From 313b58c57fd97b110e6eb97d4a4837be2e3fa5ff Mon Sep 17 00:00:00 2001
From: Applevangelist
Date: Wed, 23 Aug 2023 09:49:05 +0000
Subject: [PATCH] MOOSE generated documentation [skip ci]
---
Documentation/AI.AI_A2A_Dispatcher.html | 20 +-
Documentation/AI.AI_A2G_Dispatcher.html | 44 +++
Documentation/AI.AI_Air.html | 88 ++++++
Documentation/AI.AI_Air_Dispatcher.html | 44 +++
Documentation/AI.AI_Air_Squadron.html | 22 --
Documentation/AI.AI_Cargo_Airplane.html | 80 +++++
Documentation/AI.AI_Patrol.html | 12 -
Documentation/Cargo.CargoGroup.html | 34 +--
Documentation/Cargo.CargoUnit.html | 44 +++
Documentation/Core.Point.html | 33 +++
Documentation/Core.Set.html | 37 ++-
Documentation/Core.Settings.html | 8 +-
Documentation/Core.Spawn.html | 158 ++++++++--
Documentation/Core.SpawnStatic.html | 84 ++++++
Documentation/Core.Spot.html | 99 +++++++
Documentation/Functional.Designate.html | 110 +++++++
Documentation/Functional.Detection.html | 33 ---
Documentation/Functional.Mantis.html | 158 +++++++++-
Documentation/Functional.RAT.html | 45 +--
Documentation/Functional.Scoring.html | 18 +-
Documentation/Ops.Airboss.html | 20 +-
Documentation/Ops.CSAR.html | 105 +------
Documentation/Ops.CTLD.html | 274 ++++++++++++++++--
.../Tasking.Task_A2A_Dispatcher.html | 8 +-
.../Tasking.Task_Cargo_Dispatcher.html | 148 +++++++++-
Documentation/Utilities.FiFo.html | 22 --
Documentation/Wrapper.Group.html | 78 +----
27 files changed, 1374 insertions(+), 452 deletions(-)
diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html
index d2dfe2c10..fc9f88855 100644
--- a/Documentation/AI.AI_A2A_Dispatcher.html
+++ b/Documentation/AI.AI_A2A_Dispatcher.html
@@ -4879,11 +4879,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -11543,11 +11546,14 @@ They will lock the parking spot.
@@ -12805,11 +12811,14 @@ They will lock the parking spot.
@@ -14369,11 +14378,14 @@ They will lock the parking spot.
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html
index 5e9a8b495..939840524 100644
--- a/Documentation/AI.AI_A2G_Dispatcher.html
+++ b/Documentation/AI.AI_A2G_Dispatcher.html
@@ -4769,6 +4769,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -13291,6 +13302,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -14619,6 +14641,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -16249,6 +16282,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html
index 30ab03372..e857147d3 100644
--- a/Documentation/AI.AI_Air.html
+++ b/Documentation/AI.AI_Air.html
@@ -3180,6 +3180,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -5986,6 +6008,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
+
+
+
+
+
@@ -6711,6 +6755,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
+
+
+
+
+
@@ -8324,6 +8390,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
+
+
+
+
+
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html
index 274f40150..56a6b6205 100644
--- a/Documentation/AI.AI_Air_Dispatcher.html
+++ b/Documentation/AI.AI_Air_Dispatcher.html
@@ -4529,6 +4529,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -9826,6 +9837,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -11143,6 +11165,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -12762,6 +12795,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html
index 7304464be..0a00c269d 100644
--- a/Documentation/AI.AI_Air_Squadron.html
+++ b/Documentation/AI.AI_Air_Squadron.html
@@ -2566,17 +2566,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3648,17 +3637,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index aa08766d0..21267d85b 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -2749,6 +2749,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -2779,6 +2793,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a depoly mission.
+
@@ -2804,6 +2821,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Aircraft is on a pickup mission.
+
@@ -4522,6 +4542,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -4552,6 +4586,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a depoly mission.
+
@@ -4577,6 +4614,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Aircraft is on a pickup mission.
+
@@ -5137,6 +5177,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -5167,6 +5221,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a depoly mission.
