From 390b3a611d8189a34039b58767be3badf2415af4 Mon Sep 17 00:00:00 2001
From: MooseBotter The Defender Default Settings over all Squadrons.
The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Aircraft is on a pickup mission.
+ @@ -4733,6 +4736,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -5348,6 +5354,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -6851,6 +6860,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index d7129b0d6..7181ab477 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -3070,22 +3070,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+This table contains the targets detected during patrol.
+ @@ -6688,6 +6691,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -7432,6 +7438,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -9064,6 +9073,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 971141dec..1f363c654 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -2918,6 +2918,17 @@ All derived classes from CARGO follow the same state machine, expose the same ca + + + +self.CargoObject:Destroy()
+ +Now we spawn the new group based on the template created.
-The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -4055,6 +4037,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+ @@ -4311,49 +4277,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -By default, no InitLimit
self:T2( { self.SpawnTemplatePrefix, Vec2} )
-we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+By default, no InitLimit
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Spawns a new static using a given template.
+Kickspeed
+Kickspeed
+Function to get the HQ object for further use
-Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
- - - -Prefix for logging
+Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
- - - -Prefix for logging
+Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Set case to that of lead.
- @@ -41299,7 +41296,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Set stack flag.
+Decrease stack/flag. Human player needs to take care himself.
@@ -41461,6 +41458,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set section lead of player flight.
+ @@ -41483,9 +41483,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set Stable Hover
- @@ -41519,6 +41516,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set time stamp.
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index c5990fe1c..d684ed975 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4217,7 +4217,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaucounter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +Given the correct shape, Moose created cargo can be either loaded with the ground crew or via the F10 CTLD menu. It is strongly recommend to either use the ground crew or CTLD to load/unload Moose created cargo. Mix and match will not work here. -Static shapes loadable into the Chinook are at the time of writing:
+Given the correct shape, Moose created cargo can theoretically be either loaded with the ground crew or via the F10 CTLD menu. It is strongly stated to avoid using shapes with +CTLD which can be Ground Crew loaded. +Static shapes loadable into the Chinook and thus to be avoided for CTLD are at the time of writing:
- * Ammo crate (type "ammo_cargo")
+ * Ammo box (type "ammo_crate")
* M117 bomb crate (type name "m117_cargo")
* Dual shell fuel barrels (type name "barrels")
* UH-1H net (type name "uh1h_cargo")
@@ -1940,12 +1941,12 @@ Static shapes loadable into the Chinook are at the time of writing:
2.1.2 Recommended settings
- my_ctld.basetype = "ammo_cargo"
+ my_ctld.basetype = "container_cargo" -- **DO NOT** change this to a base type which could also be loaded by F8/GC to avoid logic problems!
my_ctld.forcehoverload = false -- no hover autoload, leads to cargo complications with ground crew created cargo items
- my_ctld.pilotmustopendoors = true -- crew must open back loading door 50% (horizontal) or more
- my_ctld.enableslingload = true -- will set cargo items as sling-loadable
- my_ctld.enableChinookGCLoading = true -- will effectively suppress the crate load and drop menus for CTLD for the Chinook
- my_ctld.movecratesbeforebuild = false -- cannot detect movement of crates at the moment
+ my_ctld.pilotmustopendoors = true -- crew must open back loading door 50% (horizontal) or more - watch out for NOT adding a back door gunner!
+ my_ctld.enableslingload = true -- will set cargo items as sling-loadable.
+ my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop for CTLD_CARGO.Enum.STATIC types for CTLD for the Chinook.
+ my_ctld.movecratesbeforebuild = true -- leave as is at the pain of building crate still **inside** of the Hook.
my_ctld.nobuildinloadzones = true -- don't build where you load.
my_ctld.ChinookTroopCircleRadius = 5 -- Radius for troops dropping in a nice circle. Adjust to your planned squad size for the Chinook.
@@ -8191,6 +8192,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
+
use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-#1570
+noob catch
+time to repairor build a unit/group
sub categories
+Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-#1570
+ + + +noob catch
+time to repairor build a unit/group
@@ -19852,7 +19940,7 @@ However, if you create a new folder inside the miz file, which contains the sounsub categories
+Name of the class.
+ + + +use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-#1570
+ + + +noob catch
+time to repairor build a unit/group
@@ -22302,7 +22435,7 @@ However, if you create a new folder inside the miz file, which contains the sounsub categories
+Stack by pointer.
+Stack by pointer.
+