From 322cf4426b033f048f22fbecfcd3a190bf5bd7ab Mon Sep 17 00:00:00 2001
From: Applevangelist Set destination airbase for next :Route() command. Aircraft is on a depoly mission. Set destination airbase for next :Route() command. Aircraft is on a depoly mission. Set destination airbase for next :Route() command. Aircraft is on a depoly mission. Set destination airbase for next :Route() command. Aircraft is on a depoly mission. meter kph meter kph meter kph meter kph This table contains the targets detected during patrol. This table contains the targets detected during patrol. This table contains the targets detected during patrol. This table contains the targets detected during patrol.Field(s)
Field(s)
Field(s)
Field(s)
Then we register the new group in the database
+Now we spawn the new group based on the template created.
+Then we register the new group in the database
+ @@ -3221,6 +3241,20 @@ This works for ground only groups. + + + +Now we spawn the new group based on the template created.
+The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+By default, no InitLimit
+When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
The AI is on by default when spawning a group.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Spawns a new static using a given template.
+Kickspeed
+Kickspeed
+The ME name of the HQ object
+ + + +Prefix for logging
+ + + +self.SAMCheckRanges = {}
+ @@ -8041,6 +8121,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + + + +The ME name of the HQ object
+ + + +Prefix for logging
+ + + +self.SAMCheckRanges = {}
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 4589dc7dd..82e35a43d 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2237,20 +2237,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -Set case of f
+Set case to that of lead.
Decrease stack/flag. Human player needs to take care himself.
+Also decrease flag for section members of flight.
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Set tower frequencies.
+For SRS - Switch to only transmit if there are players on the server.
Transmission via RADIOQUEUE.
+For SRS - If true, only transmit if there are alive Players.
For SRS - If true, only transmit if there are alive Players.
+ +For SRS - Switch to only transmit if there are players on the server.
+ +ATIS
++ #boolean + Switch +
+If true, only send SRS if there are alive Players.
+ +self
+ +For SRS - If true, only transmit if there are alive Players.
+ +For SRS - If true, only transmit if there are alive Players.
+ +table of CSAR unit names
-Replacement woundedGroups
-table of CSAR unit names
-Replacement woundedGroups
-table of CSAR unit names
-Replacement woundedGroups
-Name of the class.
-Name of the class.
-Name of the class.
-Flag for direct loading.
-Flag for direct loading.
- - - -Create a new transmission and add it to the radio queue.
+Switch to only transmit if there are players on the server.
Time (abs) when the last transmission finished.
+PlayerSet created when TransmitOnlyWithPlayers == true
+Mission time (abs) in seconds when the transmission should be played.
+If true, only transmit if there are alive Players.
Time (abs) when the last transmission finished.
+ + + +Switch to only transmit if there are players on the server.
+ +MSRSQUEUE
++ #boolean + Switch +
+If true, only send SRS if there are alive Players.
+ +self
+ +Time (abs) when the last transmission finished.
+ + + +PlayerSet created when TransmitOnlyWithPlayers == true
+ +If true, only transmit if there are alive Players.
+ +Stack by pointer.
+Stack by pointer.
+