diff --git a/Documentation/AI.AI_A2A.html b/Documentation/AI.AI_A2A.html index b4d3ff5b6..24ed52a30 100644 --- a/Documentation/AI.AI_A2A.html +++ b/Documentation/AI.AI_A2A.html @@ -2391,17 +2391,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-Set destination airbase for next :Route() command.
-Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
-Aircraft is on a pickup mission.
+Set destination airbase for next :Route() command.
- @@ -4391,6 +4388,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -5597,9 +5597,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -5672,6 +5669,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index d262f77d7..a01bfefb8 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1427,24 +1427,13 @@ which are excellent tools to be reused in an OO environment!.self.CargoObject:Destroy()
- -Then we register the new group in the database
+self.CargoObject:Destroy()
- -Then we register the new group in the database
+the y coordinate in meters.
+ + + +the y coordinate in meters.
+ + + +the y coordinate in meters.
+ + + +Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -2937,6 +2940,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +Overwrite unit names by default with group name.
+By default, no InitLimit
When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Overwrite unit names by default with group name.
+By default, no InitLimit
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
self.SmokeColor = nil
+self.SmokeColor = nil
+self.SmokeColor = nil
+