ The scale magnifies the scores given to the players.

    - + #boolean SCORING.AutoSave + +

    Create the CSV file.

    +
    @@ -5647,7 +5653,7 @@ The scale magnifies the scores given to the players.

    - + #boolean SCORING.penaltyoncoalitionchange @@ -5658,7 +5664,7 @@ The scale magnifies the scores given to the players.

    - + #boolean SCORING.penaltyonfratricide diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 5d88334cd..dc3cbc911 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -39720,20 +39720,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
    -AIRBOSS.PlayerData.flag - - - - -

    Also decrease flag for section members of flight.

    - -
    - -
    -
    -
    - - AIRBOSS.PlayerData.grade @@ -39912,9 +39898,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

    Set Stable Hover

    -
    @@ -39948,6 +39931,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

    Set time stamp.

    +
    diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 6dcbeb850..f3483c83c 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -3969,7 +3969,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CSAR.FreeVHFFrequencies @@ -4382,14 +4382,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CSAR.csarUnits - -

    table of CSAR unit names

    -
    @@ -4760,20 +4757,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -
    -
    -
    - - #number -CSAR.rescuedpilots - - - - -

    counter for saved pilots

    - -
    -
    @@ -4799,20 +4782,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -
    -
    -
    - - #number -CSAR.rescues - - - - -

    counter for successful rescue landings at FARP/AFB/MASH

    - -
    -
    @@ -9982,7 +9951,7 @@ callsigns from playername or group name.

    - + #table CSAR.FreeVHFFrequencies @@ -10395,14 +10364,11 @@ callsigns from playername or group name.

    - #table + CSAR.csarUnits - -

    table of CSAR unit names

    -
    @@ -10773,20 +10739,6 @@ callsigns from playername or group name.

    -
    -
    -
    - - #number -CSAR.rescuedpilots - - - - -

    counter for saved pilots

    - -
    -
    @@ -10812,20 +10764,6 @@ callsigns from playername or group name.

    -
    -
    -
    - - #number -CSAR.rescues - - - - -

    counter for successful rescue landings at FARP/AFB/MASH

    - -
    -
    @@ -12480,7 +12418,7 @@ callsigns from playername or group name.

    - + #table CSAR.FreeVHFFrequencies @@ -12893,14 +12831,11 @@ callsigns from playername or group name.

    - #table + CSAR.csarUnits - -

    table of CSAR unit names

    -
    @@ -13271,20 +13206,6 @@ callsigns from playername or group name.

    -
    -
    -
    - - #number -CSAR.rescuedpilots - - - - -

    counter for saved pilots

    - -
    -
    @@ -13310,20 +13231,6 @@ callsigns from playername or group name.

    -
    -
    -
    - - #number -CSAR.rescues - - - - -

    counter for successful rescue landings at FARP/AFB/MASH

    - -
    -
    diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index d28700c1c..cde18c79e 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7583,6 +7583,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Field(s)

    +
    +
    + + #number +CTLD.CargoCounter + + + +
    + +
    @@ -7638,6 +7649,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Name of the class.

    +
    + +
    +
    +
    + + #number +CTLD.CrateCounter + + +
    @@ -7658,7 +7680,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.CtldUnits @@ -7680,7 +7702,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.DroppedTroops @@ -7705,11 +7727,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    + #number +CTLD.Engineers + + + +

    use as counter

    + +
    + +
    +
    +
    + + #table CTLD.EngineersInField + +

    holds #CTLD_ENGINEERING objects

    +
    @@ -7752,7 +7791,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.FreeUHFFrequencies @@ -7763,11 +7802,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.FreeVHFFrequencies + +

    Beacons

    +
    @@ -7838,11 +7880,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.PilotGroups + +

    tables

    +
    @@ -7871,14 +7916,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #string CTLD.RadioPath - -

    Folderpath.

    -
    @@ -7940,6 +7982,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
    + +
    +
    +
    + + #number +CTLD.TroopCounter + + +
    @@ -8120,6 +8173,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    #1570

    +
    + +
    +
    +
    + + #table +CTLD.droppedBeacons + + +
    @@ -8464,7 +8528,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #number CTLD.troopdropzoneradius @@ -17159,6 +17223,17 @@ However, if you create a new folder inside the miz file, which contains the soun

    Field(s)

    +
    +
    + + #number +CTLD.CargoCounter + + + +
    + +
    @@ -17214,6 +17289,17 @@ However, if you create a new folder inside the miz file, which contains the soun

    Name of the class.

