From 37e2dcd4ebb69b064017878581cb1be7a42e2bb6 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Thu, 2 Dec 2021 18:32:04 +0000 Subject: [PATCH] MOOSE generated documentation [skip ci] --- Documentation/AI.AI_AIR_Dispatcher.html | 44 ------ Documentation/AI.AI_Air.html | 44 ++++++ Documentation/AI.AI_Cargo_Airplane.html | 24 --- Documentation/AI.AI_Patrol.html | 12 ++ Documentation/Cargo.CargoCrate.html | 22 --- Documentation/Cargo.CargoUnit.html | 22 --- Documentation/Core.Fsm.html | 4 +- Documentation/Core.Settings.html | 8 +- Documentation/Core.Spawn.html | 128 ++++++--------- Documentation/Core.SpawnStatic.html | 84 ---------- Documentation/Functional.Designate.html | 55 ------- Documentation/Functional.Detection.html | 66 ++++++++ Documentation/Functional.Mantis.html | 28 ---- Documentation/Functional.Range.html | 75 +++++---- Documentation/Functional.Rat.html | 18 --- Documentation/Ops.Airboss.html | 19 ++- Documentation/Ops.CSAR.html | 87 +++++----- Documentation/Ops.CTLD.html | 48 ++++-- .../Tasking.Task_A2A_Dispatcher.html | 8 +- .../Tasking.Task_Cargo_Dispatcher.html | 148 +++++++++++++++++- Documentation/Wrapper.Group.html | 78 ++++++++- Documentation/Wrapper.Positionable.html | 44 ++++++ 22 files changed, 571 insertions(+), 495 deletions(-) diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html index 6385f8b6b..d33a529cc 100644 --- a/Documentation/AI.AI_AIR_Dispatcher.html +++ b/Documentation/AI.AI_AIR_Dispatcher.html @@ -4441,17 +4441,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -9749,17 +9738,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -11077,17 +11055,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -12711,17 +12678,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 76ec477bd..9c0432b48 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -2935,6 +2935,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -5679,6 +5690,17 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -6404,6 +6426,17 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -8021,6 +8054,17 @@ Once the time is finished, the old AI will return to the base.

+ + + +
+
+ + #number +AI_AIR.IdleCount + + +
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 57e66dac3..948d9a9fe 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2629,9 +2629,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set destination airbase for next :Route() command.

- @@ -2665,9 +2662,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -4419,9 +4413,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set destination airbase for next :Route() command.

- @@ -4455,9 +4446,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -5051,9 +5039,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set destination airbase for next :Route() command.

- @@ -5087,9 +5072,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -6575,9 +6557,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Set destination airbase for next :Route() command.

- @@ -6611,9 +6590,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index a4e2cfe08..5f2900ca8 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3137,6 +3137,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

This table contains the targets detected during patrol.

+ @@ -6384,6 +6387,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -7128,6 +7134,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -8764,6 +8773,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index d3ee29755..c0f7d050e 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1749,17 +1749,6 @@ Controls a network of short range air/missile defense groups.

Field(s)

-
- - -
@@ -2428,17 +2417,6 @@ Controls a network of short range air/missile defense groups.

Field(s)

-
- - -
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 945e48c7b..7ebfd53bb 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1716,17 +1716,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
@@ -2431,17 +2420,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 6a2ec2e6e..252bb98ff 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5656,7 +5656,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + FSM._StartState @@ -7259,7 +7259,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + FSM._StartState diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 40c543946..f7b77a7a9 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2726,7 +2726,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + SETTINGS.A2GSystem @@ -2770,7 +2770,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SETTINGS.Metric @@ -4831,7 +4831,7 @@ It is advised to use this method at the start of the mission.

- #string + SETTINGS.A2GSystem @@ -4875,7 +4875,7 @@ It is advised to use this method at the start of the mission.

- + #boolean SETTINGS.Metric diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 80b40442f..255ab6f96 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2730,24 +2730,6 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

SPAWN.communication

- - - - - -

SPAWN.frequency

- - - - - -

SPAWN.skill

- - @@ -3548,6 +3530,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -3647,6 +3640,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -3902,39 +3906,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

-
- -
-
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.skill - - -
@@ -8922,6 +8893,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -9021,6 +9003,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -9276,39 +9269,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

-
- -
-
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.skill - - -
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 3b4bd5359..db52a7d8f 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1865,24 +1865,6 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

