diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index aa0b79b17..7bd80a44e 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3152,6 +3152,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+meter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+This table contains the targets detected during patrol.
- @@ -6476,9 +6473,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -7223,9 +7217,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -8858,9 +8849,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index a8be423c5..212f38705 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1831,6 +1831,17 @@ Controls a network of short range air/missile defense groups.Then we register the new group in the database
+Now we spawn the new group based on the template created.
+Then we register the new group in the database
+ @@ -3221,6 +3241,20 @@ This works for ground only groups. + + + +Now we spawn the new group based on the template created.
+The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+By default, no InitLimit
+When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
The AI is on by default when spawning a group.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Spawns a new static using a given template.
+Kickspeed
+Kickspeed
+The ME name of the HQ object
+ + + +Prefix for logging
+ + + +self.SAMCheckRanges = {}
+ @@ -8041,6 +8121,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + + + +The ME name of the HQ object
+ + + +Prefix for logging
+ + + +self.SAMCheckRanges = {}
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 4589dc7dd..82e35a43d 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2237,20 +2237,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -Set case of f
+Set case to that of lead.
Decrease stack/flag. Human player needs to take care himself.
+Also decrease flag for section members of flight.
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Set tower frequencies.
+For SRS - Switch to only transmit if there are players on the server.
Transmission via RADIOQUEUE.
+For SRS - If true, only transmit if there are alive Players.
For SRS - If true, only transmit if there are alive Players.
+ +For SRS - Switch to only transmit if there are players on the server.
+ +ATIS
++ #boolean + Switch +
+If true, only send SRS if there are alive Players.
+ +self
+ +For SRS - If true, only transmit if there are alive Players.
+ +For SRS - If true, only transmit if there are alive Players.
+ +table of CSAR unit names
-Replacement woundedGroups
-table of CSAR unit names
-Replacement woundedGroups
-table of CSAR unit names
-Replacement woundedGroups
-Name of the class.
-Name of the class.
-Name of the class.
-Flag for direct loading.
-Flag for direct loading.
- - - -Create a new transmission and add it to the radio queue.
+Switch to only transmit if there are players on the server.
Time (abs) when the last transmission finished.
+PlayerSet created when TransmitOnlyWithPlayers == true
+Mission time (abs) in seconds when the transmission should be played.
+If true, only transmit if there are alive Players.
Time (abs) when the last transmission finished.
+ + + +Switch to only transmit if there are players on the server.
+ +MSRSQUEUE
++ #boolean + Switch +
+If true, only send SRS if there are alive Players.
+ +self
+ +Time (abs) when the last transmission finished.
+ + + +PlayerSet created when TransmitOnlyWithPlayers == true
+ +If true, only transmit if there are alive Players.
+ +Stack by pointer.
+Stack by pointer.
+