+
@@ -5192,6 +5249,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Aircraft is on a pickup mission.
+
@@ -6640,6 +6700,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -6670,6 +6744,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a depoly mission.
+
@@ -6695,6 +6772,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Aircraft is on a pickup mission.
+
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html
index 66d38c681..76ab4ff81 100644
--- a/Documentation/AI.AI_Patrol.html
+++ b/Documentation/AI.AI_Patrol.html
@@ -3265,9 +3265,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- This table contains the targets detected during patrol.
-
@@ -6515,9 +6512,6 @@ Note that this method is required, as triggers the next route when patrolling fo
-
- This table contains the targets detected during patrol.
-
@@ -7262,9 +7256,6 @@ Note that this method is required, as triggers the next route when patrolling fo
-
- This table contains the targets detected during patrol.
-
@@ -8897,9 +8888,6 @@ Note that this method is required, as triggers the next route when patrolling fo
-
- This table contains the targets detected during patrol.
-
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index a607de3cc..9472068eb 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -1941,24 +1941,13 @@
-
-
-
@@ -3273,24 +3262,13 @@ This works for ground only groups.
-
-
-
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index 9c8ab80d0..009242354 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -1819,6 +1819,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+
+
+
+
+
+
CARGO_UNIT.CargoInAir
@@ -1837,6 +1848,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
Set cargo object.
+
+
+
+
@@ -2523,6 +2545,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+
+
+
+
+
+
CARGO_UNIT.CargoInAir
@@ -2541,6 +2574,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
Set cargo object.
+
+
+
+
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index 77b1a35c7..37ed7446c 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -18156,6 +18156,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
the y coordinate in meters.
+
+
+
+
@@ -18954,6 +18965,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
the y coordinate in meters.
+
+
+
+
@@ -27777,6 +27799,17 @@ Creates a line on the F10 map from one point to another.
the y coordinate in meters.
+
+
+
+
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html
index 84e320b04..c1258918d 100644
--- a/Documentation/Core.Set.html
+++ b/Documentation/Core.Set.html
@@ -1659,6 +1659,13 @@
Trigger events when objects in the SET change a zone presence.
+Notes on FilterPrefixes():
+
+This filter always looks for a partial match somewhere in the given field. LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
+Have a read through the following to understand the application of regular expressions: LUA regular expressions.
+For example, setting a filter like so FilterPrefixes("Huey") is perfectly all right, whilst FilterPrefixes("UH-1H Al-Assad") might not be due to the minus signs. A quick fix here is to use a dot (.)
+in place of the special character, or escape it with a percentage sign (%), i.e. either FilterPrefixes("UH.1H Al.Assad") or FilterPrefixes("UH%-1H Al%-Assad") will give you the expected results.
+
Author: FlightControl
@@ -1845,7 +1852,8 @@ Filter criteria are defined by:
- SET_CARGO.FilterCoalitions: Builds the SET_CARGO with the cargos belonging to the coalition(s).
- - SET_CARGO.FilterPrefixes: Builds the SET_CARGO with the cargos containing the same string(s). ATTENTION Bad naming convention as this does not only filter prefixes.
+ - SET_CARGO.FilterPrefixes: Builds the SET_CARGO with the cargos containing the same string(s). Attention! LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
+ Have a read through here to understand the application of regular expressions: LUA regular expressions
- SET_CARGO.FilterTypes: Builds the SET_CARGO with the cargos belonging to the cargo type(s).
- SET_CARGO.FilterCountries: Builds the SET_CARGO with the cargos belonging to the country(ies).
@@ -1929,7 +1937,8 @@ Filter criteria are defined by:
SET_CLIENT.FilterCategories: Builds the SET_CLIENT with the clients belonging to the category(ies).
SET_CLIENT.FilterTypes: Builds the SET_CLIENT with the clients belonging to the client type(s).
SET_CLIENT.FilterCountries: Builds the SET_CLIENT with the clients belonging to the country(ies).
- SET_CLIENT.FilterPrefixes: Builds the SET_CLIENT with the clients containing the same string(s) in their unit/pilot name. ATTENTION! Bad naming convention as this does not only filter prefixes.