- - - -

SPAWNSTATIC.heliport_callsign_id

- - - - - -

SPAWNSTATIC.heliport_frequency

- - - - - -

SPAWNSTATIC.heliport_modulation

- - @@ -2790,39 +2772,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
- - -
-
- - -
-
-
@@ -4044,39 +3993,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
- - -
-
- - -
-
-
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index cd7b7efae..7c6128ced 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3423,17 +3423,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -6591,17 +6580,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
@@ -7401,17 +7379,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
@@ -8181,17 +8148,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
@@ -9853,17 +9809,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 9ea7a80dc..bec388d2a 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -18775,6 +18775,28 @@ BASE:TraceOnOff( false ) + + + +
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -23466,6 +23488,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -25212,6 +25256,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 86a3753fe..bab5f4a6f 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -2900,17 +2900,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

- - - -
-
- - -MANTIS.AWACS_Prefix - - -
@@ -3346,9 +3335,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

switch alarm state RED

- @@ -6565,17 +6551,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

- - - -
-
- - -MANTIS.AWACS_Prefix - - -
@@ -7011,9 +6986,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

switch alarm state RED

- diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html index f8412de70..3ad520157 100644 --- a/Documentation/Functional.Range.html +++ b/Documentation/Functional.Range.html @@ -1515,7 +1515,7 @@ by a script by SNAFU s
  • Bomb, rocket and missile impact points can be marked by smoke.
  • Direct hits on targets can trigger flares.
  • Smoke and flare colors can be adjusted for each player via radio menu.
  • -
  • Range information and weather report at the range can be reported via radio menu.
  • +
  • Range information and weather at the range can be obtained via radio menu.
  • Persistence: Bombing range results can be saved to disk and loaded the next time the mission is started.
  • Range control voice overs (>40) for hit assessment.
  • @@ -1609,12 +1609,12 @@ there should be an "On the Range" menu items in the "F10. Other..." menu.

    A strafe pit can be added to the range by the RANGE.AddStrafePit(targetnames, boxlength, boxwidth, heading, inverseheading, goodpass, foulline) function.

    @@ -1630,9 +1630,8 @@ strafing pits of the range and can be adjusted by the RANGE.AddBombingTargets(targetnames, goodhitrange, randommove) function.

    @@ -1671,7 +1670,7 @@ coordinate will still be a valid impact point. This can be done via the The main range menu can be found at "F10. Other..." --> "FX . On the Range..." --> "F1. ...".

    -

    The range menu contains the following submenues:

    +

    The range menu contains the following submenus:

    Banner Image

    @@ -1740,9 +1739,9 @@ It consists of two strafe pits each has two targets plus three bombing targets.< -- Note that this could also be done manually by simply measuring the distance between the target and the foul line in the ME. GoldwaterRange:GetFoullineDistance("GWR Strafe Pit Left 1", "GWR Foul Line Left") - -- Add strafe pits. Each pit (left and right) consists of two targets. - GoldwaterRange:AddStrafePit(strafepit_left, 3000, 300, nil, true, 20, fouldist) - GoldwaterRange:AddStrafePit(strafepit_right, nil, nil, nil, true, nil, fouldist) + -- Add strafe pits. Each pit (left and right) consists of two targets. Where "nil" is used as input, the default value is used. + GoldwaterRange:AddStrafePit(strafepit_left, 3000, 300, nil, true, 30, 500) + GoldwaterRange:AddStrafePit(strafepit_right, nil, nil, nil, true, nil, 500) -- Add bombing targets. A good hit is if the bomb falls less then 50 m from the target. GoldwaterRange:AddBombingTargets(bombtargets, 50) @@ -1850,7 +1849,7 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th

    RANGE.Debug

    -

    If true, debug info is send as messages on the screen.

    +

    If true, debug info is sent as messages on the screen.

    @@ -2396,7 +2395,7 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th

    RANGE:_myname(unitname)

    -

    Returns a string which consits of this callsign and the player name.

    +

    Returns a string which consists of the player name.

    @@ -2474,13 +2473,13 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th

    RANGE.illuminationmaxalt

    -

    Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.

    +

    Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.

    RANGE.illuminationminalt

    -

    Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.

    +

    Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.

    @@ -2666,7 +2665,7 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th

    RANGE.strafemaxalt

    -

    Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.

    +

    Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.

    @@ -4160,7 +4159,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #boolean RANGE.Debug -

    If true, debug info is send as messages on the screen.

    +

    If true, debug info is sent as messages on the screen.

    @@ -4402,7 +4401,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #number RANGE.illuminationmaxalt -

    Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.

    +

    Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.

    @@ -4413,7 +4412,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #number RANGE.illuminationminalt -

    Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.

    +

    Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.

    @@ -4644,7 +4643,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #number RANGE.strafemaxalt -

    Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.

