From 37e2dcd4ebb69b064017878581cb1be7a42e2bb6 Mon Sep 17 00:00:00 2001
From: Applevangelist The Defender Default Settings over all Squadrons.
The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Set destination airbase for next :Route() command.
- @@ -2665,9 +2662,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -4419,9 +4413,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -4455,9 +4446,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -5051,9 +5039,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -5087,9 +5072,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -6575,9 +6557,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -6611,9 +6590,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index a4e2cfe08..5f2900ca8 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3137,6 +3137,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +This table contains the targets detected during patrol.
+ @@ -6384,6 +6387,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ @@ -7128,6 +7134,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ @@ -8764,6 +8773,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index d3ee29755..c0f7d050e 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1749,17 +1749,6 @@ Controls a network of short range air/missile defense groups.Set cargo object.
-Set cargo object.
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
-Spawns a new static using a given template.
-The #DETECTION_AREAS object for AWACS
- - - -switch alarm state RED
- @@ -6565,17 +6551,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The #DETECTION_AREAS object for AWACS
- - - -switch alarm state RED
- diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html index f8412de70..3ad520157 100644 --- a/Documentation/Functional.Range.html +++ b/Documentation/Functional.Range.html @@ -1515,7 +1515,7 @@ by a script by SNAFU sA strafe pit can be added to the range by the RANGE.AddStrafePit(targetnames, boxlength, boxwidth, heading, inverseheading, goodpass, foulline) function.
The range menu contains the following submenues:
+The range menu contains the following submenus:

If true, debug info is send as messages on the screen.
+If true, debug info is sent as messages on the screen.
Returns a string which consits of this callsign and the player name.
+Returns a string which consists of the player name.
Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.
+Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.
Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.
+Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.
Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.
+Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.
If true, debug info is send as messages on the screen.
+If true, debug info is sent as messages on the screen.
@@ -4402,7 +4401,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #number RANGE.illuminationmaxalt -Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.
+Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.
@@ -4413,7 +4412,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #number RANGE.illuminationminalt -Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.
+Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.
@@ -4644,7 +4643,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #number RANGE.strafemaxalt -Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.
+Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.
@@ -4958,7 +4957,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauTable containing names of unit or static objects serving as bomb targets.
+Single or multiple (Table) names of unit or static objects serving as bomb targets.
For a strafe pit, hits from guns are counted. One pit can consist of several units. -Note, an approach is only valid, if the player enters via a zone in front of the pit, which defined by boxlength and boxheading. +A strafe run approach is only valid if the player enters via a zone in front of the pit, which is defined by boxlength, boxwidth, and heading. Furthermore, the player must not be too high and fly in the direction of the pit to make a valid target apporoach.
Table of unit or static names defining the strafe targets. The first target in the list determines the approach zone (heading and box).
+Single or multiple (Table) unit or static names defining the strafe targets. The first target in the list determines the approach box origin (heading and box).
(Optional) Approach heading in Degrees. Default is heading of the unit as defined in the mission editor.
+(Optional) Approach box heading in degrees (originating FROM the target). Default is the heading set in the ME for the first target unit
(Optional) Take inverse heading (heading --> heading - 180 Degrees). Default is false.
+(Optional) Use inverse heading (heading --> heading - 180 Degrees). Default is false.
(Optional) Foul line distance. Hits from closer than this distance are not counted. Default 610 m = 2000 ft. Set to 0 for no foul line.
+(Optional) Foul line distance. Hits from closer than this distance are not counted. Default is 610 m = 2000 ft. Set to 0 for no foul line.
Maximum altitude AGL in meters. Default is 914 m= 3000 ft.
+Maximum altitude in meters AGL. Default is 914 m = 3000 ft.
Returns a string which consits of this callsign and the player name.
+Returns a string which consists of the player name.
If true, debug info is send as messages on the screen.
+If true, debug info is sent as messages on the screen.
Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.
+Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.
Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.
+Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.
@@ -9764,7 +9763,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #number RANGE.strafemaxalt -Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.
+Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.
@@ -11326,7 +11325,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #boolean RANGE.Debug -If true, debug info is send as messages on the screen.
+If true, debug info is sent as messages on the screen.
@@ -11568,7 +11567,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #number RANGE.illuminationmaxalt -Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.
+Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.
@@ -11579,7 +11578,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #number RANGE.illuminationminalt -Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.
+Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.
@@ -11810,7 +11809,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #number RANGE.strafemaxalt -Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.
+Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.
diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html index 5e464e0b8..47d4c1e7c 100644 --- a/Documentation/Functional.Rat.html +++ b/Documentation/Functional.Rat.html @@ -4324,24 +4324,6 @@ and any spaces before and after the resulting name are removed.RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Set case to that of lead.
+Set case of f
@@ -38865,6 +38865,17 @@ BASE:TraceOnOff( false )Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+ + + +Make player section lead if he was not before.
+ @@ -39022,6 +39036,9 @@ BASE:TraceOnOff( false ) + +Set Stable Hover
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index f3935b71d..eb0dbaf47 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2264,6 +2264,12 @@ Create a late-activated single infantry unit as template in the mission editor atable of CSAR unit names
+contain a table for each SAR with all units he has with the original names
+ + + +table of CSAR unit names
+contain a table for each SAR with all units he has with the original names
+ + + +table of CSAR unit names
+contain a table for each SAR with all units he has with the original names
+ + + +holds #CTLD_ENGINEERING objects
+Beacons
+noob catch
+time to repair a unit/group
holds #CTLD_ENGINEERING objects
+Beacons
+noob catch
+time to repair a unit/group
holds #CTLD_ENGINEERING objects
+Beacons
+noob catch
+time to repair a unit/group