+ SET_CLIENT.FilterPrefixes: Builds the SET_CLIENT with the clients containing the same string(s) in their unit/pilot name. Attention! LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
+ Have a read through here to understand the application of regular expressions: LUA regular expressions
SET_CLIENT.FilterActive: Builds the SET_CLIENT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
SET_CLIENT.FilterZones: Builds the SET_CLIENT with the clients within a Core.Zone#ZONE.
@@ -2012,7 +2021,8 @@ Filter criteria are defined by:
SET_GROUP.FilterCoalitions: Builds the SET_GROUP with the groups belonging to the coalition(s).
SET_GROUP.FilterCategories: Builds the SET_GROUP with the groups belonging to the category(ies).
SET_GROUP.FilterCountries: Builds the SET_GROUP with the groups belonging to the country(ies).
- SET_GROUP.FilterPrefixes: Builds the SET_GROUP with the groups containing the given string in the group name. Attention! Bad naming convention, as this not really filtering prefixes.
+ SET_GROUP.FilterPrefixes: Builds the SET_GROUP with the groups containing the given string in the group name. Attention! LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
+ Have a read through here to understand the application of regular expressions: LUA regular expressions
SET_GROUP.FilterActive: Builds the SET_GROUP with the groups that are only active. Groups that are inactive (late activation) won't be included in the set!
@@ -2164,7 +2174,8 @@ Filter criteria are defined by:
SET_OPSGROUP.FilterCoalitions: Builds the SET_OPSGROUP with the groups belonging to the coalition(s).
SET_OPSGROUP.FilterCategories: Builds the SET_OPSGROUP with the groups belonging to the category(ies).
SET_OPSGROUP.FilterCountries: Builds the SET_OPSGROUP with the groups belonging to the country(ies).
- SET_OPSGROUP.FilterPrefixes: Builds the SET_OPSGROUP with the groups containing the given string in the group name. Attention! Bad naming convention, as this not really filtering prefixes.
+ SET_OPSGROUP.FilterPrefixes: Builds the SET_OPSGROUP with the groups containing the given string in the group name. Attention! LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
+ Have a read through here to understand the application of regular expressions: LUA regular expressions
SET_OPSGROUP.FilterActive: Builds the SET_OPSGROUP with the groups that are only active. Groups that are inactive (late activation) won't be included in the set!
@@ -2264,7 +2275,8 @@ These methods take a single ZONE name or an array of ZONE names to be added or r
Filter criteria are defined by:
- - SET_OPSZONE.FilterPrefixes: Builds the SET_OPSZONE with the zones having a certain text pattern in their name. ATTENTION! Bad naming convention as this does not only filter prefixes.
+ - SET_OPSZONE.FilterPrefixes: Builds the SET_OPSZONE with the zones having a certain text pattern in their name. Attention! LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
+ Have a read through here to understand the application of regular expressions: LUA regular expressions
Once the filter criteria have been set for the SET_OPSZONE, you can start filtering using:
@@ -2334,7 +2346,8 @@ Filter criteria are defined by:
SET_PLAYER.FilterCategories: Builds the SET_PLAYER with the clients belonging to the category(ies).
SET_PLAYER.FilterTypes: Builds the SET_PLAYER with the clients belonging to the client type(s).
SET_PLAYER.FilterCountries: Builds the SET_PLAYER with the clients belonging to the country(ies).
- SET_PLAYER.FilterPrefixes: Builds the SET_PLAYER with the clients sharing the same string(s) in their unit/pilot name. ATTENTION Bad naming convention as this does not only filter prefixes.
+ SET_PLAYER.FilterPrefixes: Builds the SET_PLAYER with the clients sharing the same string(s) in their unit/pilot name. Attention! LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
+ Have a read through here to understand the application of regular expressions: LUA regular expressions
Once the filter criteria have been set for the SET_PLAYER, you can start filtering using:
@@ -2495,7 +2508,8 @@ Filter criteria are defined by:
SET_STATIC.FilterCategories: Builds the SET_STATIC with the units belonging to the category(ies).
SET_STATIC.FilterTypes: Builds the SET_STATIC with the units belonging to the unit type(s).
SET_STATIC.FilterCountries: Builds the SET_STATIC with the units belonging to the country(ies).