    +
    + +
    +
    +
    + + #number +CTLD.CrateCounter + + +
    @@ -17234,7 +17320,7 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #table CTLD.CtldUnits @@ -17256,7 +17342,7 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #table CTLD.DroppedTroops @@ -17281,11 +17367,28 @@ However, if you create a new folder inside the miz file, which contains the soun
    + #number +CTLD.Engineers + + + +

    use as counter

    + +
    + +
    +
    +
    + + #table CTLD.EngineersInField + +

    holds #CTLD_ENGINEERING objects

    +
    @@ -17328,7 +17431,7 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #table CTLD.FreeUHFFrequencies @@ -17339,11 +17442,14 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #table CTLD.FreeVHFFrequencies + +

    Beacons

    +
    @@ -17414,11 +17520,14 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #table CTLD.PilotGroups + +

    tables

    +
    @@ -17447,14 +17556,11 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #string CTLD.RadioPath - -

    Folderpath.

    -
    @@ -17516,6 +17622,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
    + +
    +
    +
    + + #number +CTLD.TroopCounter + + +
    @@ -17696,6 +17813,17 @@ However, if you create a new folder inside the miz file, which contains the soun

    #1570

    +
    + +
    +
    +
    + + #table +CTLD.droppedBeacons + + +
    @@ -18040,7 +18168,7 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #number CTLD.troopdropzoneradius @@ -19562,6 +19690,17 @@ However, if you create a new folder inside the miz file, which contains the soun

    Field(s)

    +
    +
    + + #number +CTLD.CargoCounter + + + +
    + +
    @@ -19617,6 +19756,17 @@ However, if you create a new folder inside the miz file, which contains the soun

    Name of the class.

    +
    + +
    +
    +
    + + #number +CTLD.CrateCounter + + +
    @@ -19637,7 +19787,7 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #table CTLD.CtldUnits @@ -19659,7 +19809,7 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #table CTLD.DroppedTroops @@ -19684,11 +19834,28 @@ However, if you create a new folder inside the miz file, which contains the soun
    + #number +CTLD.Engineers + + + +

    use as counter

    + +
    + +
    +
    +
    + + #table CTLD.EngineersInField + +

    holds #CTLD_ENGINEERING objects

    +
    @@ -19731,7 +19898,7 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #table CTLD.FreeUHFFrequencies @@ -19742,11 +19909,14 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #table CTLD.FreeVHFFrequencies + +

    Beacons

    +
    @@ -19817,11 +19987,14 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #table CTLD.PilotGroups + +

    tables

    +
    @@ -19850,14 +20023,11 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #string CTLD.RadioPath - -

    Folderpath.

    -
    @@ -19919,6 +20089,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
    + +
    +
    +
    + + #number +CTLD.TroopCounter + + +
    @@ -20099,6 +20280,17 @@ However, if you create a new folder inside the miz file, which contains the soun

    #1570

    +
    + +
    +
    +
    + + #table +CTLD.droppedBeacons + + +
    @@ -20443,7 +20635,7 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #number CTLD.troopdropzoneradius @@ -24654,6 +24846,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Flag for direct loading.

    +
    + +
    +
    +
    + + +CTLD_CARGO.Mark + + +
    @@ -25780,6 +25983,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Flag for direct loading.

    +
    + +
    +
    +
    + + +CTLD_CARGO.Mark + + +
    diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index d973d16d7..84f0fc670 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2942,7 +2942,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3667,7 +3667,7 @@ If too large, any airborne cap may not be able to reach the detected target area
    - + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -4843,7 +4843,7 @@ If too large, any airborne cap may not be able to reach the detected target area
    - + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6321,7 +6321,7 @@ If too large, any airborne cap may not be able to reach the detected target area
    - + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index aca3b502a..64ede9a49 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3220,7 +3220,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -TASK_CARGO_DISPATCHER.DefaultDeployZones +TASK_CARGO_DISPATCHER.CSARBriefing @@ -3231,7 +3231,40 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
    + +
    +
    + + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
    + +
    +
    +
    + + #table +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4326,7 +4359,7 @@ This method can only be used once!

    + +
    +
    + + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
    + +
    +
    +
    + + #table +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -5184,7 +5250,7 @@ This method can only be used once!

    + +
    +
    + + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
    + +
    +
    +
    + + #table +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6673,7 +6772,7 @@ This method can only be used once!

    + +
    +
    + + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
    + +
    +
    +
    + + #table +TASK_CARGO_DISPATCHER.DefaultDeployZones diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 206ce5779..5294fbcde 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -3262,17 +3262,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Stack by pointer.

    -
    - -
    -
    -
    - - #number -FIFO.uniquecounter - - -
    @@ -4122,17 +4111,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Stack by pointer.

    -
    - -
    -
    -
    - - #number -FIFO.uniquecounter - - -
    diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 36d59186b..d5b864120 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -5192,18 +5192,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -9696,18 +9685,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cu - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -21535,18 +21513,7 @@ Note that when WayPointInitialize is called, the Mission of the controllable is - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -25635,18 +25602,7 @@ Coordinates are dependent on the position of the maps origin.

    - -
    -
    -
    - - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -26271,18 +26227,7 @@ If the Identifiable is alive, true is returned.

    - -
    -