diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index fbce34635..15bbeae83 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2272,6 +2272,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
No loading happened, so we need to pickup something else.
+ @@ -4543,6 +4546,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +No loading happened, so we need to pickup something else.
+ @@ -5155,6 +5161,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +No loading happened, so we need to pickup something else.
+ @@ -6660,6 +6669,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +No loading happened, so we need to pickup something else.
+ diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 6001ad59f..bd0819300 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2455,17 +2455,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauCARGO_REPRESENTABLE:New(Type, Name, LoadRadius, NearRadius, CargoObject)
CARGO_REPRESENTABLE:New(CargoObject, Type, Name, LoadRadius, NearRadius)
CARGO_REPRESENTABLE Constructor.
CARGO_REPRESENTABLE Constructor.
@@ -13633,6 +13633,19 @@ BASE:TraceOnOff( false )CARGO_REPRESENTABLE
+ Wrapper.Positionable#POSITIONABLE + CargoObject +
+The cargo object.
+ +@@ -13641,7 +13654,9 @@ BASE:TraceOnOff( false )
Type name
+Name.
+(optional)
+(optional) Radius in meters.
(optional)
+(optional) Radius in meters when the cargo is loaded into the carrier.
- CargoObject -
-CARGO_CRATE:New(Type, Name, LoadRadius, NearRadius, CargoObject)
CARGO_CRATE:New(CargoObject, Type, Name, LoadRadius, NearRadius)
CARGO_REPRESENTABLE Constructor.
CARGO_REPRESENTABLE Constructor.
@@ -2440,6 +2418,19 @@ Controls a network of SAM sites.+ Wrapper.Positionable#POSITIONABLE + CargoObject +
+The cargo object.
+ +@@ -2448,7 +2439,9 @@ Controls a network of SAM sites.
Type name
+Name.
+(optional)
+(optional) Radius in meters.
(optional)
+(optional) Radius in meters when the cargo is loaded into the carrier.
- CargoObject -
-CARGO_GROUP:onafterUnLoad(Event, From, To, Core, ToPointVec2, ...)
CARGO_GROUP:onafterUnLoad(Event, From, To, ToPointVec2, ...)
Enter UnLoaded State.
self.CargoObject:Destroy()
- -Then we register the new group in the database
-Enter UnLoaded State.
@@ -3001,18 +2984,7 @@ This works for ground only groups.- Core -
-Point#POINT_VEC2
- -+ Core.Point#POINT_VEC2 ToPointVec2
self.CargoObject:Destroy()
- -Then we register the new group in the database
-CARGO_SLINGLOAD:New(Type, Name, LoadRadius, NearRadius, CargoObject)
CARGO_SLINGLOAD:New(CargoObject, Type, Name, LoadRadius, NearRadius)
CARGO_REPRESENTABLE Constructor.
CARGO_REPRESENTABLE Constructor.
@@ -2274,6 +2274,19 @@ Controls a network of SAM sites.+ Wrapper.Positionable#POSITIONABLE + CargoObject +
+The cargo object.
+ +@@ -2282,7 +2295,9 @@ Controls a network of SAM sites.
Type name
+Name.
+(optional)
+(optional) Radius in meters.
(optional)
+(optional) Radius in meters when the cargo is loaded into the carrier.
- CargoObject -
-CARGO_UNIT:New(Type, Name, LoadRadius, NearRadius, CargoObject)
CARGO_UNIT:New(CargoObject, Type, Name, LoadRadius, NearRadius)
CARGO_REPRESENTABLE Constructor.
CARGO_REPRESENTABLE Constructor.
@@ -2418,6 +2418,19 @@ Note that ground forces behave in a group, and thus, act in formation, regardles+ Wrapper.Positionable#POSITIONABLE + CargoObject +
+The cargo object.
+ +@@ -2426,7 +2439,9 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
Type name
+Name.
+(optional)
+(optional) Radius in meters.
(optional)
+(optional) Radius in meters when the cargo is loaded into the carrier.
- CargoObject -
-Coordinates.
-Coordinates.
-Spawns a new static using a given template.
-Contains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -Set case of f
+Set current case.
Set section lead of player flight.
-Set time stamp.
+Set new time stamp.