- SET_STATIC.FilterPrefixes: Builds the SET_STATIC with the units containing the same string(s) in their name. ATTENTION bad naming convention as this does not* only filter prefixes.
+ SET_STATIC.FilterPrefixes: Builds the SET_STATIC with the units containing the same string(s) in their name. Attention! LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
+ Have a read through here to understand the application of regular expressions: LUA regular expressions
SET_STATIC.FilterZones: Builds the SET_STATIC with the units within a Core.Zone#ZONE.
@@ -2590,7 +2604,8 @@ Filter criteria are defined by:
SET_UNIT.FilterCategories: Builds the SET_UNIT with the units belonging to the category(ies).
SET_UNIT.FilterTypes: Builds the SET_UNIT with the units belonging to the unit type(s).
SET_UNIT.FilterCountries: Builds the SET_UNIT with the units belonging to the country(ies).
- SET_UNIT.FilterPrefixes: Builds the SET_UNIT with the units sharing the same string(s) in their name. ATTENTION! Bad naming convention as this does not only filter prefixes.
+ SET_UNIT.FilterPrefixes: Builds the SET_UNIT with the units sharing the same string(s) in their name. Attention! LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
+ Have a read through here to understand the application of regular expressions: LUA regular expressions
SET_UNIT.FilterActive: Builds the SET_UNIT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
SET_UNIT.FilterZones: Builds the SET_UNIT with the units within a Core.Zone#ZONE.
@@ -2712,7 +2727,8 @@ These methods take a single ZONE name or an array of ZONE names to be added or r
Filter criteria are defined by:
- - SET_ZONE.FilterPrefixes: Builds the SET_ZONE with the zones having a certain text pattern in their name. ATTENTION! Bad naming convention as this does not only filter prefixes.
+ - SET_ZONE.FilterPrefixes: Builds the SET_ZONE with the zones having a certain text pattern in their name. Attention! LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
+ Have a read through here to understand the application of regular expressions: LUA regular expressions
Once the filter criteria have been set for the SET_ZONE, you can start filtering using:
@@ -2775,7 +2791,8 @@ These methods take a single ZONE name or an array of ZONE names to be added or r
Filter criteria are defined by:
- - SET_ZONE_GOAL.FilterPrefixes: Builds the SET_ZONE_GOAL with the zones having a certain text pattern in their name. ATTENTION! Bad naming convention as this does not only filter prefixes.
+ - SET_ZONE_GOAL.FilterPrefixes: Builds the SET_ZONE_GOAL with the zones having a certain text pattern in their name. Attention! LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
+ Have a read through here to understand the application of regular expressions: LUA regular expressions
Once the filter criteria have been set for the SET_ZONE_GOAL, you can start filtering using:
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index 7c3c6064b..580744cd6 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -2872,7 +2872,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
SETTINGS.A2GSystem
@@ -2916,7 +2916,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SETTINGS.Metric
@@ -5040,7 +5040,7 @@ It is advised to use this method at the start of the mission.
-
+ #string
SETTINGS.A2GSystem
@@ -5084,7 +5084,7 @@ It is advised to use this method at the start of the mission.
- #boolean
+
SETTINGS.Metric
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index 982c9ba4a..d63aabede 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -2936,6 +2936,12 @@ and any spaces before and after the resulting name are removed.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
+ |
+
+
+ SPAWN.uncontrolled |
+
+
|
@@ -3495,14 +3501,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SPAWN.AIOnOff
-
-
The AI is on by default when spawning a group.
-
@@ -3680,6 +3683,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3716,6 +3730,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3815,6 +3840,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3833,7 +3872,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
SPAWN.SpawnInitModex
@@ -3848,17 +3898,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4172,6 +4211,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -9272,14 +9322,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #boolean
+
SPAWN.AIOnOff
-
-
The AI is on by default when spawning a group.
-
@@ -9457,6 +9504,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -9493,6 +9551,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -9592,6 +9661,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -9610,7 +9693,18 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-SPAWN.SpawnInitModu
+SPAWN.SpawnInitLivery
+
+
+
+
+
+
+
+
+
+
+
SPAWN.SpawnInitModex
@@ -9625,17 +9719,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -9949,6 +10032,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index d6c7b86c6..559abf64c 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -2004,6 +2004,24 @@ such as position and heading.