    +

    Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.

    @@ -4958,7 +4957,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -

    Table containing names of unit or static objects serving as bomb targets.

    +

    Single or multiple (Table) names of unit or static objects serving as bomb targets.

    @@ -5014,7 +5013,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    For a strafe pit, hits from guns are counted. One pit can consist of several units. -Note, an approach is only valid, if the player enters via a zone in front of the pit, which defined by boxlength and boxheading. +A strafe run approach is only valid if the player enters via a zone in front of the pit, which is defined by boxlength, boxwidth, and heading. Furthermore, the player must not be too high and fly in the direction of the pit to make a valid target apporoach.

    @@ -5033,7 +5032,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
    -

    Table of unit or static names defining the strafe targets. The first target in the list determines the approach zone (heading and box).

    +

    Single or multiple (Table) unit or static names defining the strafe targets. The first target in the list determines the approach box origin (heading and box).

    @@ -5072,7 +5071,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
    -

    (Optional) Approach heading in Degrees. Default is heading of the unit as defined in the mission editor.

    +

    (Optional) Approach box heading in degrees (originating FROM the target). Default is the heading set in the ME for the first target unit

    @@ -5085,7 +5084,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
    -

    (Optional) Take inverse heading (heading --> heading - 180 Degrees). Default is false.

    +

    (Optional) Use inverse heading (heading --> heading - 180 Degrees). Default is false.

    @@ -5111,7 +5110,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
    -

    (Optional) Foul line distance. Hits from closer than this distance are not counted. Default 610 m = 2000 ft. Set to 0 for no foul line.

    +

    (Optional) Foul line distance. Hits from closer than this distance are not counted. Default is 610 m = 2000 ft. Set to 0 for no foul line.

    @@ -6238,7 +6237,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
    -

    Maximum altitude AGL in meters. Default is 914 m= 3000 ft.

    +

    Maximum altitude in meters AGL. Default is 914 m = 3000 ft.

    @@ -8444,7 +8443,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat

    RANGE:_myname(unitname)

    -

    Returns a string which consits of this callsign and the player name.

    +

    Returns a string which consists of the player name.

    @@ -9280,7 +9279,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #boolean RANGE.Debug -

    If true, debug info is send as messages on the screen.

    +

    If true, debug info is sent as messages on the screen.

    @@ -9522,7 +9521,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #number RANGE.illuminationmaxalt -

    Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.

    +

    Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.

    @@ -9533,7 +9532,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #number RANGE.illuminationminalt -

    Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.

    +

    Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.

    @@ -9764,7 +9763,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #number RANGE.strafemaxalt -

    Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.

    +

    Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.

    @@ -11326,7 +11325,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #boolean RANGE.Debug -

    If true, debug info is send as messages on the screen.

    +

    If true, debug info is sent as messages on the screen.

    @@ -11568,7 +11567,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #number RANGE.illuminationmaxalt -

    Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.

    +

    Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.

    @@ -11579,7 +11578,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #number RANGE.illuminationminalt -

    Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.

    +

    Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.

    @@ -11810,7 +11809,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #number RANGE.strafemaxalt -

    Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.

    +

    Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.

    diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html index 5e464e0b8..47d4c1e7c 100644 --- a/Documentation/Functional.Rat.html +++ b/Documentation/Functional.Rat.html @@ -4324,24 +4324,6 @@ and any spaces before and after the resulting name are removed.

    RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

    - - - -

    RAT.communication

    - - - - - -

    RAT.frequency

    - - - - - -

    RAT.skill

    - - diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index e04bf63e8..fc7c4912c 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -38783,7 +38783,7 @@ BASE:TraceOnOff( false ) -

    Set case to that of lead.

    +

    Set case of f

    @@ -38865,6 +38865,17 @@ BASE:TraceOnOff( false )

    Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

    + + + +
    +
    + + #boolean +AIRBOSS.PlayerData.holding + + +
    @@ -39000,6 +39011,9 @@ BASE:TraceOnOff( false ) + +

    Make player section lead if he was not before.

