diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html index b2641ffc8..30bb524cf 100644 --- a/Documentation/AI.AI_AIR_Dispatcher.html +++ b/Documentation/AI.AI_AIR_Dispatcher.html @@ -4437,17 +4437,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -meter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+self.CargoObject:Destroy()
+ +Then we register the new group in the database
+self.CargoObject:Destroy()
+ +Then we register the new group in the database
+Set cargo object.
-Set cargo object.
-the y coordinate in meters.
-the y coordinate in meters.
-the y coordinate in meters.
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-By default, no InitLimit
+When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+The AI is on by default when spawning a group.
-Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -9229,6 +9351,50 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts. + + + +Spawns a new static using a given template.
-The #DETECTION_AREAS object for AWACS
-The #DETECTION_AREAS object for AWACS
-Contains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -Type of terminal to be used when spawning at an airbase.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+Set current case.
+Set case of f
Decrease stack/flag. Human player needs to take care himself.
+Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+Make player section lead if he was not before.
+Set Stable Hover
+Set time stamp.
-GROUP_SET of all helis
-GROUP_SET of all helis
-GROUP_SET of all helis
-Path to the directory, where the sound file is located.
+Path to the directory, where the sound file is located. In case this is nil, it defaults to the DCS mission temp directory.
Coordinate of the mark.
-Coordinate of the mark.
-Coordinate of the mark.
-