SPAWNSTATIC:_SpawnStatic(Template, CountryID) |
Spawns a new static using a given template.
+ |
+
+
+ SPAWNSTATIC.heliport_callsign_id |
+
+
+ |
+
+
+ SPAWNSTATIC.heliport_frequency |
+
+
+ |
+
+
+ SPAWNSTATIC.heliport_modulation |
+
+
|
@@ -2918,6 +2936,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -4271,6 +4322,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index 3c932807a..cbe6c05c9 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -2823,6 +2823,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -4106,6 +4139,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -5628,6 +5694,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index 616a78923..88eb58627 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -3551,6 +3551,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3562,6 +3573,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -6715,6 +6737,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
+
+
+
+
@@ -6726,6 +6759,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
+
+
+
+
@@ -7514,6 +7558,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
+
+
+
+
@@ -7525,6 +7580,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
+
+
+
+
@@ -8283,6 +8349,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
+
+
+
+
@@ -8294,6 +8371,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
+
+
+
+
@@ -9940,6 +10028,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
+
+
+
+
@@ -9951,6 +10050,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
+
+
+
+
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index 328b2584a..627bab8f6 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -19294,18 +19294,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
- #number
DETECTION_BASE.RefreshTimeInterval
@@ -23986,18 +23975,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
-
- #number
DETECTION_BASE.RefreshTimeInterval
@@ -25739,18 +25717,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
-
- #number
DETECTION_BASE.RefreshTimeInterval
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index b618d4067..6a365c196 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -3902,8 +3902,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -4028,6 +4039,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The ME name of the HQ object
+
+
+
+
@@ -4056,7 +4078,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
MANTIS.SAM_Table_Long
@@ -4067,7 +4089,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
MANTIS.SAM_Table_Medium
@@ -4078,7 +4100,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
MANTIS.SAM_Table_Short
@@ -4452,6 +4474,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Prefix for logging
+
+
+
+
+
+
+
@@ -4524,6 +4590,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
self.SAMCheckRanges = {}
+
@@ -8396,8 +8465,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
@@ -8522,6 +8602,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The ME name of the HQ object
+
+
+
+
@@ -8550,7 +8641,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
+ #table
MANTIS.SAM_Table_Long
@@ -8561,7 +8652,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
+ #table
MANTIS.SAM_Table_Medium
@@ -8572,7 +8663,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
+ #table
MANTIS.SAM_Table_Short
@@ -8946,6 +9037,50 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
Prefix for logging
+
+
+
+
+
+
+
@@ -9018,6 +9153,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+
self.SAMCheckRanges = {}
+
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index 4408bd976..bb7e8b464 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -3479,12 +3479,6 @@ manager:Stop(7200)
RAT.termtype |
Type of terminal to be used when spawning at an airbase.
- |
-
-
- RAT.type |
-
-
|
@@ -4518,6 +4512,12 @@ and any spaces before and after the resulting name are removed.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
+ |
+
+
+ RAT.uncontrolled |
+
+
|
@@ -6909,17 +6909,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -14800,17 +14789,6 @@ Initializes the ratcraft array and group menu.
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -21107,17 +21085,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.Type of terminal to be used when spawning at an airbase.
-
-
-
-
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 531075a2e..ef9c2e93d 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -2874,11 +2874,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -3061,7 +3064,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SCORING.penaltyoncoalitionchange
@@ -3072,7 +3075,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SCORING.penaltyonfratricide
@@ -5460,11 +5463,14 @@ The scale magnifies the scores given to the players.
@@ -5647,7 +5653,7 @@ The scale magnifies the scores given to the players.
-
+ #boolean
SCORING.penaltyoncoalitionchange
@@ -5658,7 +5664,7 @@ The scale magnifies the scores given to the players.
-
+ #boolean
SCORING.penaltyonfratricide
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 5d88334cd..dc3cbc911 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -39720,20 +39720,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
-
-
AIRBOSS.PlayerData.grade
@@ -39912,9 +39898,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
Set Stable Hover
-
@@ -39948,6 +39931,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
Set time stamp.