    + @@ -39022,6 +39036,9 @@ BASE:TraceOnOff( false ) + +

    Set Stable Hover

    + diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index f3935b71d..eb0dbaf47 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2264,6 +2264,12 @@ Create a late-activated single infantry unit as template in the mission editor a

    CSAR.inTransitGroups

    + + + +

    CSAR.index

    + + @@ -3803,11 +3809,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CSAR.csarUnits + +

    table of CSAR unit names

    +
    @@ -3833,17 +3842,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
    -
    - - #number -CSAR.downedpilotcounter - - -
    @@ -3942,6 +3940,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    contain a table for each SAR with all units he has with the original names

    + + + +
    +
    + + +CSAR.index + + +
    @@ -8520,11 +8529,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CSAR.csarUnits + +

    table of CSAR unit names

    +
    @@ -8550,17 +8562,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
    -
    - - #number -CSAR.downedpilotcounter - - -
    @@ -8659,6 +8660,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    contain a table for each SAR with all units he has with the original names

    + + + +
    +
    + + +CSAR.index + + +
    @@ -10769,11 +10781,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CSAR.csarUnits + +

    table of CSAR unit names

    +
    @@ -10799,17 +10814,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
    -
    - - #number -CSAR.downedpilotcounter - - -
    @@ -10908,6 +10912,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    contain a table for each SAR with all units he has with the original names

    + + + +
    +
    + + +CSAR.index + + +
    diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index b8f8a3063..b4fd2712b 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -5612,7 +5612,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.CtldUnits @@ -5634,7 +5634,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.DroppedTroops @@ -5659,11 +5659,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.EngineersInField + +

    holds #CTLD_ENGINEERING objects

    +
    @@ -5706,11 +5709,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.FreeVHFFrequencies + +

    Beacons

    +
    @@ -6235,7 +6241,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

    noob catch

    +

    time to repair a unit/group

    @@ -12662,7 +12668,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.CtldUnits @@ -12684,7 +12690,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.DroppedTroops @@ -12709,11 +12715,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.EngineersInField + +

    holds #CTLD_ENGINEERING objects

    +
    @@ -12756,11 +12765,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.FreeVHFFrequencies + +

    Beacons

    +
    @@ -13285,7 +13297,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

    noob catch

    +

    time to repair a unit/group

    @@ -14930,7 +14942,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.CtldUnits @@ -14952,7 +14964,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.DroppedTroops @@ -14977,11 +14989,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.EngineersInField + +

    holds #CTLD_ENGINEERING objects

    +
    @@ -15024,11 +15039,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.FreeVHFFrequencies + +

    Beacons

    +
    @@ -15553,7 +15571,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

    noob catch

    +

    time to repair a unit/group

    diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 8a8133b40..173e566ae 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2814,7 +2814,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -3539,7 +3539,7 @@ If too large, any airborne cap may not be able to reach the detected target area
    - #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -4715,7 +4715,7 @@ If too large, any airborne cap may not be able to reach the detected target area
    - #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -6197,7 +6197,7 @@ If too large, any airborne cap may not be able to reach the detected target area
    - #boolean + TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 8cd139994..f5f06ef05 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3091,8 +3091,41 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + +
    +
    + + #boolean +TASK_CARGO_DISPATCHER.CSARTasks @@ -4181,8 +4214,41 @@ This method can only be used once!

    + + +
    +
    + + #boolean +TASK_CARGO_DISPATCHER.CSARTasks @@ -5050,8 +5116,41 @@ This method can only be used once!

    + + +
    +
    + + #boolean +TASK_CARGO_DISPATCHER.CSARTasks @@ -6554,8 +6653,41 @@ This method can only be used once!

    + + +
    +
    + + #boolean +TASK_CARGO_DISPATCHER.CSARTasks diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 72f1bb308..878790e61 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -4752,7 +4752,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
    +
    +
    + + +GROUP.InitRespawnRandomizePositionOuter @@ -8859,7 +8870,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu + +
    +
    +
    + + +GROUP.InitRespawnRandomizePositionOuter @@ -17400,7 +17422,18 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of + +
    +
    +
    + + +GROUP.InitRespawnRandomizePositionOuter @@ -20894,7 +20927,18 @@ Coordinates are dependent on the position of the maps origin.

    + +
    +
    +
    + + +GROUP.InitRespawnRandomizePositionOuter @@ -21548,7 +21592,18 @@ If the Identifiable is alive, true is returned.

    + +
    +
    +
    + + +GROUP.InitRespawnRandomizePositionOuter @@ -21808,7 +21863,18 @@ If the Identifiable is alive, true is returned.

    + +
    +
    +
    + + +GROUP.InitRespawnRandomizePositionOuter diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 3c32031c6..71da5a0be 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -3517,6 +3517,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
    + +
    + @@ -6934,6 +6945,17 @@ Coordinates are dependent on the position of the maps origin.

    +
    + +
    + @@ -7511,6 +7533,17 @@ If the Identifiable is alive, true is returned.

    +
    + +
    + @@ -7694,6 +7727,17 @@ If the Identifiable is alive, true is returned.

    +
    + +
    +