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MooseBotter
2024-05-21 17:52:23 +00:00
parent a796f07c02
commit 37804f198c
29 changed files with 657 additions and 859 deletions

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@@ -1698,7 +1698,7 @@
<p>Implementation is based on the <a href="https://forums.eagle.ru/showthread.php?t=157991">Simple Range Script</a> by Ciribob, which itself was motivated
by a script by SNAFU <a href="https://forums.eagle.ru/showthread.php?t=109174">see here</a>.</p>
<p><a href="http://www.476vfightergroup.com/downloads.php?do=file&amp;id=287">476th - Air Weapons Range Objects mod</a> is highly recommended for this class.</p>
<p><a href="https://www.476vfightergroup.com/downloads.php?do=download&amp;downloadid=482">476th - Air Weapons Range Objects mod</a> is highly recommended for this class.</p>
<p><strong>Main Features:</strong></p>
@@ -1840,7 +1840,7 @@ and <strong>all</strong> units in this group are defined as bombing targets.</p>
<h2>Specifying Coordinates</h2>
<p>It is also possible to specify coordinates rather than unit or static objects as bombing target locations. This has the advantage, that even when the unit/static object is dead, the specified
<p>It is also possible to specify coordinates rather than unit or static objects as bombing target locations. This has the advantage, that even when the unit/static object is dead, the specified
coordinate will still be a valid impact point. This can be done via the <a href="##(RANGE).AddBombingTargetCoordinate">RANGE.AddBombingTargetCoordinate</a>(<em>coord</em>, <em>name</em>, <em>goodhitrange</em>) function.</p>
<h1>Fine Tuning</h1>
@@ -1907,7 +1907,7 @@ This can be enabled via the <a href="##(RANGE).SetInstructorRadio">RANGE.SetInst
<h2>Voice output via SRS</h2>
<p>Alternatively, the voice output can be fully done via SRS, <strong>no sound file additions needed</strong>. Set up SRS with <a href="##(RANGE).SetSRS">RANGE.SetSRS</a>().
<p>Alternatively, the voice output can be fully done via SRS, <strong>no sound file additions needed</strong>. Set up SRS with <a href="##(RANGE).SetSRS">RANGE.SetSRS</a>().
Range control and instructor frequencies and voices can then be set via <a href="##(RANGE).SetSRSRangeControl">RANGE.SetSRSRangeControl</a>() and <a href="##(RANGE).SetSRSRangeInstructor">RANGE.SetSRSRangeInstructor</a>().</p>
<h1>Persistence</h1>
@@ -2740,7 +2740,7 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RANGE).controlsrsQ">RANGE.controlsrsQ</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>SRS queue for range controller. </p>
<p>SRS queue for range controller.</p>
</td>
</tr>
<tr class="w3-border">
@@ -5022,7 +5022,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<a href="Sound.SRS.html##(MSRSQUEUE)">Sound.SRS#MSRSQUEUE</a>
<a id="#(RANGE).controlsrsQ" ><strong>RANGE.controlsrsQ</strong></a>
<p>SRS queue for range controller. </p>
<p>SRS queue for range controller.</p>
</div>
@@ -7804,7 +7804,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
</div>
<div class="w3-half">
<p>Frequency to use. Default is 256 MHz for range control and 305 MHz for instructor. If given, both control and instructor get this frequency. </p>
<p>Frequency to use. Default is 256 MHz for range control and 305 MHz for instructor. If given, both control and instructor get this frequency.</p>
</div>
</div>
@@ -11286,7 +11286,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
<a href="Sound.SRS.html##(MSRSQUEUE)">Sound.SRS#MSRSQUEUE</a>
<a id="#(RANGE).controlsrsQ" ><strong>RANGE.controlsrsQ</strong></a>
<p>SRS queue for range controller. </p>
<p>SRS queue for range controller.</p>
</div>
@@ -13424,7 +13424,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
<a href="Sound.SRS.html##(MSRSQUEUE)">Sound.SRS#MSRSQUEUE</a>
<a id="#(RANGE).controlsrsQ" ><strong>RANGE.controlsrsQ</strong></a>
<p>SRS queue for range controller. </p>
<p>SRS queue for range controller.</p>
</div>