+
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index 6dcbeb850..f3483c83c 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -3969,7 +3969,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CSAR.FreeVHFFrequencies
@@ -4382,14 +4382,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4760,20 +4757,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
@@ -4799,20 +4782,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
@@ -9982,7 +9951,7 @@ callsigns from playername or group name.
-
+ #table
CSAR.FreeVHFFrequencies
@@ -10395,14 +10364,11 @@ callsigns from playername or group name.
@@ -10773,20 +10739,6 @@ callsigns from playername or group name.
-
-
@@ -10812,20 +10764,6 @@ callsigns from playername or group name.
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
@@ -12480,7 +12418,7 @@ callsigns from playername or group name.
-
+ #table
CSAR.FreeVHFFrequencies
@@ -12893,14 +12831,11 @@ callsigns from playername or group name.
@@ -13271,20 +13206,6 @@ callsigns from playername or group name.
-
-
@@ -13310,20 +13231,6 @@ callsigns from playername or group name.
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index d28700c1c..cde18c79e 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -7583,6 +7583,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -7638,6 +7649,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
+
+
+
+
@@ -7658,7 +7680,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.CtldUnits
@@ -7680,7 +7702,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.DroppedTroops
@@ -7705,11 +7727,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -7752,7 +7791,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.FreeUHFFrequencies
@@ -7763,11 +7802,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -7838,11 +7880,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -7871,14 +7916,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -7940,6 +7982,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -8120,6 +8173,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#1570
+
+
+
+
@@ -8464,7 +8528,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
CTLD.troopdropzoneradius
@@ -17159,6 +17223,17 @@ However, if you create a new folder inside the miz file, which contains the soun
Field(s)
+
@@ -17214,6 +17289,17 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
+
+
+
+
@@ -17234,7 +17320,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.CtldUnits
@@ -17256,7 +17342,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.DroppedTroops
@@ -17281,11 +17367,28 @@ However, if you create a new folder inside the miz file, which contains the soun
+
@@ -17328,7 +17431,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.FreeUHFFrequencies
@@ -17339,11 +17442,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -17414,11 +17520,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -17447,14 +17556,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -17516,6 +17622,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
@@ -17696,6 +17813,17 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
+
+
+
+
@@ -18040,7 +18168,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #number
CTLD.troopdropzoneradius
@@ -19562,6 +19690,17 @@ However, if you create a new folder inside the miz file, which contains the soun
Field(s)
+
@@ -19617,6 +19756,17 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
+
+
+
+
@@ -19637,7 +19787,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.CtldUnits
@@ -19659,7 +19809,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.DroppedTroops
@@ -19684,11 +19834,28 @@ However, if you create a new folder inside the miz file, which contains the soun
+
@@ -19731,7 +19898,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.FreeUHFFrequencies
@@ -19742,11 +19909,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -19817,11 +19987,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -19850,14 +20023,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -19919,6 +20089,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
@@ -20099,6 +20280,17 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
+
+
+
+
@@ -20443,7 +20635,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #number
CTLD.troopdropzoneradius
@@ -24654,6 +24846,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Flag for direct loading.
+
+
+
+
@@ -25780,6 +25983,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Flag for direct loading.
+
+
+
+
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index d973d16d7..84f0fc670 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -2942,7 +2942,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -3667,7 +3667,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -4843,7 +4843,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -6321,7 +6321,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index aca3b502a..64ede9a49 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -3220,7 +3220,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+ #table
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -4326,7 +4359,7 @@ This method can only be used once!
+
+
+
+
+
+ #table
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -5184,7 +5250,7 @@ This method can only be used once!
+
+
+
+
+
+ #table
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -6673,7 +6772,7 @@ This method can only be used once!
+
+
+
+
+
+ #table
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html
index 206ce5779..5294fbcde 100644
--- a/Documentation/Utilities.FiFo.html
+++ b/Documentation/Utilities.FiFo.html
@@ -3262,17 +3262,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Stack by pointer.
-
-
-
-
@@ -4122,17 +4111,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Stack by pointer.
-
-
-
-
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index 36d59186b..d5b864120 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -5192,18 +5192,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-